YoshiRulz
658123435c
Explicitly pass def in `JoypadApi.SetFromMnemonicStr` ( resolves #2525 )
2021-11-30 14:56:42 +10:00
Morilli
18ea6d34c6
BSNESv115+: Increase MmapHeapSize to prevent crashes
...
e.g. "Star Ocean" was crashing on the previous size
2021-11-29 20:41:33 +01:00
Asnivor
a8ca430f01
ChannelFHawk: * Console buttons now mapped the correct way round
...
* gamedb updated
* Fixed F8 3853 Static RAM DC1 register issue - SCHACH mapper carts (chess, pacman) now work (and any games that use the XDC opcode)
2021-11-29 17:57:07 +00:00
Moritz Bender
cc38f4bcba
Implement memory callbacks for the new bsnes core ( #2797 )
...
* Actually working callbacks
now actually work after natt's changes
* Set whether memory hooks exist every frame to prevent unnecessary function calls if not
2021-11-29 19:59:47 +03:00
alyosha-tas
47c8d4f6e8
EmuHawk: Add description to N64 profile informing user about auto-skipping lag frames during frame advance. Fixes #2380
2021-11-28 10:27:01 -05:00
CasualPokePlayer
f7936a34f8
[GambatteLink] changes in link API, misc cleanup
2021-11-27 22:40:39 -08:00
alyosha-tas
de8748d6d1
NESHawk:Send hard Drivin to correct mapper
2021-11-27 21:32:40 -05:00
alyosha-tas
3036b7378d
NESHawk: give pokemon hacks battery ram
2021-11-27 13:55:13 -05:00
YoshiRulz
182699b967
Clean up ReflectionCache source generator
2021-11-28 03:33:34 +10:00
alyosha-tas
eec1711b0f
NESHawk: add in a new mapper for chinese pokemon
2021-11-27 10:49:58 -05:00
alyosha-tas
365fa1eb41
GBA: update about section to reflect current build used
2021-11-27 08:58:56 -05:00
alyosha-tas
5ba8655f42
MSX: minor bug fixes
2021-11-26 17:34:08 -05:00
Asnivor
4f71df99ae
ChannelFHawk: Updates
...
* Maze/Hangman mappers working (SRAM2102)
* Fixed console buttons ones-compliment bug
* LagFrame detection
* NTSC/PAL SyncSetting
* Started adding mappers for all games
2021-11-26 16:50:14 +00:00
alyosha-tas
fd02c872a9
MSX: finish up SCC, set to released.
2021-11-25 16:34:36 -05:00
Asnivor
2a67ad625f
ChannelFHawk: Cart 2102 SRAM Implementation
2021-11-25 20:39:03 +00:00
alyosha-tas
ddf07ebe27
Merge branch 'master' of github.com:TASVideos/BizHawk
2021-11-25 12:22:40 -05:00
alyosha-tas
82655a759e
MSX: work on SCC implementation
2021-11-25 12:22:13 -05:00
Asnivor
442e83239d
ChannelFHawk: More progress:
...
* IO now working properly
* Start of mapper implementation
* Additional gamedb entries
2021-11-25 14:52:59 +00:00
alyosha-tas
f32961001e
MSXHawk: Refactor and start work on SCC
2021-11-24 20:26:31 -05:00
alyosha-tas
0cd769222b
A7800: fix off pixel detection in write mode, fixes baby pac man
2021-11-24 15:57:54 -05:00
alyosha-tas
cdb7f13efe
PCEHawk: enable 'multireshack' for Outrun, fixes #1266 to at least not crash the emulator.
2021-11-24 09:47:06 -05:00
Matt Burgess
b06b37de7e
ChannelF: Several fixes:
...
* F8 CPU now complements when transferring from A to IO
* Audio now working correctly
* F8 SIGN flag now set correctly on IO reads
2021-11-24 09:00:29 +00:00
alyosha-tas
726ecef5a6
INTV: fix intellicart, fixes various homebrews
2021-11-23 18:56:29 -05:00
CasualPokePlayer
d5c1ebb88e
update gambatte to upstream, passes more wilbertpol tests
2021-11-23 15:39:21 -08:00
YoshiRulz
accf0f038c
Allow left/right modifier keys to be used separately (no UI)
...
