BizHawk/Bizware/BizHawk.Bizware.BizwareGL
zeromus 8cfb46caa7 fix #796 2017-02-11 07:30:12 -06:00
..
Borrowed BizwareGL! 2014-01-27 00:02:21 +00:00
Art.cs BizwareGL! 2014-01-27 00:02:21 +00:00
ArtManager.cs BizwareGL! 2014-01-27 00:02:21 +00:00
AttributeInfo.cs re-add hq2x via shader. add a new Display Configuration dialog (its simple for now). 2014-02-03 05:27:59 +00:00
AttributeUsage.cs start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time. 2014-12-08 02:15:42 +00:00
BitmapBuffer.cs display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
BitmapLoadOptions.cs BizwareGL! 2014-01-27 00:02:21 +00:00
BizHawk.Bizware.BizwareGL.csproj Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
CGC.cs improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler 2015-10-20 21:21:07 -05:00
CacheBlendState.cs d3d display method 2015-08-24 13:10:50 -05:00
Extensions.cs fix gdi+ lua rendering and prescale option 2015-07-25 17:29:19 -05:00
GraphicsControl.cs add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
GuiRenderer.cs improve d3d9 shader compatibility more 2015-10-24 01:32:44 -05:00
GuiRendererBase.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IGL.cs d3d display method 2015-08-24 13:10:50 -05:00
IGraphicsControl.cs gdi+ display method! 2014-12-07 02:26:52 +00:00
IGuiRenderer.cs some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
MatrixStack.cs use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver. 2014-01-27 00:38:10 +00:00
Pipeline.cs better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
PipelineUniform.cs d3d display method 2015-08-24 13:10:50 -05:00
RenderStates.cs d3d display method 2015-08-24 13:10:50 -05:00
RenderTarget.cs d3d display method 2015-08-24 13:10:50 -05:00
RetainedGraphicsControl.cs display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling 2015-08-30 09:20:03 -05:00
RetroShader.cs better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
Shader.cs better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters 2016-02-03 02:28:03 -06:00
StringRenderer.cs fix #796 2017-02-11 07:30:12 -06:00
TexAtlas.cs BizwareGL! 2014-01-27 00:02:21 +00:00
Texture2d.cs d3d display method 2015-08-24 13:10:50 -05:00
UniformInfo.cs fix bugs in retroshader sampler0 discovery 2015-10-18 21:12:58 -05:00
VertexLayout.cs d3d display method 2015-08-24 13:10:50 -05:00