snes: fix savestates just as in the previous commit
This commit is contained in:
parent
71916f698d
commit
dab03cb034
|
@ -512,6 +512,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
|
|||
{
|
||||
var temp = SaveStateBinary();
|
||||
temp.SaveAsHex(writer);
|
||||
// write extra copy of stuff we don't use
|
||||
writer.WriteLine("Frame {0}", Frame);
|
||||
}
|
||||
public void LoadStateText(TextReader reader)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue