Make a few small GBHawk cleanups I forgot from the other commit
No need to preemptively LockGPU before calling a scanline callback, that all Just Werkz now.
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@ -81,7 +81,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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{
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if (_scanlineCallbackLine == -1)
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{
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LockGPU();
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_scanlineCallback(ppu.LCDC);
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}
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}
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@ -329,7 +329,6 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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if (line == -2)
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{
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LockGPU();
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_scanlineCallback(ppu.LCDC);
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}
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}
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