Fix all the broken links.

Also, some of the text in the higan and icarus settings docs wanted to
link to a discussion of why we ignore manifests by default; now we have
such a thing.
This commit is contained in:
Tim Allen 2017-08-22 18:12:17 +10:00
parent 11357169a5
commit 8976438118
9 changed files with 88 additions and 77 deletions

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@ -78,7 +78,7 @@ see [Game Paks on the higan website][gp].
What's in a game folder?
------------------------
As mentioned [above](#what-is-a-game-folder),
As mentioned above,
a game folder collects all the information relevant
to emulating a particular game.
Not all of the following files
@ -91,8 +91,7 @@ are expected to be useful
to all emulators that support them:
- `manifest.bml`:
The [manifest](#what-is-a-manifest)
for this game folder.
The [manifest](manifests.md) for this game folder.
- `program.rom`:
For most consoles,
this contains

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@ -83,4 +83,4 @@ and telling higan where to find them.
[icsettings]: ../interface/icarus.md#the-icarus-settings-dialog
[fsbrowser]: ../interface/common.md#the-filesystem-browser
[settingsmenu]: ../interface/higan.md#the-settings-menu
[advsettings]: ../interface/higan-config.md#advanced)
[advsettings]: ../interface/higan-config.md#advanced

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@ -101,9 +101,9 @@ heuristics will always be needed as a fallback,
but at least if the heuristics are wrong
the can be overridden.
Manifests can be found inside
[game folders](game-folders.md),
but usually aren't.
Ignoring manifests
------------------
Occasionally,
a newly-dumped game will turn out to have
a configuration that can't be expressed
@ -114,12 +114,26 @@ games with old-format manifests
would break when played in emulators that supported the new format.
Therefore,
icarus [defaults](#the-icarus-settings-dialog)
icarus [defaults](../interface/icarus.md#the-icarus-settings-dialog)
to not writing out manifests when it imports games,
and higan [defaults](#the-configuration-dialog)
and higan [defaults](../interface/higan-config.md#advanced)
to ignoring manifests that are present.
Instead,
when higan loads a game,
it will ask icarus to generate a temporary manifest in the latest format,
based on the files present in the game folder
and how they are likely to go together.
If the manifest that icarus generates
for some particular game
is broken or buggy,
you'll need to switch the manifest machinery back on
so you can fix the problem:
- Turn "Create manifests" back on in icarus' settings
- Re-import the game in question,
to store the broken manifest
as `manifest.bml` in the game folder.
- Edit `manifest.bml`
- Turn "Ignore manifests" off in higan's settings
- Load the game in higan to check that your edit fixed the problem

