-Made the errorMsg in ImportFile display.
--Moved the command message in ImportText to this. -Converted ImportVBM to use a MnemonicsGenerator. --This should work, but I can't test as I still don't know for sure as the import fails and displays "Not a valid VBM platform type." --I iterated through the buttons using a list and left-shifting. I applied this method to ConvertMMV, which works. TODO: -Comment MovieImport.cs. -Fix the exception that is thrown for Gameboy games. -Get ImportVBM to actually work, scanning through the input to see if it seems sane. -Figure out why pressing Pause on GameGear results in a "P" instead of a "p", and whether or not this is a factor in runs syncing.
This commit is contained in:
parent
56febbf142
commit
91ea63c09e
|
@ -86,7 +86,7 @@ namespace BizHawk.MultiClient
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{
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{"Gameboy Controller", new Dictionary<string, string>() {}},
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{"Genesis 3-Button Controller", new Dictionary<string, string>() {}},
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{"NES Controller", new Dictionary<string, string>() {{"Reset", "r"}}},
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{"NES Controller", new Dictionary<string, string>() {{"Lag", "l"}, {"Reset", "r"}}},
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{"PC Engine Controller", new Dictionary<string, string>() {}},
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{"SMS Controller", new Dictionary<string, string>() {{"Pause", "p"}, {"Reset", "r"}}},
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{"TI83 Controller", new Dictionary<string, string>() {}}
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@ -181,7 +181,7 @@ namespace BizHawk.MultiClient
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if (ControlType == "NES Controller")
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{
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input.Append(IsBasePressed("Reset") ? Global.COMMANDS[ControlType]["Reset"] :
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Global.Emulator.IsLagFrame ? "l" : ".");
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Global.Emulator.IsLagFrame ? Global.COMMANDS[ControlType]["Lag"] : ".");
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}
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if (ControlType == "PC Engine Controller")
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{
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@ -194,7 +194,7 @@ namespace BizHawk.MultiClient
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for (int player = 1; player <= Global.PLAYERS[ControlType]; player++)
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{
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string prefix = "";
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if (ControlType != "TI83 Controller")
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if (ControlType != "Gameboy Controller" && ControlType != "TI83 Controller")
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{
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prefix = "P" + player.ToString() + " ";
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}
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@ -397,7 +397,7 @@ namespace BizHawk.MultiClient
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return;
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}
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string prefix = "";
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if (ControlType != "TI83 Controller")
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if (ControlType != "Gameboy Controller" && ControlType != "TI83 Controller")
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{
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prefix = "P" + player + " ";
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}
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@ -46,13 +46,14 @@ namespace BizHawk.MultiClient
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mov = new Movie();
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break;
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}
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Global.RenderPanel.AddMessage(errorMsg);
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mov.WriteMovie();
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return mov;
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}
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public static bool IsValidMovieExtension(string extension)
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{
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string[] extensions = {"FCM", "FM2", "GMV", "MC2", "MMV", "TAS", "VBM"};
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string[] extensions = new string[7] { "FCM", "FM2", "GMV", "MC2", "MMV", "TAS", "VBM" };
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foreach (string ext in extensions)
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{
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if (extension.ToUpper() == "." + ext)
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@ -101,7 +102,6 @@ namespace BizHawk.MultiClient
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int line = 0;
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string str = "";
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string rerecordStr = "";
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string warning = "";
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while ((str = sr.ReadLine()) != null)
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{
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line++;
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@ -159,50 +159,50 @@ namespace BizHawk.MultiClient
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ArrayList frame = new ArrayList();
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// Split up the sections of the frame.
