Commit Graph

1888 Commits

Author SHA1 Message Date
twinaphex 8c27e58e20 (D3D8/D3D9) Cleanups 2022-04-20 16:00:00 +02:00
twinaphex 3cf86d3093 Get rid of d3d9_SDKVersion 2022-04-20 15:47:32 +02:00
twinaphex e1f74d3959 Merge renderchain code 2022-04-20 12:32:44 +02:00
twinaphex 6195711bb3 (D3D9) Move functions to d3d9.c 2022-04-19 14:49:08 +02:00
twinaphex 6a032fc1f8 (D3D9) Move global over to d3d9_common.c 2022-04-19 14:27:40 +02:00
twinaphex 4114545564 (D3D9) Remove d3d9_clear 2022-04-19 14:03:29 +02:00
twinaphex 7c37f9c053 Get rid of some inline functions 2022-04-19 13:49:32 +02:00
twinaphex bceb753993 Turn it into static function 2022-04-19 13:19:14 +02:00
twinaphex df3927dd33 Cleanups 2022-04-19 12:12:03 +02:00
twinaphex a5802ce757 (D3D9) Cleanups 2022-04-19 11:03:24 +02:00
twinaphex 9a354982a9 Move common D3D9 common out to file d3d9_common.c 2022-04-19 10:32:15 +02:00
twinaphex 7bdcc8bfe1 (D3D9) Cleanups 2022-04-17 02:23:28 +02:00
nfp0 d13fec5db5
Bring back number of swapchain images log (#13836)
Co-authored-by: nfp0 <nf.pereira@live.com>
2022-04-06 19:52:22 +02:00
twinaphex 14578c0b18 (gl3/glcore) Remove gl3_build_default_matrix 2022-04-02 23:48:34 +02:00
twinaphex 8cdfc8e8b6 Fix CXX_BUILD errors 2022-04-02 20:37:54 +02:00
twinaphex 5319b592e9 Silence some Wayland warnings 2022-03-30 17:29:07 +02:00
Autechre 4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
OsirizX 4d367a2b59 [PSL1GHT] Add RSX graphics support for ps3 2022-03-27 18:03:30 +02:00
Colin Kinloch d95bc2dd54 (Wayland) Dynamically load libdecor at runtime 2022-03-22 06:58:41 +01:00
Colin Kinloch 47c850c7fd (Wayland) Dedupe VK/GL code 2022-03-21 07:50:34 +01:00
twinaphex 4d112da58d Silence some MSVC code analysis warnings 2022-03-07 19:02:46 +01:00
Vladimir Serbinenko 4e24fb3d01
Add osx-ppc compilation for frontend (#13532)
* Fix old osx condition

Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.

* Disable crtswitchres when no c++11 is available

Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available

* Don't use firstObject on old Mac OS X.

It was introduced in 10.6, so on old ones just implement it ourselves

* Compile osx-ppc frontend

* osx-ppc: Build a fat binary

On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
2022-01-24 16:22:07 +01:00
Tony 49d3a947b8
(D3D10/11) Add vsync swap interval (#13521) 2022-01-21 04:35:22 +01:00
MajorPainTheCactus ad4f6176ff
Vulkan driver fixes for HDR (#13468)
* Fixed crash on boot with xmb and vulkan driver Fixed wrong blend state affecting the ribbon shader Fixed up C++ style comments with C style

* Fixed compilation issue - I made a last minute change and thought I had compiled it but obviously hadn't! No wonder it worked.
2022-01-10 06:26:02 +01:00
MajorPainTheCactus 1a228a4e78
Added HDR support to Vulkan driver (#13456) 2022-01-08 13:22:34 +01:00
Tony 5b85339839
(Vulkan) Emulate mailbox only with vsync (#13460) 2022-01-07 17:08:24 +01:00
MajorPainTheCactus 9151326b73
Added support for HDR shaders - if we detect a shader that uses SLANG_FORMAT_A2B10G10R10_UNORM_PACK32 or SLANG_FORMAT_R16G16B16A16_SFLOAT as the format for the last render target in the shader chain AND hdr is switched on then this disables the internal HDR shader and allows the shader chain to define an inverse tonemapper and hdr10 shader. The first use of this is for my hdr shader crt\crt-sony-pvm-4k-hdr.slangp - submitted seperately (#13390) 2021-12-22 02:17:17 +01:00
Francisco Javier Trujillo Mata 1cd0938cc3
[PS2] Improve Compilation (#13359)
* Allow parallel compilation in PS2

* Allow to compile with griffin or common compilation in PS2

* Enable dummy core to be used in other platforms

* Use threads in YML config

* Add the compilation to PS2 in GitHub Actions
2021-12-15 19:01:56 +01:00
Tony 09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
twinaphex 0a40e1f771 (gl_core/gl3) Rename gl_core internally to gl3 2021-11-23 08:45:54 +01:00
twinaphex e4ccc2508e Move code over from retroarch.c to video_driver.c 2021-11-05 02:33:22 +01:00
Autechre 0a888f7868
Move video state to gfx/video_driver.c - reduces filesize of retroarch.c to 809kb (#13104)
* Move video state to gfx/video_driver.c - reduces filesize of retroarch.c
to 809Kb
2021-10-13 14:56:22 +02:00
twinaphex 849ed7fc3d Buildfix for MSVC 2021-10-12 11:58:22 +02:00
Soar Qin 290bc214e3
win32: fix broken win9x builds caused by #13089 (#13106)
Co-authored-by: Soar Qin <soarchin@gmial.com>
2021-10-12 11:24:58 +02:00
Soar Qin 39fd4677d9
win32: fix non-ASCII text display in window title (#13089) 2021-10-09 06:28:17 +02:00
Autechre 3f179a5762
Merge pull request #12632 from Sunderland93/remove-xdg-shell-v6
[Wayland] Remove xdg-shell-v6 protocol
2021-10-07 05:10:53 +02:00
Francisco Javier Trujillo Mata 3bbfcf7b39 Adding to get_video_output_size 2 parameters for additional info 2021-10-04 23:53:55 +02:00
twinaphex 49fbed2423 Get rid of input_mouse_grabbed - move retroarch types to
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex efe34f52af (gl_common.c) Add HAVE_CONFIG_H 2021-09-29 17:48:58 +02:00
twinaphex b5190b3662 Add glsym/glsym.h header for gl_common.c 2021-09-28 16:28:56 +02:00
twinaphex e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
twinaphex 6a72403f0f (MSVC) Define HAVE_D3DX when HAVE_HLSL is defined 2021-09-28 03:37:08 +02:00
twinaphex 0448afab96 Move video driver functions over to gfx/video_driver.c 2021-09-27 19:37:22 +02:00
twinaphex 31eaeb1a03 Create gl_flush 2021-09-26 22:28:28 +02:00
twinaphex 422e940bc4 Fix gl_common.h 2021-09-26 22:22:20 +02:00
twinaphex 76db3e02cf Create gl_clear 2021-09-26 22:10:53 +02:00
twinaphex 4aafbf2340 Create gl_common.c/gl_common.h 2021-09-26 19:57:08 +02:00
twinaphex 4b5951bda3 Rename gl_common.h to gl2_common.h and remove some file dependencies
on it
2021-09-26 17:42:12 +02:00
twinaphex 6f36e0a2dd Rename GL driver files + add some comments to D3D drivers - gl_core
becomes gl3, gl becomes gl2, etc
2021-09-26 14:16:09 +02:00
jdgleaver 12f787547c
Add workaround to fix keyboard input when using x11+udev (#12981) 2021-09-13 18:02:40 +02:00
MajorPainTheCactus 3c6bdfd0d8
Fixed numerous issues with HDR (#12979)
* Fix for warning and fix for incorrect comment

