BizHawk/BizHawk.MultiClient/tools
adelikat 2cd7af1c4c Ram Poke - use a nullable int, -99999999 is now a valid poke/readable number! 2012-09-03 23:45:41 +00:00
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Cheat.cs NES Cheats - fix so that only the system bus uses the built in cheat/game genie system 2012-09-01 18:15:04 +00:00
CheatList.cs Cheats - if cheats file is empty dont show "Cheats file loaded" message 2012-09-01 17:44:55 +00:00
Cheats.Designer.cs Cheats - implement Compare textbox 2012-09-01 17:31:56 +00:00
Cheats.cs Cheats Dialog - fix losing of values on restart, editing a cheat flags changes 2012-09-01 19:29:41 +00:00
Cheats.resx Cheats - add compare column, and show active cheat rows in cyan (like other tool dialogs), do validation on address and value textboxes when adding/editing a cheat 2012-09-01 17:09:44 +00:00
HexColor.Designer.cs Added Highlight, Freeze, and Freeze Highlight color options in the hex editor. Cleaned out the custom color code from HexEditor.cs 2012-06-12 03:50:25 +00:00
HexColor.cs Added color option to the new address header in the hex editor. 2012-06-13 02:44:19 +00:00
HexColor.resx Added a 'Custom Colors' Dialog for the Hex editor tool. 2012-06-10 22:43:43 +00:00
HexEditor.Designer.cs Hex Editor - implement Save, and Save ROM file menu options 2012-09-02 23:12:00 +00:00
HexEditor.cs Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
HexEditor.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
HexFind.Designer.cs Hex Editor - text option in Find Box, this feature converts text to its byte codes and searches that byte array 2012-09-03 01:17:03 +00:00
HexFind.cs Hex Editor - text option in Find Box, this feature converts text to its byte codes and searches that byte array 2012-09-03 01:17:03 +00:00
HexFind.resx As usual, I forgot to check in new winform files 2012-06-24 03:45:56 +00:00
InputPrompt.Designer.cs Hex Editor - Find option, allows you to enter a series of hex values and search ram for this combination 2012-06-09 22:04:09 +00:00
InputPrompt.cs TAStudio - implement Insert # Frames, and Select All, hide context menu items based on read-only status 2012-08-17 03:04:35 +00:00
InputPrompt.resx Fix minimum size on all winforms, also set max size where appropriate, fixed anchoring & resizing issues, and other misc. display cleanup 2011-09-11 01:01:40 +00:00
LuaButton.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaConsole.Designer.cs LuaConsole: Call UpdateNumberOfScripts after you delete a script. 2012-08-25 17:01:13 +00:00
LuaConsole.cs LuaConsole: Call UpdateNumberOfScripts after you delete a script. 2012-08-25 17:01:13 +00:00
LuaConsole.resx Ram Search - move auto-load menu item to options menu instead of recent, since it only autoloads the dialog, not a file 2012-09-02 18:33:59 +00:00
LuaDocumentation.cs Lua Text - start a very rough auto-complete box 2012-07-23 02:24:48 +00:00
LuaFiles.cs Added Resume/Pause Script Option Everwhere It Should Be And Also Added Pause Icon To All Of Them. 2012-03-24 12:43:11 +00:00
LuaFunctionList.Designer.cs Lua - Lua Function List - column sorting (including descending) 2012-07-12 02:03:46 +00:00
LuaFunctionList.cs Lua - Lua Function List - column sorting (including descending) 2012-07-12 02:03:46 +00:00
LuaFunctionList.resx Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
LuaText.cs shut up some warnings 2011-06-22 17:41:59 +00:00
LuaTextBox.cs Lua - forms.textbox() add field to optionally set the textbox to signed, unsigned, or hex values 2012-07-10 23:09:06 +00:00
LuaWindow.Designer.cs Add stuff to tool box 2011-04-30 20:18:42 +00:00
LuaWindow.cs start a LuaText object 2011-05-07 01:17:19 +00:00
LuaWindow.resx Add stuff to tool box 2011-04-30 20:18:42 +00:00
LuaWinform.Designer.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaWinform.cs Lua - implement forms.button(), and the basic backend for calling lua functions on events from user generated controls 2012-07-10 20:23:19 +00:00
LuaWinform.resx Lua - start forms creation library, implement forms.create(), forms.destroy(), and forms.destroyall(). Still TODO: make the forms do something! Also added console.log as an alias to console.output 2012-07-10 19:04:35 +00:00
