![]() now it replicates taseditor: - editing input while unpaused, if autorestore is off, resumes emulation and ignores seek frame. if you keep holding the LMB, and follow cursor is on, it will keep scrolling, drawing and emulating - editing input while unpaused, if autoresotre is on, fires autorestore and then just pauses on the seek frame what's different from taseditor: - with autorestore and follow cursor on, if you hold the button, and seek frame is below the view, it will keep scrolling down, drawing new input and emulating. taseditor does *not* follow cursor while seeking. this all doesn't necessarily make sense, but we need people to figure out what is best for work. |
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Assets | ||
BizHawk.Client.ApiHawk | ||
BizHawk.Client.Common | ||
BizHawk.Client.DBMan | ||
BizHawk.Client.DiscoHawk | ||
BizHawk.Client.EmuHawk | ||
BizHawk.Client.MultiHawk | ||
BizHawk.Common | ||
BizHawk.Emulation.Common | ||
BizHawk.Emulation.Cores | ||
BizHawk.Emulation.DiscSystem | ||
BizHawk.Installer | ||
Bizware | ||
Build | ||
CpuCoreGenerator | ||
Dist | ||
EMU7800 | ||
ExternalCoreProjects/Virtu | ||
LuaInterface | ||
References | ||
Version | ||
attic | ||
blip_buf | ||
genplus-gx | ||
help | ||
libgambatte | ||
libmeteor | ||
libmupen64plus | ||
libsnes | ||
lynx | ||
output | ||
output64/dll | ||
psx | ||
quicknes | ||
vbanext | ||
waterbox | ||
wonderswan | ||
yabause | ||
.editorconfig | ||
.gitignore | ||
.gitmodules | ||
BizHawk.sln | ||
BizHawk2010.bat | ||
Building Other Solutions.txt | ||
CpuCoreGenerator.sln | ||
Good Core Bad Core.txt | ||
README.md | ||
snes9xgit.txt | ||
subwcrev.sh |
README.md
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as fullscreen, rewind, and joypad support in addition to rerecording and debugging tools for all system cores.
Here is a list of features offered by bizhawk.
=== Download Binaries ===
Windows users, don't forget to run the prereq installer first!
Binaries can be found on on github
=== Supported Systems ===
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Game Boy, Game Boy Color, and Super Game Boy
- Game Boy Advance
- Sony PlayStation
- Sega Master System, Game Gear, and SG-1000
- Sega Genesis / Sega-CD
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM & SuperGrafx
- Atari 2600
- Atari 7800
- Atari Lynx
- ColecoVision
- TI-83 Calculator
- Wonderswan and Wonderswan Color
- Apple II
=== Resources ===
FAQ - Frequently Asked Questions / Troubleshooting
Compiling - What is needed to compile BizHawk src
CompactDiscInfoDump - A concise explanation of compact disc CDs, gathered for the first time EVER in one location, and mostly inaccurate
Rerecording - (Work in progress) - Documentation of the rerecording implementation of BizHawk
- TAS movie file format - Mnemonic patterns for each platform for .tas (input) files.
Commandline - Documentation of the command line options in BizHawk