snes: fix savestates just as in the previous commit

This commit is contained in:
goyuken 2012-09-23 16:59:44 +00:00
parent 71916f698d
commit dab03cb034
1 changed files with 2 additions and 0 deletions

View File

@ -512,6 +512,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
{
var temp = SaveStateBinary();
temp.SaveAsHex(writer);
// write extra copy of stuff we don't use
writer.WriteLine("Frame {0}", Frame);
}
public void LoadStateText(TextReader reader)
{