Commit Graph

6311 Commits

Author SHA1 Message Date
RadWolfie dab7a608c2 oops 2020-05-14 17:13:36 -05:00
PatrickvL 935fab7b9c
Merge pull request #1906 from RadWolfie/add-setting-asserts
Add Settings Structure Assert Checks
2020-05-14 17:52:48 +02:00
RadWolfie 9f8e617890 fix allowAdminPrivilege not align with other boolean members 2020-05-14 05:02:11 -05:00
RadWolfie b281861e49 forgot to update history for loader project 2020-05-14 05:02:11 -05:00
RadWolfie bd93e2288d enforce verify shared memory structures are align properly 2020-05-14 05:02:11 -05:00
PatrickvL 34f8d30219
Merge pull request #1905 from RadWolfie/separate-admin-priv-vs-invalid-sig
Separate Invalid Xbe Signature popup from Admin Privilege Config Bypass
2020-05-14 09:58:31 +02:00
RadWolfie fcdab48d00 separate invalid xbe sig popup from admin priv config 2020-05-13 16:29:02 -05:00
PatrickvL ba980d249d
Merge pull request #1904 from RadWolfie/mute-config-reword
Invert GUI's audio mute config
2020-05-13 22:51:13 +02:00
RadWolfie d756012ea3 invert GUI's mute config 2020-05-13 15:05:28 -05:00
RadWolfie 0f853f3665
Merge pull request #1892 from LukeUsher/multisampling-experiment
Implement support for Xbox MSAA, reducing 'jaggies'
2020-05-08 06:14:49 -05:00
patrickvl 6d9dfb2dde Change zero input into a comment instead of LOG_TEST_CASE everyone into madness 2020-05-08 12:13:55 +02:00
patrickvl ba2d18d17f Prevent invalid g_Xbox_MultiSampleType values using a setter
This avoids zero-dectection later on
Some tooling functions to top it off.
2020-05-08 12:05:29 +02:00
Luke Usher fec845f6f8 Cleaner fix to the above 2020-05-08 10:00:46 +01:00
Luke Usher 85c0f608e2 Another minor fix 2020-05-08 09:52:54 +01:00
Luke Usher 23104c8280 Fix an issue where rendering broke when MultiSampleType = 0 2020-05-08 09:40:20 +01:00
Luke Usher e499d3ad07 fix an issue where offset was not used 2020-05-08 09:28:20 +01:00
Luke Usher b0bcc2fd9b Add LOG_TEST_CASE as per request 2020-05-08 09:04:58 +01:00
Luke Usher 543756d712 Amendments 2020-05-08 08:49:13 +01:00
Luke Usher 97012d649f
Merge pull request #1891 from Serentty/patch-2
One more Wine-related edit
2020-05-07 22:56:27 +01:00
Luke Usher 86bb8cad97 Implement support for Xbox MSAA, reducing 'jaggies'
Also fixes offset models in GTA3 and potentially others
2020-05-07 22:51:30 +01:00
Serentty 82c61be866
One more Wine-related edit
Somehow I missed the very first line of the readme, which also makes it sound Windows-exclusive, in my last PR. Sorry for the spam.
2020-05-07 16:52:51 -04:00
PatrickvL 8667d22196
Merge pull request #1890 from Serentty/patch-1
Mention Wine support more prominently in the readme
2020-05-07 22:44:43 +02:00
PatrickvL 555f240319
Merge pull request #1888 from LukeUsher/cleanup-createdevice
Cleanup EmuCreateDeviceProxy & Clarify 'Automatic' option
2020-05-07 22:42:57 +02:00
Serentty 2ab2965f3a
Mention Wine support more prominently in the readme
Right now the first mention of Wine is down next to the download link, and no mention is made of it under the system requirements. Given that compatibility with Wine has been a goal for this project in the past (in terms of bugfixes that fixed issues that only emerged when using it), I thought it would be a good idea to show that this use case is indeed considered by the developers. As a Linux user myself, this kind of thing would be more likely to consider using Cxbx after glancing at the repository.