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@ -21,16 +21,17 @@ like RAR or 7-zip are not supported.
For most games
that do not use special chips or co-processors,
importing a game is straight-forward.
From [the Library menu](#the-library-menu)
From [the Library menu](../interface/higan.md#the-library-menu)
choose "Load ROM File ..."
to open [a filesystem browser](#the-filesystem-browser),
to open [a filesystem browser](../interface/common.md#the-filesystem-browser),
choose the game you want to play,
and it will be imported into the library and loaded.
To play the game again
select the console the game runs on from
[the Library menu](#the-library-menu)
to open another [filesystem browser](#the-filesystem-browser)
[the Library menu](../interface/higan.md#the-library-menu)
to open another
[filesystem browser](../interface/common.md#the-filesystem-browser)
that lists all the previously-imported games for that platform.
Games with co-processor firmware
@ -194,7 +195,7 @@ but Pilotwings is a notable exception.
If you try to import a game
using the "Import ROM Files ..." option
in [the Library menu](#the-library-menu)
in [the Library menu](../interface/higan.md#the-library-menu)
(or using icarus directly)
but do not have the required firmware files
in the correct place,
@ -209,16 +210,16 @@ and at least one firmware file that was missing or incorrect, like this:
If you try to import a game
using the "Load ROM File ..." option
in [the Library menu](#the-library-menu)
in [the Library menu](../interface/higan.md#the-library-menu)
but do not have the required firmware files
in the correct place,
nothing will happen,
and higan will just sit there
with "No cartridge loaded" in
[the status bar](#the-status-bar).
[the status bar](../interface/higan.md#the-status-bar).
Once a game with co-processor firmware is imported,
you can play it just like any [regular game](#importing-and-playing-regular-games).
you can play it just like any [regular game](#regular-games).
Satellaview games
-----------------
@ -254,7 +255,7 @@ were sold in retail stores
containing extra content for specific games.
Importing a game that has a slot for a memory pak
is just like [importing a regular game](#importing-and-playing-regular-games).
is just like [importing a regular game](#regular-games).
Importing a memory pak is like importing a regular game,
but the name of the memory pak file *must* end in `.bs`
@ -273,7 +274,7 @@ Playing a game that has a slot for a memory pak
is just like playing a regular game,
but after you have selected which game you want to play
higan will open another
[filesystem browser](#the-filesystem-browser)
[filesystem browser](../interface/common.md#the-filesystem-browser)
to let you pick which previously-imported memory pak
you want to insert into the game.
If you press "Cancel" at this point,
@ -318,7 +319,7 @@ but some games can make use of additional data
from a game in slot B.
Importing the Sufami Turbo cartridge
is just like [importing a regular game](#importing-and-playing-regular-games).
is just like [importing a regular game](#regular-games).
Importing a mini-cartridge is like importing a regular game,
but the name of the memory pak file *must* end in `.st`
@ -336,7 +337,7 @@ Rename the file and it should work beautifully.
To play a Sufami Turbo game,
load the Sufami Turbo cartridge like any other game.
higan will open another
[filesystem browser](#the-filesystem-browser)
[filesystem browser](../interface/common.md#the-filesystem-browser)
to let you pick which previously-imported mini-cartridge
you want to insert into slot A.
If you press "Cancel" at this point,
@ -407,12 +408,12 @@ To import the SGB base cartridge,
you must copy the required firmware file
into the same directory.
Then you may import it just like
[a regular game](#importing-and-playing-regular-games).
[a regular game](#regular-games).
To play a Game Boy game in Super Game Boy mode,
load the Super Game Boy cartridge like any other game.
higan will open another
[filesystem browser](#the-filesystem-browser)
[filesystem browser](../interface/common.md#the-filesystem-browser)
to let you pick which previously-imported Game Boy game
you want to insert into the Super Game Boy.
If you press "Cancel" at this point,
@ -426,7 +427,7 @@ and hence the Super Game Boy;
see [Playing Game Boy Colour games in Game Boy mode][blackcarts]
for details.
[blackcarts]: #playing-game-boy-color-games-in-game-boy-mode
[blackcarts]: ../notes.md#playing-game-boy-color-games-in-game-boy-mode
MSU-1 games
-----------
@ -482,7 +483,7 @@ To import an MSU-1 game:
instead of these instructions.
2. Otherwise,
import the Super Famicom ROM with icarus,
[like a regular game](#importing-and-playing-regular-games).
[like a regular game](#regular-games).
- If this is a homebrew game with MSU-1 support,
there will probably be an ordinary ROM
whose name ends in `.sfc`,
@ -495,7 +496,8 @@ To import an MSU-1 game:
then import the patched file.
- If there's "hardware" and "emulator" versions of the patch,
see "One thing to be aware of..." above.
3. Find the game folder in [the game library](#the-game-library)
3. Find the game folder in
[the game library](../concepts/game-library.md)
that icarus created when it imported the game.
4. Copy the MSU-1 data file into the game folder.
- This should be named `msu1.rom`
@ -525,7 +527,7 @@ To import an MSU-1 game:
Once the game folder is set up,
playing an MSU-1 game is just like
[a regular game](#importing-and-playing-regular-games).
[a regular game](#regular-games).
[sd2snes]: https://sd2snes.de/
[flips]: http://www.romhacking.net/utilities/1040/
@ -554,7 +556,7 @@ you will need to use a patcher to apply it yourself,
creating a new, patched copy of the game.
Then you can import and play the patched game just like
[a regular game](#importing-and-playing-regular-games).
[a regular game](#regular-games).
[rhdn]: http://www.romhacking.net/

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@ -48,7 +48,7 @@ It also includes some level of support
for GNU/Linux and macOS.
If you want to install higan and try it out,
see the [Quick Start](#quick-start) section below.
see the [Quick Start](qs.md) section below.
higan is officially spelled with a lowercase "h", not a capital.
@ -81,14 +81,14 @@ Unofficial higan resources
collects shaders that higan can use
to add special effects like TV scanlines to its video output,
or smarter algorithms for scaling up to modern PC resolutions.
See [Installing custom shaders][shaders] below for details.
See [Using video shaders][shaders] below for details.
- [Mercurial Magic](https://github.com/hex-usr/Mercurial-Magic/)
is a tool for converting MSU-1 games and mods into a format
higan can use.
See [Importing MSU-1 games][msu1] below for details.
See [Importing MSU-1 games][msu1] for details.
[shaders]: #installing-custom-shaders
[msu1]: #importing-msu-1-games
[shaders]: guides/shaders.md
[msu1]: guides/import.md#msu-1-games
There are also other projects
based on current or older versions of higan,