Should allow for any key to be used as a modifier (see #2981 ), simply by
populating `Config.ModifierKeys`. Flip the assignment on `Input.cs:45` to try
out this change specifically.
2021-11-24 08:21:44 +10:00
alyosha-tas
3f9fb0eaef
INTV: MOBs with x-coord 0 are not visible, fixes bowling.
2021-11-23 17:06:46 -05:00
alyosha-tas
e45c9bb398
INTV: fix overflow flag calculation, fixes checkers and reversi
2021-11-23 16:45:28 -05:00
nattthebear
2ea62ffea6
Handle reentrant calls in waterbox ( #3007 )
...
Fixes #2585
2021-11-23 14:20:12 -05:00
CasualPokePlayer
3ea7c479a2
[GambatteLink] Don't bother stepping when the link is disconnected, should provide a nice speedboost
2021-11-22 23:27:02 -08:00
alyosha-tas
0715db5608
INTV: adjust sme timings and fix accesses to registers, fixes motocross
2021-11-22 21:17:57 -05:00
YoshiRulz
70215eddc7
Update `IGameInfoApi` usage in HelloWorld ext. tool
...
fixes 73af92b57
2021-11-23 10:14:35 +10:00
alyosha-tas
d8356670ed
INTV: clean up CPU, fix trace logger and throw less exceptions
2021-11-22 15:50:03 -05:00
CasualPokePlayer
fba8e52be6
fix wtf in oam memory callbacks
2021-11-22 09:02:14 -08:00
CasualPokePlayer
f9aa6101e0
sram bank is not 0xA000 large, oops
2021-11-21 20:07:02 -08:00
CasualPokePlayer
307f6f262e
more scopes for Gambatte memory callbacks
2021-11-21 19:58:06 -08:00
CasualPokePlayer
80d588a002
remove some more remnants
2021-11-21 17:25:59 -08:00
CasualPokePlayer
e0ffd45983
remove some DGB/GB3x/GB4x remnants
2021-11-21 17:21:13 -08:00
CasualPokePlayer
83a5632759
hack fix fuck shit textstate code
2021-11-21 16:03:20 -08:00
alyosha-tas
bd53079a3a
INTV: more compatibility work
2021-11-21 18:17:24 -05:00
alyosha-tas
c5690e726e
Intellivision: update game DB to use correct hash entries and add some that were missing.
2021-11-21 16:39:10 -05:00
CasualPokePlayer
16da7a2aa6
fix audio mixing for GambatteLink3x
2021-11-21 10:40:42 -08:00
alyosha-tas
5d6cf748bf
GBHawk: fix linking in perfect dark
2021-11-21 11:38:23 -05:00
CasualPokePlayer
45dec23352
fix multidisk bundler
2021-11-21 01:38:30 -08:00
CasualPokePlayer
92157d0af0
rename DGB to GBL and make all link gb cores use it; todo: rename/fix shit
2021-11-21 00:59:56 -08:00
CasualPokePlayer
7c25241c4b
and so
2021-11-20 23:51:23 -08:00
CasualPokePlayer
72ad5c7b0b
GBC IR Emulation for GambatteLink
2021-11-20 23:51:23 -08:00
alyosha-tas
d9893b1d27
SG1000: add remaining hashes for 8KB adapter
2021-11-20 21:49:13 -05:00
alyosha-tas
792b91f821
SG1000: work on 8kb ram adapter
2021-11-20 21:15:41 -05:00
ASNiVOR
cee3d411b9
F8 CPU: Code tidy
2021-11-20 22:14:29 +00:00
ASNiVOR
1c90bbc273
ChannelFHawk: Move F8 CPU implementation to Emulation.Cores.CPUs
2021-11-20 21:55:00 +00:00