MSX: work on SCC implementation

This commit is contained in:
alyosha-tas 2021-11-25 12:22:13 -05:00
parent f32961001e
commit 82655a759e
6 changed files with 226 additions and 358 deletions

Binary file not shown.

View File

@ -50,8 +50,6 @@ namespace MSXHawk
bool sound_out_B;
bool sound_out_C;
uint8_t Clock_Divider;
void Reset()
{
clock_A = clock_B = clock_C = 0x1000;
@ -72,8 +70,8 @@ namespace MSXHawk
const uint32_t VolumeTable[16] =
{
0x0000, 0x0055, 0x0079, 0x00AB, 0x00F1, 0x0155, 0x01E3, 0x02AA,
0x03C5, 0x0555, 0x078B, 0x0AAB, 0x0F16, 0x1555, 0x1E2B, 0x2AAA
0x0000, 0x002A, 0x003C, 0x0055, 0x0078, 0x00AA, 0x00F1, 0x01FF,
0x01E2, 0x02AA, 0x03C5, 0x0555, 0x078B, 0x0AAA, 0x0F15, 0x1555
};
uint8_t ReadReg()
@ -276,7 +274,7 @@ namespace MSXHawk
current_sample += (sound_out_C ? VolumeTable[vol_C] : 0);
}
current_sample *= 2;
current_sample;
if (current_sample != old_sample) { return true; }

View File

@ -24,10 +24,12 @@ namespace MSXHawk
cpu.mem_ctrl = &MemMap;
vdp.IRQ_PTR = &cpu.FlagI;
vdp.SHOW_BG = vdp.SHOW_SPRITES = true;
psg.Clock_Divider = 16;
sl_case = 0;
SCC_1.page_pointer = &MemMap.SCC_1_page[0];
SCC_2.page_pointer = &MemMap.SCC_2_page[0];
SCC_1.page_pntr = &MemMap.SCC_1_page[0];
SCC_2.page_pntr = &MemMap.SCC_2_page[0];
SCC_1.Reset();
SCC_2.Reset();
};
TMS9918A vdp;
@ -102,7 +104,7 @@ namespace MSXHawk
cpu.ExecuteOne(16);
sampleclock+=16;
new_sample |= psg.generate_sound();
new_sample |= SCC_1.generate_sound();
new_sample |= SCC_1.generate_sound(16);
//new_sample |= SCC_2.generate_sound();
if (new_sample) { Add_Audio_Sample(); }
}
@ -115,7 +117,7 @@ namespace MSXHawk
cpu.ExecuteOne(12);
sampleclock += 12;
new_sample |= psg.generate_sound();
new_sample |= SCC_1.generate_sound();
new_sample |= SCC_1.generate_sound(12);
//new_sample |= SCC_2.generate_sound();
if (new_sample) { Add_Audio_Sample(); }
@ -124,7 +126,7 @@ namespace MSXHawk
cpu.ExecuteOne(16);
sampleclock += 16;
new_sample |= psg.generate_sound();
new_sample |= SCC_1.generate_sound();
new_sample |= SCC_1.generate_sound(16);
//new_sample |= SCC_2.generate_sound();
if (new_sample) { Add_Audio_Sample(); }
}
@ -137,7 +139,7 @@ namespace MSXHawk
cpu.ExecuteOne(8);
sampleclock += 8;
new_sample |= psg.generate_sound();
new_sample |= SCC_1.generate_sound();
new_sample |= SCC_1.generate_sound(8);
//new_sample |= SCC_2.generate_sound();
if (new_sample) { Add_Audio_Sample(); }
@ -146,7 +148,7 @@ namespace MSXHawk
cpu.ExecuteOne(16);
sampleclock += 16;
new_sample |= psg.generate_sound();
new_sample |= SCC_1.generate_sound();
new_sample |= SCC_1.generate_sound(16);
//new_sample |= SCC_2.generate_sound();
if (new_sample) { Add_Audio_Sample(); }
}
@ -158,7 +160,7 @@ namespace MSXHawk
cpu.ExecuteOne(4);
sampleclock += 4;
new_sample |= psg.generate_sound();
new_sample |= SCC_1.generate_sound();
new_sample |= SCC_1.generate_sound(4);
//new_sample |= SCC_2.generate_sound();
if (new_sample) { Add_Audio_Sample(); }
@ -167,7 +169,7 @@ namespace MSXHawk
cpu.ExecuteOne(16);
sampleclock += 16;
new_sample |= psg.generate_sound();
new_sample |= SCC_1.generate_sound();
new_sample |= SCC_1.generate_sound(16);
//new_sample |= SCC_2.generate_sound();
if (new_sample) { Add_Audio_Sample(); }
}

