BizHawk/Bizware/BizHawk.Bizware.BizwareGL/VertexLayout.cs

92 lines
2.3 KiB
C#

using System;
using System.Collections.Generic;
using BizHawk.Common;
using OpenTK.Graphics.OpenGL;
namespace BizHawk.Bizware.BizwareGL
{
/// <summary>
/// Represents a vertex layout, really a kind of a peer of the vertex and fragment shaders.
/// It isnt IDisposable because itll be lifecycle-managed by the IGL (disposed when all dependent pipelines are disposed)
/// But if you want to be sure to save it for later, use AddRef
/// </summary>
public class VertexLayout
{
//TODO - could refactor to use vertex array objects? check opengl profile requirements (answer: 3.0. dont want to do this.)
public VertexLayout(IGL owner, object opaque)
{
Owner = owner;
Opaque = opaque;
Items = new MyDictionary();
}
public object Opaque { get; private set; }
public IGL Owner { get; private set; }
int RefCount;
public void Release()
{
RefCount--;
if (RefCount <= 0)
{
//nothing like this yet
//Available = false;
}
}
public void AddRef()
{
RefCount++;
}
public void DefineVertexAttribute(string name, int index, int components, VertexAttribPointerType attribType, AttributeUsage usage, bool normalized, int stride, int offset = 0)
{
if (Closed)
throw new InvalidOperationException("Type is Closed and is now immutable.");
Items[index] = new LayoutItem { Name = name, Components = components, AttribType = attribType, Usage = usage, Normalized = normalized, Stride = stride, Offset = offset };
}
/// <summary>
/// finishes this VertexLayout and renders it immutable
/// </summary>
public void Close()
{
Closed = true;
}
public class LayoutItem
{
public string Name { get; internal set; }
public int Components { get; internal set; }
public VertexAttribPointerType AttribType { get; internal set; }
public bool Normalized { get; internal set; }
public int Stride { get; internal set; }
public int Offset { get; internal set; }
public AttributeUsage Usage { get; internal set; }
}
public class MyDictionary : WorkingDictionary<int, LayoutItem>
{
public new LayoutItem this[int key]
{
get
{
return base[key];
}
internal set
{
base[key] = value;
}
}
}
public MyDictionary Items { get; private set; }
bool Closed = false;
}
}