Commit Graph

160 Commits

Author SHA1 Message Date
andres.delikat 5d2fbba8e7 add Toolbox hotkey to hotkey remapping dialog 2011-04-10 16:10:10 +00:00
zeromus c6a0956f13 and dont try writing to that file even if it wasnt opened 2011-04-06 05:31:33 +00:00
zeromus dec812ccbc dont open d:\out.raw 2011-04-06 05:30:56 +00:00
zeromus 9fd79ee576 [ARM] and some long overdue cleanup 2011-04-04 05:24:12 +00:00
zeromus e78708213c [ARM] add handful of floating point instructions and most importantly: NOP! 2011-04-04 05:13:45 +00:00
zeromus 510e52271b [ARM] 2011-04-03 07:58:12 +00:00
zeromus 5cd5e799a6 add 5% of the world's slowest ARM cpu emulator 2011-04-03 05:24:31 +00:00
andres.delikat bfae7804f2 NES - implement freeze system on PPU bus 2011-03-28 16:43:15 +00:00
andres.delikat 8601a863d8 NES - save frame counter into savestates (binary & text) 2011-03-28 16:16:23 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
andres.delikat a4fa09b8c1 NES - Start mapper 184, Altantis no Nazo mostly works 2011-03-21 04:23:55 +00:00
zeromus 2fe2aae243 [NES] rewind for the masses 2011-03-21 02:22:10 +00:00
zeromus aded25da64 ... 2011-03-21 01:51:06 +00:00
zeromus 1c52444e04 [NES] here, have a cup of speedup 2011-03-21 01:49:20 +00:00
zeromus b3f212f745 make sysdrawing render panel more pleasant 2011-03-20 23:46:03 +00:00
zeromus 82ad219461 [NES] some little speedups, just to prove that it can be done 2011-03-20 20:42:12 +00:00
zeromus f84de1750e [NES] noise channel 2011-03-20 04:43:27 +00:00
zeromus a62b3009ef [NES] fix some annoying sound bugs 2011-03-20 03:32:43 +00:00
zeromus 6493b65690 [NES] fix some input bugs 2011-03-20 02:25:47 +00:00
zeromus f7bf5bdd17 [NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more 2011-03-20 02:12:10 +00:00
zeromus b041d31ab1 [NES] restore iNES header detection 2011-03-19 20:12:06 +00:00
zeromus c7f0c457ad [NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced. 2011-03-19 09:12:56 +00:00
beirich 0a354c2748 PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer) 2011-03-19 06:00:33 +00:00
andres.delikat fc845c1778 NES Core - implement GetFreeze/SetFreeze for RAM memory domain 2011-03-19 01:56:52 +00:00
beirich d211a6d3c5 PCE: Fix timer issue causing Battle Royale to break 2011-03-18 04:24:31 +00:00
beirich 5c9ee84ed4 PCE minor updates 2011-03-18 03:39:11 +00:00
beirich 3cdd222f51 HuC6280: Fix glitch in low-speed mode 2011-03-17 05:54:21 +00:00
beirich e9635077dc >_< 2011-03-17 04:38:42 +00:00
beirich 0382f474dc oops, fix build 2011-03-17 04:36:46 +00:00
beirich 4c9057060b HuC6280: Implement high/low speed modes 2011-03-17 04:29:46 +00:00
zeromus 3ceb4ea890 [NES] add alpha bits to video provider 2011-03-17 04:21:40 +00:00
zeromus fed9c4e30e mutate to immutable 2011-03-17 03:58:04 +00:00
zeromus 3c857c1b6d [NES] try a different `watch` architecture and support game genie items with it 2011-03-17 03:51:31 +00:00
zeromus 6c297287e5 add FPS display and make some 5% nes optimizations 2011-03-16 06:30:25 +00:00
zeromus 2b1f72a84a sketch out some thoughts regarding breakpoints 2011-03-16 05:06:21 +00:00
zeromus c32a9e11f0 [NES] add freeze system for sysbus 2011-03-16 03:13:51 +00:00
beirich 729d52d18f PCE: fix up turbotap code, seems solid now 2011-03-15 03:36:02 +00:00
zeromus 1408bcdb4b no need for special treatment for first line when we have comments now 2011-03-15 03:23:15 +00:00
zeromus efef2ebec4 allow #include in gamedb.txt 2011-03-15 03:17:40 +00:00
beirich c9c34ef1db PCE: 5-player turbotap emulation 2011-03-14 06:12:40 +00:00
zeromus aa6e1872df [NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made 2011-03-13 19:35:50 +00:00
zeromus 8a0cd52a5a [NES] apu fixes and triangle generator 2011-03-13 08:13:32 +00:00
beirich 50a06e38cd PCE: Significant VDC timing improvements 2011-03-13 03:20:28 +00:00
zeromus 1d39da2427 [NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet 2011-03-13 02:58:29 +00:00
zeromus ae61bf3926 [NES] setup a little palette performance optimization for debug tools 2011-03-13 02:48:45 +00:00
beirich ac3acfd721 oops, didn't get rid of all the 1-cycle page boundary penalties 2011-03-13 02:32:13 +00:00
beirich 420bad0a2e HuC6280: Accepting an interrupt takes 8 cycles; Correcting handling of T flag on RTI and PLP instructions; 1-cycle penalty for accesses across page boundaries does not apply 2011-03-13 02:22:29 +00:00
zeromus fe7e80d723 [NES] fixup square waves a tiny bit 2011-03-13 01:40:09 +00:00
zeromus 2c62271fc7 [NES] speaking of music being a worthy thing... 2011-03-13 00:34:24 +00:00
beirich 33a9ccf1f5 PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed 2011-03-10 05:22:26 +00:00