* Fixed contrast to be more correct - now scales from 0-10 linearly and behaves more the way you'd expect it to - changed name to ditch legacy settings users may have
Added ability to skip inverse tonemapper to the shader via the constant buffer using 'inverse_tonemap' - set to 0.0f to skip
Fixed potential bug when swapping between hdr and sdr and the bit depth not being set correctly
Fixed dx11's blend, rasterizer and topology states not being set to the sames when using hdr and leaving the menu - caused issues with PCSX2's Shadow of the Colossus
Added numerous helper functions to help create the correct values to colour the UI - normally the white UI elements should be rendered at paper white not max brightness for various reasons

* Fix stylistic issues - * Don't use camelcase for variables and function names * Use '(void)' for function declarations instead of () in C code * Declare variables at the top of a function or code block * Make sure functions that return a value always have a default return path that is not encapsulated by an else block * Use more unique names for retro_math functions which are less likely to overlap with other libraries' function symbols

Co-authored-by: twinaphex <libretro@gmail.com>
2021-09-13 16:54:50 +02:00
Autechre cfcd0a7a0d
Merge pull request #12795 from sonninnos/video-rate-switch
Automatic PAL/NTSC refresh rate switch where available
2021-09-12 16:15:04 +02:00
Autechre dcf77c4d1e
Merge pull request #12821 from markwkidd/config_h
standardize include paths for config.h
2021-09-10 16:59:15 +02:00
bulzipke 8018be5c9b
Fix ram states to file when core deinit (#12956)
* Fix ram states to file when core deinit

* Fix unterminated state_path
Call CMD_EVENT_RAM_STATE_TO_FILE when CMD_EVENT_UNLOAD_CORE too
2021-09-08 18:01:07 +02:00
MrHuu 07600392df
(3DS) Add bottom screen idle state (#12942) 2021-09-06 01:16:16 +02:00
MajorPainTheCactus 0ac542f1db
Fix for warning and fix for incorrect comment (#12944) 2021-09-06 01:16:01 +02:00
twinaphex b05a0d5aed * Enable HDR for WinRT/UWP (only works on PC UWP for now, won't work on Xbox yet swapchain
issues with both D3D11/12)
* Add sublabel for Expand Gamut
*
2021-09-04 21:36:48 +02:00
MajorPainTheCactus 536d18778b
Fixed up HDR for UWP/WinRT builds (#12936)
Fixed D3D11 validation warnings
Fixed up technically incorrect labels

Co-authored-by: Autechre <libretro@gmail.com>
2021-09-04 21:13:24 +02:00
bulzipke 8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
twinaphex 274638b89e (D3D11) Look at D3D11 feature level - if we are 11.0 or above,
we use Shader Model 5.0 instead of the default SM 4.0 - this fixes
FSR on D3D11 which requires SM5.0
2021-09-03 07:51:44 +02:00
Autechre 7b9cbc08d7
Add HDR support for D3D12 (rebased PR from MajorPainTheCactus) (#12917)
* Add HDR support

* Attempt to fix Mingw build and Metal builds

* (D3D12) Fix relative header includes

* Add missing hdr_sm5.hlsl.h

* (d3d12_common.c) Some C89 build fixes

* Fix MSVC build

* - Attempt to fix build on mingw/msys unix with dirty hack
- Fix shader compilation of hdr_sm5.hlsl.h on MSVC/Visual Studio -
the define was seen as an error and was causing the first pipeline
to error out
- Make sure we manually set handle of backBuffer to NULL

* Moving the release of the texture above the freeing of desc.srv_heap
and desc.rtv_heap solves the hard crashes on teardown/setup in RA -
it was crashing hard in d3d12_release_texture before

* Add HAVE_D3D12_HDR ifdef - needs to be disabled for WinRT for now
because of several things that are Windows desktop-specific right now
(GetWindowRect)

* Add dirty GUID hack - should work for both mingw/msys on Windows/Linux
as well as MSVC/Visual Studio (hopefully)

* Change HAVE_D3D12_HDR to HAVE_DXGI_HDR

* Move away from camelcase named variables

* Fix RARCH_ERR logs - they need a newline at the end

* d3d12_check_display_hdr_support - make it return a bool on return
and set d3d12->hdr.support and d3d12->hdr.enable outside of the
function

* (DXGI) Remove D3D12 dependencies from dxgi_check_display_hdr_support and
move it to dxgi_common.c instead

* (DXGI) move d3d12_swapchain_color_space over to dxgi_common.c and
rename it dxgi_swapchain_color_space

* (DXGI) move d3d12_set_hdr_metadata to dxgi_common.c and
rename it dxgi_set_hdr_metadata

* (DXGI) dxgi_check_display_hdr_support - better error handling?

* Fix typo

* Remove video_force_resolution

* (D3D12) Address TODO/FIXME

* (D3D12) Backport
c1b6c0bff2
- Fixed resource transition for present when HDR is off
Fixed cel shader displaying all black as blending was enabled when the hdr shader was being applied - turned off blending during this shader

* Move d3d12_hdr_uniform_t to dxgi_common.h and
rename it dxgi_hdr_uniform_t

* (D3D11) Add HDR support

* Add TODO/FIXME notes

* Cache hdr_enable in video_frame_info_t

* Update comment
2021-09-03 06:15:25 +02:00
twinaphex 37aa13bb47 (X11) get_video_mode - make sure parameter does not hide global
variable of the same name
2021-08-30 18:39:02 +02:00
sonninnos 2482a6f42a (WINSDL2) Fix keycodes 2021-08-21 22:27:08 +03:00
twinaphex 462137305b Simplify win32_get_metrics 2021-08-21 02:24:32 +02:00
sonninnos b8188baeaf Automatic refresh rate switch where available 2021-08-21 01:15:41 +03:00
twinaphex eb50d7dbb4 (UWP) Push temporary fixes for issue that happens when resizing on UWP
with latest Xbox Series dashboard; DXGIResizeBuffers passing 0, 0 as
width/height is apparently problematic as it changes 0, 0 to 8,8
instead,
breaking the program
2021-08-20 23:16:01 +02:00
Mark W. Kidd 2b3dfeb10c standardize include path for config.h 2021-08-18 18:54:40 -04:00
sonninnos 11b0667e72 (WIN32/Vulkan) Refresh rate fixes + cleanups 2021-08-12 18:33:58 +03:00
sonninnos 079070daf7 (WINRAW) Prevent Alt getting stuck when Alt-Tabbing 2021-08-07 04:24:20 +03:00
sonninnos 4e90b731d3 (WINRAW) Alt key fix 2021-08-05 15:24:41 +03:00
sonninnos 2c47d94bf5 (WINRAW) Change legacy virtual keys to scan codes 2021-08-04 19:23:56 +03:00
twinaphex bdba803909 wnd_proc_common_internal - move out code that was only relevant for
Winraw and put it into the Winraw specialized function callback, delay
initialization of mod variable until we use it
2021-08-03 13:46:58 +02:00
twinaphex 2af9441d35 Create separate wnd_proc functions for winraw 2021-08-02 16:14:58 +02:00
sonninnos 2962707d5f (WINRAW) Trigger joypad driver reinit on DEVICECHANGE 2021-08-01 22:35:27 +03:00
jdgleaver 218286aa99 (RS90) Add optional approximate 'semi-linear' scaling filter 2021-07-21 14:11:42 +01:00
Ember Cold 214a80b338 Prevent xdg-screensaver's "Protocol error" messages 2021-07-16 17:21:11 +03:00
Aleksey Samoilov b153087fa4 Remove xdg-shell-v6 fom Makefile.common 2021-07-10 14:44:04 +04:00
Aleksey Samoilov 146804fcbc Remove xdg_shell_v6 support 2021-07-10 14:22:58 +04:00
sonninnos 917fb1f796 D3D12 Updates:
- Relocated 'd3d12_gfx_sync()'
- Fixed swap interval option
- Cleanups
2021-06-18 21:54:36 +03:00
Connor McLaughlin 946d87cf89
(gfx/d3d11) Don't use allow tearing flag with blit swap chains (#12529) 2021-06-16 15:19:27 +02:00
sonninnos 04962e1741 (D3D) Add common window title for D3D9+ 2021-06-06 22:24:47 +03:00
Autechre 52b827155f
Merge pull request #12479 from sonninnos/d3d-tearflag
(D3D11+12) Allow fastforward in fullscreen
2021-06-06 21:14:26 +02:00
Ben 4b2f27eff8 Ver 0.9.2 SR2 (Switchres API) Implimantation
Fixed SR close match refresh bug.
Added menu high resolution option.
Fixed desktop restore bug cuusing endless resolution change requests.
Fixed file conflicts
Added destop restore resolution back in for manu only.
Pulled Switchres fixes.
Added better PI rsolution support.