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@ -168,7 +168,7 @@ Input
This tab controls which PC inputs
are used for which emulated controllers.
The exact PC inputs that can be mapped
depend on [the input driver](#drivers).
depend on [the input driver](../guides/drivers.md#input).
General input settings:
@ -314,7 +314,7 @@ instead of for the emulated console.
- **Power Cycle** turns the emulated console off and back on,
(a "hard reset"),
just like the "Power Cycle" menu item
in [the console menu](#the-console-menu).
in [the console menu](higan.md#the-console-menu).
- **Rotate Display** will toggle the display
of the Game Boy Advance
and WonderSwan (Color)
@ -359,10 +359,11 @@ with the [Game Library](../concepts/game-library.md).
looks for games to load.
See [Moving the Game Library](../concepts/game-library.md#moving-the-game-library)
for more information.
- **Ignore Manifests** makes higan ignore the manifest file
in the a loaded game's
- **Ignore Manifests** makes higan ignore
the [manifest](../concepts/manifests.md) file
in the loaded game's
[game folder](../concepts/game-folders.md)
in favour of asking icarus
to guess a manifest on the fly.
See [What is a manifest?](../concepts/game-folders#what-is-a-manifest)
See [Ignoring manifests](../concepts/manifests.md#ignoring-manifests)
for details.

