BizHawk/Bizware/BizHawk.Bizware.BizwareGL/BizHawk.Bizware.BizwareGL.c...

142 lines
7.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{9F84A0B2-861E-4EF4-B89B-5E2A3F38A465}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BizHawk.Bizware.BizwareGL</RootNamespace>
<AssemblyName>BizHawk.Bizware.BizwareGL</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<PlatformTarget>x86</PlatformTarget>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|x64'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\x64\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<DebugType>full</DebugType>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisLogFile>bin\Debug\BizHawk.Bizware.BizwareGL.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile>
<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
<CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
<CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules>
<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|x64'">
<OutputPath>bin\x64\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>x64</PlatformTarget>
<CodeAnalysisLogFile>bin\Release\BizHawk.Bizware.BizwareGL.dll.CodeAnalysisLog.xml</CodeAnalysisLogFile>
<CodeAnalysisUseTypeNameInSuppression>true</CodeAnalysisUseTypeNameInSuppression>
<CodeAnalysisModuleSuppressionsFile>GlobalSuppressions.cs</CodeAnalysisModuleSuppressionsFile>
<ErrorReport>prompt</ErrorReport>
<CodeAnalysisRuleSet>MinimumRecommendedRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSetDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\\Rule Sets</CodeAnalysisRuleSetDirectories>
<CodeAnalysisIgnoreBuiltInRuleSets>false</CodeAnalysisIgnoreBuiltInRuleSets>
<CodeAnalysisRuleDirectories>;C:\Program Files (x86)\Microsoft Visual Studio 10.0\Team Tools\Static Analysis Tools\FxCop\\Rules</CodeAnalysisRuleDirectories>
<CodeAnalysisIgnoreBuiltInRules>false</CodeAnalysisIgnoreBuiltInRules>
<CodeAnalysisFailOnMissingRules>false</CodeAnalysisFailOnMissingRules>
</PropertyGroup>
<ItemGroup>
<Reference Include="OpenTK, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\References\OpenTK.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AttributeInfo.cs" />
<Compile Include="AttributeUsage.cs" />
<Compile Include="BitmapBuffer.cs" />
<Compile Include="BitmapLoadOptions.cs" />
<Compile Include="Borrowed\BitmapFontParser\BitmapFont.cs" />
<Compile Include="Borrowed\BitmapFontParser\BitmapFontLoader.cs" />
<Compile Include="Borrowed\BitmapFontParser\Character.cs" />
<Compile Include="Borrowed\BitmapFontParser\Kerning.cs" />
<Compile Include="Borrowed\BitmapFontParser\Padding.cs" />
<Compile Include="Borrowed\BitmapFontParser\Page.cs" />
<Compile Include="CGC.cs" />
<Compile Include="Extensions.cs" />
<Compile Include="GraphicsControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GuiRenderer.cs" />
<Compile Include="IGL.cs" />
<Compile Include="ArtManager.cs" />
<Compile Include="IGraphicsControl.cs" />
<Compile Include="IGuiRenderer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="MatrixStack.cs" />
<Compile Include="Pipeline.cs" />
<Compile Include="PipelineUniform.cs" />
<Compile Include="RenderStates.cs" />
<Compile Include="RenderTarget.cs" />
<Compile Include="RetainedGraphicsControl.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="RetroShader.cs" />
<Compile Include="Shader.cs" />
<Compile Include="StringRenderer.cs" />
<Compile Include="TexAtlas.cs" />
<Compile Include="Art.cs" />
<Compile Include="Texture2d.cs" />
<Compile Include="UniformInfo.cs" />
<Compile Include="VertexLayout.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\BizHawk.Common\BizHawk.Common.csproj">
<Project>{866F8D13-0678-4FF9-80A4-A3993FD4D8A3}</Project>
<Name>BizHawk.Common</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>