zeromus
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8cfb46caa7
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fix #796
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2017-02-11 07:30:12 -06:00 |
zeromus
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10272b4857
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add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
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2016-03-27 04:49:17 -05:00 |
nattthebear
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2a0e859a85
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Add 64 bit build (doesn't work yet), move SlimDX.dll
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2016-02-28 15:06:03 -05:00 |
zeromus
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95bc69b448
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some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
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2016-02-22 00:23:20 -06:00 |
zeromus
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e0d74c7718
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better error handling in shader compiling. kind of sloppy, but gets the job done. entire system could use a little rethinking, if i ever revisit filters
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2016-02-03 02:28:03 -06:00 |
zeromus
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d422f02694
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improve d3d9 shader compatibility more
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2015-10-24 01:32:44 -05:00 |
zeromus
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1dfa0f7fc0
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improve d3d shader compatibility: add workaround to replace "in sampler2D", a magic phrase which crashes the hlsl compiler, with "uniform sampler2D", a magic phrase which soothes the hlsl compiler
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2015-10-20 21:21:07 -05:00 |
zeromus
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01f1be126e
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fix bugs in retroshader sampler0 discovery
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2015-10-18 21:12:58 -05:00 |
zeromus
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0d5470a713
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make display methods more resilient to uncompilable shaders
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2015-10-17 19:28:19 -05:00 |
zeromus
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19b3f8b205
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retro shaders no longer need sampler to be named s_p
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2015-10-15 20:10:58 -05:00 |
zeromus
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f0c34517e1
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display manager: sort out all the y-flipping madness and fix some bugs in gdi+ with screenshot and prescaling
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2015-08-30 09:20:03 -05:00 |
zeromus
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7e828d5618
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d3d display method
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2015-08-24 13:10:50 -05:00 |
zeromus
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f8b840ea41
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fix gdi+ lua rendering and prescale option
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2015-07-25 17:29:19 -05:00 |
zeromus
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63197300b4
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add fullscreen auto-hide mouse cursor
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2015-07-24 16:00:04 -05:00 |
jdpurcell
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0a345b0084
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Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
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2015-01-13 15:28:58 +00:00 |
zeromus
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45716e8acf
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add a little fast path to BitmapBuffer. probably no real use
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2014-12-17 01:07:09 +00:00 |
zeromus
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979fa2c0f7
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displaymanager - maybe, just maybe, successfully get rid of the need for 0xFF000000 in the VideoProvider buffers. Should enable some little speedups and cleanups of other code that had to add the 0xFF000000 alpha channel
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2014-12-13 23:04:22 +00:00 |
zeromus
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257c8c597b
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fix a crash when working on an 0x0 BitmapBuffer
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2014-12-10 19:37:06 +00:00 |
zeromus
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08ae448257
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start adding d3d9 display method, but.. it was more work than gdi+, as I expected. I'll finish it another time.
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2014-12-08 02:15:42 +00:00 |
zeromus
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556b7b0123
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gdi+ display method!
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2014-12-07 02:26:52 +00:00 |
zeromus
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7c8f9cb3ed
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win32 graphisc control: passthrough MouseEnter and MouseLeave events (useful for nothing)
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2014-06-23 01:21:12 +00:00 |
zeromus
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bb1b1ff5b5
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fix av dumping with osd enabled (screenshots as well);
default av dumping extension to the dumper plugin's desired default
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2014-06-02 20:16:59 +00:00 |
zeromus
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d2232e616b
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minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
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2014-05-02 04:27:08 +00:00 |
zeromus
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7adc15d97e
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work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
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2014-04-15 21:46:18 +00:00 |
zeromus
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5a451d4906
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change RetainedGraphicsControl namespace
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2014-02-07 23:30:20 +00:00 |
zeromus
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b469a3be00
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bizwaregl - add function to read back the contents of a texture into a BitmapBuffer
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2014-02-07 23:06:51 +00:00 |
zeromus
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9ca6f152cf
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support old scanlines and hq2x filter via actual retroarch shader presets. at this point you could overwrite them with whatever you wanted, but you should probably wait for me to add user filter selection
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2014-02-07 02:36:27 +00:00 |
zeromus
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8eb4044a5f
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bizwareGL-add RectFill and 4-corner gradient function
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2014-02-06 09:45:55 +00:00 |
zeromus
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33294f9c81
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dont malfunction when compiling filter shaders on low-spec systems; just make the filters unavailable instead
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2014-02-03 07:43:47 +00:00 |
zeromus
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151b074563
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re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
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2014-02-03 05:27:59 +00:00 |
zeromus
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0e88359f1e
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bizwaregl-some simplification and cleanup and reduction of pointless api calls
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2014-01-30 04:54:02 +00:00 |
zeromus
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ed9d8e2e69
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dont alloc and pin during GuiRenderer work
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2014-01-29 00:53:04 +00:00 |
zeromus
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85fe967810
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cleanup, namely of GraphicsControl and related systems, and add a RetainedGraphicsControl which should be useful for tool windows
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2014-01-28 19:33:49 +00:00 |
zeromus
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2275ec234f
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massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
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2014-01-28 04:39:27 +00:00 |
zeromus
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0a6fa56fbd
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try putting shader version in shaders
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2014-01-27 19:24:05 +00:00 |
zeromus
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ecb1653d1b
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remove pasted enum declarations from BizwareGL assembly. we're just gonna use openTK's OpenGL namespace.
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2014-01-27 09:45:16 +00:00 |
zeromus
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bc4a7e70a7
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BizwareGL-rendertarget support
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2014-01-27 09:36:18 +00:00 |
zeromus
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857dff9cf4
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some small cleanup
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2014-01-27 05:37:04 +00:00 |
zeromus
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c6997c49c8
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use openTK for graphics math types, even if, hypothetically, we make a d3d BizwareGL driver.
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2014-01-27 00:38:10 +00:00 |
zeromus
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e47212329b
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more cleanup
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2014-01-27 00:08:53 +00:00 |
zeromus
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a2ba761ae1
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BizwareGL!
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2014-01-27 00:02:21 +00:00 |