Ver 0.7 SR2 (Switchres API) Implimantation

Removed HH experimetal check. This is better done via teh switchres.ini at present.
Fixed refresh rate bug. Now new resolution and refesh is added correctly.
Removed SR deinit from menu restore. Meanu now stays at last content resolution.

Ver 0.6.2 SR2 (Switchres API) Implimantation

Fixed super resolution bug casuing abnormal video size and aspect ratio
Fixed logging issue casuing seg falts on RA exit

Ver 0.6 SR2 (Switchres API) Implimantation

Ver 0.2 SR2 (Switchres API) Implimantation

Added forced super resolutions.
Added Multi-monitor/monitor selection support.
Added desktop resolution restore when switching back to menu only.
Added new menu items for 31KHz standard and 120hz monitor profiles.
Added new menu item INI. load monitor profile from switchrss.ini.
Fixed winraw driver. Coordinates new refreshed after a resolution change.
Fixed Menu aspect ratio in super resolutions.
Removed static glabals. These have been added to videocrt_switch struct.

Ver 0.1 SR2 (Switchres API) Implimantation

Removed old CRTSwitchRes method. Added new SR2 API implimantaion.
Resolution swithcing is now done by switchres libs. Both Linux and Windows
working with native and super resolutions. Working multi-monitor support
with monitor index selection. Working 31KHz support with standard and 120Hxz
modes. The monitor index selection is still done via the RA UI. Only choose
native and 15KHz form the CRT options in the RA UI as all options are now set
in the switchres.ini. All other CRT optoins in the RA UI currently do nothing.

Added SR wrapper to fix compile issues. Added back RPi functionality

Fixed windows resize/scaling issues on resolution change

Thanks @Calamity no more need for crt_switch_driver_refresh()

Fix broken case after prevous commit

Monitor preset options 15/31KHz now active. Added new meu option.

Moitor persets can now be choosen fom the RA UI. 15KHz and 31KHz will set
arcade_15 and aracde_31 respectivly. New option INI, if this is chosen your
monitor preset will be selected from your switchres.ini file.

Added 3KHhz, 120Hz. for old RA users. Renamed 31KHz to 31 KHz,  Standard

Fixed winraw input coordinates after switching resolution.

Code cleanup

Fixed menu aspect ratio issue

Added menu resolution restore after closing content

Fixed aspect ratio after menu resolution restore.

code clean up

Fxed menu Resulition Restore Aspect Ratio. When SR uses non integer scalled resolution.

super width bug with restoring menu resolution fix

added super resolution check after setting desktop resolutoion variables

when menu active only sr_deinit() used to restore desktop mode.

Fixed menu sr_deinit bug. now setting sr_active false

Removed static globals, added them to video_switch struct

Fixex compile bug due to comment //

Fixed compile issues doe to c++ comments in teh switchres_wrapper.h

Temporarily removed SR2 logging to fix compile isses for c90

added logging back in. Removed support for winnt and osx

Added define for C89. Disabled SR if defined C89

Removed all RA compile fixes fro C89 C90 etc. Swithing now working again.

Put Switchres behind HAVE_SR2. HAVE_SR2=no by default. --enable-sr2

Ver 0.5 SR2 Implimentation.

Ver 0.4 SR2 Implimantation.

Bake SR inside RA

Removed temporary log files

Disable switchres when C89/C99 builds.

Removed C89 and C90 checks for SR

Fixed switchres_wrapper.h location

Ver 0.3 SR2 Implimenation

Dissable logging for C89 __STDC__

Fix For RPi

fixed missing EOL

fixed RPi function definition

added vidrocrt_switch stuct to RPI funcion

fixed xoffset for RPi

Removed old RPi function call

SR disabled for videocore until VC4 switching ported

Reverted back to state 5c8a56c Bake SR inside RA

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Added lidstc++ to makefile.common for switchres

Fixed RPi switching. Disabled Switchres for videocore unill it is ported.

removed RAA.log. Should not exist

Added check for when SR fails to set mode with an aspect ratio fix.

added video driver re init for RPi

GB, GBA and GBC core check, adjusted reseolutions and scale. Please turn on integer scalling in the RA UI

Added logas back in. Checking STDC verstion >= C11

Fixed c89 for loop declaration.

Code clean up. Added new functions

Fix resolution switching bug introduces with HH code clean up.

Fixed menu restore bug on closw content after code clean up

Moved SR logging to relevant RA logs

Update makefile. Checks for X11 and xrandr

fixed makefile

Use native win32 api for threads.

Fix static lib linking
LIBERROR would be defined twice otherwise + improper function names prefixed by __imp_

Update switchres_wrapper.* header comments

Update year copyright

DRMKMS: build only if libdrm has the required version

XRANDR: build only if xrandr is available

Simplified maklefile

Fixed RPI compile error with unsued functions.

As before

Disable Griffin. No switching support available. Never has been

Removed log file 1

Added Win32 static define

Added SR source

Removed Videocore check on destroy SR

Moved SR deinit to trigger earlier on RA exit.

Fixed compile error after upstream rebase

Fixed aspect ration bug cused by super resolutions. Temporarily disbabled SR logging

Re inabled runtim eSR loggind. Disableed all RARCH logging on retro_deinit_drivers

Removed srdeinit from menu restore. Menu stays in current reolution until a fix can be found

Fixed refresh rate changes when no reolution change is detected.

Forgot to add teh resolution cahge in with the refresh change oops

Fixed endless no detection log.

Removed HH check. This can been better adjusted using the switchres.ini

fixed compile issue

Added better PI crt switching and fixed typo

Pulled Swicthres fixes. Updated desktop restore resolution.

removed unused makefile

Lockec menu refresh to 60hz

fixed missing new line

Fixed file conflicts

Forced 640x480@60 for menu

Added high resolution menu option

Removed item logg checker

Fixed typos

Removed unused functions

Fixed SR close match refesh bug.

Fixed typo
2021-06-04 08:32:56 -07:00
sonninnos 8584b122e1 (D3D11+12) Allow fastforward in fullscreen 2021-06-04 04:31:11 +03:00
CTCaer a8028d5e8e X11: fix fullscreen when swapping monitors/resolution
Most DEs have the tendency to lose focus when monitor is getting swapped or the resolution changes.
That causes X11 exiting fullscreen and setting a lower resolution to fit desktop.
Pushing the window back to top, automatically fixes that and X11 enforces fullscreen again and new max resolution.

