zeromus
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b7bf0b38cc
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bsnes - vs2015 can now be used to build
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2015-06-18 03:09:08 +00:00 |
zeromus
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2f21d4e506
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bsnes - use msvc struct packing in one place where needed
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2015-06-18 03:08:34 +00:00 |
zeromus
|
401aeda91c
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bsnes - fix a boatload of general portability problems
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2015-06-18 03:07:00 +00:00 |
zeromus
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3cf7041e68
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bsnes/nall - fix bug in serializer copy constructor
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2015-06-18 03:06:02 +00:00 |
zeromus
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95a7062fad
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bsnes/nall - fix dangling references bug in stringify
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2015-06-18 03:05:39 +00:00 |
zeromus
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0d2830f616
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bsnes - fix inexplicable errors with non-void functions returning nothing on some codepaths
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2015-06-18 03:05:16 +00:00 |
zeromus
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23dc607a1a
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bsnes/nall - nothing to see here
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2015-06-18 03:02:48 +00:00 |
zeromus
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4aa0813795
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bsnes/nall - fix mysterious compile error
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2015-06-18 03:02:36 +00:00 |
zeromus
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0fcfcf3379
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bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls
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2015-06-18 03:00:27 +00:00 |
zeromus
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55549f7ae1
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bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls
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2015-06-18 02:59:41 +00:00 |
zeromus
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e60cde3314
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bsnes/nall - revise some constexpr to be more legal+portable
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2015-06-18 02:58:59 +00:00 |
zeromus
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a922f7bda4
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test commit
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2015-06-18 02:54:34 +00:00 |
goyuken
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81d8018d4c
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apple2: support MONCHRONOME
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2015-06-16 23:24:52 +00:00 |
hegyak
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343190094e
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Apple IIe is not a Lynx.
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2015-06-16 12:05:59 +00:00 |
zeromus
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27e37679e7
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psx - improve user friendliness of PSX options discriptory stuff
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2015-06-16 10:00:48 +00:00 |
zeromus
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b5d5cb03e1
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commit an ancient comment that's meaningless to me now
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2015-06-16 10:00:11 +00:00 |
zeromus
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f2c62161a9
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psx - update to mednafen 0.9.38.4
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2015-06-16 09:44:50 +00:00 |
zeromus
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e2aabbab60
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psx - fix error in PAL PixelPro mode scaling
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2015-06-16 09:31:14 +00:00 |
adelikat
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1631297cdd
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Start AutoHawk, just a stub with the anticipated required services and a config object
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2015-06-15 22:12:24 +00:00 |
scrimpey
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154d4a1983
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Fix Whitespace for AppleII.IDebuggable
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2015-06-15 21:48:36 +00:00 |
scrimpey
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4b1547384b
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Implemented AppleII.SetCpuRegister
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2015-06-15 21:29:28 +00:00 |
hegyak
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f2bcbf8502
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VersionInfo.cs updated for 1.10.0 release
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2015-06-15 17:08:08 +00:00 |
zeromus
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5f5fcc4812
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fix big memory leak in bsnes performance core loadstates
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2015-06-15 13:18:46 +00:00 |
adelikat
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6517178e6d
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lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error
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2015-06-15 01:17:02 +00:00 |
adelikat
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55b4991d8e
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Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429
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2015-06-14 13:29:19 +00:00 |
goyuken
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9a02a5cac0
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mgba: RTC and syncsettings
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2015-06-13 18:01:26 +00:00 |
goyuken
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0de4c85d14
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Add mgba.dll
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2015-06-13 17:21:52 +00:00 |
adelikat
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a99c0787a8
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Apple II - implement IDisassembler, and IDebuggable.GetCpuFlagsAndRegisters()
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2015-06-12 23:51:03 +00:00 |
adelikat
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71f23f4886
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nothing to see here
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2015-06-11 13:13:11 +00:00 |
adelikat
|
5bcdfb5991
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IInputPollable - remove the set on LagCount as it is not needed
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2015-06-11 01:23:14 +00:00 |
adelikat
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80957a1071
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Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info
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2015-06-10 22:32:47 +00:00 |
zeromus
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a06b7318c0
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add vcxproj and patch for libsnes vs2015 support, for later use
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2015-06-10 02:43:06 +00:00 |
goyuken
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b2ead68c4d
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lag frame in mgba
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2015-06-10 01:19:09 +00:00 |
adelikat
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7a090edcb0
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hack to fix a bkm to bk2 bug
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2015-06-08 22:49:30 +00:00 |
adelikat
|
4f4b26d10e
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Apple II - put prev/next pressed states into savestates
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2015-06-08 22:03:48 +00:00 |
adelikat
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fe776eab2b
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Apple II - hackery to make prev/next disk buttons stay held, as opposed to swaping rapidly ever frame
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2015-06-08 20:56:29 +00:00 |
goyuken
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274c29ff37
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fix infinite recursion in loadrom for unsupported GB games
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2015-06-07 16:43:10 +00:00 |
goyuken
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2c35a85fa4
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gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
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2015-06-07 16:16:11 +00:00 |
adelikat
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f3dbf8e013
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On startup, respect the show status bar flag, fixes issue #421
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2015-06-06 22:31:56 +00:00 |
adelikat
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59eb3dc2f2
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Fix SNES Game Genie Add button (issue #420)
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2015-06-06 22:26:32 +00:00 |
goyuken
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68506d6ea1
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some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba
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2015-06-06 22:23:42 +00:00 |
goyuken
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98bfc77d47
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change libquicknes.dll back to mingw build. i think it's a little faster? i forget
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2015-06-06 21:29:28 +00:00 |
adelikat
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7e35ca00a8
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Add core name to GBA savestates
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2015-06-06 21:06:59 +00:00 |
adelikat
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b9d9ffe7a5
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Core picker for mGBA
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2015-06-06 20:47:50 +00:00 |
goyuken
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f57c3b86f0
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support reading the old vba-next savwerams in the mgba core
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2015-06-06 17:42:47 +00:00 |
goyuken
|
f5c8bece3a
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satesvates for mgba
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2015-06-06 17:34:19 +00:00 |
goyuken
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4a5f87387c
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saverams in mgba, maybe
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2015-06-06 12:49:31 +00:00 |
goyuken
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6db0d41aa6
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can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break.
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2015-06-05 22:47:22 +00:00 |
goyuken
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f458c93e56
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support hex editor and gpu viewer for mgba
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2015-06-05 00:43:41 +00:00 |
goyuken
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43c7483ef6
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hook up mGBA bios
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2015-06-05 00:12:12 +00:00 |