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string[] sections = str.Split('|');
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string[] buttons = {};
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string[] buttons = new string[] {};
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SimpleController controllers = new SimpleController();
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controllers.Type = new ControllerDefinition();
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switch (emulator)
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{
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case "FCEUX":
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buttons = new string[8] {"Right", "Left", "Down", "Up", "Start", "Select", "B", "A"};
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buttons = new string[8] { "Right", "Left", "Down", "Up", "Start", "Select", "B", "A" };
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controllers.Type.Name = "NES Controller";
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if (errorMsg == "" && sections[1].Length != 0)
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{
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switch (sections[1][0])
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{
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case '0':
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break;
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case '1':
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controllers["Reset"] = true;
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break;
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case '2':
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if (m.Length() != 0)
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{
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errorMsg = "hard reset";
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}
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break;
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case '4':
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errorMsg = "FDS Insert";
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break;
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case '8':
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errorMsg = "FDS Select";
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break;
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default:
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errorMsg = "unknown";
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break;
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}
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if (errorMsg != "")
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{
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errorMsg = "Unable to import " + errorMsg + " command on line " + line;
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}
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}
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break;
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case "Mednafen/PCEjin":
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buttons = new string[8] {"Up", "Down", "Left", "Right", "B1", "B2", "Run", "Select"};
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buttons = new string[8] { "Up", "Down", "Left", "Right", "B1", "B2", "Run", "Select" };
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controllers.Type.Name = "PC Engine Controller";
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break;
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}
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if (warning == "" && sections[1].Length != 0 && emulator == "FCEUX")
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{
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switch (sections[1][0])
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{
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case '0':
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break;
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case '1':
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controllers["Reset"] = true;
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break;
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case '2':
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if (m.Length() != 0)
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{
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warning = "hard reset";
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}
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break;
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case '4':
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warning = "FDS Insert";
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break;
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case '8':
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warning = "FDS Select";
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break;
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default:
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warning = "unknown";
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break;
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}
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if (warning != "")
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{
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warning = "Unable to import " + warning + " command on line " + line;
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}
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}
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for (int section = 2; section < sections.Length - 1; section++)
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{
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int player = section - 1;
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@ -228,10 +228,6 @@ namespace BizHawk.MultiClient
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m.Header.Comments.Add(str);
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}
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}
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if (warning != "")
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{
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Global.RenderPanel.AddMessage(warning);
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}
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}
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return m;
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}
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@ -239,131 +235,121 @@ namespace BizHawk.MultiClient
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private static Movie ImportFCM(string path, out string errorMsg)
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{
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errorMsg = "";
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Movie m = new Movie(Path.ChangeExtension(path, ".tas"), MOVIEMODE.PLAY);
