mirror of https://github.com/bsnes-emu/bsnes.git
Make Settings tabs top-level sections.
Just like the tabs of the Tools window.
This commit is contained in:
parent
5a44f249a4
commit
6e6c29138e
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@ -1,265 +1,296 @@
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The Configuration dialog
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contains less-frequently-modified configuration options.
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The Settings window
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appears when you choose
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one of the items at the bottom of
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[the Settings menu](higan.md#the-settings-menu).
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It contains less-frequently-modified configuration options.
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Most of these can be safely ignored,
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or set once and never changed again.
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TODO: Break this into separate sections for each tab,
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like for the tools window.
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This window has a tab for each main category of options:
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The dialog has a tab for each main category of options:
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Video
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=====
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- **Video**: This tab contains options that affect
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how higan displays
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the emulated console's video output.
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- "Saturation" adjusts the vibrancy of colours displayed,
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where 0% makes things pure grey,
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100% is normal,
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and 200% is garishly brightly coloured.
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- "Gamma" adjusts how bright mid-range colours are
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compared to the brightest colours,
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where 100% is normal,
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and 200% makes mid-range colours much darker.
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- "Luminance" adjusts the overall brightness,
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where 100% is normal,
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and 0% is totally black.
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- "Overscan Mask" hides parts of
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the video output that would have been hidden
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by the bezel around the edge of
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a standard-definition television screen.
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Some games (particularly on the Famicom)
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displayed random glitchy output in this area,
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which can be distracting.
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The units are "pixels in the emulated console's standard video-mode".
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For example, setting "Horizontal" to 8
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will clip 8/256ths from the left and right sides
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of the Super Famicom's video output,
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whether the Super Famicom is in
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lo-res (256px) or hi-res (512px)
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mode.
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- "Aspect Correction"
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(in both Windowed Mode and Fullscreen Mode)
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stretches the image to match the aspect ratio
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produced by the original console hardware,
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but can cause a "ripple" effect,
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due to rounding errors.
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- "Resize Window to Viewport"
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(under "Windowed mode")
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causes higan to resize its window
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to fit snugly around the emulated console's video
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whenever it changes size:
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because a game was loaded for a different console
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with a different display size or aspect ratio,
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because the "Overscan Mask" controls were adjusted,
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because the game switched to a different video mode,
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because the user pressed the "Rotate Display" hotkey,
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etc.
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When this option is disabled,
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the higan window stays at a fixed size,
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large enough to contain the video for any supported console,
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padded with black borders for all smaller video modes.
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- "Resize Viewport to Window"
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(under "Fullscreen mode")
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causes higan to stretch the emulated console's video output
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to touch the edges of the screen.
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Since most screens are not an exact multiple
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of the size of all emulated consoles,
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this may cause a "ripple" effect,
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due to rounding errors.
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When this option is disabled,
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higan stretches the emulated console's video output
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to the largest exact multiple
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of the emulated console's video output
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that is smaller than or equal to the screen size.
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- TODO: Update this to match 103r11, or whatever the latest version is.
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- **Audio**: This tab contains options that affect
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how higan reproduces
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This tab contains options that affect
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how higan displays
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the emulated console's video output.
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- **Saturation**: adjusts the vibrancy of colours displayed,
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where 0% makes things pure grey,
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100% is normal,
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and 200% is garishly brightly coloured.
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- **Gamma**: adjusts how bright mid-range colours are
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compared to the brightest colours,
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where 100% is normal,
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and 200% makes mid-range colours much darker.
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- **Luminance**: adjusts the overall brightness,
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where 100% is normal,
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and 0% is totally black.
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- **Overscan Mask**: hides parts of
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the video output that would have been hidden
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by the bezel around the edge of
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a standard-definition television screen.
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Some games (particularly on the Famicom)
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displayed random glitchy output in this area,
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which can be distracting.
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The units are "pixels in the emulated console's standard video-mode".
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For example, setting "Horizontal" to 8
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will clip 8/256ths from the left and right sides
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of the Super Famicom's video output,
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whether the Super Famicom is in
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lo-res (256px) or hi-res (512px)
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mode.
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- **Aspect Correction**:
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(in both Windowed Mode and Fullscreen Mode)
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stretches the image to match the aspect ratio
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produced by the original console hardware,
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but can cause a "ripple" effect,
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due to rounding errors.
