Add a reminder to g_VertexShaderSource

This commit is contained in:
patrickvl 2020-05-01 10:12:40 +02:00
parent 7d53eaae73
commit e60d11959c
1 changed files with 2 additions and 0 deletions

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@ -7,6 +7,8 @@
#include "core/kernel/support/Emu.h"
VertexShaderSource g_VertexShaderSource = VertexShaderSource();
// FIXME : This should really be released and created in step with the D3D device lifecycle rather than being a thing on its own
// (And the ResetD3DDevice method should be removed)
ID3DBlob* AsyncCreateVertexShader(IntermediateVertexShader intermediateShader, ShaderKey key) {
// HACK set thread affinity every call to reduce interference with Xbox main thread