..
AVOut
Video dumping: Store the audiosync option in configuration, and default it to true. If the emulator's av output is perfect, the two will produce identical results. In every instance I'm aware of where the emulator's av output is not perfect, the audio sync mode will produce better results.
2017-06-16 14:11:43 -04:00
CustomControls
fix custom listview win32 structs for 64bits (not 100% sure I did this correctly)
2017-07-23 10:16:55 -05:00
DisplayManager
dont blow up when a core reporting 0x0 virtualsize is auto-loaded. not the most graceful solution, but it works
2017-08-22 18:34:45 -04:00
Extensions
Remove EMU7800 from core extensions
2017-08-25 09:44:48 -04:00
Input
allow binding xpad triggers as analog controls. fixes #1054
2017-11-12 23:22:36 -06:00
Properties
Update Resources.resx
2017-08-29 10:43:03 -04:00
Resources
lua: make fceux font monospace
2016-02-10 20:06:44 +03:00
Sound
Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider
2017-05-05 11:21:37 -05:00
config
NESHawk: Audio slider
2017-09-07 10:26:27 -04:00
images
Delete emu7800.png
2017-08-29 10:43:53 -04:00
movie
heh
2017-05-10 07:45:23 -04:00
tools
Copy Best Input to Clipboard
2019-07-14 03:51:26 -04:00
AboutBox.Designer.cs
make aboutboxes more informational while simultaneously removing svn revision
2015-10-03 20:26:30 -05:00
AboutBox.cs
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
AboutBox.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ArchiveChooser.Designer.cs
Archive Chooser - restore double-click selection (weird that I had to do it this way), and resize some things
2014-01-16 02:38:27 +00:00
ArchiveChooser.cs
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
ArchiveChooser.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
ArgParser.cs
fix Broken Jump List #1015
2017-10-03 15:26:36 -05:00
BizBox.Designer.cs
fix #1049 - anchoring of "Contributors" LinkLabel in BizBox
2017-11-07 19:49:33 -05:00
BizBox.cs
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
BizBox.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
BizBoxInfoControl.Designer.cs
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
BizBoxInfoControl.cs
Rename CoreAttributes to CoreAttribute as to not be a bad person
2017-07-12 14:10:55 -05:00
BizBoxInfoControl.resx
Automate the about box
2014-06-01 01:57:22 +00:00
BizHawk.Client.EmuHawk.csproj
A frontend for the GB printer
2017-08-29 18:16:02 -04:00
CoreFeatureAnalysis.Designer.cs
corefeatureanalysis: stuff
2015-01-16 00:55:50 +00:00
CoreFeatureAnalysis.cs
more attribute renaming
2017-07-12 14:40:10 -05:00
CoreFeatureAnalysis.resx
fix some weirdly bloated dialog box resx files simply by deleting their icons and re-setting them
2015-10-13 00:14:12 -05:00
ExternalCoreSupport.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
FileLoader.cs
Added mds to file filters
2017-10-25 17:10:26 +01:00
GLManager.cs
Fix mixed line endings.
2017-04-15 15:53:02 -04:00
Global.cs
Restore missing 7Z.dlll File and missing Global.cs
2014-11-20 15:35:27 +00:00
GlobalWin.cs
Remove GlobalWin.CR_GL because it wasn't being used
2017-05-22 14:23:13 -05:00
IControlMainform.cs
tastudio: properly save/load column settings.
2015-12-07 20:05:04 +03:00
JumpLists.cs
I guess this might help us someday, if we support other environments...
2017-05-16 20:55:37 -04:00
LogConsole.cs
fix global base path handling to make some sense to me
2017-06-25 23:12:31 -05:00
LogWindow.Designer.cs
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
LogWindow.cs
create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method
2016-12-15 10:45:20 -06:00
LogWindow.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.Designer.cs
Keyboard support for SG-1000/Mark III
2017-11-25 01:23:12 -05:00
MainForm.Events.cs
Keyboard support for SG-1000/Mark III
2017-11-25 01:23:12 -05:00
MainForm.Hotkey.cs
snes9x - support snes obj toggle hotkeys
2017-06-14 17:28:02 -05:00
MainForm.Movie.cs
MainForm cleanups.
2017-04-29 15:18:08 -04:00
MainForm.cs
Make Reboot Core not crash after Close ROM
2017-11-20 21:50:44 -05:00
MainForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
MainForm.resx
add new field to gamedb to specify which core should be used.
2016-11-12 19:23:54 -06:00
NameStateForm.Designer.cs
Change the default Position property of every winform from windows default to center parent
2013-11-08 18:43:24 +00:00
NameStateForm.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resources
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
NameStateForm.resx
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
OpenAdvanced.cs
usably functional libretro player
2015-11-07 00:14:59 -06:00
OpenAdvancedChooser.Designer.cs
Advanced loader - if magic folder necessary for the feature to work doesn't exist, create it. Allow drag and drop of dll files on the Current Core box
2017-05-04 17:54:21 -05:00
OpenAdvancedChooser.cs
InstanceDLL - throw if _hModeule == IntPtr.Zero, advanced loader - show the error if one occured
2017-05-04 19:43:51 -05:00
OpenAdvancedChooser.resx
usably functional libretro player
2015-11-07 00:14:59 -06:00
PlatformChooser.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
PlatformChooser.cs
heh
2017-05-10 07:45:23 -04:00
PlatformChooser.resx
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
PresentationPanel.cs
fix #790 (Scroll wheel missing from input.getMouse())
2017-02-04 20:52:32 -06:00
Program.cs
epic hacks to fix the lua selection on packaged builds (which significantly, contain bizhawk related dlls in the dll directory)
2017-07-14 13:45:57 -05:00
RomStatusPicker.Designer.cs
replace "Ok" with "OK"
2016-03-26 21:50:33 -05:00
RomStatusPicker.cs
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
RomStatusPicker.resx
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
ScreenSaver.cs
Rename Multiclient folder
2013-11-03 04:05:56 +00:00
Throttle.cs
Throttle cleanup.
2017-04-30 20:38:10 -04:00
ToolAttribute.cs
Fix some filenames from previous renames, and more attribute renames
2017-07-12 14:48:27 -05:00
UIHelper.cs
Merge from TASVideo
2015-11-01 22:01:19 +01:00
UpdateChecker.cs
Emulation.Common cleanups
2017-04-27 11:37:26 -05:00
Watch.cs
Spaces -> tabs.
2017-04-15 16:37:30 -04:00
app.config
Roll back to .NET 4.6.1 (instead of 4.6.2) to avoid a dependency on Windows 10 Anniversary Update for Windows 10 users
2017-06-06 10:24:21 -05:00