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- **Resize Window to Viewport**:
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(under "Windowed mode")
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causes higan to resize its window
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to fit snugly around the emulated console's video
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whenever it changes size:
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because a game was loaded for a different console
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with a different display size or aspect ratio,
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because the "Overscan Mask" controls were adjusted,
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because the game switched to a different video mode,
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because the user pressed the "Rotate Display" hotkey,
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etc.
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When this option is disabled,
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the higan window stays at a fixed size,
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large enough to contain the video for any supported console,
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padded with black borders for all smaller video modes.
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- **Resize Viewport to Window**:
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(under "Fullscreen mode")
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causes higan to stretch the emulated console's video output
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to touch the edges of the screen.
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Since most screens are not an exact multiple
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of the size of all emulated consoles,
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this may cause a "ripple" effect,
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due to rounding errors.
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When this option is disabled,
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higan stretches the emulated console's video output
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to the largest exact multiple
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of the emulated console's video output
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that is smaller than or equal to the screen size.
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- TODO: Update this to match 103r11, or whatever the latest version is.
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Audio
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=====
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This tab contains options that affect
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how higan reproduces
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the emulated console's audio output.
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- **Device**: allows you to choose
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which audio device higan sends
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the emulated game's audio to.
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- **Frequency**: controls the sample-rate that higan will use
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when generating audio.
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If your PC's audio hardware has a "native" sample-rate
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and you know what it is,
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pick that.
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Otherwise,
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44.1kHz or 48kHz should be fine.
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- **Latency**: controls how much audio output higan calculates in advance.
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Higher values reduce the chance of
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"popping" or "glitching" noises,
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but increase the delay between an action occurring on-screen
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and the corresponding sound-effect being played.
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- **Exclusive Mode**: appears
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if the current audio driver
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allows higan to take exclusive control of your PC's audio output,
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so no other applications can play sounds.
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This can improve audio quality,
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and lower the effective audio latency.
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- **Volume**: controls the overall loudness of
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the emulated console's audio,
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where 100% is normal volume,
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and 0% is complete silence.
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- **Balance**: controls the relative loudness of
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the left and right speakers,
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where 0% means only the left speaker produces sound,
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50% means both speakers produce sound equally,
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and 100% means only the right speaker produces sound.
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- **Reverb**: adds a slight reverberation effect
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to the emulated console's audio output,
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as though the console were in a tunnel or small room.
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Input
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=====
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This tab controls which PC inputs
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are used for which emulated controllers.
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The exact PC inputs that can be mapped
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depend on [the input driver](#drivers).
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- **Pause Emulation**: automatically pauses emulation
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when the main higan window
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is not the current foreground window.
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- **Allow Input**: can be ticked
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when "Pause Emulation" is *not* ticked,
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and allows configured inputs to keep affecting higan
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even when higan is running in the background.
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This is particularly relevant if
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you configure your PC keyboard to control higan:
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if you tick this box,
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and switch to a different application
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leaving higan running in the background,
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typing in that other application may affect
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the emulated game running in higan
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even though you can't see it!
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- The console selector chooses which console's inputs
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to display in the mapping list below.
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- The port selector chooses which port of the selected console
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to display in the mapping list below.
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- The controller selector chooses which controller
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associated with the given console and port
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to display in the mapping list below.
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- The mapping list includes
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every button and axis on the selected controller,
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and the PC inputs that are mapped to it
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when it is connected to the selected port of the selected console.
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- **Erase**: removes the mapping
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for the selected button or axis.
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- **Reset**: removes all the mappings currently in the list.
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- TODO: Mention that controllers must be connected
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in the console menu
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before they can be used.
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To map
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a keyboard or gamepad button on your PC to
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a controller button,
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double-click the controller button in the list,
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or select it and press Enter.
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The window will grey out,
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and a message will appear in the bottom left:
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"Press a key or button to map [the button]".
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Press the key or button you want to map,
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and it should appear in the list
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next to the controller button it is mapped to.
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To map
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a mouse button on your PC to
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a controller button,
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select the controller button in the list,
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then click one of the "Mouse Left",
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"Mouse Middle",
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or "Mouse Right" buttons in the bottom-left of the window.
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To map
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a joystick axis on your PC to
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a controller axis,
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double-click the axis in the list,
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or select it and press Enter.
