(D3D11) get the hwrender texture format from the view desc
the format set in the texture desc isn't necessarily the same as the view format.
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@ -141,6 +141,11 @@ static INLINE void D3D11GetShaderResourceViewTexture2D(
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{
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shader_resource_view->lpVtbl->GetResource(shader_resource_view, (D3D11Resource*)texture2d);
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}
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static INLINE void D3D11GetShaderResourceViewDesc(
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D3D11ShaderResourceView shader_resource_view, D3D11_SHADER_RESOURCE_VIEW_DESC* desc)
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{
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shader_resource_view->lpVtbl->GetDesc(shader_resource_view, desc);
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}
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static INLINE void
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D3D11GetRenderTargetViewResource(D3D11RenderTargetView render_target_view, D3D11Resource* resource)
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{
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@ -1338,11 +1338,11 @@ static bool d3d11_gfx_frame(
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D3D11Texture2D hw_texture = NULL;
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if (frame == RETRO_HW_FRAME_BUFFER_VALID)
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{
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D3D11_TEXTURE2D_DESC hw_desc;
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D3D11_SHADER_RESOURCE_VIEW_DESC hw_desc;
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D3D11ShaderResourceView hw_view = NULL;
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D3D11GetPShaderResources(context, 0, 1, &hw_view);
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D3D11GetShaderResourceViewDesc(hw_view, &hw_desc);
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D3D11GetShaderResourceViewTexture2D(hw_view, &hw_texture);
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D3D11GetTexture2DDesc(hw_texture, &hw_desc);
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if (d3d11->frame.texture[0].desc.Format != hw_desc.Format)
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{
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