Delete some unused files
Move Nintendo\Docs folder to Nintendo\NES\Docs
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BizHawk 1.0.1:
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Release Date: 03/09/2012
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Multiclient:
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-Fixed reported 'sound jitter' when using the "Loadstate" As hotkey.
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-Implemented feature: Frame Advance - Skip Lag frames option (Under config -> GUI menu)
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-Lua Console:
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-Fix an exception when attempting to close a lua script
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-Don't write to output window in gui.text()!
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-Implement Open Script toolstrip icon
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-Movie importing -
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-movie importers - fix populating of the emuOrigin header
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-added .mcm movie importer
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-added .gmv movie importer
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-.fm2 movie importer - interpret "romChecksum" entry
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-added .fcm movie importer
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-add GUID to .vbm importer
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-Hex Editor -
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Dynamically add unfreeze option to menu items
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New hotkeys: A for Add to Ram Watch, Del for unfreeze, Shift+Del for unfreeze all, Space for freeze/unfreeze toggle
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New features: Increment/Decrement (increases/decreases actual value of selected address by 1), added menu items and Numpad +/- for hotkeys
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-Add "escape clears mapping" message on controller config dialog
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-Fix bug in RAM Watch/Search signed value printing, and probably unsigned 32bit value printing as well
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-Ram Search - fix scrolling exception and duplicating of addresses when using the Open Watch file feature
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-Added an Animated GIF feature, included settings dialog
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-Fix rather annoying typo in online help link
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-Refine screenshot code, and add screenshot->clipboard menuitem
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-Make pce cd bios use path configuration
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-Fix saving of window position and other settings in tool dialogs
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NESHawk:
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-Implemented mappers 44, 46, 49, 80, 82, 115, 182, 189, 191, 192
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-6502: partially implemented unofficial NOPs for "Puzznic (U)", "Puzznic (J)"
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-fix a scroll timing bug that grew while PPU was getting ported from FCEUX's new PPU
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-Change OAM DMA cycles to 513
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-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
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-improve NES ROM dectection log
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-Fix $2007 access while rendering (fixes Young Indiana Jones)
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-Fix Four Screen Mirroring (fixes Gauntlet)
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-Support for 8kb PRG ROMs
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-Fix chu chu related things
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-Straighten out rendering range off by one issues
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-Nametable Viewer - Screenshot to Clipboard option
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-PPU Viewer - Clipboard option for Palette, Pattern, and Sprite Viewers
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PCEHawk:
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-Fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
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BizHawk 1.0.1a
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Release Date: 03/09/2012
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Release notes:
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Hex Editor - change Add Watch hotkey from A to Ctrl+W
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BizHawk 1.0.2
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Release Date: 03/18/2012
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SVN 1982
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Window Binary
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Release notes:
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Multiclient:
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Lua/Lua Console:
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Fixed loading of lua script files
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Fixed various crash bugs related to emu.frameadvance() should be a lot more stable now
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Saving/Loading of Lua Session files
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Fix lua script toggle errror
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Fix exception when selecting Turn off all Lua scripts
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Fix exception when double-clicking a Lua script to toggle it
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Implemented Recent menus
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Added setrenderplanes() - works for NES, SMS and PCE (not SGX)
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Added gui.alert() - same as gui.text but uses the alert font
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Clear output window on new session, add Clear function to output window right-click menu
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A real Lua Function List dialog
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GUI Cleanup - Hiding/Disabling menu items logic, tracking changes, asking to save changes
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Implemented writebyte() and fixed readbyte()
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Implemented new memory access functions, can specify datasize and endianness.
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TAStudio - Fix frame advance button
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Frame advance - Skip Lag frames option added (under the Config -> GUI menu)
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Ram Watch - when drawing watches on screen, use alert font for frozen addresses
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Movie imports:
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ImportMCM - added importing of non-PCE platforms
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Import NMV (Nintendulator)
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Import VMV (VirtualNES)
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Import FCM - Fixed handling of Fourscore and soft-reset
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Import FM2 - Fix handling of soft-reset
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Import FMV - Fixed handling of movie title
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Made filename behavior append .tas instead of replacing the extension (easier to tell the origin of the file)
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Fixed the file types list in the Import Movies dialog
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Fix display of Loadstate hotkeys in loadstate menu
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Context menu - add Screenshot -> clipboard
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NESHawk:
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Revamped 6502 core (passes more accuracy tests)
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Added some catch-all mappers
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Fix an error in chr rom size for a CNROM game
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Implement board AVE-74*161
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NES Graphics Settings bugfix
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Debugger - implement disassembler
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Fix a recently created ppu bug affecting some vertical scrolling
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Straighten out mappers 232 and 71
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Fixed inability to load some accuracy test roms
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Fixed bug in mmc5 (fixes mmc5exram test) and add support for ex1 mode (fixes gemfire)
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PCEHawk:
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Fixes to savestates, rerecording is now sync stable!