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@ -42,24 +42,24 @@ and the list defaults to "Auto".
To add a new game to your library,
choose "Load ROM File ..." from the Library menu.
A [filesystem browser](#the-filesystem-browser) will appear,
A [filesystem browser](common.md#the-filesystem-browser) will appear,
allowing you to pick any ROM image for any supported system,
with any of the most common file extensions.
It also allows loading ROM images from `.zip` archives,
if the archive contains a single ROM image.
**Note:** Some games require extra steps to import correctly;
see [the Game Library](#the-game-library) for details.
see [Importing and playing games](../guides/import.md) for details.
To add many games at once,
run icarus,
or choose "Import ROM Files ..." from the Library menu
(which just runs icarus anyway).
See [the icarus interface](#the-icarus-interface)
See [the icarus interface](icarus.md)
for more information about bulk-importing.
For more information about the higan game library,
see [The Game Library](#the-game-library) below.
see [The Game Library](../concepts/game-library.md).
The console menu
---------------
@ -85,7 +85,7 @@ but few consoles have all of them.
to connect different emulated controllers
to the first controller port,
if there is one.
- See [the Configuration dialog](#the-configuration-dialog)
- See [higan's Input settings](higan-config.md#input)
for information about configuring
which host controller inputs are used
for the emulated controllers.
@ -98,7 +98,7 @@ but few consoles have all of them.
to connect different emulated controllers
to the second controller port,
if there is one.
- See [the Configuration dialog](#the-configuration-dialog)
- See [higan's Input settings](higan-config.md#input)
for information about configuring
which host controller inputs are used
for the emulated controllers.
@ -164,7 +164,7 @@ that aren't specific to any particular console.
is scaled up to suit modern high-resolution displays.
The availability of items in this submenu depends on
which video driver higan is using,
so see [Drivers](#drivers) for more information.
so see [Choosing drivers](../guides/drivers.md) for more information.
- "None" draws each output pixel according to
the colour of the single nearest input pixel,
sometimes called "nearest neighbour" scaling.
@ -173,10 +173,10 @@ that aren't specific to any particular console.
averaging the colours of the four nearest input pixels,
sometimes called "bilinear" scaling.
This produces unnaturally blurry images.
- When using the OpenGL [driver](#drivers),
- When using the OpenGL driver,
an additional item appears in this menu for
each installed Quark shader.
See [Installing custom shaders](#installing-custom-shaders)
See [Using video shaders](../guides/shaders.md)
for details.
- **Synchronize Audio**
causes higan to wait for audio playback to complete
@ -195,18 +195,17 @@ that aren't specific to any particular console.
This option has no effect in full-screen mode.
See [The status bar](#the-status-bar) for more information.
- **Video ...**
opens the Video tab of [the Configuration dialog][cfgdlg].
opens [higan's Video settings](higan-config.md#video).
- **Audio ...**
opens the Audio tab of [the Configuration dialog][cfgdlg].
opens [higan's Audio settings](higan-config.md#audio).
- **Input ...**
opens the Input tab of [the Configuration dialog][cfgdlg].
- **Hotkey ...**
opens the Hotkeys tab of [the Configuration dialog][cfgdlg].
opens [higan's Input settings](higan-config.md#input).
- **Hotkeys ...**
opens [higan's Hotkeys settings](higan-config.md#hotkeys).
- **Advanced ...**
opens the Advanced tab of [the Configuration dialog][cfgdlg].
opens [higan's Advanced settings](higan-config.md#advanced).
[svsa]: #why-do-synchronize-video-and-synchronize-audio-conflict
[cfgdlg]: #the-configuration-dialog
The Tools menu
--------------
@ -217,17 +216,17 @@ contains features for manipulating the emulated console.
- **Save Quick State**
stores the current state of the emulated console
into one of the quick state slots.
See [Save States](#save-states) for more information.
See [Save States](../concepts/save-states.md) for more information.
- **Load Quick State**
restores the emulated console to
a state previously saved to one of the quick state slots.
See [Save States](#save-states) for more information.
See [Save States](../concepts/save-states.md) for more information.
- **Cheat Editor**
opens [the Cheat Editor window](#the-cheat-editor)
opens [the Cheat Editor window](higan-tools.md#the-cheat-editor)
- **State Manager**
opens [the State Manager window](#the-state-manager)
opens [the State Manager window](higan-tools.md#the-state-manager)
- **Manifest Viewer**
opens [the Manifest Viewer window](#the-manifest-viewer)
opens [the Manifest Viewer window](higan-tools.md#the-manifest-viewer)
The Help menu
-------------
@ -261,15 +260,15 @@ for NTSC and most portable consoles the ideal speed is 60 FPS,
but the WonderSwan runs at 75 FPS.
If the number is too low,
you may need a faster computer,
or a faster [video driver](#drivers).
or a faster [video driver](../guides/drivers.md#video).
If the number is too high,
you may need to [Synchronize Audio](#the-settings-menu),
or you may have pressed the "turbo" [hotkey](#the-configuration-dialog).
or you may have pressed the "turbo" [hotkey](higan-config.md#hotkeys).
The status bar displays "Paused"
if you have pressed the "pause" [hotkey](#the-configuration-dialog),
if you have pressed the "pause" [hotkey](higan-config.md#hotkeys),
or if "When focus is lost: Pause Emulation" is ticked
in [the Input tab of the Configuration dialog](#the-configuration-dialog)
in [higan's Input settings](higan-config.md#input)
and the main higan window is not the foreground window.
To resume emulation,
make sure the main higan window is in the foreground,
@ -293,7 +292,7 @@ or when you press the "Load Quick State" hotkey
while the current Quick State slot has not had a save-state saved to it,
The status bar briefly displays "Power cycled"
when you choose "Power Cycle" from [the console menu](#the-console menu),
when you choose "Power Cycle" from [the console menu](#the-console-menu),
or press the "Power Cycle" hotkey.
The status bar briefly displays "Display rotation not supported"

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@ -38,17 +38,13 @@ The icarus Settings dialog contains the following settings:
See [Moving the Game Library][movgamelib]
for details.
- **Create Manifests** causes icarus
to write out a manifest file describing
each imported game
to that game's [game folder](../concepts/game-folders.md).
This means that higan doesn't have to regenerate
the manifest each time an imported game is loaded,
but it means that a future version of higan
with an incompatible manifest format
may be unable to play these games.
Note that higan also has an "Ignore Manifests" option
in its
[Advanced settings](../interface/higan-config#advanced).
to include
[a manifest file](../concepts/manifests.md)
inside
[the game folder](../concepts/game-folders.md)
for each imported game.
See [Ignoring manifests](../concepts/manifests.md#ignoring-manifests)
for details.
- **Use Database** causes icarus to use manifest information
from its database of known-good manifests,
if it's importing a game it recognises.

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@ -116,8 +116,8 @@ to a Mega Drive calibrated to a different scale
[vol]: https://board.byuu.org/viewtopic.php?p=42482#p42482
[va6]: https://board.byuu.org/viewtopic.php?p=42195#p42195
Playing Game Boy Colour games in Game Boy mode
----------------------------------------------
Playing Game Boy Color games in Game Boy mode
---------------------------------------------
Games for the original Game Boy
came in solid grey cartridges,