View File

@ -307,10 +307,6 @@ namespace MSXHawk
{
if (segment < 8)
{
if (SCC_1_enabled)
{
return &unmapped[0];
}
return &rom_1[rom1_konami_page_2 * 0x2000 + (0x400 * segment)];
}
else
@ -339,7 +335,7 @@ namespace MSXHawk
{
if (segment < 6)
{
return &unmapped[0];
return &rom_1[rom1_konami_page_2 * 0x2000 + (0x400 * segment)];
}
else
{
@ -436,10 +432,6 @@ namespace MSXHawk
{
if (segment < 8)
{
if (SCC_2_enabled)
{
return &unmapped[0];
}
return &rom_2[rom2_konami_page_2 * 0x2000 + (0x400 * segment)];
}
else
@ -468,7 +460,7 @@ namespace MSXHawk
{
if (segment < 6)
{
return &unmapped[0];
return &rom_2[rom2_konami_page_2 * 0x2000 + (0x400 * segment)];
}
else
{
@ -511,12 +503,14 @@ namespace MSXHawk
if (addr >= 0x8000 && addr < 0xA000 && slot_2_has_rom == 1) { rom1_konami_page_2 = (uint8_t)(value & rom_size_1); remap(); }
if (addr >= 0xA000 && addr < 0xC000 && slot_2_has_rom == 1) { rom1_konami_page_3 = (uint8_t)(value & rom_size_1); remap(); }
}
/*
if (rom_mapper_2 == 1)
{
if (addr >= 0x6000 && addr < 0x8000 && slot_1_has_rom == 2) { rom2_konami_page_1 = (uint8_t)(value & rom_size_2); remap(); }
if (addr >= 0x8000 && addr < 0xA000 && slot_2_has_rom == 2) { rom2_konami_page_2 = (uint8_t)(value & rom_size_2); remap(); }
if (addr >= 0xA000 && addr < 0xC000 && slot_2_has_rom == 2) { rom2_konami_page_3 = (uint8_t)(value & rom_size_2); remap(); }
}
*/
// Konami addresses with SCC
if (rom_mapper_1 == 2)
@ -531,10 +525,11 @@ namespace MSXHawk
}
if (addr >= 0x9800 && addr < 0xA000 && slot_2_has_rom == 1 && SCC_1_enabled)
{
SCC_1_pntr->WriteReg(value & 0xFF);
SCC_1_pntr->WriteReg((uint8_t)(addr & 0xFF), value);
}
if (addr >= 0xB000 && addr < 0xB800 && slot_2_has_rom == 1) { rom1_konami_page_3 = (uint8_t)(value & rom_size_1); remap(); }
}
/*
if (rom_mapper_2 == 2)
{
if (addr >= 0x5000 && addr < 0x5800 && slot_1_has_rom == 2) { rom2_konami_page_0 = (uint8_t)(value & rom_size_2); remap(); }
@ -547,9 +542,10 @@ namespace MSXHawk
}
if (addr >= 0x9800 && addr < 0xA000 && slot_2_has_rom == 1 && SCC_2_enabled)
{
SCC_2_pntr->WriteReg(value & 0xFF);
SCC_2_pntr->WriteReg((uint8_t)(addr & 0xFF), value);
}
if (addr >= 0xB000 && addr < 0xB800 && slot_2_has_rom == 2) { rom2_konami_page_3 = (uint8_t)(value & rom_size_2); remap(); }
}
*/
}
}

