BizHawk/BizHawk.Emulation.Cores/Consoles/Nintendo/NES/NES.IDebuggable.cs

73 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using BizHawk.Emulation.Common;
namespace BizHawk.Emulation.Cores.Nintendo.NES
{
public partial class NES : IDebuggable
{
public IDictionary<string, RegisterValue> GetCpuFlagsAndRegisters()
{
return new Dictionary<string, RegisterValue>
{
["A"] = cpu.A,
["X"] = cpu.X,
["Y"] = cpu.Y,
["S"] = cpu.S,
["PC"] = cpu.PC,
["Flag C"] = cpu.FlagC,
["Flag Z"] = cpu.FlagZ,
["Flag I"] = cpu.FlagI,
["Flag D"] = cpu.FlagD,
["Flag B"] = cpu.FlagB,
["Flag V"] = cpu.FlagV,
["Flag N"] = cpu.FlagN,
["Flag T"] = cpu.FlagT
};
}
public void SetCpuRegister(string register, int value)
{
switch (register)
{
default:
throw new InvalidOperationException();
case "A":
cpu.A = (byte)value;
break;
case "X":
cpu.X = (byte)value;
break;
case "Y":
cpu.Y = (byte)value;
break;
case "S":
cpu.S = (byte)value;
break;
case "PC":
cpu.PC = (ushort)value;
break;
case "Flag I":
cpu.FlagI = value > 0;
break;
}
}
public bool CanStep(StepType type)
{
return false;
}
public IMemoryCallbackSystem MemoryCallbacks { get; private set; }
[FeatureNotImplemented]
public void Step(StepType type) { throw new NotImplementedException(); }
public int TotalExecutedCycles
{
get { return cpu.TotalExecutedCycles; }
}
}
}