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Boards
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Update Mapper116.cs
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2017-10-31 11:41:50 -04:00 |
Docs
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Change project name BizHawk.Emulation to BizHawk.Emulation.Cores
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2013-11-15 14:05:47 +00:00 |
FDS
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NESHawk: FDS Timer IRQ's
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2017-10-23 17:15:08 -04:00 |
APU.cs
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NESHawk Cleanup
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2017-10-26 09:58:24 -04:00 |
INESPPUViewable.cs
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make INESPPUViewable an IEmulatorService
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2015-01-23 21:46:23 +00:00 |
NES.BoardSystem.cs
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NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
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2017-06-28 10:24:19 -05:00 |
NES.Core.cs
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Merge branch 'master' into domainedmemoryhooks
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2017-10-29 12:38:29 -05:00 |
NES.ICodeDataLogger.cs
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NESHawk Cleanup
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2017-10-26 09:58:24 -04:00 |
NES.IDebuggable.cs
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use Dictionary initializers instead of object initializers for various GetCpuFlagsAndRegisters() methods
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2017-04-25 08:28:06 -05:00 |
NES.IDriveLight.cs
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NEShawk - break up into separate files
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2015-01-15 19:19:43 +00:00 |
NES.IInputPollable.cs
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IInputPollable - Now with tabs instead of spaces.
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2016-01-26 11:46:52 +01:00 |
NES.IMemoryDomains.cs
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Fix NES memory domains
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2016-07-16 16:13:50 -04:00 |
NES.INESPPUViewable.cs
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NES - remove a bit more partial class as namespace abuse
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2015-01-17 21:02:59 +00:00 |
NES.ISaveRam.cs
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just testing a webhook
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2017-04-26 21:13:49 -05:00 |
NES.ISettable.cs
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NESHawk: Audio Slider
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2017-09-07 10:27:36 -04:00 |
NES.IStatable.cs
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NESHawk Cleanup
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2017-10-26 09:58:24 -04:00 |
NES.cs
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Merge branch 'master' into domainedmemoryhooks
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2017-10-29 12:38:29 -05:00 |
NES.iNES.cs
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For iNES v2, attempt to detect pal/ntsc region from header
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2015-08-25 16:19:50 -04:00 |
NESControllers.cs
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Fix #857
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2017-05-25 12:53:11 -04:00 |
NSFFormat.cs
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neshawk - rough sketch of NSF player. basically functional for some games
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2015-03-11 09:46:27 +00:00 |
PPU.cs
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NESHawk Cleanup
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2017-10-26 09:58:24 -04:00 |
PPU.regs.cs
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NESHawk Cleanup
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2017-10-26 09:58:24 -04:00 |
PPU.run.cs
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NESHawk Cleanup
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2017-10-26 09:58:24 -04:00 |
Palettes.cs
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VS Updates
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2016-10-27 17:35:10 -04:00 |
Unif.cs
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fix unif loading of mapper names with junk in field beyond end of null termination. also made it utf-8 while i'm in there.
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2015-08-17 16:30:35 -05:00 |