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The window will grey out,
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and a message will appear in the bottom left:
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"Press a key or button to map [the axis]".
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Press the joystick in the direction you want to map,
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and it should appear in the list
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next to the controller button it is mapped to.
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To map
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a mouse axis on your PC to
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a controller axis,
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select the axis in the list,
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then click one of the
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"Mouse X-axis",
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or "Mouse Y-axis"
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buttons in the bottom-left of the window.
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If you start mapping a button or axis,
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but decide you don't want to,
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you can press Escape
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to exit the "Press a key or button to map..." mode
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without actually mapping anything.
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The "Rumble" setting
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for the Game Boy Advance is treated like a button,
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and can be mapped to a PC gamepad.
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When the emulated Game Boy Advance
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tries to use the rumble feature
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of the Game Boy Player,
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higan will turn on the force-feedback
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of whatever gamepad the mapped button is part of.
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Hotkeys
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=======
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This tab is like "Inputs" above,
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except it contains controls for higan itself,
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instead of for the emulated console.
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- **Toggle Fullscreen**: puts higan into fullscreen mode,
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where the menu and status bar are hidden,
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and the emulated console's video output
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is enlarged to cover the entire screen.
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Toggling fullscreen also automatically captures the mouse.
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- **Toggle Mouse Capture**: hides the usual mouse-cursor,
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and captures the mouse so it cannot leave the higan window.
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This is useful when the mouse is being used to emulate
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a light-gun controller like the Super Scope.
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- **Save Quick State**: saves the current state of the emulated console
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to the currently-selected Quick State slot.
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- **Load Quick State**: restores the emulated console
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to the state saved in the currently-selected Quick State slot.
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- **Decrement Quick State**: selects the previous Quick State slot.
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The status bar will briefly display the new current slot number.
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- **Increment Quick State**: selects the next Quick State slot.
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The status bar will briefly display the new current slot number.
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- **Pause Emulation**: pauses the emulated console
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until the Pause Emulation hotkey is pressed a second time.
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- **Fast Forward**: disables audio and video synchronisation
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for as long as it's held down,
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so emulation proceeds as quickly as possible.
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If your PC struggles to hit "real time"
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(60fps for most emulated consoles),
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this likely won't have any effect.
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- **Power Cycle**: turns the emulated console off and back on,
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(a "hard reset"),
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just like the "Power Cycle" menu item
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in [the console menu](#the-console-menu).
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- **Rotate Display**: will toggle the display
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of the Game Boy Advance
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and WonderSwan (Color)
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between the usual landscape orientation
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and a portrait orientation (90° counter-clockwise).
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These consoles have games
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that expect the player to hold the console
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in a different way.
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Advanced
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========
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This tab contains all the settings
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that didn't fit into one of the other categories.
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- **Video**: controls how higan will draw
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the emulated console's video output
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to the PC screen.
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"None" means no video will be drawn.
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See [Drivers](#drivers) for details.
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- **Audio**: controls how higan will present
|
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the emulated console's audio output.
|
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- "Device" allows you to choose
|
||||
which audio device higan sends
|
||||
the emulated game's audio to.
|
||||
- "Frequency" controls the sample-rate that higan will use
|
||||
when generating audio.
|
||||
If your PC's audio hardware has a "native" sample-rate
|
||||
and you know what it is,
|
||||
pick that.
|
||||
Otherwise,
|
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44.1kHz or 48kHz should be fine.
|
||||
- "Latency" controls how much audio output higan calculates in advance.
|
||||
Higher values reduce the chance of
|
||||
"popping" or "glitching" noises,
|
||||
but increase the delay between an action occurring on-screen
|
||||
and the corresponding sound-effect being played.
|
||||
- "Exclusive Mode" appears
|
||||
if the current audio driver
|
||||
allows higan to take exclusive control of your PC's audio output,
|
||||
so no other applications can play sounds.
|
||||
This can improve audio quality,
|
||||
and lower the effective audio latency.
|
||||
- "Volume" controls the overall loudness of
|
||||
the emulated console's audio,
|
||||
where 100% is normal volume,
|
||||
and 0% is complete silence.
|
||||
- "Balance" controls the relative loudness of
|
||||
the left and right speakers,
|
||||
where 0% means only the left speaker produces sound,
|
||||
50% means both speakers produce sound equally,
|
||||
and 100% means only the right speaker produces sound.