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FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read);
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BinaryReader r = new BinaryReader(fs);
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try
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byte[] signatureBytes = new byte[4];
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for (int x = 0; x < 4; x++)
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signatureBytes[x] = r.ReadByte();
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string signature = System.Text.Encoding.UTF8.GetString(signatureBytes);
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if (signature.Substring(0, 3) != "FCM")
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{
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Movie m = new Movie(Path.ChangeExtension(path, ".tas"), MOVIEMODE.PLAY);
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FileStream fs = new FileStream(path, FileMode.Open, FileAccess.Read);
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BinaryReader r = new BinaryReader(fs);
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byte[] signatureBytes = new byte[4];
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for (int x = 0; x < 4; x++)
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signatureBytes[x] = r.ReadByte();
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string signature = System.Text.Encoding.UTF8.GetString(signatureBytes);
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if (signature.Substring(0, 3) != "FCM")
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{
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errorMsg = "This is not a valid FCM file!";
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return null;
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}
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UInt32 version = r.ReadUInt32();
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m.Header.SetHeaderLine(MovieHeader.MovieVersion, "FCEU movie version " + version.ToString() + " (.fcm)");
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byte[] flags = new byte[4];
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for (int x = 0; x < 4; x++)
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flags[x] = r.ReadByte();
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UInt32 frameCount = r.ReadUInt32();
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m.SetRerecords((int)r.ReadUInt32());
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UInt32 movieDataSize = r.ReadUInt32();
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UInt32 savestateOffset = r.ReadUInt32();
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UInt32 firstFrameOffset = r.ReadUInt32();
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byte[] romCheckSum = r.ReadBytes(16);
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//TODO: ROM checksum movie header line (MD5)
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UInt32 EmuVersion = r.ReadUInt32();
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m.Header.SetHeaderLine(MovieHeader.EMULATIONVERSION, "FCEU " + EmuVersion.ToString());
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List<byte> romBytes = new List<byte>();
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while (true)
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{
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if (r.PeekChar() == 0)
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break;
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else
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romBytes.Add(r.ReadByte());
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}
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string rom = System.Text.Encoding.UTF8.GetString(romBytes.ToArray());
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m.Header.SetHeaderLine(MovieHeader.GAMENAME, rom);
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r.ReadByte(); //Advance past null byte
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List<byte> authorBytes = new List<byte>();
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while (true)
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{
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if (r.PeekChar() == 0)
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break;
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else
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authorBytes.Add(r.ReadByte());
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}
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string author = System.Text.Encoding.UTF8.GetString(authorBytes.ToArray());
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m.Header.SetHeaderLine(MovieHeader.AUTHOR, author);
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r.ReadByte(); //Advance past null byte
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bool movieSyncHackOn = true;
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if ((int)(flags[0] & 16) > 0)
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movieSyncHackOn = false;
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bool pal = false;
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if ((int)(flags[0] & 4) > 0)
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pal = true;
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m.Header.SetHeaderLine("SyncHack", movieSyncHackOn.ToString());
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m.Header.SetHeaderLine("PAL", pal.ToString());
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//Power on vs reset
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if ((int)(flags[0] & 8) > 0)
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{ } //Power-on = default
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else if ((int)(flags[0] & 2) > 0)
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{ } //we don't support start from reset, do some kind of notification here
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else
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{ } //this movie starts from savestate, freak out here
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//Advance to first byte of input data
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//byte[] throwaway = new byte[firstFrameOffset];
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//r.Read(throwaway, 0, (int)firstFrameOffset);
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r.BaseStream.Position = firstFrameOffset;
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//moviedatasize stuff
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//read frame data
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//TODO: special commands like fds disk switch, etc, and power/reset
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//TODO: use stringbuilder class for speed
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//string ButtonLookup = "RLDUSsBARLDUSsBARLDUSsBARLDUSsBA"; //TODO: This assumes input data is the same in fcm as bizhawk, which it isn't
