YoshiRulz
dbe2cd4cde
Cleanup <Reference/>s of NLua (and System.Data.SQLite)
2021-02-12 13:59:40 +10:00
YoshiRulz
f8ba7ece7d
Have ControllerConfig not break when resized ( resolves #2611 )
2021-02-12 13:31:16 +10:00
zeromus
7f14991442
remove list of games in comments from that mapper. they were apparently all wrong; I have seen more updated data in nesdevwiki
2021-02-09 23:03:54 -05:00
zeromus
8254982003
neshawk: fix namco340 mapper's mirroring registers; fixes #2584 (wagyan land 2)
...
note: the nesdevwiki docs were a bit scrambled due to history. I found corroboration for my testing and updated the docs while fixing neshawk
2021-02-09 22:58:22 -05:00
YoshiRulz
f2ff5ea4ee
Move FirmwareDatabase helpers into ctor, prevent mutating collections
2021-02-08 13:19:23 +10:00
YoshiRulz
b2b5647e83
Use Option helper in FirmwareAndOption, then inline _OptionWork
2021-02-08 12:56:41 +10:00
YoshiRulz
144a8aafd0
Cleanup FirmwareDatabase init helpers
...
using the result of File in FirmwareAndOption is setting up for the next commit
2021-02-08 12:56:41 +10:00
YoshiRulz
6716c3fd8f
Inline FirmwareDatabase.LookupFirmwareRecord
2021-02-08 12:56:41 +10:00
YoshiRulz
33a788d74b
Don't populate 2 lists with the same data, move assertion to unit test
2021-02-08 12:56:41 +10:00
YoshiRulz
6db638236e
Hardcode uppercasing of firmware hashes, assert on format in unit test
2021-02-08 12:56:40 +10:00
YoshiRulz
4800fef65e
Cleanup dumb LINQ in FirmwareManager
2021-02-08 12:56:40 +10:00
YoshiRulz
7e2437b396
Typo fixes and other minor cleanups to FirmwareDatabase data
...
* fix desc+info of bad PSX BIOSes
* set FirmwareFile.Bad via param on File method
* use #if false instead of comment for what I assume is a debug BIOS for A7800
* I think a single '!' boi will make that one take precedence
* remove duplicate NDS BIOSes which were commented-out
2021-02-07 23:22:19 +10:00
YoshiRulz
b9e784e153
Replace broken hack with hardcoded data
2021-02-06 20:31:36 +10:00
YoshiRulz
643d7b12dd
Lock/unlock Lua drawing surface for event callbacks ( fixes #2595 )
2021-02-05 10:52:13 +10:00
YoshiRulz
9d1eaa6475
Prevent trying to use DirectInput on Linux ( resolves #2607 )
2021-02-05 07:06:17 +10:00
YoshiRulz
2b72eabdf9
Skip platform tests in CI
2021-02-03 12:38:47 +10:00
YoshiRulz
fb03771bb7
Simplify tests for GetRelativePath and MakeRelativeTo
2021-01-31 11:17:17 +10:00
YoshiRulz
68659055cb
Add Unix implementation matching docs for GetRelativePath, add tests
2021-01-31 10:54:42 +10:00
YoshiRulz
f26ba1dca5
Add tests for most of PathExtensions
2021-01-31 10:16:17 +10:00
YoshiRulz
6858a36552
Fix Unix implementation of GetRelativePath; expand on docs
2021-01-31 10:16:13 +10:00
YoshiRulz
20b93d4690
Fix Windows implementation of IsSubfolderOf
2021-01-31 10:16:08 +10:00
YoshiRulz
7763d7a1cd
Fix Unix implementation of IsSubfolderOf
2021-01-31 10:16:03 +10:00
YoshiRulz
ec80d0fb1d
Add prop OSTailoredCode.IsWSL
2021-01-31 10:15:58 +10:00
YoshiRulz
cb6f435f9a
Refactor Lua forms.setproperty
...
see #2602
2021-01-31 09:39:15 +10:00
YoshiRulz
7a91e54b7b
Set DialogResult in AutofireConfig
...
see #2599
2021-01-31 09:39:00 +10:00
YoshiRulz
4da8a85f8c
Fix missing access modifiers and misc. code style
2021-01-31 09:36:40 +10:00
zeromus
f76f3d7eed
add note about how limited the single instance commandline is
2021-01-27 04:28:14 -05:00
zeromus
e57f4427b3
Revert "Grey-out checkbox for single-instance mode in Config > Customize..."