|
||||
- "Reverb" adds a slight reverberation effect
|
||||
to the emulated console's audio output,
|
||||
as though the console were in a tunnel or small room.
|
||||
- **Input**: This tab controls which PC inputs
|
||||
are used for which emulated controllers.
|
||||
The exact PC inputs that can be mapped
|
||||
depend on [the input driver](#drivers).
|
||||
- "Pause Emulation" automatically pauses emulation
|
||||
when the main higan window
|
||||
is not the current foreground window.
|
||||
- "Allow Input" can be ticked
|
||||
when "Pause Emulation" is *not* ticked,
|
||||
and allows configured inputs to keep affecting higan
|
||||
even when higan is running in the background.
|
||||
This is particularly relevant if
|
||||
you configure your PC keyboard to control higan:
|
||||
if you tick this box,
|
||||
and switch to a different application
|
||||
leaving higan running in the background,
|
||||
typing in that other application may affect
|
||||
the emulated game running in higan
|
||||
even though you can't see it!
|
||||
- The console selector chooses which console's inputs
|
||||
to display in the mapping list below.
|
||||
- The port selector chooses which port of the selected console
|
||||
to display in the mapping list below.
|
||||
- The controller selector chooses which controller
|
||||
associated with the given console and port
|
||||
to display in the mapping list below.
|
||||
- The mapping list includes
|
||||
every button and axis on the selected controller,
|
||||
and the PC inputs that are mapped to it
|
||||
when it is connected to the selected port of the selected console.
|
||||
- To map
|
||||
a keyboard or gamepad button on your PC to
|
||||
a controller button,
|
||||
double-click the controller button in the list,
|
||||
or select it and press Enter.
|
||||
The window will grey out,
|
||||
and a message will appear in the bottom left:
|
||||
"Press a key or button to map [the button]".
|
||||
Press the key or button you want to map,
|
||||
and it should appear in the list
|
||||
next to the controller button it is mapped to.
|
||||
- To map
|
||||
a mouse button on your PC to
|
||||
a controller button,
|
||||
select the controller button in the list,
|
||||
then click one of the "Mouse Left",
|
||||
"Mouse Middle",
|
||||
or "Mouse Right" buttons in the bottom-left of the window.
|
||||
- To map
|
||||
a joystick axis on your PC to
|
||||
a controller axis,
|
||||
double-click the axis in the list,
|
||||
or select it and press Enter.
|
||||
The window will grey out,
|
||||
and a message will appear in the bottom left:
|
||||
"Press a key or button to map [the axis]".
|
||||
Press the joystick in the direction you want to map,
|
||||
and it should appear in the list
|
||||
next to the controller button it is mapped to.
|
||||
- To map
|
||||
a mouse axis on your PC to
|
||||
a controller axis,
|
||||
select the axis in the list,
|
||||
then click one of the
|
||||
"Mouse X-axis",
|
||||
or "Mouse Y-axis"
|
||||
buttons in the bottom-left of the window.
|
||||
- The "Rumble" setting
|
||||
for the Game Boy Advance is treated like a button,
|
||||
and can be mapped to a PC gamepad.
|
||||
When the emulated Game Boy Advance
|
||||
tries to use the rumble feature
|
||||
of the Game Boy Player,
|
||||
higan will turn on the force-feedback
|
||||
of whatever gamepad the mapped button is part of.
|
||||
- If you start mapping a button or axis,
|
||||
but decide you don't want to,
|
||||
you can press Escape
|
||||
to exit the "Press a key or button to map..." mode
|
||||
without actually mapping anything.
|
||||
- "Erase" removes the mapping
|
||||
for the selected button or axis.
|
||||
- "Reset" removes all the mappings currently in the list.
|
||||
- TODO: Mention that controllers must be connected
|
||||
in the console menu
|
||||
before they can be used.
|
||||
- **Hotkeys**: This tab is like "Inputs" above,
|
||||
except it contains controls for higan itself,
|
||||
instead of for the emulated console.
|
||||
- "Toggle Fullscreen" puts higan into fullscreen mode,
|
||||
where the menu and status bar are hidden,
|
||||
and the emulated console's video output
|
||||
is enlarged to cover the entire screen.
|
||||
Toggling fullscreen also automatically captures the mouse.