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Fix SystemBus memory domain size (fixes display and possible crashes in tool dialogs with a memory domain option)
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Added Graphics Settings dialog
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PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
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Portability:
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Many fixes to conditionally compile Windows code, portable path references, case sensitivity fixes, enough to start the emulator on Linux/Mono, load a ROM and watch the demo (input and audio don't work yet).
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As of r2118
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Multiclient:
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Uses much less CPU power when paused
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Change default movie extension to .bkm
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handle # in paths
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fix how anchoring works in the message config dialog
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Cheat Window, Ram Watc, Lua Console - fix exception when clicking Move Up on the first item in the list.
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Lua:
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-Multiple scripts at once support
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-Fix random crashing/closing of emulator when using emu.frameadvance()
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-Show lua script errors in output window instead of crashing the emulator
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-Added:
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savestate.save()
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savestate.registersave()
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savestate.registerload()
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movie.isloaded()
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movie.length()
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movie.filename()
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movie.getreadonly()
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movie.setreadonly()
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movie.getinput()
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moviegetrerecordingcounting()
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moviesetrerecordingcounting()
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input.get()
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joypad.getimmediate()
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joypad.set()
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emu.yield(), allows a script to run while emulation is paused and interact with the gui/main window in realtime
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-overhauled:
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joypad.get() - now returns lua table of buttons pressed (not mneomnic string)
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gui.text()/gui.alert() now have optional anchor property, fix not displaying when paused, fix y coordinate bug
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-console GUI:
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add a *.txt option in the openfile dialog, allow drag & drop of .txt files
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track session changes
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menu options:
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-disable lua scripts on load
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-autoload session
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Added Pause Property To Scripts, Menu Option To Pause/Resume Scripts, Shows number of paused scripts
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-If User Opens A Script That Is Currently On The Session, It Will Toggle It On.
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-If User Deletes The Script From The Session, It Will Stop.
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-Script Counter Now Updates On More Circumstances.
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-Fix saving/loading of sessions
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-Fix so session saves seperators, can't edit separators
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-Edit opens all selected scripts instead of the first one
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Drag & Drop for lua sessions
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Save Session Menu Option now Enable/Disable correctly
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Increase/Decrease Window Size hotkeys (mapped to Alt+Up/Alt+Down by default)
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Add options in record dialog for the system ID to be added to file
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Removed .fm2 / .mc2 from the Play Movie dialog.
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TAStudio
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Fix ArgumentOutOfRangeException at read-only movie end
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Fix default frame column size is too small
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Record movie dialog - if file already exists, confirm overwrite
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Small GUI Fixes to play movie dialog
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NESHawk:
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TODO: link and mention number of tests passed
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pass 10-even_odd_timing and 05-nmi_timing accuracy tests
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- pass more apu_test 4-jitter and 6-irq_flag_timing (necessary for timing on other tests)
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- pass all cpu interrupt tests
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- pass all sprite hit tests
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make fake boards for almost every mapper
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fix nametable viewer screenshots garbage pixels off by one bug
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nametable viewer - add shortcut buttons for common display area sizes
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TI-83Hawk:
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-Fix ( and ) hotkeys being switched
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24
syncs.txt
24
syncs.txt
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06/19/2011 - MTPO = sync, smb = sync, fist of the north star = doesn't sync (and is very sync unstable in fceu versions)
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NES - In general, it's very laggy, and doesn't seem to want to turbo. Audio is always messed up in some way.
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Adventures of Lolo (1268M) fails. Odd audio.
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The Bugs Bunny Crazy Castle (3155S) has issues with emulating the bass track of the sound. It holds notes way longer than necessary. Also, in FCEUX, the dead enemies kick their legs even after I collect the last carrot. Here, they remain static. It's almost like a drone. That said, it syncs perfectly.
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Journey to Silius (1014M) fails to sync nearly instantly, which is a bad sign as it's console verified. Also, I can only hear the melody and drum tracks...I'll presume all audio is emulated incorrectly by Bizhawk with NES games.
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PCE
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Bonk's Adventure (1631M) desyncs on level 1-2 at ~3000 frames.
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Dungeon Explorer (1645M) does nothing more than get past the title screen.
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Madoo Granzort (1432M) desyncs after hitting the first boss a few times at ~3500 frames.
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Shockman (1690M) desyncs at ~20000 frames.
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Ninja Spirit (1447M) desyncs right before the first boss battle at around ~5000 frames. The actual desync may have occured earlier, however, as the desync is caused by the player getting killed by an enemy that followed him for a while. This enemy probably should have been killed.
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When I had near given up all hope, Viglante (1677M) ran through the entire movie file. It seems to sync just as well at 200%.
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Bonk's Revenge (1301M) desyncs at ~2800 frames.
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Dragon Egg (1281M) does nothing more than get past the title screen.
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Kato Chan & Ken Chan (1291M) desyncs on level 1-2 at ~3900 frames.
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Keith Courage in Alpha Zones (1309M) desyncs at ~4200 frames.
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That is my report on how the PCE TASes sync. 1/10 of them sync.
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