...
This reverts commit 496d6e0f94
.
2021-01-27 04:26:04 -05:00
zeromus
2d847df848
nobody left a note about why this is needed for five years, so I decided it wasn't needed. It was added with fd6ac896
and seems to be related to the log console, which seems to work fine without it
2021-01-27 04:25:04 -05:00
zeromus
d7ea21d0b6
redo single instance mode from scratch ( fixes #2594 )
2021-01-27 04:24:51 -05:00
YoshiRulz
4f1b240065
Temporary fix for GetRelativePath arguments until I can debug
...
see f79b7e5be
, db74bd842
2021-01-26 12:48:30 +10:00
alyosha-tas
db74bd8426
revert f79b7e5
, fixes multi disk bundler. This works on Windows, maybe linux needs a different implementation, but GetRelativePath appears tailored to Windows and had been working fine the original way.
2021-01-25 18:09:25 -05:00
alyosha-tas
a759e26265
genesis vdp viewer, fix copy paste error, fixes #2596
2021-01-24 19:12:34 -05:00
YoshiRulz
416e9ffbb3
Fix code style (import order)
2021-01-25 06:07:39 +10:00
nattthebear
adca19c30a
Remove icsharp ( #2590 )
...
Since .NET 4.5, there's been a good framework alternative, and it gets lots of eyes on it. I've heard that it's quite fast in .NET Core too.
2021-01-23 09:14:51 -05:00
YoshiRulz
e24709f8fb
Remove redundant attr class VideoWriterIgnoreAttribute
2021-01-23 17:12:31 +10:00
YoshiRulz
a149b7e033
Cleanup instantiation of FFmpegDownloaderForm and FFmpegService
2021-01-23 17:01:54 +10:00
YoshiRulz
73a780674d
Add tests for decompressing/extracting archives
2021-01-22 08:22:58 +10:00
YoshiRulz
acc187008f
Fill out SharpCompress archive file ext. list, adding .tar
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SharpCompress claims to support .tar.bz2, .tar.gz, and .tar.lz, but I couldn't
get them to work. Left them in for later
2021-01-22 08:20:04 +10:00
YoshiRulz
0f21944755
Fix NRE when enumerating archive members to HawkArchiveFileItems
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SharpCompress does this for .tar.gz it seems
2021-01-22 08:18:57 +10:00
YoshiRulz
0fd7154eec
Fix false positives, non-.tar flagged as .tar, from SharpCompress
...
Technically, the magic bytes are only found in modern revisions of the format,
but I'd say >99.9% of .tar archives we'll encounter are made with either
libarchive's bsdtar or GNU Tar.
2021-01-22 08:08:07 +10:00
YoshiRulz
b4445c6f8f
Make SharpCompressArchiveFile throw on double Dispose
2021-01-21 22:54:34 +10:00
nattthebear
dbe0229810
Use SharpZipLib for lsmv import instead of hawkfile ( #2589 )
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Use the same library and ideas that savestate and movie loading use.
2021-01-21 07:50:50 -05:00
YoshiRulz
99d027cc63
Fix code style in dearchiver impl
2021-01-21 20:55:07 +10:00
nattthebear
d3917de1b3
Make sound work correctly during clock throttle mode
...
Fixes #2580
2021-01-20 19:57:48 -05:00
zeromus
3c10a64fd5
re-enable .gz, apparently it works after all if you feed it a file that's actually a .nes.gz etc.
2021-01-20 15:51:02 -05:00
zeromus
6cc4b0e28f
SharpCompressArchiveFile: fix support for solid rar
2021-01-20 15:22:03 -05:00
zeromus
c5d908cc69
HawkFile: limit attempts to dearchive to files with extension .zip, .7z, .rar. fixes #2587
2021-01-20 15:20:55 -05:00
TiKevin83
95e1d5b956
Rename Alternate Sync ( #2586 )
...
