Commit Graph

8956 Commits

Author SHA1 Message Date
goyuken facee4e113 Fix oopsie 2015-05-20 00:12:19 +00:00
goyuken ef20ef1991 [JsonIgnore] an unneeded part of Apple II video core 2015-05-19 23:49:19 +00:00
goyuken 46c374f8a3 ye olde drive lighte 2015-05-19 23:33:50 +00:00
goyuken 894cae0c52 apple 2 savestates: custom Type handling to be more resilient to assembly changes 2015-05-19 23:27:28 +00:00
goyuken 704ace5eb7 AppleII - don't savestate unneeded AV buffers. 2015-05-19 22:01:13 +00:00
goyuken 8cbaf6304a clean up array handling in apple 2 savestates 2015-05-19 21:39:29 +00:00
goyuken a0288bbf7f clarify comments 2015-05-19 20:42:41 +00:00
goyuken 15b29de1c2 AppleII: Savestate MegaFun. All existing savestates are obsoleted. 2015-05-19 01:20:35 +00:00
goyuken 0ca6faea01 AppleII: squeeze a bit of speed out of binary states, still way too slow 2015-05-18 22:18:09 +00:00
goyuken 6710b60788 Add stuff that didn't work (commented out) to speed up Apple II savestates 2015-05-18 02:33:18 +00:00
adelikat 0cb912cfb2 Apple II mnemonics 2015-05-18 02:01:57 +00:00
goyuken d91e6f184a Add support for binary savestate as BSON, but turn it off and make binary savestates a stupid text clone because BSON sucks 2015-05-18 01:52:14 +00:00
adelikat 9f0e4f0735 Apple II VirtualPad - fix up names now that we have them 2015-05-18 01:34:35 +00:00
goyuken fcb5af62d6 speed up apple2 savestates, round 1 2015-05-18 01:30:30 +00:00
adelikat 44027bc6de compile Virtu.dll in release mode 2015-05-18 01:00:57 +00:00
adelikat 59090e5751 Apple II - make binary state preferred = false for now 2015-05-18 00:54:59 +00:00
goyuken a4469120a5 Forgot this 2015-05-18 00:43:23 +00:00
adelikat 549e9650ae oops, didn't mean to check this in 2015-05-18 00:38:27 +00:00
goyuken 6ab8be0a1d Screwball mode Apple II savestates 2015-05-18 00:14:00 +00:00
adelikat 9024df91f5 Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added 2015-05-17 23:05:12 +00:00
adelikat 3178dd8b6b and awesome and snazzy apple II keyboard image for the controller config dialog 2015-05-17 21:22:13 +00:00
adelikat 530f2a43ed add an ignore 2015-05-17 20:38:29 +00:00
adelikat 7af274c1cc MultiDiskBundler - don't autofill stuff if the current "rom" is a .xml file 2015-05-17 20:37:19 +00:00
adelikat a04a80bfce add "new" to LuaCanvas.Refresh() because I"m tired of seeing the warning 2015-05-17 20:33:27 +00:00
adelikat 5354be978a remove DualGBFileSelector tool 2015-05-17 20:32:49 +00:00
adelikat c9f4a27fcd Multi-Disk bundler - add a system picker, with GB and Apple II as they are currently the only systems that support this 2015-05-17 20:26:25 +00:00
adelikat 5a03e96932 add Tools folder to build script 2015-05-17 17:08:53 +00:00
adelikat f912103914 Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder 2015-05-17 17:06:23 +00:00
adelikat bc1115d62d XmlGame - support an xml that refers to roms in archives 2015-05-17 16:30:39 +00:00
adelikat 5f2e2f39b2 MultiDiskBundler - use relative paths when possible 2015-05-10 22:17:00 +00:00
adelikat 3e47055ca2 Apple II - fix crash on loadstate when not using an xml 2015-05-10 20:20:24 +00:00
adelikat c80fb97bc9 MultiDiskBundler - fix exception on load when the current rom is in an archive 2015-05-10 20:04:27 +00:00
adelikat ea72da9f89 Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok 2015-05-10 18:58:00 +00:00
adelikat f6e9f79e71 Apple II - remove a bogus hack in LoadState that I did awhile back 2015-05-09 15:32:18 +00:00
adelikat 99e3c688bc progress on MultiDiskBundler 2015-05-09 13:05:19 +00:00
adelikat adb9f542c0 add core selection to the Nes menu 2015-05-09 12:19:55 +00:00
adelikat 2715d7bfca Don't expose the Advanced Movie Settings when running quicknes 2015-05-09 12:10:31 +00:00
zeromus 6833a24638 add NES music ripper tool prototype 2015-05-08 00:56:46 +00:00
beirich 64741e8973 PCE: tweak VDC register commit logic 2015-05-04 04:54:39 +00:00
adelikat 69146e5c1b I like to forget to add files 2015-04-29 20:57:20 +00:00
adelikat dbc3a5cb2c Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled. 2015-04-26 12:40:21 +00:00
adelikat bd07bfa310 Apple II - fix some input issues 2015-04-26 11:55:17 +00:00
adelikat 04b490aca4 Apple II - add frame count to savestates 2015-04-25 13:14:12 +00:00
adelikat d604c89de5 MultiDiskBundler - progress 2015-04-23 01:41:56 +00:00
zeromus f94460dc46 fix bsnes xml loading 2015-04-21 23:50:15 +00:00
adelikat 732bc5389c progress on MultiDiskBundler 2015-04-19 22:34:08 +00:00
adelikat 64c588ea5a start the MultiDiskBundler tool, that will make it easy to make multi-game xml files such as for Apple II and dual gameboy (and eventually other systems) 2015-04-19 21:02:22 +00:00
adelikat e8cc7f5cc9 when quicknes doesn't support a game and we magically fallback to neshawk, show a message on screen, since nobody reads the statusbar information 2015-04-19 14:29:26 +00:00
adelikat 0d59fd622e Apple II - mnemonics 2015-04-19 14:18:35 +00:00
goyuken c4f608a39b "Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild. 2015-04-19 13:55:47 +00:00