BizHawk/BizHawk.Emulation.DiscSystem
zeromus 396b46ad87 psx - add a missing disc ID signature 2015-02-07 16:59:16 +00:00
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Blobs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
Properties redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times. 2014-12-09 19:20:22 +00:00
TOC disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1)) 2015-01-12 00:17:15 +00:00
cdfs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
docs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
BizHawk.Emulation.DiscSystem.csproj Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms. 2015-01-13 15:28:58 +00:00
CCD_format.cs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
CDAudio.cs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
CUE_format.cs disc - correctly generate audio->data track transition 3-second pregaps (Street Fighter Collection (USA) (Disc 1)) 2015-01-12 00:17:15 +00:00
Decoding.cs accept : in addition to . in ffmpeg output parsing 2014-06-09 01:47:14 +00:00
Disc.API.cs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
Disc.ID.cs psx - add a missing disc ID signature 2015-02-07 16:59:16 +00:00
Disc.cs disc - fix off-by-2 second bug in psx games, but the cue loading has hit the capitol of hack city and needs rewriting before next release 2015-01-12 07:30:59 +00:00
DiscTOC.cs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
DiscTypes.cs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
DiscUtils.cs big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it. 2014-12-04 05:40:10 +00:00
ECM.cs Some mostly useless formatting and code cleanup in BizHawk.Common, broke some classes up into separate files 2013-12-14 00:03:03 +00:00
GPL_ECM.cs move disc stuff out of BizHawk.Emulation into a new project BizHawk.Emulation.DiscSystem, updated namesspaces in those files, set up other projects with the right references and usings 2013-11-03 23:45:44 +00:00
M3U_file.cs 2014-12-14 18:51:47 +00:00
SBI_format.cs psx - support SBI files 2015-01-05 23:01:23 +00:00
SectorInterfaces.cs discsystem bugfixes: create TOCRaw for CUE files, fix Q subchannel generation Control field, make Read_2048 support multiple modes (but im not sure how great an idea it is now); add copious warnings about unsafe junk that needs rewriting 2014-12-10 19:39:19 +00:00
Subcode.cs psx - support SBI files 2015-01-05 23:01:23 +00:00
TOC_format.cs Remove some files I meant to delete, and some useless code cleanups 2013-11-04 03:12:50 +00:00