* Rename Alternate Sync to describe what is alternate about it
* Add tooltip explaining Sync to Audio
2021-01-20 12:24:54 +03:00
YoshiRulz
1ccac956d8
Rearrange statements, preserving execution order
2021-01-20 16:34:25 +10:00
YoshiRulz
55e066a0cc
Use a consistent format for file extensions throughout HawkFile
...
also cleanup `Bind*` overloads
2021-01-20 16:31:09 +10:00
adelikat
bf5833a1bf
vecrex - report 50fps in play movie dialog
2021-01-18 17:24:16 -06:00
YoshiRulz
496d6e0f94
Grey-out checkbox for single-instance mode in Config > Customize...
2021-01-19 02:46:05 +10:00
YoshiRulz
6cffc9a7cd
Add core name and system readout to Emulation menu
2021-01-19 02:27:03 +10:00
YoshiRulz
a0ebb2f551
Ensure surfaces are unlocked when disposing of GuiApi
...
actually properly fixes #2571 for real this time
2021-01-19 01:14:49 +10:00
YoshiRulz
bba4286123
Dispose of disposable ApiHawk libs when reinitialising
2021-01-19 01:12:50 +10:00
YoshiRulz
5c89d0cb15
Cache ApiContainer instead of GuiApi in Win32LuaLibraries
2021-01-19 01:09:52 +10:00
YoshiRulz
253a24edd6
Pass tool.Config.PathEntryCollection instead of the whole tool
2021-01-18 14:49:31 +10:00
YoshiRulz
ef76d8510e
Cleanup project files
2021-01-18 09:26:51 +10:00
YoshiRulz
8331ac799b
Update default hotkey bindings to use new names ( fixes #2576 )
...
fixes e2ac1aca8
2021-01-18 09:06:04 +10:00
YoshiRulz
fa07dc898f
Remove single-instance feature (keeping config and UI)
2021-01-18 08:55:54 +10:00
adelikat
76b4ef6016
fix year in release date, doesn't matter for releases but dev builds might as well be accurate
2021-01-17 11:57:29 -06:00
James Groom
7749d02382
Refactor DisplaySurface locking as used by ApiHawk (and Lua) ( #2575 )
...
* Refactor how the "emu" drawing surface is automatically opened/closed
fixes #2571 again
`gui.DrawNew("native")` now throws (I will replace this with something better).
`gui.DrawNew("emu")` and `gui.DrawFinish()` do nothing but print warning
messages, for backwards compatibility. This removes the feature which allowed
scripts to draw as soon as they became enabled. It also removes the feature to
draw without clearing the surface, though that wasn't working.
* Reimplement drawing to "client" surface (see desc.)
Changed surface names in APIs to "emucore" and "client" (not in DisplayManager
yet because I can't be bothered).
Via ApiHawk, `IGuiApi.WithEmuSurface(Action)` has been replaced with
`IGuiApi.WithSurface(DrawingSurfaceID, Action)`, the first param being an enum.
Via Lua (or ApiHawk), pass an extra string param (`DrawingSurfaceID` enum for
ApiHawk) to each `gui.draw*` call.
To make it less verbose, omitting the param is treated as using the default
"emucore" surface, *unless* the helper `gui.use_surface("client")` had been
called, which persists the chosen surface until Lua restarts or it's
overwritten. (The same is done when using `WithSurface` in ApiHawk, though it's
cleared once `WithSurface` returns.)
Along with the new surface names, the old names are still valid in the `surface`
params and `gui.use_surface` for now.
* Propogate enum to DisplayManager, s/Lua/ApiHawk/ in DisplayManager
2021-01-17 11:16:48 -06:00
adelikat
58d24cd899
update release version and date
2021-01-17 10:44:21 -06:00
nattthebear
070cc59dbf
NES: Fix battery backup in certain bootgod identified games
...