Additionally, XConfigure events are now checked and preferred over XGetWindowAttributes.
That saves several to hundreds μs per frame.
2021-05-29 22:19:19 +03:00
twinaphex 4fb6bc9f33 Fix another camelcase variable 2021-05-19 16:13:05 +02:00
twinaphex b82a20ea0c We don't want camelcase notation variable names for RetroArch 2021-05-19 16:11:26 +02:00
twinaphex 35543ecd91 Move defines files over to libretro-common 2021-05-18 22:15:04 +02:00
twinaphex 9829051841 win32_localize_menu - replace strcmp call with string_is_not_equal 2021-05-18 19:49:57 +02:00
twinaphex e4a8f42ad1 win32_localize_menu - get rid of direct strcpy/strcat calls 2021-05-18 18:53:30 +02:00
jdgleaver 484c4ad51e Add API extension for cores to override frontend fast-forward state 2021-05-13 13:16:37 +01:00
twinaphex 7fe2ad81a0 HAVE_CLIP_WINDOW - don't define for this anything below MSVC 2005 2021-04-12 05:38:43 +02:00
MrHuu 8df97a0c75 (3DS) Add HAVE_OVERLAY 2021-04-04 22:50:59 +02:00
Valerio Proietti fc69e73dcf [DRM] set the correct video mode
mode->vrefresh is a display-only value and should not be used for calculations
the drm context is now able to differentiate between, for example, 640x480@60.00 and 640x480@59.92 when setting the video mode
2021-03-31 13:13:27 +02:00
jdgleaver 0a08437e0a Add OpenDingux Beta support 2021-03-25 16:19:42 +00:00
twinaphex 8f79e14d0a Silence LGTM static code analysis warnings 2021-03-24 00:25:47 +01:00
twinaphex 26824b1f27 (D3D) Comment out Debug functions 2021-03-23 21:24:17 +01:00
twinaphex 611efea2bf More CXX_BUILD fixes 2021-03-22 15:20:51 +01:00
twinaphex b16f526540 (Metal) Cleanups - turn function static 2021-03-21 18:10:55 +01:00
twinaphex 5d2a75d782 (Apple/Metal) Combine various Metal files into one 2021-03-21 18:06:00 +01:00
twinaphex e5ca68a518 Simplify video_driver_get_ptr 2021-03-21 17:33:44 +01:00
sonninnos 1e95683c06 (WINRAW) Key position fixes 2021-03-20 00:58:11 +02:00
twinaphex 4d8db1a091 Small cleanups 2021-02-20 10:05:41 +01:00
sonninnos f333cd0df8 Logging level adjustments 2021-02-18 19:28:08 +02:00
sonninnos 6c3c2bea5f Logging cleanups 2021-02-18 18:35:31 +02:00
sonninnos aad12cc663 (Windows) Mouse grabbing/clipping with alt-tab 2021-02-07 20:18:04 +02:00
sonninnos e39ade0f05 (WIN32) Cursor clipping for grabbed mouse 2021-02-02 14:15:58 +02:00
Autechre 7ea1d7d0da
Revert "Mac buildfixes (#11933)" (#11934)
This reverts commit 18a6880900.
2021-01-24 03:56:05 +01:00
Autechre 18a6880900
Mac buildfixes (#11933)
* (Metal/WindowListener) Fix duplicate symbol errors by
moving implementation of WindowListener to cocoa_common.m

* (Apple) Cleanup some conditionals

* (Cocoa) Cut down on OSX ifdefs in Cocoa-specific code
2021-01-24 03:53:10 +01:00
Autechre a49b02c44b
(Mac) Makefile changes for supporting Metal build (#11929)
* (QB) Add rule for Metal - define HAVE_COCOA_METAL for now
when building for Metal, and HAVE_COCOA for non-Metal build

* Make necessary changes to Makefile.common and qb/config.libs.sh:
- Disable OpenGL for now for Metal build
- Take Metal conditional out of OpenGL block in Makefile.common

* (Metal) Header fixes for compiling without Xcode/Griffin

* (Mac) Some buildfixes for non-Xcode building

* (cocoa_common.h) Restructure to no longer use -DOSX

* (Apple) More buildfixes

* (Apple) Cleanups
2021-01-22 22:20:38 +01:00
Autechre cff0a4e202
MSVC2003 buildfix - (#11915)
* MIIM_STRING and MIIM_FTYPE only available if WINVER is higher than
or equal to 0x0500
2021-01-21 03:07:46 +01:00
Autechre 39e84fd5b2
Refactor Win32 menubar code - (#11914)
* Get rid of camelCase notation
* Turn functions into static functions if not used outside
* Rewrite while (true) as for (;;)
* Some general cleanups
2021-01-21 02:59:30 +01:00
twinaphex 1e9f6f175e (OSX) Fix PowerPC build 2021-01-17 05:02:07 +01:00
OsirizX b96a0c495a [VITA] Add support for Vita GLES2 (PIGLET) 2021-01-06 19:14:30 +01:00
Autechre 9797ba9f27
Merge pull request #11743 from HyperspaceMadness/Shaders_Fix_Simple_Preset_Relative_Texture_Paths
Shaders Load Refactor and Fix Referenced Texture Loading
2020-12-31 16:13:20 +01:00
Dwedit 217b6d2f9d Restored missing comments and fixes 2020-12-28 16:45:33 -05:00
Dwedit 34a31f8a1c ui_win32_application.c: Add support for accelerators to main win32 message loop
rarch.rc: Add accelerators for Open (Ctrl+O) and Fullscreen (Alt+Enter)
ui_win32_resource.h: Add accelerator resource ID definition
win32_common.c: Load accelerators, Localize Win32 menu items to current language, and display shortcut keys
2020-12-28 16:39:39 -05:00
HyperspaceMadness 0c526b6498 Shaders Load Refactor and Fix Referenced Texture Loading
Partial update to work with shaders directly

