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@ -1420,7 +1420,7 @@ HRESULT WINAPI EMUPATCH(IDirectSoundBuffer_SetNotificationPositions)
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// ******************************************************************
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HRESULT WINAPI EMUPATCH(CDirectSoundStream_SetRolloffCurve)
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(
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X_CDirectSoundBuffer* pThis,
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X_CDirectSoundStream* pThis,
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const FLOAT* pflPoints,
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DWORD dwPointCount,
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DWORD dwApply
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@ -1045,7 +1045,7 @@ static inline HRESULT HybridDirectSound3DListener_SetDopplerFactor(
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RETURN_RESULT_CHECK(hRet);
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}
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/*
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//TODO: PC DirectSound does not have SetHeadroom method function.
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//TODO: PC DirectSound does not have SetEG method function.
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//IDirectSoundStream
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//IDirectSoundBuffer
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static inline HRESULT HybridDirectSoundBuffer_SetEG(
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@ -1056,7 +1056,7 @@ static inline HRESULT HybridDirectSoundBuffer_SetEG(
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return DS_OK;
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}
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//TODO: PC DirectSound does not have SetHeadroom method function.
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//TODO: PC DirectSound does not have SetFilter method function.
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//IDirectSoundStream
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//IDirectSoundBuffer
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static inline HRESULT HybridDirectSoundBuffer_SetFilter(
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@ -1303,7 +1303,7 @@ HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_SetPosition)
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// ******************************************************************
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HRESULT WINAPI XTL::EMUPATCH(CDirectSoundStream_SetRolloffCurve)
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(
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X_CDirectSoundBuffer* pThis,
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X_CDirectSoundStream* pThis,
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const FLOAT* pflPoints,
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DWORD dwPointCount,
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DWORD dwApply)
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