If the wram with the battery backup on it is internal to the mapper asic, and not a separate ram chip, bootgod will have <chip battery=1> and not <wram battery=1>. Fixes #2570 .
2021-01-17 09:06:33 -05:00
YoshiRulz
b8a0720121
Remove old ext. tool attributes and the code using them
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it just detected old tools and displayed a specialised error message
2021-01-17 23:44:34 +10:00
YoshiRulz
db7150642a
Remove ClientApi, deprecated in favour of IEmuClientApi
2021-01-17 23:35:05 +10:00
YoshiRulz
476eafc66f
Slightly change wording on prereq checker error message
2021-01-17 23:32:20 +10:00
YoshiRulz
742f182c32
Remove unnecessary clearing of dict entries in joypad Lua lib
...
this was done long enough ago (78d8effcf
) that I'm going to assume it was a
workaround for a problem which has since been fixed
2021-01-17 23:16:30 +10:00
adelikat
187cf46670
Revert "Repair the mental damage with ZwinderStateManager having a method called HasState that doesn't actually tell you whether it has a state"
...
This reverts commit 7204eeb533
.
2021-01-16 18:48:19 -06:00
nattthebear
7204eeb533
Repair the mental damage with ZwinderStateManager having a method called HasState that doesn't actually tell you whether it has a state
...
Reverts commit 4a58ff2a0c
and instead updates ZwinderStateManager to use what apparently is the correct (?) way to tell whether a state is had.
2021-01-16 19:26:06 -05:00
SuuperW
c218cf302f
MelonDS: fix system bus reporting itself as big endian when it isn't (and 4-byte read/write methods)
2021-01-16 13:59:31 -06:00
adelikat
de0d0d19e2
Revert "Remove GuiLibrary from Win32LuaLibraries ( fixes #2571 )"
...
This reverts commit 9cca7c4a31
.
2021-01-16 13:15:27 -06:00
adelikat
4a58ff2a0c
Tastudio - rework StateHistory integrity check to not use HasState() removing any possibility of a cache mismatch causing a false positive of a bad savestate
2021-01-16 13:15:02 -06:00
YoshiRulz
9cca7c4a31
Remove GuiLibrary from Win32LuaLibraries ( fixes #2571 )
...
Wrapping draw calls in DrawNew/DrawFinish is the responsibility of the script
author. This removes the feature which allowed scripts to draw as soon as they
became enabled. see also #2501 (still broken)
2021-01-17 04:25:45 +10:00
adelikat
c28a12a410
fix previous commit, new up a new state manager, also pop up a message to the user. Anyone can feel free to improve the error message
2021-01-16 11:12:20 -06:00
adelikat
2f6bbd155f
add natt suggestion of a try/catch attempts to load tasproj greenzone, puts a big ol piece of duct tape on the real problem but at least users can continue to use their file, fixes #2479 about as well as we can since we have no info as to how the greenzone got corrupted in the first place
2021-01-16 11:00:30 -06:00
SuuperW
97e4d42b7b
TAStudio macros: fix regression from commit 5bbdf2a
caused by bad order of operations (remove ?? operator entirely since we have already checked that the values exist)
2021-01-16 10:10:34 -06:00
SuuperW
dda09dd713
MovieZone: refactor constructors, reducing duplicate code (fixes regression from commit aa80c3a
)
2021-01-16 10:10:34 -06:00
SuuperW
2834f8aa39
TAStudio:
...
-Dis/enable recent macros menu along with other macro menu items.
-Remove redundant code from commit 350724a, make use of existing method.
-Fix regressions from commits 0d72cd9
and cb912be
in said method.
