(D3D12) Increase this to 2048 - avoids D3D12 crash on startup

This commit is contained in:
twinaphex 2020-12-17 09:41:05 +01:00
parent 38ce3927ae
commit d6a0bdaa30
1 changed files with 1 additions and 1 deletions

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@ -515,7 +515,7 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12)
d3d12_init_descriptor_heap(d3d12->device, &d3d12->desc.rtv_heap);
d3d12->desc.srv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
d3d12->desc.srv_heap.desc.NumDescriptors = SLANG_NUM_BINDINGS * GFX_MAX_SHADERS + 1024;
d3d12->desc.srv_heap.desc.NumDescriptors = SLANG_NUM_BINDINGS * GFX_MAX_SHADERS + 2048;
d3d12->desc.srv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
d3d12_init_descriptor_heap(d3d12->device, &d3d12->desc.srv_heap);