2020-05-07 16:40:21 -04:00
PatrickvL f3d7ae61c2
Merge pull request #1889 from LukeUsher/fix-rendertarget-test-case
Fix an issue where with CreateDevice LOG_TEST_CASE
2020-05-07 22:32:16 +02:00
Luke Usher e17d872356 Fix an issue where the 'Xbox CreateDevice did not call SetRenderTarget' test case would be incorrectly flagged if no depth stencil was provided 2020-05-07 20:51:45 +01:00
Luke Usher db640d5b6f
Merge pull request #1881 from NZJenkins/improve_slots
Improve shader slot emulation
2020-05-07 14:03:35 +01:00
Luke Usher a32b10aa79 oops: fix typo 2020-05-07 13:54:47 +01:00
Luke Usher f98023bbb8 Cleanup EmuCreateDeviceProxy & Clarify 'Automatic' option 2020-05-07 13:45:39 +01:00
PatrickvL 5a1b8b55e5
Merge pull request #1887 from LukeUsher/fix-compilation-newer-vs
fix compilation on new installs of vs2019
2020-05-07 14:06:13 +02:00
Luke Usher 0aa92e826a fix compilation on new installs of vs2019 2020-05-07 12:40:01 +01:00
Anthony Miles ada56843ad Check for shader handles without shader functions 2020-05-04 22:22:13 +12:00
Anthony Miles 7370a29367 Tidy shader creation and handle property assignment 2020-05-04 21:42:59 +12:00
Anthony Miles 176dc9a38c Ensure shader has been created before setting it in SetVertexShader 2020-05-04 20:49:03 +12:00
patrickvl 79102c6ef8 Don't free what hasn't been allocated.
Don't activate declaration when a shader is merely created
Use X_VSH_MAX_ATTRIBUTES instead of 16
Rename SetCxbxVertexShader into RegisterCxbxVertexShader
2020-05-04 10:18:00 +02:00
patrickvl 9ab91550ae Rename SetCxbxVertexShaderHandleDeclaration into SetCxbxVertexDeclaration and give it just the Declaration.
Also fixed a compiler warning
2020-05-04 10:05:41 +02:00
Anthony Miles 1087b3e645 - Reset shader when shader slots are overwritten
- Keep track of the shader slot address
2020-05-04 18:55:51 +12:00
patrickvl e60d11959c Add a reminder to g_VertexShaderSource 2020-05-01 10:12:40 +02:00
patrickvl 7d53eaae73 Disabled patches on D3DDevice_GetVertexShaderDeclaration and D3DDevice_GetVertexShaderFunction (all they do is read data from their input arguments, which we don't alter anymore, so these two getters can just as well be left unpatched) 2020-04-30 15:44:24 +02:00
patrickvl 6a8534a22e Move D3DDevice_LoadVertexShaderProgram implementation to XbVertexShader.cpp 2020-04-30 15:34:22 +02:00
patrickvl 00e85b8af8 Move D3DDevice_CreateVertexShader implementation to XbVertexShader.cpp 2020-04-30 15:27:30 +02:00
patrickvl 932398547e Move SetCxbxVertexShader to XbVertexShader.cpp 2020-04-30 15:13:39 +02:00
patrickvl ab6bb98758 Move D3DDevice_DeleteVertexShader implementation to XbVertexShader.cpp 2020-04-30 14:53:10 +02:00
patrickvl 311e1037a6 Move D3DDevice_SelectVertexShader implementation to XbVertexShader.cpp 2020-04-30 14:49:10 +02:00
patrickvl ddc5d14c52 Move g_VertexShaderSource macro towards VertexShaderSource.cpp (in preparation for the next commit, that's going to use it) 2020-04-30 14:48:04 +02:00
patrickvl e94be42c40 Fix compile warning on not-supported LOG_TEST_CASE macro argument
Fix compile warning on implicit type cast
2020-04-30 14:39:02 +02:00
patrickvl 7bab062ff5 Move D3DDevice_SetVertexShaderConstant implementation to XbVertexShader.cpp 2020-04-30 14:36:59 +02:00
patrickvl 5a222185a3 Move D3DDevice_SetVertexShader implementation to XbVertexShader.cpp 2020-04-30 14:28:32 +02:00
patrickvl ea5f494a8e Move DEBUG_D3DRESULT macro towards XbD3D8Logging.h (in preparation for the next commit, that's going to use it) 2020-04-30 14:27:17 +02:00
patrickvl cc7e1a4069 Fix compile warning on not-supported LOG_TEST_CASE macro arguments 2020-04-30 14:21:13 +02:00