adelikat
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61236bf763
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NES - make mappers and whatnot sealed classes, since it may theoretically be a tiny speedup, and if nothing else, it is more conceptually correct
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2013-08-25 01:08:17 +00:00 |
goyuken
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bfcc1a6684
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NES: support HVC-SJROM for Zombie Hunter(J), which is a bad game, like most NES games
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2013-07-31 20:15:02 +00:00 |
zeromus
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4b5d967ed4
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nes-support SMB3(j) and fix likely new bugs in MMC1???
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2013-07-28 21:03:28 +00:00 |
zeromus
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cf655f3f54
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nes-make MMC1 work like the other mappers, instead of the very first mapper i made, which is to say, stupidly. TL;DR, speed it up 50%
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2013-07-27 23:31:29 +00:00 |
adelikat
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cff1ff2940
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Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
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2013-04-14 20:39:19 +00:00 |
zeromus
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eec37da5b4
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nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper.
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2012-12-21 07:12:01 +00:00 |
goyuken
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323caaaff7
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nes: sxrom: decrease speed by 1%, also fix overflow possibility
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2012-11-02 19:52:02 +00:00 |
goyuken
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5bf33b54a6
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SxROM: 1% speedup
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2012-11-02 17:51:07 +00:00 |
goyuken
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4fa571d6e9
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nes: mapper 171: "Tui Do Woo Ma Jeung". mmc1 with no mirror control
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2012-10-28 17:50:48 +00:00 |
zeromus
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28687957cc
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nes-try prioritizing board search order
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2012-10-17 00:25:46 +00:00 |
goyuken
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bb995c1472
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SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes"
breaks all MMC1 savestates
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2012-09-30 01:32:10 +00:00 |
zeromus
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1f588c451f
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nes-add broken bisq apu. it probably wont be fixed. but its a lot of work, so there it is. also remove spam in SXROM
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2012-07-14 18:43:37 +00:00 |
zeromus
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50d4564e0e
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nes-support mapper 116
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2012-06-23 08:52:12 +00:00 |
zeromus
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82e57988c6
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nes-remove newly redundant wram masking from derived board classes (mmc3 and mmc1 affected); separate checkin done for this in case i goofed up
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2012-05-27 07:44:29 +00:00 |
zeromus
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a78a0fc5db
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nes-meant to check this in with last gamedb updates
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2012-04-09 06:38:28 +00:00 |
zeromus
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dc2107bd3b
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nes-make fake boards for almost every mapper, unless i missed one.
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2012-03-22 06:20:10 +00:00 |
zeromus
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5883401ab1
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nes-load formerly unloadable tests
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2012-03-18 03:18:04 +00:00 |
zeromus
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ebbe60c009
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nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated
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2011-10-15 05:15:46 +00:00 |
zeromus
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dfb375d720
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nes-add mapper 105 (NWC)
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2011-09-26 03:07:27 +00:00 |
zeromus
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d529383826
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nes-fix small bug in MMC1 reset function
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2011-09-16 00:58:19 +00:00 |
zeromus
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b21c04c0a7
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nes-add new ines detection rule for goodnes's totally un-good tetris dump
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2011-09-06 01:51:44 +00:00 |
zeromus
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9ee66226df
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[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
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2011-06-12 00:53:14 +00:00 |
zeromus
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72100bd304
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[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
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2011-06-09 19:45:07 +00:00 |
zeromus
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8247fca267
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[NES] game recognition tweaks and additions
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2011-06-08 01:03:32 +00:00 |
zeromus
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87fa456490
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[NES] add iNES detects, fix mmc1 bug, update compatibility list
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2011-06-07 22:29:44 +00:00 |
zeromus
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fba7989f0a
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[NES] big mmc3 reorg and many new games
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2011-05-28 09:52:32 +00:00 |
zeromus
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54f6492fcc
|
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2011-04-18 22:35:40 +00:00 |
zeromus
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db28312787
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[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
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2011-04-17 22:51:53 +00:00 |
zeromus
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b89f576fae
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change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
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2011-03-21 06:03:58 +00:00 |
zeromus
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f7bf5bdd17
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[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
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2011-03-20 02:12:10 +00:00 |
zeromus
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be69565135
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[NES] overhaul database and board configuration system some more and reorg code a bit
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2011-03-08 07:25:35 +00:00 |
zeromus
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5b6a34d8f0
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[NES] restore battery functionality
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2011-03-07 19:32:54 +00:00 |
zeromus
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859eabc6b7
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[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
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2011-03-07 10:41:46 +00:00 |
andres.delikat
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4e8d161ed8
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NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
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2011-03-06 04:40:56 +00:00 |
andres.delikat
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e0af256a33
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NES - Finish up remaining SxROM boards
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2011-03-04 15:01:02 +00:00 |
andres.delikat
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c9d0f7a2fb
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NES - checking in remaining SxROM boards with empty cases, will fill info next
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2011-03-04 04:52:50 +00:00 |
andres.delikat
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fc8be53da6
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NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
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2011-03-04 04:19:49 +00:00 |
andres.delikat
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f350e241b8
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NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
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2011-03-04 04:00:18 +00:00 |
andres.delikat
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615cf3b52b
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NES - SFROM & Bubble Bobble
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2011-03-04 03:51:46 +00:00 |
andres.delikat
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423ee58852
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NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
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2011-03-04 03:41:39 +00:00 |
andres.delikat
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872a86c91f
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NES - Implement SBCROM & get Mechanized Attack working
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2011-03-04 03:30:54 +00:00 |
andres.delikat
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38396fc02c
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Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
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2011-03-04 03:16:26 +00:00 |
andres.delikat
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4ccdf269e5
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NES - Get SAROM board working & Dragon Warrior in gamedb.txt
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2011-03-04 03:02:29 +00:00 |
andres.delikat
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9dc75a17e5
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Fix SKROM char size, and checking in some movie playback stuff
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2011-03-03 20:01:36 +00:00 |
andres.delikat
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1003ed085b
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NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
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2011-03-03 17:07:12 +00:00 |
zeromus
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7f4413a5d7
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[NES] figure out how to run some of blargg's tests
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2011-03-02 07:11:36 +00:00 |
zeromus
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e3cf8aae28
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[NES] some comments
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2011-03-02 03:41:24 +00:00 |
zeromus
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fe3414c380
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[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
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2011-03-02 03:34:37 +00:00 |
zeromus
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7919bb8647
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[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
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2011-03-02 02:41:03 +00:00 |
andres.delikat
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229d56551f
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Move some game compatibility todos around
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2011-03-01 18:44:17 +00:00 |