|
||||
- "Toggle Mouse Capture" hides the usual mouse-cursor,
|
||||
and captures the mouse so it cannot leave the higan window.
|
||||
This is useful when the mouse is being used to emulate
|
||||
a light-gun controller like the Super Scope.
|
||||
- "Save Quick State" saves the current state of the emulated console
|
||||
to the currently-selected Quick State slot.
|
||||
- "Load Quick State" restores the emulated console
|
||||
to the state saved in the currently-selected Quick State slot.
|
||||
- "Decrement Quick State" selects the previous Quick State slot.
|
||||
The status bar will briefly display the new current slot number.
|
||||
- "Increment Quick State" selects the next Quick State slot.
|
||||
The status bar will briefly display the new current slot number.
|
||||
- "Pause Emulation" pauses the emulated console
|
||||
until the Pause Emulation hotkey is pressed a second time.
|
||||
- "Fast Forward" disables audio and video synchronisation
|
||||
for as long as it's held down,
|
||||
so emulation proceeds as quickly as possible.
|
||||
If your PC struggles to hit "real time"
|
||||
(60fps for most emulated consoles),
|
||||
this likely won't have any effect.
|
||||
- "Power Cycle" turns the emulated console off and back on,
|
||||
(a "hard reset"),
|
||||
just like the "Power Cycle" menu item
|
||||
in [the console menu](#the-console-menu).
|
||||
- "Rotate Display" will toggle the display
|
||||
of the Game Boy Advance
|
||||
and WonderSwan (Color)
|
||||
between the usual landscape orientation
|
||||
and a portrait orientation (90° counter-clockwise).
|
||||
These consoles have games
|
||||
that expect the player to hold the console
|
||||
in a different way.
|
||||
- **Advanced**: This tab contains all the settings
|
||||
that didn't fit into one of the other categories.
|
||||
- "Video" controls how higan will draw
|
||||
the emulated console's video output
|
||||
to the PC screen.
|
||||
"None" means no video will be drawn.
|
||||
See [Drivers](#drivers) for details.
|
||||
- "Audio" controls how higan will present
|
||||
the emulated console's audio output.
|
||||
"None" means no audio will be played.
|
||||
See [Drivers](#drivers) for details.
|
||||
- "Input" controls how higan checks for input
|
||||
from the PC's input devices.
|
||||
"None" means the emulated console cannot be controlled.
|
||||
See [Drivers](#drivers) for details.
|
||||
- "Location" selects where the [Game Library](#the-game-library)
|
||||
looks for games to load.
|
||||
See [Moving the Game Library](#moving-the-game-library)
|
||||
for more information.
|
||||
- "Ignore Manifests" makes higan ignore the manifest file
|
||||
in the a loaded game's [game folder](#why-game-folders)
|
||||
in favour of asking icarus
|
||||
to guess a manifest on the fly.
|
||||
This means that incompatible or incorrect manifests
|
||||
generated by old versions of icarus
|
||||
won't cause problems,
|
||||
but means you can't fix incorrect manifests
|
||||
generated by the current version of icarus.
|
||||
See also the "Create Manifests" option in
|
||||
[the icarus Settings dialog](#the-icarus-settings-dialog).
|
||||
"None" means no audio will be played.
|
||||
See [Drivers](#drivers) for details.
|
||||
- **Input**: controls how higan checks for input
|
||||
from the PC's input devices.
|
||||
"None" means the emulated console cannot be controlled.
|
||||
See [Drivers](#drivers) for details.
|
||||
- **Location**: selects where the [Game Library](#the-game-library)
|
||||
looks for games to load.
|
||||
See [Moving the Game Library](#moving-the-game-library)
|
||||
for more information.
|
||||
- **Ignore Manifests**: makes higan ignore the manifest file
|
||||
in the a loaded game's [game folder](#why-game-folders)
|
||||
in favour of asking icarus
|
||||
to guess a manifest on the fly.
|
||||
This means that incompatible or incorrect manifests
|
||||
generated by old versions of icarus
|
||||
won't cause problems,
|
||||
but means you can't fix incorrect manifests
|
||||
generated by the current version of icarus.
|
||||
See also the "Create Manifests" option in
|
||||
[the icarus Settings dialog](#the-icarus-settings-dialog).
|
||||
|
|
Loading…
Reference in New Issue