Commit Graph

1110 Commits

Author SHA1 Message Date
nattthebear fcbb85a579 snes: move some stuff to sealed_heap 2017-06-10 15:20:06 -04:00
nattthebear 9ffa44d0a6 snes: waterbox is now working 2017-06-10 14:16:25 -04:00
nattthebear 36be9e9fc7 snes: waterboxification phase 2 2017-06-10 14:16:25 -04:00
nattthebear 9975a05695 snes: waterboxification phase 1 2017-06-10 14:16:24 -04:00
nattthebear f4c5c53c8a Make note of a potential gotcha in virtual boyee as a comment. It will be forgotten when we need it. 2017-06-08 20:28:59 -04:00
adelikat e298863b3d VB - virtual pad support, slight fix to button order on controller config 2017-06-06 11:38:43 -05:00
adelikat 4ae0b2cd22 Merge branch 'master' into waterbox2
Conflicts:
	BizHawk.Client.EmuHawk/MainForm.Events.cs
	BizHawk.Client.EmuHawk/MainForm.cs
2017-06-04 18:18:11 -05:00
alyosha-tas 492f78bfa2 Update SxROM.cs 2017-06-04 17:30:38 -04:00
nattthebear b9ab41a4da More like Chie SatURNaka 2017-06-04 16:41:11 -04:00
adelikat 0c9925a369 bsnes - default to compatibility profile 2017-06-04 13:29:47 -05:00
adelikat caf3a7834d Fix dual GB input 2017-06-04 13:19:51 -05:00
adelikat 551abcd1e4 snes9x - some display name and descriptions for settings 2017-06-03 11:11:11 -05:00
alyosha-tas 9c586e77c4 Update Mapper069.cs 2017-06-03 10:36:16 -04:00
alyosha-tas 3577882070 NES Fix Mapper 15 2017-06-02 21:13:44 -04:00
adelikat 95353188c7 Merge branch 'master' into waterbox2 2017-05-31 13:38:01 -05:00
nattthebear d799624e9c NGP: It works and stuff 2017-05-30 18:36:11 -04:00
adelikat 1a54ff1818 Merge branch 'master' into waterbox2 2017-05-30 17:31:30 -05:00
alyosha-tas be7d271bd1 Update NES.Core.cs 2017-05-30 18:25:34 -04:00
alyosha-tas 10de07aec2 Update PPU.run.cs 2017-05-30 18:24:30 -04:00
nattthebear aab6391b12 virtual boyee: actually fix the color config stuff 2017-05-29 20:34:07 -04:00
alyosha-tas 787470df35 NES: allow headerless ROMs to be loaded if in DB 2017-05-29 20:27:07 -04:00
alyosha-tas fe7606130e Add files via upload 2017-05-29 18:50:02 -04:00
adelikat 3b60a8538d B is before A obv 2017-05-29 13:53:16 -05:00
nattthebear a3f9f47c84 set snes9x to released 2017-05-29 14:40:19 -04:00
nattthebear 93975c3063 virtual boyee - correct author information, and set to released; whenever the waterbox branch is released, this core will be ready 2017-05-29 14:38:19 -04:00
nattthebear f99a080e60 Merge remote-tracking branch 'origin/master' into waterbox2
# Conflicts:
#	BizHawk.Client.EmuHawk/MainForm.Designer.cs
#	BizHawk.Client.EmuHawk/MainForm.cs
2017-05-29 14:35:30 -04:00
nattthebear b20354448b vboyee-- somehow the default colors for anaglyph were all wrong 2017-05-29 14:11:35 -04:00
adelikat ec4a8dde09 Vboy - button names and orders 2017-05-29 12:51:43 -05:00
nattthebear 391160ebf9 vboyEE: settings and syncsettings 2017-05-29 13:50:40 -04:00
nattthebear 87c1a75778 virtual boyEE: saveram, memory domains 2017-05-29 12:51:38 -04:00
nattthebear 4ab407bb42 virtual boy: add IInputPollable. Unfortunately, adding one more field to EmulateSpec caused C# to vomit its brains out, so yeah... 2017-05-29 12:16:24 -04:00
nattthebear 2887ba5823 savestates for vb. this includes savestates for mmap_heap. unfortunately, usage of mmap_heap was scrapped as the things going into it were better suited for invisible/sealed. it may be eventually useful 2017-05-29 11:26:38 -04:00
nattthebear fbf7be92d5 VirtualBoyee: Hookup video, input, and sound. 3D Tetris appears to be working, but only the alternate dump of merio tenis works 2017-05-29 08:16:56 -04:00
nattthebear 94c397a4f8 snes9x: IRegionable 2017-05-29 07:36:49 -04:00
nattthebear 855ff7deca Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs. 2017-05-28 22:18:01 -04:00
nattthebear f1565cd0b1 attributes! 2017-05-28 19:20:59 -04:00
nattthebear a52e9d7dc1 https://www.youtube.com/watch?v=0sKRRY5tQz8 2017-05-28 17:19:07 -04:00
nattthebear 7f7f490b6d The InputCallbackSystem on this Core is now fully operational. https://www.youtube.com/watch?v=g7-tskP0OzI 2017-05-28 14:18:08 -04:00
nattthebear 7d0330bb9e snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower. 2017-05-28 13:12:48 -04:00
nattthebear 6c2d4ff044 snes9x: add ISaveRammable and fix virtualsize 2017-05-28 12:54:22 -04:00
nattthebear ffed0d2205 snes9x: memory domains 2017-05-28 10:32:21 -04:00
nattthebear 61aa4f5df3 Connect Snes9x controllers, syncsettings, and regular settings 2017-05-28 10:18:20 -04:00
nattthebear 0cc1abd51b snes9x: savestates 2017-05-28 06:39:11 -04:00
nattthebear 37dc9908d0 Waterbox: Add XOR based savestates for GPGX64 2017-05-27 16:18:38 -04:00
nattthebear b737959d11 snes9xHawk which is totally not a thing: connect audio 2017-05-27 14:32:12 -04:00
nattthebear 9bcd693910 snes9x: video output is now fully functional 2017-05-27 13:33:44 -04:00
adelikat 284ee1f9a2 Neshawk - UNIF_BMC_FK23C - I think these dipswitch variables are supposed to be MapperProps 2017-05-27 12:12:04 -05:00
nattthebear 2665510502 Add enough changes so that snes9x now boots. This includes stubs for a bunch of syscalls, a few mmglue changes, and C++ global constructor support 2017-05-27 12:29:05 -04:00
adelikat 5f1b8cdc09 SNES - fix frame 0 loadstating 2017-05-27 10:21:14 -05:00
adelikat 12a4ec1ac7 SNES - only register the trace logger on compatibility profile 2017-05-27 09:54:53 -05:00