2021-01-16 10:10:34 -06:00
SuuperW
4d06fb1fde
TAStudio: don't rely on a broken instance of a tool form for macro saving/loading
2021-01-16 10:10:34 -06:00
alyosha-tas
5641757b98
Bounds check index on background color check, fixes #2572
2021-01-16 09:26:33 -05:00
SuuperW
26fb9b9694
InputRoll: fix comparing of cells with null column names
2021-01-15 17:47:57 -06:00
SuuperW
764f4ad81e
InputRoll: fix right-click cell selection (use OnMouseMove instead of a separate logic that was being used purely because MouseMove wasn't being triggered, display the new selection so the user knows what's up, invoke SelectedIndexChanged event)
2021-01-15 17:42:49 -06:00
YoshiRulz
3ccd10bb36
Add missing access modifier
2021-01-16 07:35:55 +10:00
SuuperW
f2747b31b0
add an option to capture the Lua without capturing the full OSD, when… ( #2527 )
...
* add an option to capture the Lua without capturing the full OSD, when recording an AVI
* revert designer changes from commit 146022c
not related to the new CaptureLuaMenuItem
* improve code readability
2021-01-15 15:03:46 -06:00
SuuperW
889d3262b1
Input roll scrolling ( #2528 )
...
* Change the BranchView's ScrollSpeed property to 1. The MarkerControl's is 1, and I assume that ScrollSpeed used to be pixel-based and the value of 13 is an accidental left-over.
* Standard behavior for scroll bars across a majority of other applications is for the up/down buttons to scroll 1 unit at a time while wheel may scroll multiple units at a time. So, do this. (Previous behavior was that both methods of scrolling would scroll by the same amount.)
2021-01-15 15:03:18 -06:00
SuuperW
b3e69782dd
Drive states2 ( #2542 )
...
* Expose new backing store type functionality for ZwinderBuffer.
* implement drive states for reserved states
* Include version numbers in Zwinder custom file formats, and for newer files rely on the separately loaded settings. With this, TempFile store types are supported when saving/loading.
2021-01-15 15:02:00 -06:00
SuuperW
6c5447f5da
ZwinderStateManager: Use the gap buffer for forced capture to avoid crowding the "current" buffer and thus reducing it's actual span of covered frames. ( #2569 )
...
also remove a redundant conditional
2021-01-15 14:54:47 -06:00
SuuperW
961e7f2808
move this piece of init code; fixes: opening TAStudio after starting a .tasproj would fail
2021-01-15 11:52:04 -06:00
SuuperW
302cda6d17
ZwinderStateManager: don't erase states that should be reserved!
2021-01-15 11:36:35 -06:00
SuuperW
69af966a2d
TAStudio undo history form: make use of TAStudio methods, so that rewinds necessary to stay inside the greenzone happen. (also refresh after "to here" un/redo)
2021-01-15 11:16:23 -06:00
SuuperW
b6d77586af
Do not attempt to remove what isn't there. (fixes: removing a marker before a state was reserved would throw an exception.)
2021-01-15 09:38:08 -06:00
nattthebear
6424e35c6a
Revert "Replace unnecessary init props w/ ctors, remove hack for init props"
...
This reverts commit af8a330422
.
I like the `init;` feature in modern C# and see it as an improvement on constructor parameters for initializing immutable "data" classes. Feel free to disagree in code you maintain.
2021-01-15 08:47:09 -05:00
YoshiRulz
dd39e95be6
Fix passing the wrong string as param for Bk2LogEntryGenerator ctor
...
fixes 0d2f01462
, see #2567
not sure if the fallback in LogGeneratorInstance is a good idea but it works
2021-01-15 22:44:39 +10:00
YoshiRulz
85f24ca486
Remove file extension check from SharpCompressDearchivalMethod
...
caused .lsmv to not be recognised (it's .zip), wasn't strictly necessary anyway
2021-01-15 22:14:43 +10:00
YoshiRulz
af8a330422
Replace unnecessary init props w/ ctors, remove hack for init props
2021-01-15 21:39:43 +10:00
alyosha-tas
7f0947108c
Fix importing DSM files, fixes #2114
2021-01-14 21:32:47 -05:00
nattthebear
7a5408995e
sameboy: a bit more cleanup with the printer callback
2021-01-14 19:24:06 -05:00
nattthebear
6981dc781b
Make a few small GBHawk cleanups I forgot from the other commit
...
No need to preemptively LockGPU before calling a scanline callback, that all Just Werkz now.
2021-01-14 19:20:20 -05:00