Commit Graph

3631 Commits

Author SHA1 Message Date
SamoZ256 2225aa17e3
Zero vertex buffer (#17)
* cast src size to float

* implement zero buffers
2024-09-18 23:26:41 +02:00
Isaac Marovitz 4f649f5650
Implement Texture CopyTo 2024-09-18 23:26:40 +02:00
Isaac Marovitz eac8ac23ad
Cleanup present 2024-09-18 23:26:40 +02:00
Isaac Marovitz b7915ac3cf
Metal: Advanced Present (#6)
* Initial DrawTexture support & Advanced Present

* TODO: Get Scissors Working

* Chnage scissor state management

* Rebase problems…

* Rebase fixes again

* Update DrawTexture + Fix Topology

* Fix flipping

* Add clear action support

* Cleanup
2024-09-18 23:26:40 +02:00
SamoZ256 8cbdbad67f
Clone the state & flip viewport vertically (#16)
* implement texture get data

* reset all state before blit & clone state

* format

* support blit regions

* implement source region for blit

* replace bottom with top

* account for 0 size

* support image flipping

* revert presentation fixes & y flip

* revert

* flip viewport vertically

* switch face winding

* comment

* use SetBytes for texture clear

* implement missing compute builtins

* change storage and texture buffer alignment

* correct compute builtins

* don't use nullable for textures and samplers

* remove incorrect texture get data implementation

* Cleanup IntPtrs

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-18 23:26:39 +02:00
SamoZ256 5f6d375b00
Fix Scott Pilgrim (#15)
* check for null vertex functions

* format

* Format

---------

Co-authored-by: Isaac Marovitz <isaacryu@icloud.com>
2024-09-18 23:26:39 +02:00
Isaac Marovitz f837be962f
Suppress GC Finalize on StateCache 2024-09-18 23:26:39 +02:00
Isaac Marovitz a14ca383b2
Use Stack instead of List 2024-09-18 23:26:38 +02:00
Isaac Marovitz c19dee2f8e
Whitespace formatting 2024-09-18 23:26:38 +02:00
Samuliak f7fc475ee4
dispose all temporary buffers 2024-09-18 23:26:38 +02:00
Samuliak de01995e95
dispose temporary metal buffer 2024-09-18 23:26:37 +02:00
Samuliak 330935e780
dispose drawable texture view 2024-09-18 23:26:37 +02:00
Samuliak c8d51c693e
implement texture get data 2024-09-18 23:26:37 +02:00
Samuliak 09983b8188
fix: don't dispose stencil state before using 2024-09-18 23:26:36 +02:00
Samuliak 24158b2e1c
allow null depth stencil render targets 2024-09-18 23:26:36 +02:00
Samuliak 6d12cb529d
reset certain state before doing blit or clear 2024-09-18 23:26:36 +02:00
Samuliak 934a5941b9
reset viewport before blit 2024-09-18 23:26:35 +02:00
Samuliak 680f950a59
dispose encoder state manager 2024-09-18 23:26:35 +02:00
Samuliak af4b762ce3
dispose all objects in encoder state manager 2024-09-18 23:26:35 +02:00
Samuliak 952ed6bb41
dispose caches 2024-09-18 23:26:35 +02:00
Samuliak 4a97c2b64d
warn about barriers 2024-09-18 23:26:34 +02:00
Samuliak cb183b3945
do memory barriers 2024-09-18 23:26:34 +02:00
Samuliak b051cda16a
remove useless parameters 2024-09-18 23:26:33 +02:00
Samuliak c3c75b2939
set the inline state after restoring state 2024-09-18 23:26:33 +02:00
Samuliak 541f1096b7
make states private 2024-09-18 23:26:33 +02:00
Samuliak 6296de1a65
fix: incorrect merge stuff 2024-09-18 23:26:32 +02:00
Samuliak bff52c221b
don't interrupt render pass before color clear 2024-09-18 23:26:32 +02:00
Samuliak 37272c6223
implement save and restore state system 2024-09-18 23:26:32 +02:00
Samuliak 56fcfba689
revert deferred clears 2024-09-18 23:26:31 +02:00
Samuliak 19c5391e7d
prepare for deferred clears 2024-09-18 23:26:31 +02:00
Samuliak f93d309bff
resolve merge conflicts 2024-09-18 23:26:30 +02:00
Isaac Marovitz 854c25e0a6
Rebase 2024-09-18 23:26:30 +02:00
Isaac Marovitz a42b70890b
Cleanup + Format 2024-09-18 23:26:30 +02:00
Isaac Marovitz 67e83af943
Start Proper Dispose 2024-09-18 23:26:29 +02:00
Samuliak 8ad4ee2892
do texture barrier tiled 2024-09-18 23:26:29 +02:00
Samuliak 5bf7e146fa
do texture barrier 2024-09-18 23:26:29 +02:00
Samuliak 94b253476e
implement depth stencil cache 2024-09-18 23:26:28 +02:00
Isaac Marovitz 57d68ce7f0
Fix typo in SamplerType.TextureBuffer 2024-09-18 23:26:28 +02:00
Isaac Marovitz d5f510a745
Fix StoreActions & Don’t Clamp Scissor for Now 2024-09-18 23:26:27 +02:00
Isaac Marovitz f836258728
Depth Clear 2024-09-18 23:26:27 +02:00
Isaac Marovitz d79f6b9743
Shitty Clears + Inline Buffer Improvements? 2024-09-18 23:26:26 +02:00
Isaac Marovitz 52978986c7
FragmentOutputDepth Fixes 2024-09-18 23:26:26 +02:00
Isaac Marovitz 1984c5af7e
Depth Sampler Fixes 2024-09-18 23:26:26 +02:00
Isaac Marovitz 8e9f7f4829
Revert position changes 2024-09-18 23:26:25 +02:00
Isaac Marovitz 3044457dca
Nvm it should be in.position 2024-09-18 23:26:25 +02:00
Isaac Marovitz 290b8657d2
More shader fixes 2024-09-18 23:26:25 +02:00
Samuliak 0b2984e4b6
fix: incorrect layer count of texture view 2024-09-18 23:26:24 +02:00
Samuliak 0d7fb3aaef
don't use mask on size query 2024-09-18 23:26:24 +02:00
Samuliak 89c29152d0
declare local memory 2024-09-18 23:26:23 +02:00
Samuliak c3575ce115
support multiple render targets & fix: incorrect texture name 2024-09-18 23:26:23 +02:00