More Edits

More changes

more shader fixes

More Fixes Compiling, reference load still wrong

Added Feedback & things are working

Logging Fixes

Log Fix

More Fixes

Added Feedback Logging

Fixes for file pathing in Linux

Fix GLCore and Crash in QT Saving

Code Cleanup

Removed Unused Function filepath.c

Code Cleanup
2020-12-26 21:09:27 -05:00
aliaspider 16f997172f (D3D12) allocate rt_view descriptors for feedback render targets too. 2020-12-20 08:08:04 +01:00
aliaspider bf2adda421 (D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync. 2020-12-20 07:13:11 +01:00
aliaspider 1681322ffc (D3D12) fix the D3D12GetCompletedValue function wrapper.
- a function wrapper shouldn't contain any NULL checks, and it should
return the original UINT64 value, not a boolean.
2020-12-20 07:08:33 +01:00
twinaphex 7d313647ae (D3D11) Add flip model support - fallback to blit model for OSes
where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex d6a0bdaa30 (D3D12) Increase this to 2048 - avoids D3D12 crash on startup 2020-12-17 09:41:05 +01:00
twinaphex 2d588ca4ef Simplify vulkan_create_texture 2020-12-15 08:00:22 +01:00
twinaphex cdca5d0afc Turn vulkan_copy_staging_to_dynamic into macro 2020-12-15 07:20:33 +01:00
twinaphex d70420a12d vulkan_copy_staging_to_dynamic - put sync texture to GPU
outside of the function
2020-12-15 07:01:00 +01:00
aliaspider c6b77f6c62 (D3D11) get the hwrender texture format from the view desc
the format set in the texture desc isn't necessarily the same as the
view format.
2020-11-15 15:07:53 +01:00
aliaspider b3134fc05a (D3D11) fix slang shaders 2020-11-15 13:04:24 +01:00
aliaspider b7d3efc503 (D3D11) rename D3D11SetState to D3D11SetRasterizerState. 2020-11-14 04:29:44 +01:00
Tony Jansson f497608055 (WINRAW) Keyboard mods fix 2020-11-13 04:25:07 +02:00
Tony Jansson eca9c452d8 (DINPUT) Simultaneous shift sticky fix 2020-11-09 21:20:46 +02:00
twinaphex 44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
Tony Jansson c2e8752395 (DINPUT+WINRAW) Keyboard fixes 2020-10-14 21:23:06 +03:00
twinaphex c01e8d52a5 Small cleanups to vulkan_create_texture 2020-10-12 01:53:21 +02:00
Connor McLaughlin 12382c057a (video/d3d11) Cache view left bound by hw renderers
Fixes garbage/black screen when menu is active.
2020-10-01 00:19:11 +10:00
twinaphex bc43db1789 Remove gfx_display_get_coords_array 2020-09-25 10:31:07 +02:00
Tony Jansson a0eee521e3 (Vulkan) Fix CPU usage when minimized 2020-09-23 04:17:30 +03:00
Tony Jansson bb1c853ecd (Vulkan) Reduce log spam 2020-09-23 02:00:03 +03:00
Ophidon 2f36c94f3f Variable BFI
BFI support added for 180hz / 240hz / etc. Solves issue with image retention from voltage issues at 120hz BFI. Also disabled BFI while in menu, as if set to an incorrect value for the current refresh rate, could cause severe flickering and difficulty reverting to the correct value.
2020-09-18 11:57:32 -04:00
twinaphex 4e594c6437 Move win32_window_init outside of ui_win32.c and to gfx/common/win32_common.c 2020-09-16 10:29:50 +02:00
Soar Qin 728c2b3af4 fix over-translating codes for window ClassName, as an additional fix to 3c6552b 2020-09-11 01:38:58 +08:00
Autechre 2d3c63f545
Merge pull request #11248 from justinweiss/update-libctru
[3DS] Update to libctru 2.0
2020-09-10 06:49:54 +02:00
twinaphex 197f6a7763 Struct reordering, alignment 2020-09-01 19:59:56 +02:00
twinaphex e810b0251a (GL) Cleanups 2020-09-01 19:54:41 +02:00
twinaphex 5f08605680 Refactor joypad drivers 2020-08-30 05:29:32 +02:00
twinaphex 8999d6e4a6 (DInput) Set a userdata struct for the window message loop properly -
get rid of input_get_data - we no longer need it
2020-08-29 03:41:33 +02:00
twinaphex d02d9573ab Silence unused variable warnings 2020-08-28 05:05:15 +02:00
twinaphex 4d1cfa9c41 Make the 'raw' versions the generic function for the message loop
callback - this way it's reused for SDL2 input driver too
2020-08-28 02:55:39 +02:00
twinaphex 32279c3a70 Split up wnd_proc_common_internal into two - one for dinput,
one for raw
2020-08-28 02:21:13 +02:00
twinaphex 73fc7c9873 Rename create_graphics_context to create_wgl_context 2020-08-28 01:29:23 +02:00
twinaphex d249f83c85 (Win32) Message loop - more cleanups 2020-08-28 01:20:54 +02:00
twinaphex 5f2e810879 Deduplicate code in WndProc function callback implementations 2020-08-28 00:38:15 +02:00
twinaphex 7b30d4eec2 Move macro up in the file 2020-08-27 12:13:21 +02:00
Justin Weiss 9ae2514009 [3DS] Update to libctru 2.0
Set USE_CTRULIB_2=1 to build with libctru 2.0. When unset, this code
is compatible with the older toolchain.

Some 2.0 changes addressed rare problems in earlier versions:

- Save / restore stack pointer for init / exit
  Otherwise, it could be outside of the range we deallocate.
- Run aptMainLoop in the audio driver to react correctly to sleep events

Other changes for 2.0:

- Remove ninjhax1 -- requires outdated APIs that have been removed
- Switch from __sync_arbiter to syncArbitrateAddress
- Use implicit gxCmdBuf
- Use gpuPresentBuffer for double buffering
2020-08-26 19:08:12 -07:00
twinaphex b4d26aca9c Turn vulkan_write_quad_vbo into macro 2020-08-27 02:29:32 +02:00
twinaphex 9672d9b12f Cleanup 2020-08-27 02:07:33 +02:00
twinaphex 6b3fcf79f0 (DXGI) Turn these into macros 2020-08-24 00:04:12 +02:00
twinaphex 54c31348ce Further simplify vulkan_write_quad_vbo 2020-08-19 06:06:30 +02:00
twinaphex 2f405c4088 Optimize vulkan_write_quad_vbo 2020-08-19 05:32:40 +02:00
twinaphex 6136035f2e Optimize vulkan_write_quad_vbo 2020-08-19 04:59:14 +02:00
twinaphex bbb4d12881 (vulkan_common.c) Optimize array access 2020-08-19 03:19:21 +02:00
twinaphex 4177ea4256 Update 2020-08-17 15:11:48 +02:00
twinaphex c81d06d0a1 Reorder structs, alignment 2020-08-17 15:09:19 +02:00
twinaphex f09df7c6e3 Reorder structs, alignment 2020-08-15 19:43:17 +02:00
twinaphex acfb7d0a23 Reorder structs, alignment 2020-08-14 23:13:05 +02:00
twinaphex 327d82cc1d Struct reordering/alignment 2020-08-14 22:21:05 +02:00
twinaphex bfc8a7beca Reorder structs/alignment 2020-08-14 21:45:41 +02:00
twinaphex dffa052958 Rearrange draw struct 2020-08-14 15:58:43 +02:00
twinaphex 379cc9ca4a Small cleanup to get_refresh_rate function 2020-08-04 03:12:51 +02:00
twinaphex 84d849f49b Optimize vulkan_acquire_next_image 2020-08-03 19:12:55 +02:00
twinaphex 72afa2f932 Cleanups 2020-08-03 16:33:54 +02:00
twinaphex 3653451c40 Cleanup 2020-08-03 15:51:07 +02:00
twinaphex fe59fdb39a Cleanups 2020-08-03 15:49:44 +02:00
twinaphex 332bcc7f9e Remove dxgi_update_title 2020-08-03 15:48:08 +02:00
twinaphex 89461eb6a5 Move vulkan gpu_list to struct data 2020-08-03 15:30:46 +02:00
twinaphex 2d10d9fd7a (D3D10) Move these static global variables to D3D10 struct 2020-08-03 12:39:46 +02:00
twinaphex db80281b0f (D3D11) Move static global variables to D3D11 state 2020-08-03 12:36:51 +02:00
Autechre 6c7143d02d
Merge pull request #10981 from yoshisuga/yoshisuga/ios-metal
iOS/tvOS Metal Renderer
2020-07-21 20:41:07 +02:00
twinaphex a5a3d64b18 (Vulkan) Cleanups 2020-07-20 06:31:15 +02:00
twinaphex 9ac9309991 Optimize call to vulkan_present 2020-07-20 04:45:12 +02:00
Yoshi Sugawara b83823f1f1 Add preprocessor flags for tvOS and other build settings; fix compiler errors when building for tvOS sdk 2020-07-19 11:42:19 -10:00
Yoshi Sugawara a2327be378 improved readability for references to the platform specific metal storage mode option; removed support for btstack since its not compiling and is less relevant for the iOS platform; removed commented out code 2020-07-19 07:48:07 -10:00
Yoshi Sugawara fd9ac64d55 Merge branch 'master' into yoshisuga/ios-metal 2020-07-19 00:33:54 -10:00
Yoshi Sugawara a19f1451cd removed debug logging statements; enable multi touch on metal view to support touchscreen controls; fixed setting the metal view drawable size based on the view bounds size in pixels 2020-07-19 00:11:15 -10:00
twinaphex 7c66f0adbc Simplify win32_check_window 2020-07-18 17:09:07 +02:00
twinaphex 04a0c55add Cleanups 2020-07-18 16:54:14 +02:00
twinaphex baa349f2ec Cleanup 2020-07-17 02:32:37 +02:00
twinaphex df73277ca8 (WGL) Bind different callback for Vulkan 2020-07-17 02:31:12 +02:00
Yoshi Sugawara 897aee0bcf add more logging, use autolayout constraints to pin metal view to superview to support orientation changes easier 2020-07-14 17:49:38 -10:00
twinaphex 88f742894d Move wayland header to input/common 2020-07-14 14:32:37 +02:00
twinaphex 0a492a49be (Vulkan) Fix regression 2020-07-13 15:22:27 +02:00
twinaphex 39d3dd4b3c Revert vulkan_framebuffer_generate_mips 2020-07-10 11:20:50 +02:00
Bernhard Schelling e0a9ded6a3 Fix invalid calls to dinput_handle_message when input driver is not set to dinput 2020-07-09 22:32:43 +09:00
twinaphex 77d630a0a5 (GDI) Only render framebuffer texture when menu is enabled 2020-07-09 09:40:13 +02:00
twinaphex f56b6a3a0f (GDI) Merge gdi_ctx.c into gdi_gfx.c 2020-07-09 09:25:10 +02:00
twinaphex e10f4eed8d (Vulkan) Cleanups 2020-07-09 03:48:42 +02:00
twinaphex e48ffd14cd Cleanups 2020-07-09 00:24:09 +02:00
twinaphex b94a3928e4 (MSVC) Buildfix 2020-07-07 21:04:45 +02:00
Yoshi Sugawara 6308ba1acb support ApplePlatform for iOS and conform app delegate class to it, move app delegate class to apple_platform.h, fix metal references for iOS 2020-07-07 05:03:42 -10:00
twinaphex 00518d3470 Add TODO/FIXME notes 2020-07-07 03:02:55 +02:00
Connor McLaughlin 7b7cffd545 (Vulkan) Fix incorrect structure type in vulkan_create_buffer 2020-07-05 22:36:58 +10:00
twinaphex 85d3a3723e (Vulkan) VULKAN_TRANSFER_IMAGE_OWNERSHIP - reuse existing macro 2020-07-03 18:05:40 +02:00
twinaphex 09180e64b5 Start unifying more macros 2020-07-03 18:00:40 +02:00
twinaphex a7a74a1d92 Cleanup 2020-07-03 17:51:07 +02:00
twinaphex 276e86a403 (Vulkan) Turn some of these functions into macros 2020-07-03 17:48:46 +02:00
twinaphex 25f682249f (Vulkan) Turn vulkan_image_layout_transition into macro 2020-07-03 08:45:53 +02:00
twinaphex 7a22eb1f44 Turn vulkan_image_layout_transition_levels into macro 2020-07-03 08:32:33 +02:00
twinaphex 108dc26c86 (MSVC 2010) Buildfix 2020-07-03 08:04:15 +02:00
twinaphex d9b4b44091 (Winraw) Cleanups 2020-07-02 07:07:42 +02:00
twinaphex 87b9c2a367 Add HAVE_REWIND switch 2020-07-01 21:04:05 +02:00
twinaphex 570f6ffb87 vulkan_copy_staging_to_dynamic - avoid memset 2020-06-29 00:14:50 +02:00
twinaphex 26969dd4e1 (Vulkan) Avoid callocs and memsets 2020-06-28 23:56:33 +02:00
twinaphex c600fbc6ff Cleanups 2020-06-28 21:33:07 +02:00
twinaphex bc73a815b7 Prevent memsets for vk->tracker 2020-06-28 19:18:48 +02:00
twinaphex 9e65ab63fe (vulkan_common) Prevent memsets and implicit memsets 2020-06-28 18:45:46 +02:00
twinaphex 9684bde88a Cleanup vulkan_create_texture 2020-06-28 18:25:17 +02:00
twinaphex 776e95d4e1 (vulkan_common.c) Cleanups 2020-06-27 18:28:33 +02:00
twinaphex 72d1a313ae (vulkan_common.c) Cleanups 2020-06-27 18:17:33 +02:00
twinaphex d8cf551608 Silence 'suggest braces around initialization of subobject' warning 2020-06-11 17:38:11 +02:00
Themaister f089e1ccf5 Vulkan: Do not emulate mailbox on Android. 2020-06-09 00:24:29 +02:00
Themaister cd4f22c275 Vulkan: Add path which uses WSI acquire semaphores.
Fence wait path has some issues on certain platforms. For now, gate this
on whether the GPU is integrated or not.
2020-06-09 00:24:29 +02:00
Themaister 15df55d011 Vulkan: Refactor swapchain index and frame index.
Do not tie these concepts together, it will not work for upcoming
refactor of swapchain logic.
2020-06-09 00:24:29 +02:00
Themaister 6f68571805 Vulkan: Use VK_LAYER_KHRONOS_validation in VULKAN_DEBUG=1.
LUNARG_standard_validation was deprecated and removed ages ago.
2020-06-09 00:24:28 +02:00
twinaphex fc491e9ea4 Add more environ logs 2020-06-08 17:32:36 +02:00
twinaphex 2660182d52 Get rid of gfx_widgets_ready call inside
gfx_widgets_frame
2020-06-08 05:45:15 +02:00
twinaphex 573eddb5a4 (Metal) Always run this regardless 2020-06-08 03:28:32 +02:00
twinaphex be76958070 Unneeded gdi_has_menu_frame 2020-06-07 02:56:56 +02:00
twinaphex b42897d0b6 (GDI) Weird code - clean this up 2020-06-07 02:55:51 +02:00
Guo Yunhe e9916df9d0 Change keys to upper case 2020-06-02 10:28:00 +03:00
Rinnegatamante 14a6c42e0d [VITA] Using a global to prevent erroneous vitaGL re-initializations. 2020-06-01 11:12:16 +02:00
twinaphex bc226305d7 (x11_common.c) Cleanup 2020-05-24 19:38:41 +02:00
twinaphex ad1aa59ce1 Cleanup != NULL comparisons 2020-05-19 21:15:06 +02:00
twinaphex 9ace693ec0 Refactor menu_driver_frame 2020-05-19 16:20:43 +02:00
twinaphex bde18ba86a Style nits 2020-05-12 14:36:27 +02:00
Olivier PARRA 5813228c6c [FIXES]GPU capture on Metal/OSX/NVidia
[FIX]RetroArch CRASH on Metal internal assert
_validateGetBytes:39: failed assertion `texture must not be a
framebufferOnly texture.' GPU Capture were done on a
framebufferOnly texture. Fix it by setting framebufferOnly
CAMetalLayer property to NO. Subsequent MTLTexture inherits from
this property.