LuaWriter.Designer.cs LuaWriter. AutoCompleteView will change through selected items by pressing Up/Down while keeping focus of the textbox. This will work once a highlight issue get solved. 2012-08-09 21:53:49 +00:00
LuaWriter.cs LuaWriter. Color numbers, need to make it color hexadecimals aswell. 2012-08-12 07:06:38 +00:00
LuaWriter.resx Lua Writer - implement saving and fix so that the text only redraws when it needs to. 2012-07-22 22:24:02 +00:00
LuaWriterBox.cs Lua Writer - take over paint event and only paint once per ProcessText(). Still todo: better management of when and what to draw 2012-08-11 01:50:27 +00:00
LuaWriterColorConfig.Designer.cs LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
LuaWriterColorConfig.cs LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
LuaWriterColorConfig.resx LuaWriterColorConfig. Added a panel to color Normal Text, also to put it bold. 2012-08-04 03:35:17 +00:00
MemoryPulse.cs Some backend changes to support compare value in cheats, no visible changes yet 2012-08-31 11:59:14 +00:00
MemoryViewer.cs Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event 2011-08-21 23:59:42 +00:00
MemoryViewer.resx MemoryViewer - fix so that it never attempts to display an address greater than the memory domain. Also check in memoryviewer.resx 2011-03-07 03:15:16 +00:00
RamPoke.Designer.cs Ram poke - Implement memory domain selection, on memory domain selection set addressbox length, reset address & value. Hex Editor - when show frozen addresses, check that addresses is in the selected memory domain. Cheat Window - update memory domain selection when clicking a cheat list item 2011-09-17 16:39:43 +00:00
RamPoke.cs Ram Poke - use a nullable int, -99999999 is now a valid poke/readable number! 2012-09-03 23:45:41 +00:00
RamPoke.resx Trade out Poke icon with a nicer one (with a larger image size than 16x16) 2011-09-11 01:39:26 +00:00
RamSearch.Designer.cs Ram Search - move auto-load menu item to options menu instead of recent, since it only autoloads the dialog, not a file 2012-09-02 18:33:59 +00:00
RamSearch.cs Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
RamSearch.resx Exlude => Exclude. >_< 2012-06-07 20:24:29 +00:00
RamWatch.Designer.cs Diff => Difference in the View submenu on Ram Watch. 2012-07-05 19:10:12 +00:00
RamWatch.cs Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
RamWatch.resx Fixed drop down labels in RAM Watch and Search. 2012-05-12 07:07:34 +00:00
RamWatchNewWatch.Designer.cs Better input validation on Ram Watch - New Watch Dialog 2011-03-20 01:25:11 +00:00
RamWatchNewWatch.cs Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
RamWatchNewWatch.resx Move RAM Watch & related files to a tools folder 2011-01-23 18:27:26 +00:00
TAStudio.Designer.cs Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul 2012-09-03 20:17:57 +00:00
TAStudio.cs NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore 2012-09-03 21:38:11 +00:00
TAStudio.resx These changes are TAStudio related. 2012-06-01 05:49:26 +00:00
ToolBox.Designer.cs Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation) 2012-01-10 02:02:11 +00:00
ToolBox.cs Ram Watch - oops, fixed last commit better 2012-08-15 01:14:25 +00:00
ToolBox.resx Toolbox - resize slightly, set minimum size, change bg color of toolstrip, make ti83 keypad visible only if ti83 is loaded 2011-09-10 21:48:27 +00:00
VirtualPad.cs TAStudio - virtualpads update on movie playback, used monospace font for listview 2011-07-30 03:00:18 +00:00
VirtualPad.resx VirtualPadNES added 2011-06-12 18:58:30 +00:00
VirtualPadA26.cs TAStudio - atari virtualpads 2012-04-01 18:53:06 +00:00
VirtualPadA26Control.cs TAStudio - atari virtualpads 2012-04-01 18:53:06 +00:00
VirtualPadNES.cs These changes are TAStudio related. 2012-06-01 05:49:26 +00:00
VirtualPadNESControl.cs These changes are TAStudio related. 2012-06-01 05:49:26 +00:00
VirtualPadPCE.cs fix build error in last commit, oops 2011-07-30 12:22:33 +00:00
VirtualPadSMS.cs 1. Fixed tastudio memory leak. This was accomplished by dropping the oldest saved stats after hitting a size limit (1 GB). 2012-06-18 01:36:38 +00:00
VirtualPadSMSControl.cs -Made the errorMsg in ImportFile display. 2012-02-24 04:44:40 +00:00
Watch.cs Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
WatchCommon.cs Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00