goyuken
f1a31bcac8
kill sound during d3d "reacquire" loop
2012-09-26 14:22:57 +00:00
goyuken
240a2e2425
fix d3d devicelost errors, maybe.
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more feedback is needed.
2012-09-26 14:01:54 +00:00
pasky1382
72b1e1222a
Minor edit: Renamed the boolean so that it makes more sense.
2012-09-26 04:30:35 +00:00
pasky1382
8b3e54b397
Added Megaman X Hitbox viewer lua script.
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Fixed Hex Editor's FindNext/FindPrev functions. FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once. Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat
453b35e6f4
oops
2012-09-26 04:01:10 +00:00
adelikat
df767b9b6f
Message Config - ability to toggle the "stacking" effect on general OSD messages
2012-09-26 04:00:42 +00:00
adelikat
6a2e17f143
Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
2012-09-26 03:30:19 +00:00
goyuken
e39d759d95
gambatte: some rom annotation status details
2012-09-26 03:24:00 +00:00
adelikat
1a4962b8c8
Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
2012-09-26 02:46:13 +00:00
adelikat
d5fc8f1c89
Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box
2012-09-26 02:30:28 +00:00
adelikat
f167551154
Add a "saved" OSD message when clicking ok/save on config dialogs
2012-09-26 01:28:48 +00:00
adelikat
2f8ce5e1d1
SNES - hook up autofire controllers, also probably hooked up player 3 & 4 that were probably not working up to now
2012-09-26 01:20:11 +00:00
goyuken
1f931b1551
gameboy game database. approximately 67% jesus crap+pokemon overdumps.
2012-09-25 20:22:43 +00:00
adelikat
88d17bbb1c
Message Config - snazzier "X"
2012-09-25 04:11:54 +00:00
adelikat
1fe65754f1
Message Config - allow configuring of the position and anchoring of messages, fix the saving of the multitrack x,y variables
2012-09-25 04:04:54 +00:00
goyuken
b6f6b9a5db
gambattehawk: add slightly more intelligible error messages on bad mapper number load attempt
2012-09-24 20:20:21 +00:00
goyuken
36df8e4aab
fix default patch set for VRC7
2012-09-24 17:34:17 +00:00
goyuken
c94d5aa9b8
i implemented dwedit's DMC fix as best as i could understand it. 'Fire Hawk (USA) (Unl).nes' no longer has graphical glitches on the intro screen.
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audio still sounds wrong, and crash still occurs once you get in game
2012-09-24 14:48:00 +00:00
zeromus
f53aa56f1c
snes-support high-res (2x=512 width) display modes by doubling the vertical lines. maybe we'll need to do this differently if we can find a game thats controlling the interlacing options.
2012-09-24 08:00:42 +00:00
zeromus
52edee63d8
snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
2012-09-24 07:46:54 +00:00
zeromus
4efea7605d
snesgfx-support mode7ExtBg tiles & BG
2012-09-24 06:47:34 +00:00
adelikat
b50839f8e3
Message Config - fix restore defaults for Multitrack settings
2012-09-24 03:24:17 +00:00
adelikat
aa194ad350
NES Graphics Config Dialog - add restore defaults button, fix tab orders
2012-09-24 03:08:32 +00:00
adelikat
488a47ad5e
Knock most of the filesize out of the .ico files by eliminating 256 and 128 options
2012-09-24 02:00:14 +00:00
adelikat
11c19976a4
compressing the controller images = a few kb off the file size
2012-09-24 01:48:38 +00:00
goyuken
247402dbb3
for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
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TODO: Everything
2012-09-24 01:08:36 +00:00
zeromus
a792aba6cb
never mind, i guess people in windows 7 need 256x256 icons for the same reason 2 year olds need toys with giant buttons
2012-09-24 00:49:57 +00:00
zeromus
348ea95523
shrink some icons which had about 100 32bpp variants of resolutions as high as 256x256
2012-09-24 00:44:39 +00:00
adelikat
ea3172f168
Compress a bunch of png files
2012-09-24 00:38:28 +00:00
adelikat
80b73cab98
Hex Editor - pressing enter in the find box = click the find next button
2012-09-23 23:20:30 +00:00
goyuken
3280746e39
InputConfig: auto-focus the first control option when loaded
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fixes issue 50
2012-09-23 22:42:27 +00:00
adelikat
b6b939cb5c
NES Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
2012-09-23 21:07:36 +00:00
adelikat
c2bef262b9
Cheats - fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text
2012-09-23 20:45:47 +00:00
adelikat
608dbf6316
Lua - implement nes.addgamegenie() and nes.removegamegenie()
2012-09-23 20:28:51 +00:00
adelikat
2f8561a81d
Lua - nes library - get/set methods for sprites and background display
2012-09-23 18:57:33 +00:00
adelikat
48d6ca1fa0
Dummy commit to mark the start of version 1.1.1
2012-09-23 17:53:41 +00:00
goyuken
dab03cb034
snes: fix savestates just as in the previous commit
2012-09-23 16:59:44 +00:00
goyuken
71916f698d
i was going to fix gambatte savestates in a clever way, but i ended up just changing around a few things and then giving up
2012-09-23 16:56:11 +00:00
goyuken
7e89882d42
lag counter in sneshawk
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c++ is dum
2012-09-23 15:57:01 +00:00
adelikat
5d4703f71f
If changing the status of a cheat in Cheats,Hex Editor, Ram Watch, Ram Search, update the other dialogs too if they are open
2012-09-23 15:37:25 +00:00
adelikat
943f1aed66
Ram Watch - show shortcut keys on context menu items that have shortcut keys
2012-09-23 15:24:06 +00:00
adelikat
efbeac59b5
Ram Watch - add conditional Unfreeze All context menu item, allow unfreeze on multiple highlighted frozen addresses
2012-09-23 15:19:58 +00:00
adelikat
c3c3fd6c20
Ram Search - add Unfreeze All context menu item, conditional upon there being at least one cheat in the system. Also, show an OSD message when removing all cheats
2012-09-23 15:09:29 +00:00
adelikat
076b1e9508
Ram Search - if highlighting multiple frozen addresses, show the unfreeze option in the context menu, redraw on freeze/unfreeze to update the coloring of the row(s)
2012-09-23 14:51:54 +00:00
goyuken
ce482e24ad
lua: gui.addmessage(string msg)
2012-09-23 14:43:33 +00:00
adelikat
2e19d31d33
lua - add nes.getclipleftandright(), nes.setclipleftandright(), also fix the previous nes library functions to work even if not in NESHawk
2012-09-23 04:26:07 +00:00
adelikat
8f3316e501
Lua - start NES library with nes.setscanlines(), nes.getbottomscanline(), and nes.gettopscanline()
2012-09-23 04:03:04 +00:00
beirich
03ebcb7ba1
add .MD = gen. because of pasky.
2012-09-23 02:44:04 +00:00
zeromus
67f484965c
shrink reboot icon to 16x16
2012-09-23 01:06:22 +00:00
adelikat
a7cdc8b1e9
increment build number, this marks the beginning of the 1.1.1 release
2012-09-22 23:40:11 +00:00