[FIX]Capture black frames. Resulting PNG screenshots were black.
Since GPU texture where not sync with CPU,
getBytes:bytesPerRow:fromRegion:mipmapLevel: behavior is undefined
Fix it by adding synchronizeResource command to blitCommandEncoder
In order to keep performances, syncing is done ONLY when a GPU
Capture is requested.

[FIX]Corrupted image due to incorrect viewport copy
Modify code in charge of copying MTLTexture bytes to 24bits PNG
buffer.
2020-04-02 23:01:48 +02:00
twinaphex 7986561598 Rename menu widgets to display widgets 2020-03-13 03:58:33 +01:00
twinaphex 7f8c13ae09 (GDI/Win32) Refactor code - handle doubleclick press on title bar
inside DInput driver
2020-03-13 02:20:31 +01:00
twinaphex 30e8ec6543 (win32_common.c) Put g_win32_resized into struct 2020-03-13 00:15:51 +01:00
twinaphex c796f3268b (win32_common.c) Cleanups 2020-03-13 00:11:21 +01:00
twinaphex b4da4940eb Revert "(Win32) Move global state to struct"
This reverts commit dfa1288988.
2020-03-12 22:10:24 +01:00
twinaphex 26bb0105c0 (Vita) Buildfix 2020-03-12 20:54:38 +01:00
twinaphex dfa1288988 (Win32) Move global state to struct 2020-03-12 17:47:49 +01:00
jdgleaver 086c68bca7 Enable widget persistence across drivers_init()/driver_uninit() events 2020-03-11 11:47:13 +00:00
twinaphex abcfe03059 (Metal) Simplification 2020-03-10 19:03:34 +01:00
Twinaphex d81e756fa7 (Metal) Buildfix 2020-03-10 03:37:48 +01:00
twinaphex f4c5036c3c Get rid of video_frame_info dep for fonts 2020-03-10 03:24:59 +01:00
Twinaphex 783f16b198 Updates 2020-03-10 02:48:01 +01:00
twinaphex a395bf9355 (Drivers font) Start getting rid of video_frame_info dependency 2020-03-09 21:56:03 +01:00
twinaphex c16568cf32 (gfx drivers display) No more video_frame_info dependency 2020-03-08 22:06:08 +01:00
twinaphex 874510152e (drivers_display) Get rid of video_frame_info argument for
get_default_mvp
2020-03-08 19:59:03 +01:00
twinaphex 3e706fe5b2 (D3D9 renderchain) Take out video_frame_info dependencies 2020-03-08 19:03:57 +01:00
twinaphex f0bf2df92f Get rid of stale PERF_START/PERF_STOP macros in d3d files 2020-03-07 23:16:25 +01:00
twinaphex 935393b391 Cleanups 2020-03-07 23:12:02 +01:00
twinaphex 212f32e2fd Get rid of the static asserts 2020-03-07 22:54:57 +01:00
twinaphex 83ac24e7f1 (VGA) Move static global variables to struct 2020-03-07 19:33:03 +01:00
twinaphex daea169e5d (GL1) Move static global variables into struct 2020-03-07 17:47:26 +01:00
twinaphex b1337d0a21 (GL) Move shared_context_use into struct 2020-03-07 17:34:35 +01:00
twinaphex 8ec6447b18 (FPGA) Move regOp to struct too 2020-03-07 17:30:56 +01:00
twinaphex 87f34eb12f Add missing header 2020-03-07 17:29:08 +01:00
twinaphex 3e35fb8672 (D3D8/D3D9) Move static global to struct 2020-03-07 17:04:06 +01:00
twinaphex d63daacdf9 (GDI) Put gdi_menu_frame into struct 2020-03-07 16:50:25 +01:00
twinaphex efe72dea94 (Caca) Put everything into the struct 2020-03-07 16:42:12 +01:00
twinaphex 203b4d7f80 (GDI) Move these variables to struct 2020-03-07 16:31:04 +01:00
twinaphex bdc31234d5 (Caca) Move caca global state to struct 2020-03-07 06:03:32 +01:00
twinaphex f588e7f646 Buildfix 2020-03-07 04:22:20 +01:00
twinaphex 250468a1ba drm_get_connector - cleanup 2020-03-06 23:18:22 +01:00
twinaphex 304cd05dc6 (X11) Buildfix 2020-03-06 23:00:06 +01:00
twinaphex 4d7b627421 Get rid of video_info dependency for set_video_mode 2020-03-06 22:58:12 +01:00
twinaphex 68664fdf1d update_title - we don't need video_info 2020-03-06 22:11:44 +01:00
twinaphex 8b43e1b4ef Can get rid of IS_SHUTDOWN 2020-03-06 20:32:22 +01:00
twinaphex 4aae293e3d Remove is_shutdown from check_window 2020-03-06 20:29:31 +01:00
jdgleaver 7873b5f044 (QT) Populate 'db_name' and 'crc32' fields when adding entries to content history 2020-03-06 14:00:04 +00:00
twinaphex a7d679d391 Rename WndProcGL to WndProcWGL 2020-03-05 18:45:41 +01:00
twinaphex da60c1bb96 Header cleanups 2020-03-05 14:06:04 +01:00
twinaphex 1167a06a5a Settings Cleanups 2020-03-02 20:34:31 +01:00
twinaphex 1b0ab1c05f Cleanups 2020-02-21 07:34:53 +01:00
twinaphex ab94af68c1 Cut down on settings access 2020-02-19 19:31:00 +01:00
twinaphex 682462fb20 Cleanups 2020-02-19 19:23:10 +01:00
twinaphex 7c7d0f596a HAVE_MENU_WIDGETS now decoupled from HAVE_MENU 2020-02-17 21:28:42 +01:00
twinaphex b00bf17153 Move menu_widgets to gfx/ and call it gfx_widgets 2020-02-17 01:54:07 +01:00
twinaphex b229f267e4 Rename menu_widgets to gfx_widgets 2020-02-17 01:43:40 +01:00
twinaphex 47af95469a (font_driver.c) Remove configuration.h dependency 2020-02-16 21:59:03 +01:00
twinaphex c71469c715 Rename menu_display to gfx_display 2020-02-16 15:10:07 +01:00
twinaphex cb0c145e3d Cleanups 2020-02-14 12:55:36 +01:00
twinaphex 2e0f921ded Cleanups 2020-02-13 02:18:38 +01:00
twinaphex 64c515bac4 Turn while (true) into for (;;) for easier MSVC backwards compatibility 2020-02-01 04:15:22 +01:00
twinaphex f0e889b552 Change prototype of video_driver_set_size 2020-01-31 15:06:50 +01:00
twinaphex 74cd84399f Cleanups - Replace '== NULL' 2020-01-30 16:47:33 +01:00
trioan 0e20be17cc
fix vulkan_framebuffer_generate_mips (msvc2017)
{0} initializer
2020-01-25 21:14:28 -05:00
twinaphex 920e89a506 Move pass set texture to vulkan_common.c 2020-01-22 14:27:24 +01:00
twinaphex 376ad6d61d move more C functions over to gl_core.c 2020-01-22 13:12:00 +01:00
twinaphex 90874b434e (shader_vulkan.cpp) Move more C code to vulkan_common.c 2020-01-22 12:09:08 +01:00
twinaphex bcf8ff3d0a (shader_gl_core) Get rid of ConfigDeleter - move C code to gl_core.c 2020-01-22 11:57:06 +01:00
twinaphex f853632260 Move framebuffer generate_mips function to vulkan_common.c 2020-01-22 10:52:20 +01:00
twinaphex e9c73bd9a6 (Vulkan) Move more C code to vulkan_common.c 2020-01-22 10:41:38 +01:00
twinaphex ef27a660a7 (shader vulkan) Cleanups - moving C code out of the C++ file 2020-01-22 10:11:42 +01:00
twinaphex 8a989b65ee Cleanup 2020-01-19 13:19:25 +01:00
twinaphex 826b2245ec WndProcCommon - small optimization 2020-01-19 12:17:26 +01:00
twinaphex f852209040 Silence some unused variable warnings on some targets 2020-01-19 06:04:37 +01:00
twinaphex 51d6b467d6 (Win32) Buildfix 2020-01-19 04:56:12 +01:00
twinaphex c26c9483ec Cleanup WNDPROC functions 2020-01-18 11:34:50 +01:00
twinaphex a01e6652df Replace ZeroMemory with memset 2020-01-18 10:46:25 +01:00
twinaphex 57c00e7e26 Cleanup 2020-01-18 10:41:26 +01:00
twinaphex a67896ab2b Cleanup 2020-01-18 09:37:16 +01:00
twinaphex 142503d3b5 move win32_menu_loop and win32_browser to win32_common 2020-01-18 09:28:46 +01:00
twinaphex f97e557194 (DRM/EGL) Buildfix 2020-01-06 00:33:28 +01:00
twinaphex 4380b73ca6 Add HAVE_DYNAMIC_EGL option 2020-01-05 19:14:47 +01:00
twinaphex 6e0971fc61 (EGL) Call EGL common calls 2020-01-04 19:58:57 +01:00
twinaphex d5cdfbb7ba Move all EGL functions to egl_common.c file 2020-01-04 19:22:02 +01:00
twinaphex 1216c3ef6d (OSX/Metal) Buildfix 2020-01-04 17:44:33 +01:00
twinaphex 3e1f56d57f Change function signature of win32_has_focus 2020-01-04 15:49:23 +01:00
twinaphex 91baea201a Change function signature of win32_show_cursor 2020-01-04 15:40:02 +01:00
twinaphex 53dbd69751 (EGL) Create egl_bind_api 2020-01-04 15:09:42 +01:00
twinaphex 6c97a7514c (Vulkan) turn superfluous functions in vulkan_common.c into macros
to avoid unnecessary function overhead
2020-01-03 20:20:59 +01:00
twinaphex 051342cc8b Rewrite win32_get_video_output 2019-12-20 07:15:03 +01:00
Hans-Kristian Arntzen 96723c6f70 Vulkan/Android: Workaround weird WSI return codes in landscape mode.
Android WSI wants you to use preTransform, and if it is not used
correctly, Android 10 will return VK_SUBOPTIMAL_KHR, and we would create
a new swapchain every frame.

