Replace unnecessary init props w/ ctors, remove hack for init props
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7f0947108c
commit
af8a330422
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@ -1,4 +0,0 @@
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namespace System.Runtime.CompilerServices
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{
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public static class IsExternalInit {}
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}
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@ -288,11 +288,11 @@ namespace BizHawk.Emulation.Cores.Nintendo.GBHawk
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{
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public IntPtr Vram { get; }
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public IntPtr Oam { get; init; }
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public IntPtr Oam { get; }
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public IntPtr Sppal { get; init; }
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public IntPtr Sppal { get; }
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public IntPtr Bgpal { get; init; }
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public IntPtr Bgpal { get; }
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private readonly List<GCHandle> _handles = new();
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@ -396,24 +396,26 @@ namespace BizHawk.Emulation.Cores.Nintendo.Gameboy
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{
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throw new InvalidOperationException("Unexpected error in gambatte_getmemoryarea");
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}
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return new GPUMemoryAreas
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{
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Vram = _vram,
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Oam = _oam,
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Sppal = _sppal,
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Bgpal = _bgpal,
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};
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return new GPUMemoryAreas(vram: _vram, oam: _oam, sppal: _sppal, bgpal: _bgpal);
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}
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private class GPUMemoryAreas : IGPUMemoryAreas
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{
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public IntPtr Vram { get; init; }
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public IntPtr Vram { get; }
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public IntPtr Oam { get; init; }
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public IntPtr Oam { get; }
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public IntPtr Sppal { get; init; }
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public IntPtr Sppal { get; }
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public IntPtr Bgpal { get; init; }
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public IntPtr Bgpal { get; }
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public GPUMemoryAreas(IntPtr vram, IntPtr oam, IntPtr sppal, IntPtr bgpal)
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{
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Vram = vram;
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Oam = oam;
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Sppal = sppal;
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Bgpal = bgpal;
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}
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public void Dispose() {}
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}
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@ -312,13 +312,11 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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_exe.Enter();
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try
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{
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return new GPUMemoryAreas(_exe)
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{
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Vram = _cachedGpuPointers[0],
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Oam = _cachedGpuPointers[1],
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Sppal = _cachedGpuPointers[3],
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Bgpal = _cachedGpuPointers[2]
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};
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return new GPUMemoryAreas(_exe,
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vram: _cachedGpuPointers[0],
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oam: _cachedGpuPointers[1],
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sppal: _cachedGpuPointers[3],
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bgpal: _cachedGpuPointers[2]);
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}
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catch
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{
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@ -330,17 +328,21 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.Gameboy
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private class GPUMemoryAreas : IGPUMemoryAreas
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{
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private IMonitor _monitor;
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public IntPtr Vram { get; init; }
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public IntPtr Vram { get; }
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public IntPtr Oam { get; init; }
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public IntPtr Oam { get; }
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public IntPtr Sppal { get; init; }
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public IntPtr Sppal { get; }
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public IntPtr Bgpal { get; init; }
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public IntPtr Bgpal { get; }
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public GPUMemoryAreas(IMonitor monitor)
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public GPUMemoryAreas(IMonitor monitor, IntPtr vram, IntPtr oam, IntPtr sppal, IntPtr bgpal)
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{
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_monitor = monitor;
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Vram = vram;
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Oam = oam;
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Sppal = sppal;
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Bgpal = bgpal;
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}
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public void Dispose()
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