BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.
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zeromus b7bf0b38cc bsnes - vs2015 can now be used to build 2015-06-18 03:09:08 +00:00
BizHawk.Client.Common apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
BizHawk.Client.DBMan Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
BizHawk.Client.DiscoHawk Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
BizHawk.Client.EmuHawk apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
BizHawk.Client.MultiHawk MultiHawk - removing more stuff 2015-03-09 21:06:40 +00:00
BizHawk.Common satesvates for mgba 2015-06-06 17:34:19 +00:00
BizHawk.Emulation.Common nothing to see here 2015-06-11 13:13:11 +00:00
BizHawk.Emulation.Cores apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
BizHawk.Emulation.DiscSystem psx - add a missing disc ID signature 2015-02-07 16:59:16 +00:00
BizHawk.Installer who checks in .suo files 2015-03-15 02:08:30 +00:00
Bizware Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
Build BizHawk.Build.Tool cleanup 2015-03-06 03:13:36 +00:00
CpuCoreGenerator PCE - Hu6280 - pass in and store the callback system instead of an IDebuggable instance and calling .MemoryCallbacks constantly 2015-01-24 15:05:03 +00:00
Dist add Tools folder to build script 2015-05-17 17:08:53 +00:00
EMU7800 fix emu7800 post build event 2014-07-27 00:43:23 +00:00
ExternalCoreProjects/Virtu Implemented AppleII.SetCpuRegister 2015-06-15 21:29:28 +00:00
LuaInterface try to manage lua memory leak prevention in a way thats safer from re-entrancy during finalization thread 2015-03-28 05:53:03 +00:00
References Implemented AppleII.SetCpuRegister 2015-06-15 21:29:28 +00:00
Tools/cg2glsl add a rather bulky build of themaister's cg2glsl. as usual, the python->exe conversion story is totally bolloxed, so I had to use ironpython which turns 250KB of python code into 5280KB of MSIL 2014-02-03 07:16:26 +00:00
Version VersionInfo.cs updated for 1.10.0 release 2015-06-15 17:08:08 +00:00
attic old VRC6 sound moved to attic/ 2012-12-10 20:26:59 +00:00
blip_buf Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
genplus-gx gpgx: fix audio CD scanning 2014-10-10 01:05:13 +00:00
help Added help file 2014-07-26 21:24:27 +00:00
libgambatte gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
libmeteor gba: support register reading. shows current mode's r0..r15, cpsr, spsr. at the moment, none of the other out of context banked regs are shown, which may or may not be a good idea. 2013-11-12 00:40:28 +00:00
libmupen64plus n64 - fix crash when attempting to read the PC register on frame 0, solved on the c++ side with a null pointer check and a default value returned. 2015-01-25 03:54:07 +00:00
libsnes bsnes - vs2015 can now be used to build 2015-06-18 03:09:08 +00:00
lynx lynx: memory domains. R/W: RAM, Save Ram. R: Cart A, Cart B. 2014-11-02 19:11:19 +00:00
output psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
psx psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
quicknes fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
vbanext can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
wonderswan wonderswan: clear out unused code for clear saveram 2014-11-24 18:50:18 +00:00
yabause give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes. 2014-06-08 23:30:34 +00:00
BizHawk.sln Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it 2015-03-27 23:24:58 +00:00
BizHawk2010.bat add ignores, and add a batchfile for loading bizhawk.sln in vs2010 in order to save my sanity 2015-03-04 09:24:05 +00:00
Building Other Solutions.txt test commit 2015-06-18 02:54:34 +00:00
CpuCoreGenerator.sln Upgrade CpuCoreGenerator solution also 2011-08-27 02:20:10 +00:00
Good Core Bad Core.txt philosophize about good cores and bad cores 2015-02-01 02:57:52 +00:00
snes9xgit.txt update git url for bizsnes and add dll file. 2014-07-28 21:10:16 +00:00
subwcrev.sh Add subwcrev.sh build script for non-Windows platforms 2012-03-12 04:44:10 +00:00