This workaround just ignores this error, since it's not really an error.
A more "proper" fix is to use prerotate and modify the MVP matrices,
which might help certain devices with crummy display processors.
2019-12-17 19:08:20 +01:00
driver1998 a8a4e60171 [ANGLE] Cleanup 2019-12-06 13:59:22 +08:00
driver1998 de203390be [Windows] Add ANGLE support 2019-12-06 13:24:17 +08:00
Twinaphex 002f2ab6e7
Merge pull request #9801 from cmitu/kms-video-mode-selection
KMSDRM: better detection for the current video mode
2019-12-05 23:39:02 +01:00
cmitu 3953659901 KMSDRM: better detection for the current video mode 2019-12-01 06:45:43 +00:00
Jean-André Santoni c0dfcd2adf
Fix Metal build 2019-11-30 12:49:52 +07:00
Rinnegatamante 6394342b9c [VITA] Add gl1 video driver support through vitaGL. 2019-11-12 11:54:00 +01:00
Twinaphex 4ac264b1d0
Merge pull request #9591 from Rinnegatamante/videodrivers2
Graceful switching between videodrivers #2.
2019-10-15 22:49:17 +02:00
orbea 55d123d95a Fix build when SDL2 is not built against wayland.
Fixes https://github.com/libretro/RetroArch/issues/9583.
2019-10-15 09:10:18 -07:00
Rinnegatamante d1a74e1b96 Fix for crash on Linux. 2019-10-15 09:07:15 +02:00
jdgleaver 3057c31798 (Menu Input) Add mouse/touchscreen gesture support + full gesture support for XMB 2019-09-30 16:55:41 +01:00
Tor Arne Vestbø b5cf9b639e metal: Improve shader debugging
Having the path to each shader is helpful when debugging the
rendering pipeline. The render command encoder label is limited
to just the filename of the shader, as the graphics debugging
UI in Xcode doesn't handle long names very well.

We don't encode the pass number into the string as the shaders
can be organized in a graph, not just a linked list, so an
indexed order can be misrepresenting the flow.
2019-09-25 22:36:40 +02:00
Tor Arne Vestbø 91caf28bfc metal: Add some missing debug labels and groups 2019-09-25 22:36:40 +02:00
twinaphex f33264f7a6 (X11) XStoreName is a useless wrapper function around XChangeProperty 2019-09-22 13:00:44 +02:00
twinaphex c5b3428408 Add sdl2_common.c/.h 2019-09-22 12:40:40 +02:00
twinaphex ad1fb29092 (Metal) Refactor 2019-09-22 10:28:51 +02:00
twinaphex c7fd375120 Create video_driver_display_userdata_{set/get} 2019-09-22 07:35:05 +02:00
twinaphex 302e2fdc53 Move show memory details outside of the video context driver and
into retroarch.c - avoid lots of code duplication
2019-09-21 07:49:33 +02:00
Brad Parker c7c7d0988e initial network video driver, sends raw frames over TCP 2019-09-17 04:18:44 +02:00
Tor Arne Vestbø af75ddd04a metal: Draw video stats on top of overlay 2019-09-02 20:02:16 +02:00
Tor Arne Vestbø 204407b64a metal: Set up correct viewport before rendering overlay 2019-09-02 18:02:30 +02:00
Tor Arne Vestbø 48d28aa734 metal: Split menu drawing out from core drawing 2019-09-02 18:02:30 +02:00
Tor Arne Vestbø e6227f9898 Use correct uniforms when blitting menu frame with Metal
Fixes broken rgui with the Metal video driver.
2019-09-02 13:01:42 +02:00
Brad Parker 4e9cd6ff3e win32: set menubar language to same as config 2019-08-29 16:36:09 -04:00
twinaphex 2609747243 MSVC buildfix 2019-08-29 20:20:35 +02:00
twinaphex 718d65d95d Take this out - too unsafe - fixes D3D12 driver 2019-08-29 12:30:56 +02:00
twinaphex 029f1c403e Turn function static 2019-08-29 10:16:26 +02:00
twinaphex 967aae04c8 Cleanups 2019-08-29 09:55:27 +02:00
twinaphex 9a49da10e5 (WndProcCommon) Put this back in 2019-08-29 09:31:08 +02:00
twinaphex df4f2a67e3 (Win32) Simplify WndProcCommon 2019-08-29 02:26:32 +02:00
twinaphex 3a7515c82f Cut down on code duplication 2019-08-28 23:58:15 +02:00
twinaphex aa428e4a82 (X11) Better resizing of menu when window is resized 2019-08-24 20:50:06 +02:00
twinaphex 8780541de9 (Win32) Add deferred menu context reset - menu should properly rescale now
when we do a Win32 window resize
2019-08-24 20:03:09 +02:00
jdgleaver f85c0737e4 (3DS) Build fix 2019-08-24 14:37:45 +01:00
LazyBumHorse a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00