BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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ShinobiWannabe f7f3f65a19 Copy Best Input to Clipboard
Added a Copy button in the Best Attempt group.  There is a tooltip on the copy button that explains it literally copies the input and can be put into a text file or into TasStudio.
2019-07-14 03:51:26 -04:00
Assets NESHawk: Fix some unlicensed games 2017-12-02 10:03:27 -05:00
BizHawk.Client.ApiHawk Atari 7800 - sort out system id stuff 2017-08-04 17:17:14 -05:00
BizHawk.Client.Common Cheats: Fix 2 byte return values 2017-11-21 09:58:16 -05:00
BizHawk.Client.DBMan shut up MSB3270 2017-06-27 16:25:50 -05:00
BizHawk.Client.DiscoHawk Experiemental MDS/MDF Support 2017-10-25 17:06:16 +01:00
BizHawk.Client.EmuHawk Copy Best Input to Clipboard 2019-07-14 03:51:26 -04:00
BizHawk.Client.MultiHawk shut up MSB3270 2017-06-27 16:25:50 -05:00
BizHawk.Common Cleanup 2017-07-16 08:40:06 -04:00
BizHawk.Emulation.Common Merge branch 'domainedmemoryhooks' of https://github.com/TASVideos/BizHawk into domainedmemoryhooks 2017-10-29 12:40:52 -05:00
BizHawk.Emulation.Cores NESHawk: Mapper 63 2017-12-02 18:39:52 -05:00
BizHawk.Emulation.DiscSystem DiscSystem MDS: version check 2017-10-27 20:35:40 -04:00
BizHawk.Installer Update BizHawkFiles.wxs 2017-08-29 11:15:38 -04:00
Bizware ogl display method: dont crash when disposing if user's system can't compile shaders. also print some diagnostics for cgc failures to console 2017-07-20 17:18:18 -05:00
Build move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00
CpuCoreGenerator Spaces -> tabs. 2017-04-15 16:37:30 -04:00
Dist include appconfigs in dist package 2017-08-03 17:08:13 -05:00
ExternalCoreProjects/Virtu Refactor ITraceable to work on TraceInfo objects that separate Disassembly and Register information. Make Tracelogger two columns. 2016-02-21 17:34:42 -05:00
LibretroBridge/vs2015 libretrobridge: fix warnings and rebuild dll 2017-06-13 16:25:15 -05:00
LuaInterface fix luainterface 2017-07-23 10:00:46 -05:00
References Delete EMU7800.dll 2017-08-29 09:47:34 -04:00
Version delete x64 build configuration, use anycpu instead. take care to set Prefer32Bit false in exe csproj, since visualstudio's gui preference doesn't work. 2017-06-26 17:47:51 -05:00
attic remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte GameBoy: 2017-11-20 12:14:13 -05:00
libmupen64plus update gliden64, maybe. fixes #1053, maybe, i dont know, try it and see what happens 2017-11-13 12:33:39 -06:00
lynx change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
miniz add Miniz-based ZipWriter. Ends up being aboot 15-20% faster than FrameworkZipWriter, but as a minus requires the entire contents of each chunk to be buffered first. Not connected until I can think of a better strategy... 2017-06-11 14:37:19 -04:00
output/dll GameBoy: 2017-11-20 12:14:13 -05:00
psx psx - fix bug where saving the state cleared the memcard dirty flags. not 100% sure we'll keep this logic, need to revisit it on the date of the great automatic-flushing-deprecation. 2017-10-25 12:22:58 -04:00
quicknes change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
vbanext get vbanext in the right place 2017-06-12 21:00:54 -04:00
waterbox Fix Issue #1048: Flags on memory domain in picodrive 2017-11-13 21:12:27 -05:00
wonderswan change output64 to output in some unmanaged core buildscripts 2017-06-12 16:13:54 -04:00
.editorconfig add .editorconfig 2016-04-20 12:17:41 -05:00
.gitignore gitignore the .vs folder 2017-10-29 12:44:25 -05:00
.gitmodules allow plebians clone the snes9x submodule 2017-05-29 11:29:04 -04:00
BizHawk.sln Merge branch 'master' into master 2017-07-13 19:17:09 -05:00
BizHawk.sln.DotSettings meh, turn off some resharper stuff we don't care about for anyone who might be using it. And a meaninglessly C#6ism refactor 2017-11-03 14:52:19 -05:00
Building Other Solutions.txt Update Building Other Solutions.txt 2017-08-29 10:53:03 -04:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
LICENSE add MIT license to repository, since that's what it's always been, but add a long section describing what a mishmash this repository is -- fair warning. Fixes #933 2017-07-24 12:05:42 -05:00
README.md Update README.md 2017-07-24 13:55:50 -05:00
ReadMe.txt GBHawk Updates and Sync 2017-11-09 09:51:39 -05:00
Settings.StyleCop Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00

README.md

BizHawk

BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.

Release Notes

Here is a list of features offered by bizhawk.

Download Binaries

Windows users, don't forget to run the prereq installer first!

Release binaries can be found on on github

Developer build of the most recent commit

Supported Systems

  • Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
  • Super Nintendo (SNES)
  • Nintendo 64
  • Game Boy, Game Boy Color, and Super Game Boy
  • Game Boy Advance
  • Sony PlayStation
  • Sega Master System, Game Gear, and SG-1000
  • Sega Genesis / Sega-CD
  • Sega Saturn
  • PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
  • Atari 2600
  • Atari 7800
  • Atari Lynx
  • ColecoVision
  • TI-83 Calculator
  • Wonderswan and Wonderswan Color
  • Apple II

Resources

BizHawk homepage

FAQ - Frequently Asked Questions / Troubleshooting

Compiling - What is needed to compile BizHawk src

CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate

Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk

Commandline - Documentation of the command line options in BizHawk