BizHawk/BizHawk.Emulation/Consoles/Nintendo/NES
adelikat acf5c19a58 Lua emu.getregister(s) - add NES support for PC register, add support for A2600 and C64 2013-11-11 03:44:37 +00:00
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Boards Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
Docs Delete some unused files 2012-09-09 01:53:28 +00:00
FDS Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary 2013-11-04 02:11:40 +00:00
APU.cs NESHawk - put sealed on some classes I missed sometime back when I did that 2013-11-02 23:14:58 +00:00
BisqAPU.cs Move interfaces and base implemenations from emulation to emulation.common 2013-11-04 01:39:19 +00:00
BoardSystem.cs start Emulation.Common project and move the Emulation/Database folder files to it 2013-11-04 01:06:36 +00:00
Core.cs Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID. 2013-11-10 21:20:55 +00:00
NES.cs Lua emu.getregister(s) - add NES support for PC register, add support for A2600 and C64 2013-11-11 03:44:37 +00:00
PPU.cs Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
PPU.regs.cs NESHawk - put sealed on some classes I missed sometime back when I did that 2013-11-02 23:14:58 +00:00
PPU.run.cs Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
Palettes.cs Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file 2013-04-14 20:39:19 +00:00
Unif.cs Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00
iNES.cs Move Buffer.cs and Util.cs from BizHawk.Emulation to BizHawk.Common, and add 1234832983 usings 2013-11-04 00:36:15 +00:00