Fix compile warning on not-supported LOG_TEST_CASE macro argument

Fix compile warning on implicit type cast
This commit is contained in:
patrickvl 2020-04-30 14:39:02 +02:00
parent 7bab062ff5
commit e94be42c40
1 changed files with 2 additions and 2 deletions

View File

@ -1349,7 +1349,7 @@ void CxbxImpl_LoadVertexShader(DWORD Handle, DWORD Address)
memcpy(CxbxVertexShaderSlotPtr, pTokens, pCxbxVertexShader->XboxNrAddressSlots * X_VSH_INSTRUCTION_SIZE_BYTES);
}
else {
LOG_TEST_CASE("LoadVertexShader called with unrecognized handle %d", Handle);
LOG_TEST_CASE("LoadVertexShader called with unrecognized handle"); // FIXME : extend with value (once supported by LOG_TEST_CASE)
}
}
}
@ -1445,7 +1445,7 @@ extern void EmuParseVshFunction
if (headerless) {
// We've been fed shader slots. Make up a header...
pShader->Header.Version = VERSION_XVS;
pShader->Header.NumInst = pShader->Instructions.size();
pShader->Header.NumInst = (uint16_t)pShader->Instructions.size();
// Decode until we hit a token marked final
while (VshDecoder.VshConvertToIntermediate(pCurToken, pShader)) {