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string frame = "|0|"; //TODO: read reset command rather than hard code it off
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for (int x = 0; x < frameCount; x++)
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{
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byte joy = r.ReadByte();
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//Read each byte of controller one data
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frame += "|";
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r.ReadBytes(3); //Lose remaining controllers for now
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m.AppendFrame(frame);
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}
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//set 4 score flag if necessary
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r.Close();
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return m;
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}
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catch
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{
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errorMsg = "Error opening file.";
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errorMsg = "This is not a valid FCM file!";
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return null;
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}
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UInt32 version = r.ReadUInt32();
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m.Header.SetHeaderLine(MovieHeader.MovieVersion, "FCEU movie version " + version.ToString() + " (.fcm)");
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byte[] flags = new byte[4];
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for (int x = 0; x < 4; x++)
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flags[x] = r.ReadByte();
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UInt32 frameCount = r.ReadUInt32();
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m.SetRerecords((int)r.ReadUInt32());
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UInt32 movieDataSize = r.ReadUInt32();
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UInt32 savestateOffset = r.ReadUInt32();
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UInt32 firstFrameOffset = r.ReadUInt32();
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byte[] romCheckSum = r.ReadBytes(16);
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//TODO: ROM checksum movie header line (MD5)
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UInt32 EmuVersion = r.ReadUInt32();
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m.Header.SetHeaderLine(MovieHeader.EMULATIONVERSION, "FCEU " + EmuVersion.ToString());
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List<byte> romBytes = new List<byte>();
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while (true)
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{
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if (r.PeekChar() == 0)
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break;
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else
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romBytes.Add(r.ReadByte());
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}
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string rom = System.Text.Encoding.UTF8.GetString(romBytes.ToArray());
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m.Header.SetHeaderLine(MovieHeader.GAMENAME, rom);
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r.ReadByte(); //Advance past null byte
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List<byte> authorBytes = new List<byte>();
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while (true)
|
||||
{
|
||||
if (r.PeekChar() == 0)
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||||
break;
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||||
else
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authorBytes.Add(r.ReadByte());
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}
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string author = System.Text.Encoding.UTF8.GetString(authorBytes.ToArray());
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m.Header.SetHeaderLine(MovieHeader.AUTHOR, author);
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r.ReadByte(); //Advance past null byte
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bool movieSyncHackOn = true;
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if ((int)(flags[0] & 16) > 0)
|
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movieSyncHackOn = false;
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bool pal = false;
|
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if ((int)(flags[0] & 4) > 0)
|
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pal = true;
|
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m.Header.SetHeaderLine("SyncHack", movieSyncHackOn.ToString());
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m.Header.SetHeaderLine("PAL", pal.ToString());
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|
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//Power on vs reset
|
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if ((int)(flags[0] & 8) > 0)
|
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{ } //Power-on = default
|
||||
else if ((int)(flags[0] & 2) > 0)
|
||||
{ } //we don't support start from reset, do some kind of notification here
|
||||
else
|
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{ } //this movie starts from savestate, freak out here
|
||||
|
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//Advance to first byte of input data
|
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//byte[] throwaway = new byte[firstFrameOffset];
|
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//r.Read(throwaway, 0, (int)firstFrameOffset);
|
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r.BaseStream.Position = firstFrameOffset;
|
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//moviedatasize stuff
|
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|
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//read frame data
|
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//TODO: special commands like fds disk switch, etc, and power/reset
|
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|
||||
//TODO: use stringbuilder class for speed
|
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//string ButtonLookup = "RLDUSsBARLDUSsBARLDUSsBARLDUSsBA"; //TODO: This assumes input data is the same in fcm as bizhawk, which it isn't
|
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string frame = "|0|"; //TODO: read reset command rather than hard code it off
|
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for (int x = 0; x < frameCount; x++)
|
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{
|
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byte joy = r.ReadByte();
|
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|
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//Read each byte of controller one data
