42 lines
1.5 KiB
C#
42 lines
1.5 KiB
C#
using System;
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using System.Drawing;
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using System.Text;
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namespace BizHawk.Bizware.BizwareGL
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{
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public class BitmapLoadOptions
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{
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/// <summary>
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/// A callback to be issued when a 24bpp image is detected, which will allow you to return a colorkey
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/// </summary>
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public Func<Bitmap, int> ColorKey24bpp;
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/// <summary>
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/// Specifies whether palette entry 0 (if there is a palette) shall represent transparent (Alpha=0)
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/// </summary>
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public bool TransparentPalette0 = true;
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/// <summary>
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/// Specifies whether (r,g,b,0) pixels shall be turned into (0,0,0,0).
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/// This is useful for cleaning up junk which you might not know you had littering purely transparent areas, which can mess up a lot of stuff during rendering.
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/// </summary>
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public bool CleanupAlpha0 = true;
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/// <summary>
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/// Applies the Premultiply post-process (not supported yet; and anyway it could be done as it loads for a little speedup, in many cases)
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/// </summary>
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public bool Premultiply = false;
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/// <summary>
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/// Applies Pad() post-process
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/// </summary>
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public bool Pad = false;
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/// <summary>
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/// Allows the BitmapBuffer to wrap a System.Drawing.Bitmap, if one is provided for loading.
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/// This System.Drawing.Bitmap must be 32bpp and these other options may be valid (since this approach is designed for quickly getting things into textures)
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/// Ownership of the bitmap remains with the user.
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/// </summary>
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public bool AllowWrap = true;
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}
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} |