goyuken
|
ad3e1bff21
|
gb gpu view: beautify and add scanline callback control
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2012-11-06 17:54:04 +00:00 |
goyuken
|
c217768871
|
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
|
2012-11-06 14:46:36 +00:00 |
goyuken
|
ec82f11884
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nes: reset board state with hard reset
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2012-11-06 03:05:43 +00:00 |
goyuken
|
089379711a
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nes: fix missing sound after hard reset
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2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
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2012-11-06 01:41:22 +00:00 |
adelikat
|
5764b222ab
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NES Core - implement Hard Reset, currently crashes though
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2012-11-06 00:40:51 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
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2012-11-05 20:15:53 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
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2012-11-05 15:58:51 +00:00 |
zeromus
|
69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
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2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
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2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
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2012-11-05 01:34:11 +00:00 |
zeromus
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9ff8b450f4
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add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
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2012-11-05 00:11:41 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
goyuken
|
807b86f8b3
|
nes mapper28: correct power on behavior. it seems to work well enough
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2012-11-04 00:28:46 +00:00 |
goyuken
|
a7b2be48e2
|
nes: implement mapper028, a hypothetical multicart. untested
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2012-11-03 23:56:35 +00:00 |
goyuken
|
50f65452b5
|
nes: add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
|
2012-11-03 21:45:48 +00:00 |
goyuken
|
3575eb849b
|
z80gb: add new disassembler
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2012-11-03 18:17:55 +00:00 |
goyuken
|
747c3db7cb
|
nes: vrc2: fix Contra (J), Ganbare Goemon 2 (J)
|
2012-11-03 17:03:38 +00:00 |
goyuken
|
d89e9e5da5
|
nes: pxrom, fxrom: implement peekppu; fixes nametable debugger view in some games
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2012-11-03 01:26:13 +00:00 |
goyuken
|
f8f4fa6967
|
Mapper165: implement peekppu. fixes some visual glitching when using nametable viewer. Fire Emblem (Ch)
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2012-11-02 23:51:38 +00:00 |
goyuken
|
48bb76820e
|
nes: fds: implement peekcart (sorta)
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2012-11-02 23:32:32 +00:00 |
goyuken
|
944c8e412f
|
gbhawk: tracelogger shows disassembly now
|
2012-11-02 23:19:16 +00:00 |
goyuken
|
6ffd71973a
|
6502: improve tracelog to only disassemble actual opcodes, and also enable it on 2600
|
2012-11-02 22:27:22 +00:00 |
goyuken
|
323caaaff7
|
nes: sxrom: decrease speed by 1%, also fix overflow possibility
|
2012-11-02 19:52:02 +00:00 |
goyuken
|
3eda4a90a6
|
gbhawk: tracelogger
|
2012-11-02 19:44:31 +00:00 |
zeromus
|
24d3bb76e2
|
fix 2600 Peek support, as best I can tell how.
|
2012-11-02 19:35:13 +00:00 |
zeromus
|
aa161d8910
|
proper Peek support in NES and 6502X
|
2012-11-02 19:28:00 +00:00 |
goyuken
|
5bf33b54a6
|
SxROM: 1% speedup
|
2012-11-02 17:51:07 +00:00 |
adelikat
|
6e214a6059
|
Atari 2600 - fix mapper E7
|
2012-11-01 03:26:24 +00:00 |
adelikat
|
ae7bb1b590
|
Atari - progress on DPC mapper, still doesn't work
|
2012-11-01 01:54:33 +00:00 |
pjgat09
|
2d2e0c7e31
|
A2600: Resetting players before hsyncCnt 76 has apparently has strange results. I borrowed these changes from EMU7800. This seems to fix glitches with Frostbite.
|
2012-10-31 23:42:18 +00:00 |
goyuken
|
967a60dcf7
|
ack!
|
2012-10-31 21:16:50 +00:00 |
goyuken
|
5cbd11c850
|
NES: add some vs system stuff. not done yet
|
2012-10-31 21:15:44 +00:00 |
pjgat09
|
a5d4cd155d
|
A2600: Fixed problem with missile-to-player reset. Reset should only occur on the first drawing of the player.
|
2012-10-31 20:09:14 +00:00 |
goyuken
|
5cff02b74d
|
nes: vrc4, vrc6, vrc7: change to use CPU cycle counting
|
2012-10-31 19:40:18 +00:00 |
goyuken
|
e487e39c9e
|
nes: clean up region detect code a bits
|
2012-10-31 18:48:06 +00:00 |
goyuken
|
bc22049a19
|
NES Multiregion: sound frequencies supported
|
2012-10-31 18:35:34 +00:00 |
goyuken
|
7dc5808771
|
NES: preliminary support for PAL, Dendy, and RGB (part 1). at the moment, it's all determined from gamedb, and not at all saved to movies or savestates
|
2012-10-31 18:25:46 +00:00 |
goyuken
|
8af6cac4ec
|
NES: BANDAI-FCG-1: cleanup and fix some stuff (broke savestates). FIXES: Dragon Ball - Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
|
2012-10-31 16:29:26 +00:00 |
goyuken
|
0d515dafdf
|
nes: add ClockCPU() to INESBoard, for boards that count M2 cycles, and changed some mappers to use it. Mappers that need more inspection: Mapper027, SxROM, VRC2_4, VRC6, VRC7
|
2012-10-31 14:36:43 +00:00 |
zeromus
|
59664959f1
|
speed up c# 6502 and enable it instead of cpp one
|
2012-10-31 01:55:26 +00:00 |
adelikat
|
4ed68e0c9a
|
oops
|
2012-10-30 23:42:42 +00:00 |
adelikat
|
1d4a8fd3ba
|
Atari 2600 - add a Playfield toggle
|
2012-10-30 23:38:53 +00:00 |
adelikat
|
a4a53342d1
|
Atari - Checkin DPC Mapper file
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2012-10-30 23:13:49 +00:00 |
pjgat09
|
c1c85dba56
|
A2600: Implemented atari graphics toggles except for playfield
|
2012-10-30 23:12:09 +00:00 |
goyuken
|
cd2ff4ed63
|
Add unmanaged version of 6502X core. The core it self is nearly exactly a copy+paste job from the C# one; most things map over exactly. A strange and abusive p/invoke setup is required to realize a performance gain; see code for details. Seems to be worth a bit more than 20% overall speed for me. Core is savestate compatible with managed 6502X. slight modifications to existing API has been made to support the new cpu. also included is a test module that runs both cores together, savestating every cycle to check for sameness. Core should fit in Atari, although that hasn't been done yet. For the moment, tracelog and disassemble are broken, but they'll be back soon.
|
2012-10-30 23:01:54 +00:00 |
goyuken
|
27bcfcff55
|
oops
|
2012-10-30 22:41:56 +00:00 |
goyuken
|
acc9806d55
|
2600: add fake mDPC.cs to fix compile.
|
2012-10-30 22:14:31 +00:00 |
goyuken
|
8313c103f6
|
Namco163 Audio
|
2012-10-30 12:07:33 +00:00 |
adelikat
|
ca86a8dff3
|
Atari - start DPC mapper (Pitfall 2) - only does the basic bankswitching right now, still needs the 2k display bank and DPC sound chip
|
2012-10-30 01:33:56 +00:00 |