View File

@ -63,7 +63,6 @@ namespace MSXHawk
};
char msg[1000] = {};
int msg_len = 0;
string Mem_text_1 = " ";
@ -124,6 +123,16 @@ namespace MSXHawk
// default memory map setup
PortA8 = 0;
// SCC regs that aren't readable return 0xFF
for (uint16_t i = 0; i < 0x400; i++)
{
if ((i & 0x80) == 0x80)
{
SCC_1_page[i] = 0xFF;
SCC_2_page[i] = 0xFF;
}
}
remap();
}

View File

@ -13,58 +13,46 @@ namespace MSXHawk
#pragma region SCC
SCC()
{
Reset();
}
SCC() { }
uint8_t* page_pointer = nullptr;
uint8_t* page_pntr = nullptr;
bool A_on, B_on, C_on;
bool A_up, B_up, C_up;
bool A_noise, B_noise, C_noise;
bool env_vol_A, env_vol_B, env_vol_C;
bool ch_1_en, ch_2_en, ch_3_en, ch_4_en, ch_5_en;
uint8_t env_shape;
uint8_t port_sel;
uint8_t vol_A, vol_B, vol_C;
uint8_t Register[16] = {};
uint8_t ch_1_cnt, ch_2_cnt, ch_3_cnt, ch_4_cnt, ch_5_cnt;
uint8_t ch_1_vol, ch_2_vol, ch_3_vol, ch_4_vol, ch_5_vol;
uint32_t psg_clock;
uint32_t sq_per_A, sq_per_B, sq_per_C;
uint32_t clock_A, clock_B, clock_C;
uint32_t env_per;
uint32_t env_clock;
int32_t env_E;
int32_t E_up_down;
uint32_t noise_clock;
uint32_t noise_per;
uint32_t noise = 0x1;
uint16_t ch_1_frq, ch_2_frq, ch_3_frq, ch_4_frq, ch_5_frq;
uint16_t ch_1_clk, ch_2_clk, ch_3_clk, ch_4_clk, ch_5_clk;
int32_t old_sample;
int32_t current_sample;
// non stated if only on frame boundaries
bool sound_out_A;
bool sound_out_B;
bool sound_out_C;
// channel output, not stated
int32_t ch_1_out, ch_2_out, ch_3_out, ch_4_out, ch_5_out;
uint8_t Clock_Divider;
/*
const uint32_t VolumeTable[16] =
{
0x0000, 0x002A, 0x003C, 0x0055, 0x0078, 0x00AA, 0x00F1, 0x01FF,
0x01E2, 0x02AA, 0x03C5, 0x0555, 0x078B, 0x0AAA, 0x0F15, 0x1555
};
*/
const uint32_t VolumeTable[16] =
{
0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
};
void Reset()
{
clock_A = clock_B = clock_C = 0x1000;
noise_clock = 0x20;
port_sel = 0;
ch_1_clk = ch_2_clk = ch_3_clk = ch_4_clk = ch_5_clk = 0x1000;
ch_1_cnt = ch_2_cnt = ch_3_cnt = ch_4_cnt = ch_5_cnt = 0;
for (int i = 0; i < 16; i++)
for (int i = 0; i < 0x90; i++)
{
Register[i] = 0x0;
WriteReg(i, 0);
}
sync_psg_state();
}
short Sample()
@ -72,214 +60,149 @@ namespace MSXHawk
return current_sample;
}
const uint32_t VolumeTable[16] =
{
0x0000, 0x0055, 0x0079, 0x00AB, 0x00F1, 0x0155, 0x01E3, 0x02AA,
0x03C5, 0x0555, 0x078B, 0x0AAB, 0x0F16, 0x1555, 0x1E2B, 0x2AAA
};
// returns do not occur in this iplementation, they come from the core
uint8_t ReadReg()
{
}
void sync_psg_state()
void WriteReg(uint8_t addr, uint8_t value)
{
sq_per_A = (Register[0] & 0xFF) | (((Register[1] & 0xF) << 8));
