Commit Graph

9022 Commits

Author SHA1 Message Date
zeromus b7bf0b38cc bsnes - vs2015 can now be used to build 2015-06-18 03:09:08 +00:00
zeromus 2f21d4e506 bsnes - use msvc struct packing in one place where needed 2015-06-18 03:08:34 +00:00
zeromus 401aeda91c bsnes - fix a boatload of general portability problems 2015-06-18 03:07:00 +00:00
zeromus 3cf7041e68 bsnes/nall - fix bug in serializer copy constructor 2015-06-18 03:06:02 +00:00
zeromus 95a7062fad bsnes/nall - fix dangling references bug in stringify 2015-06-18 03:05:39 +00:00
zeromus 0d2830f616 bsnes - fix inexplicable errors with non-void functions returning nothing on some codepaths 2015-06-18 03:05:16 +00:00
zeromus 23dc607a1a bsnes/nall - nothing to see here 2015-06-18 03:02:48 +00:00
zeromus 4aa0813795 bsnes/nall - fix mysterious compile error 2015-06-18 03:02:36 +00:00
zeromus 0fcfcf3379 bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls 2015-06-18 03:00:27 +00:00
zeromus 55549f7ae1 bsnes/nall - change some non-standard dynamic local arrays to slightly less non-standard alloca calls 2015-06-18 02:59:41 +00:00
zeromus e60cde3314 bsnes/nall - revise some constexpr to be more legal+portable 2015-06-18 02:58:59 +00:00
zeromus a922f7bda4 test commit 2015-06-18 02:54:34 +00:00
goyuken 81d8018d4c apple2: support MONCHRONOME 2015-06-16 23:24:52 +00:00
hegyak 343190094e Apple IIe is not a Lynx. 2015-06-16 12:05:59 +00:00
zeromus 27e37679e7 psx - improve user friendliness of PSX options discriptory stuff 2015-06-16 10:00:48 +00:00
zeromus b5d5cb03e1 commit an ancient comment that's meaningless to me now 2015-06-16 10:00:11 +00:00
zeromus f2c62161a9 psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
zeromus e2aabbab60 psx - fix error in PAL PixelPro mode scaling 2015-06-16 09:31:14 +00:00
adelikat 1631297cdd Start AutoHawk, just a stub with the anticipated required services and a config object 2015-06-15 22:12:24 +00:00
scrimpey 154d4a1983 Fix Whitespace for AppleII.IDebuggable 2015-06-15 21:48:36 +00:00
scrimpey 4b1547384b Implemented AppleII.SetCpuRegister 2015-06-15 21:29:28 +00:00
hegyak f2bcbf8502 VersionInfo.cs updated for 1.10.0 release 2015-06-15 17:08:08 +00:00
zeromus 5f5fcc4812 fix big memory leak in bsnes performance core loadstates 2015-06-15 13:18:46 +00:00
adelikat 6517178e6d lua - savestate.looad() - if path does not exist put a helpful error message rather than a vague .net error 2015-06-15 01:17:02 +00:00
adelikat 55b4991d8e Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429 2015-06-14 13:29:19 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
goyuken 0de4c85d14 Add mgba.dll 2015-06-13 17:21:52 +00:00
adelikat a99c0787a8 Apple II - implement IDisassembler, and IDebuggable.GetCpuFlagsAndRegisters() 2015-06-12 23:51:03 +00:00
adelikat 71f23f4886 nothing to see here 2015-06-11 13:13:11 +00:00
adelikat 5bcdfb5991 IInputPollable - remove the set on LagCount as it is not needed 2015-06-11 01:23:14 +00:00
adelikat 80957a1071 Apple II - set status of core as released, add file extensions to the released version of the open rom filter, and add author info 2015-06-10 22:32:47 +00:00
zeromus a06b7318c0 add vcxproj and patch for libsnes vs2015 support, for later use 2015-06-10 02:43:06 +00:00
goyuken b2ead68c4d lag frame in mgba 2015-06-10 01:19:09 +00:00
adelikat 7a090edcb0 hack to fix a bkm to bk2 bug 2015-06-08 22:49:30 +00:00
adelikat 4f4b26d10e Apple II - put prev/next pressed states into savestates 2015-06-08 22:03:48 +00:00
adelikat fe776eab2b Apple II - hackery to make prev/next disk buttons stay held, as opposed to swaping rapidly ever frame 2015-06-08 20:56:29 +00:00
goyuken 274c29ff37 fix infinite recursion in loadrom for unsupported GB games 2015-06-07 16:43:10 +00:00
goyuken 2c35a85fa4 gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
adelikat f3dbf8e013 On startup, respect the show status bar flag, fixes issue #421 2015-06-06 22:31:56 +00:00
adelikat 59eb3dc2f2 Fix SNES Game Genie Add button (issue #420) 2015-06-06 22:26:32 +00:00
goyuken 68506d6ea1 some infrastructure for RTC, tilt sensor, vampier slayer contrl in mgba 2015-06-06 22:23:42 +00:00
goyuken 98bfc77d47 change libquicknes.dll back to mingw build. i think it's a little faster? i forget 2015-06-06 21:29:28 +00:00
adelikat 7e35ca00a8 Add core name to GBA savestates 2015-06-06 21:06:59 +00:00
adelikat b9d9ffe7a5 Core picker for mGBA 2015-06-06 20:47:50 +00:00
goyuken f57c3b86f0 support reading the old vba-next savwerams in the mgba core 2015-06-06 17:42:47 +00:00
goyuken f5c8bece3a satesvates for mgba 2015-06-06 17:34:19 +00:00
goyuken 4a5f87387c saverams in mgba, maybe 2015-06-06 12:49:31 +00:00
goyuken 6db0d41aa6 can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
goyuken f458c93e56 support hex editor and gpu viewer for mgba 2015-06-05 00:43:41 +00:00
goyuken 43c7483ef6 hook up mGBA bios 2015-06-05 00:12:12 +00:00