|
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|
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frame += "|";
|
||||
|
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r.ReadBytes(3); //Lose remaining controllers for now
|
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m.AppendFrame(frame);
|
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}
|
||||
|
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//set 4 score flag if necessary
|
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r.Close();
|
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return m;
|
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}
|
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|
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// FM2 file format: http://www.fceux.com/web/FM2.html
|
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private static Movie ImportFM2(string path, out string errorMsg)
|
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{
|
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errorMsg = "";
|
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Movie m = ImportText(path, out errorMsg, "FCEUX");
|
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m.Header.SetHeaderLine(MovieHeader.PLATFORM, "NES");
|
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// TODO: Mnemonic switches.
|
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// FM2 file format: http://www.fceux.com/web/FM2.html
|
||||
return m;
|
||||
}
|
||||
|
||||
|
@ -382,13 +368,13 @@ namespace BizHawk.MultiClient
|
|||
return m;
|
||||
}
|
||||
|
||||
// MC2 file format: http://code.google.com/p/pcejin/wiki/MC2
|
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private static Movie ImportMC2(string path, out string errorMsg)
|
||||
{
|
||||
errorMsg = "";
|
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Movie m = ImportText(path, out errorMsg, "Mednafen/PCEjin");
|
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m.Header.SetHeaderLine(MovieHeader.PLATFORM, "MC2");
|
||||
// TODO: PCECD equivalent.
|
||||
// MC2 file format: http://code.google.com/p/pcejin/wiki/MC2
|
||||
return m;
|
||||
}
|
||||
|
||||
|
@ -483,22 +469,26 @@ namespace BizHawk.MultiClient
|
|||
|
||||
for (int x = 0; x < (framecount); x++)
|
||||
{
|
||||
byte tmp;
|
||||
byte controllerstate;
|
||||
SimpleController controllers = new SimpleController();
|
||||
controllers.Type = new ControllerDefinition();
|
||||
controllers.Type.Name = "SMS Controller";
|
||||
string[] buttons = new string[6] { "Up", "Down", "Left", "Right", "B1", "B2" };
|
||||
for (int player = 1; player <= 2; player++)
|
||||
{
|
||||
tmp = r.ReadByte();
|
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controllers["P" + player + " Up"] = ((int)(tmp & 1) > 0);
|
||||
controllers["P" + player + " Down"] = ((int)(tmp & 2) > 0);
|
||||
controllers["P" + player + " Left"] = ((int)(tmp & 4) > 0);
|
||||
controllers["P" + player + " Right"] = ((int)(tmp & 8) > 0);
|
||||
controllers["P" + player + " B1"] = ((int)(tmp & 16) > 0);
|
||||
controllers["P" + player + " B2"] = ((int)(tmp & 32) > 0);
|
||||
controllerstate = r.ReadByte();
|
||||
byte and = 0x1;
|
||||
for (int button = 0; button < buttons.Length; button++)
|
||||
{
|
||||
controllers["P" + player + " " + buttons[button]] = ((int)(controllerstate & and) > 0);
|
||||
and <<= 1;
|
||||
}
|
||||
if (player == 1)
|
||||
{
|
||||
controllers["Pause"] = (((int)(tmp & 64) > 0 && (!gamegear)) || ((int)(tmp & 128) > 0 && gamegear));
|
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controllers["Pause"] = (
|
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((int)(controllerstate & 0x40) > 0 && (!gamegear)) ||
|
||||
((int)(controllerstate & 0x80) > 0 && gamegear)
|
||||
);
|
||||
}
|
||||
}
|
||||
MnemonicsGenerator mg = new MnemonicsGenerator();
|
||||
|
@ -614,6 +604,7 @@ namespace BizHawk.MultiClient
|
|||
return m;
|
||||
}
|
||||
|
||||
//VBM file format: http://code.google.com/p/vba-rerecording/wiki/VBM
|
||||
private static Movie ImportVBM(string path, out string errorMsg)
|
||||
{
|
||||
errorMsg = "";
|
||||
|
@ -751,30 +742,25 @@ namespace BizHawk.MultiClient
|
|||
|
||||
int currentoffset = (int)controllerdataoffset;
|
||||
|
||||
for (int i = 1; i <= framecount; i++)
|
||||
SimpleController controllers = new SimpleController();
|
||||
controllers.Type = new ControllerDefinition();
|
||||
controllers.Type.Name = "Gameboy Controller";
|
||||
string[] buttons = new string[8] {"A", "B", "Select", "Start", "Right", "Left", "Up", "Down"};
|
||||
|
||||
for (int frame = 1; frame <= framecount; frame++)
|
||||
{
|
||||
UInt16 controllerstate = r.ReadUInt16();
|
||||
string frame = "|.|"; //TODO: reset goes here
|
||||
if ((controllerstate & 0x0010) > 0) frame += "R"; else frame += ".";
|
||||
if ((controllerstate & 0x0020) > 0) frame += "L"; else frame += ".";
|
||||
if ((controllerstate & 0x0080) > 0) frame += "D"; else frame += ".";
|
||||
if ((controllerstate & 0x0040) > 0) frame += "U"; else frame += ".";
|
||||
if ((controllerstate & 0x0008) > 0) frame += "S"; else frame += ".";
|
||||
if ((controllerstate & 0x0004) > 0) frame += "s"; else frame += ".";
|
||||
if ((controllerstate & 0x0002) > 0) frame += "B"; else frame += ".";
|
||||
if ((controllerstate & 0x0001) > 0) frame += "A"; else frame += ".";
|
||||
frame += "|";
|
||||
|
||||
m.AppendFrame(frame);
|
||||
// TODO: reset, GBA buttons go here
|
||||
byte and = 0x1;
|
||||
for (int button = 0; button < buttons.Length; button++)
|
||||
{
|
||||
controllers["P1 " + buttons[button]] = ((int)(controllerstate & and) > 0);
|
||||
and <<= 1;
|
||||
}
|
||||
}
|
||||
|
||||
m.WriteMovie();
|
||||
|
||||
//format: |.|RLDUSsBA| according to "GetControllersAsMnemonic()"
|
||||
//note: this is GBC or less ONLY, not GBA (no L or R button)
|
||||
//we need to change this when we add reset or whatever.
|
||||
//VBM file format: http://code.google.com/p/vba-rerecording/wiki/VBM
|
||||
|
||||
MnemonicsGenerator mg = new MnemonicsGenerator();
|
||||
mg.SetSource(controllers);
|
||||
m.AppendFrame(mg.GetControllersAsMnemonic());
|
||||
return m;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -16,7 +16,6 @@ namespace BizHawk.MultiClient
|
|||
ButtonPoints[0] = new Point(2, 2);
|
||||
ButtonPoints[1] = new Point(56, 2);
|
||||
|
||||
|
||||
SetStyle(ControlStyles.AllPaintingInWmPaint, true);
|
||||
SetStyle(ControlStyles.UserPaint, true);
|
||||
SetStyle(ControlStyles.DoubleBuffer, true);
|
||||
|
@ -26,7 +25,6 @@ namespace BizHawk.MultiClient
|
|||
|
||||
Point n = new Point(this.Size);
|
||||
|
||||
|
||||
this.B1 = new CheckBox();
|
||||
this.B1.Appearance = System.Windows.Forms.Appearance.Button;
|
||||
this.B1.AutoSize = true;
|
||||
|
@ -87,8 +85,8 @@ namespace BizHawk.MultiClient
|
|||
public override string GetMnemonic()
|
||||
{
|
||||
StringBuilder input = new StringBuilder("");
|
||||
input.Append(B1.Checked ? "P" : ".");
|
||||
input.Append(B2.Checked ? "R" : ".");
|
||||
input.Append(B1.Checked ? "p" : ".");
|
||||
input.Append(B2.Checked ? "r" : ".");
|
||||
input.Append("|");
|
||||
return input.ToString();
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue