(D3D12) allocate rt_view descriptors for feedback render targets too.
This commit is contained in:
parent
bf2adda421
commit
16f997172f
|
@ -508,7 +508,7 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12)
|
|||
d3d12_create_root_signature(d3d12->device, &desc, &d3d12->desc.cs_rootSignature);
|
||||
|
||||
d3d12->desc.rtv_heap.desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV;
|
||||
d3d12->desc.rtv_heap.desc.NumDescriptors = countof(d3d12->chain.renderTargets) + GFX_MAX_SHADERS;
|
||||
d3d12->desc.rtv_heap.desc.NumDescriptors = countof(d3d12->chain.renderTargets) + GFX_MAX_SHADERS * 2;
|
||||
d3d12->desc.rtv_heap.desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE;
|
||||
d3d12_init_descriptor_heap(d3d12->device, &d3d12->desc.rtv_heap);
|
||||
|
||||
|
@ -533,7 +533,8 @@ bool d3d12_init_descriptors(d3d12_video_t* d3d12)
|
|||
{
|
||||
d3d12->pass[i].rt.rt_view.ptr =
|
||||
d3d12->desc.rtv_heap.cpu.ptr +
|
||||
(countof(d3d12->chain.renderTargets) + i) * d3d12->desc.rtv_heap.stride;
|
||||
(countof(d3d12->chain.renderTargets) + (2 * i)) * d3d12->desc.rtv_heap.stride;
|
||||
d3d12->pass[i].feedback.rt_view.ptr = d3d12->pass[i].rt.rt_view.ptr + d3d12->desc.rtv_heap.stride;
|
||||
|
||||
d3d12->pass[i].textures.ptr = d3d12_descriptor_heap_slot_alloc(&d3d12->desc.srv_heap).ptr -
|
||||
d3d12->desc.srv_heap.cpu.ptr + d3d12->desc.srv_heap.gpu.ptr;
|
||||
|
|
|
@ -489,7 +489,8 @@ static bool d3d12_gfx_set_shader(void* data, enum rarch_shader_type type, const
|
|||
|
||||
d3d12->pass[i].rt.rt_view.ptr =
|
||||
d3d12->desc.rtv_heap.cpu.ptr +
|
||||
(countof(d3d12->chain.renderTargets) + i) * d3d12->desc.rtv_heap.stride;
|
||||
(countof(d3d12->chain.renderTargets) + (2 * i)) * d3d12->desc.rtv_heap.stride;
|
||||
d3d12->pass[i].feedback.rt_view.ptr = d3d12->pass[i].rt.rt_view.ptr + d3d12->desc.rtv_heap.stride;
|
||||
|
||||
d3d12->pass[i].textures.ptr =
|
||||
d3d12->desc.srv_heap.gpu.ptr + i * SLANG_NUM_SEMANTICS * d3d12->desc.srv_heap.stride;
|
||||
|
|
Loading…
Reference in New Issue