andres.delikat
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5d2fbba8e7
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add Toolbox hotkey to hotkey remapping dialog
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2011-04-10 16:10:10 +00:00 |
zeromus
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c6a0956f13
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and dont try writing to that file even if it wasnt opened
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2011-04-06 05:31:33 +00:00 |
zeromus
|
dec812ccbc
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dont open d:\out.raw
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2011-04-06 05:30:56 +00:00 |
zeromus
|
9fd79ee576
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[ARM] and some long overdue cleanup
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2011-04-04 05:24:12 +00:00 |
zeromus
|
e78708213c
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[ARM] add handful of floating point instructions and most importantly: NOP!
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2011-04-04 05:13:45 +00:00 |
zeromus
|
510e52271b
|
[ARM]
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2011-04-03 07:58:12 +00:00 |
zeromus
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5cd5e799a6
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add 5% of the world's slowest ARM cpu emulator
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2011-04-03 05:24:31 +00:00 |
andres.delikat
|
bfae7804f2
|
NES - implement freeze system on PPU bus
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2011-03-28 16:43:15 +00:00 |
andres.delikat
|
8601a863d8
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NES - save frame counter into savestates (binary & text)
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2011-03-28 16:16:23 +00:00 |
zeromus
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b89f576fae
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
andres.delikat
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a4fa09b8c1
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NES - Start mapper 184, Altantis no Nazo mostly works
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2011-03-21 04:23:55 +00:00 |
zeromus
|
2fe2aae243
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[NES] rewind for the masses
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2011-03-21 02:22:10 +00:00 |
zeromus
|
aded25da64
|
...
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2011-03-21 01:51:06 +00:00 |
zeromus
|
1c52444e04
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[NES] here, have a cup of speedup
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2011-03-21 01:49:20 +00:00 |
zeromus
|
b3f212f745
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make sysdrawing render panel more pleasant
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2011-03-20 23:46:03 +00:00 |
zeromus
|
82ad219461
|
[NES] some little speedups, just to prove that it can be done
|
2011-03-20 20:42:12 +00:00 |
zeromus
|
f84de1750e
|
[NES] noise channel
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2011-03-20 04:43:27 +00:00 |
zeromus
|
a62b3009ef
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[NES] fix some annoying sound bugs
|
2011-03-20 03:32:43 +00:00 |
zeromus
|
6493b65690
|
[NES] fix some input bugs
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2011-03-20 02:25:47 +00:00 |
zeromus
|
f7bf5bdd17
|
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
|
2011-03-20 02:12:10 +00:00 |
zeromus
|
b041d31ab1
|
[NES] restore iNES header detection
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2011-03-19 20:12:06 +00:00 |
zeromus
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c7f0c457ad
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[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
beirich
|
0a354c2748
|
PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer)
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2011-03-19 06:00:33 +00:00 |
andres.delikat
|
fc845c1778
|
NES Core - implement GetFreeze/SetFreeze for RAM memory domain
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2011-03-19 01:56:52 +00:00 |
beirich
|
d211a6d3c5
|
PCE: Fix timer issue causing Battle Royale to break
|
2011-03-18 04:24:31 +00:00 |
beirich
|
5c9ee84ed4
|
PCE minor updates
|
2011-03-18 03:39:11 +00:00 |
beirich
|
3cdd222f51
|
HuC6280: Fix glitch in low-speed mode
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2011-03-17 05:54:21 +00:00 |
beirich
|
e9635077dc
|
>_<
|
2011-03-17 04:38:42 +00:00 |
beirich
|
0382f474dc
|
oops, fix build
|
2011-03-17 04:36:46 +00:00 |
beirich
|
4c9057060b
|
HuC6280: Implement high/low speed modes
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2011-03-17 04:29:46 +00:00 |
zeromus
|
3ceb4ea890
|
[NES] add alpha bits to video provider
|
2011-03-17 04:21:40 +00:00 |
zeromus
|
fed9c4e30e
|
mutate to immutable
|
2011-03-17 03:58:04 +00:00 |
zeromus
|
3c857c1b6d
|
[NES] try a different `watch` architecture and support game genie items with it
|
2011-03-17 03:51:31 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
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2011-03-16 06:30:25 +00:00 |
zeromus
|
2b1f72a84a
|
sketch out some thoughts regarding breakpoints
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2011-03-16 05:06:21 +00:00 |
zeromus
|
c32a9e11f0
|
[NES] add freeze system for sysbus
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2011-03-16 03:13:51 +00:00 |
beirich
|
729d52d18f
|
PCE: fix up turbotap code, seems solid now
|
2011-03-15 03:36:02 +00:00 |
zeromus
|
1408bcdb4b
|
no need for special treatment for first line when we have comments now
|
2011-03-15 03:23:15 +00:00 |
zeromus
|
efef2ebec4
|
allow #include in gamedb.txt
|
2011-03-15 03:17:40 +00:00 |
beirich
|
c9c34ef1db
|
PCE: 5-player turbotap emulation
|
2011-03-14 06:12:40 +00:00 |
zeromus
|
aa6e1872df
|
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
|
2011-03-13 19:35:50 +00:00 |
zeromus
|
8a0cd52a5a
|
[NES] apu fixes and triangle generator
|
2011-03-13 08:13:32 +00:00 |
beirich
|
50a06e38cd
|
PCE: Significant VDC timing improvements
|
2011-03-13 03:20:28 +00:00 |
zeromus
|
1d39da2427
|
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
|
2011-03-13 02:58:29 +00:00 |
zeromus
|
ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
|
2011-03-13 02:48:45 +00:00 |
beirich
|
ac3acfd721
|
oops, didn't get rid of all the 1-cycle page boundary penalties
|
2011-03-13 02:32:13 +00:00 |
beirich
|
420bad0a2e
|
HuC6280: Accepting an interrupt takes 8 cycles; Correcting handling of T flag on RTI and PLP instructions; 1-cycle penalty for accesses across page boundaries does not apply
|
2011-03-13 02:22:29 +00:00 |
zeromus
|
fe7e80d723
|
[NES] fixup square waves a tiny bit
|
2011-03-13 01:40:09 +00:00 |
zeromus
|
2c62271fc7
|
[NES] speaking of music being a worthy thing...
|
2011-03-13 00:34:24 +00:00 |
beirich
|
33a9ccf1f5
|
PCE: New Adventure Island, Turrican, P-47, Silent Debuggers, Strip Fighter, R-Type fixed
|
2011-03-10 05:22:26 +00:00 |