(D3D12) Increase this to 2048 - avoids D3D12 crash on startup
This commit is contained in:
parent
38ce3927ae
commit
d6a0bdaa30
|
@ -515,7 +515,7 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12)
|
|||
d3d12_init_descriptor_heap(d3d12->device, &d3d12->desc.rtv_heap);
|
||||
|
||||
d3d12->desc.srv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
|
||||
d3d12->desc.srv_heap.desc.NumDescriptors = SLANG_NUM_BINDINGS * GFX_MAX_SHADERS + 1024;
|
||||
d3d12->desc.srv_heap.desc.NumDescriptors = SLANG_NUM_BINDINGS * GFX_MAX_SHADERS + 2048;
|
||||
d3d12->desc.srv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
|
||||
d3d12_init_descriptor_heap(d3d12->device, &d3d12->desc.srv_heap);
|
||||
|
||||
|
|
Loading…
Reference in New Issue