if (sq_per_A == 0)
// addresses 0x90-0xA0 are the same as 0x80-90
if ((addr >= 0x90) && (addr < 0xA0))
{
sq_per_A = 0x1000;
addr -= 0x10;
}
sq_per_B = (Register[2] & 0xFF) | (((Register[3] & 0xF) << 8));
if (sq_per_B == 0)
if (addr < 0x80)
{
sq_per_B = 0x1000;
// addresses below 0x80 (waveform tables) act as RAM, those above that range are write only
page_pntr[addr] = value;
page_pntr[addr + 0x100] = value;
page_pntr[addr + 0x200] = value;
page_pntr[addr + 0x300] = value;
}
sq_per_C = (Register[4] & 0xFF) | (((Register[5] & 0xF) << 8));
if (sq_per_C == 0)
else if (addr < 0x90)
{
sq_per_C = 0x1000;
}
env_per = (Register[11] & 0xFF) | (((Register[12] & 0xFF) << 8));
if (env_per == 0)
{
env_per = 0x10000;
}
env_per *= 2;
A_on = (Register[7] & 0x1) > 0;
B_on = (Register[7] & 0x2) > 0;
C_on = (Register[7] & 0x4) > 0;
A_noise = (Register[7] & 0x8) > 0;
B_noise = (Register[7] & 0x10) > 0;
C_noise = (Register[7] & 0x20) > 0;
noise_per = Register[6] & 0x1F;
if (noise_per == 0)
{
noise_per = 0x20;
}
uint8_t shape_select = Register[13] & 0xF;
if (shape_select < 4) { env_shape = 0; }
else if (shape_select < 8) { env_shape = 1; }
else { env_shape = 2 + (shape_select - 8); }
vol_A = Register[8] & 0xF;
env_vol_A = ((Register[8] >> 4) & 0x1) > 0;
vol_B = Register[9] & 0xF;
env_vol_B = ((Register[9] >> 4) & 0x1) > 0;
vol_C = Register[10] & 0xF;
env_vol_C = ((Register[10] >> 4) & 0x1) > 0;
}
void WriteReg(uint8_t value)
{
value &= 0xFF;
if (port_sel != 0xE) { Register[port_sel] = value; }
sync_psg_state();
if (port_sel == 13)
{
env_clock = env_per;
if (env_shape == 0 || env_shape == 2 || env_shape == 3 || env_shape == 4 || env_shape == 5)
{
env_E = 15;
E_up_down = -1;
}
else
{
env_E = 0;
E_up_down = 1;
// frequencies, volumes, enable
if (addr == 0x80) { ch_1_frq = (uint16_t)((ch_1_frq & 0xFF00) | value); }
else if (addr == 0x81) { ch_1_frq = (uint16_t)((ch_1_frq & 0x00FF) | ((value & 0xF) << 8)); }
else if (addr == 0x82) { ch_2_frq = (uint16_t)((ch_2_frq & 0xFF00) | value); }
else if (addr == 0x83) { ch_2_frq = (uint16_t)((ch_2_frq & 0x00FF) | ((value & 0xF) << 8)); }
else if (addr == 0x84) { ch_3_frq = (uint16_t)((ch_3_frq & 0xFF00) | value); }
else if (addr == 0x85) { ch_3_frq = (uint16_t)((ch_3_frq & 0x00FF) | ((value & 0xF) << 8)); }
else if (addr == 0x86) { ch_4_frq = (uint16_t)((ch_4_frq & 0xFF00) | value); }
else if (addr == 0x87) { ch_4_frq = (uint16_t)((ch_4_frq & 0x00FF) | ((value & 0xF) << 8)); }
else if (addr == 0x88) { ch_5_frq = (uint16_t)((ch_5_frq & 0xFF00) | value); }
else if (addr == 0x89) { ch_5_frq = (uint16_t)((ch_5_frq & 0x00FF) | ((value & 0xF) << 8)); }
else if (addr == 0x8A) { ch_1_vol = value; }
else if (addr == 0x8B) { ch_2_vol = value; }
else if (addr == 0x8C) { ch_3_vol = value; }
else if (addr == 0x8D) { ch_4_vol = value; }
else if (addr == 0x8E) { ch_5_vol = value; }
else if (addr == 0x8F)
{
ch_1_en = (value & 1) == 1;
ch_2_en = (value & 2) == 2;
ch_3_en = (value & 4) == 4;
ch_4_en = (value & 8) == 8;
ch_5_en = (value & 16) == 16;
}
if (ch_1_frq == 0) { ch_1_frq = 0x1000; }
if (ch_2_frq == 0) { ch_2_frq = 0x1000; }
if (ch_3_frq == 0) { ch_3_frq = 0x1000; }
if (ch_4_frq == 0) { ch_4_frq = 0x1000; }
if (ch_5_frq == 0) { ch_5_frq = 0x1000; }
if (ch_1_en) { ch_1_out = (int32_t)page_pntr[ch_1_cnt] * VolumeTable[ch_1_vol]; } else { ch_1_out = 0; }
if (ch_2_en) { ch_2_out = (int32_t)page_pntr[ch_2_cnt + 0x20] * VolumeTable[ch_2_vol]; } else { ch_2_out = 0; }
if (ch_3_en) { ch_3_out = (int32_t)page_pntr[ch_3_cnt + 0x40] * VolumeTable[ch_3_vol]; } else { ch_3_out = 0; }
if (ch_4_en) { ch_4_out = (int32_t)page_pntr[ch_4_cnt + 0x60] * VolumeTable[ch_4_vol]; } else { ch_4_out = 0; }
if (ch_5_en) { ch_5_out = (int32_t)page_pntr[ch_5_cnt + 0x60] * VolumeTable[ch_5_vol]; } else { ch_5_out = 0; }
}
else
{
// there is a test register in this range, but it is used by games, ignore for now
}
}
bool generate_sound()
{
// there are 8 cpu cycles for every psg cycle
clock_A--;
clock_B--;
clock_C--;
noise_clock--;
env_clock--;
// clock noise
if (noise_clock == 0)
bool generate_sound(int cycles)
{
for (int i = 0; i < cycles; i++)
{
noise = (noise >> 1) ^ (((noise & 0x1) > 0) ? 0x10004 : 0);
noise_clock = noise_per;
}
if (env_clock == 0)
{
env_clock = env_per;
env_E += E_up_down;
if (env_E == 16 || env_E == -1)
if (ch_1_en)
{
// we just completed a period of the envelope, determine what to do now based on the envelope shape
if (env_shape == 0 || env_shape == 1 || env_shape == 3 || env_shape == 9)
ch_1_clk--;
if (ch_1_clk == 0)
{
E_up_down = 0;
env_E = 0;
ch_1_clk = ch_1_frq;
ch_1_cnt++;
ch_1_cnt &= 0x1F;
ch_1_out = (int32_t)page_pntr[ch_1_cnt] * VolumeTable[ch_1_vol];
}
else if (env_shape == 5 || env_shape == 7)
}
if (ch_2_en)
{
ch_2_clk--;
if (ch_2_clk == 0)
{
E_up_down = 0;
env_E = 15;
ch_2_clk = ch_2_frq;
ch_2_cnt++;
ch_2_cnt &= 0x1F;
ch_2_out = (int32_t)page_pntr[ch_2_cnt + 0x20] * VolumeTable[ch_2_vol];
}
else if (env_shape == 4 || env_shape == 8)
}
if (ch_3_en)
{
ch_3_clk--;
if (ch_3_clk == 0)
{
if (env_E == 16)
{
env_E = 15;
E_up_down = -1;
}
else
{
env_E = 0;
E_up_down = 1;
}
ch_3_clk = ch_3_frq;
ch_3_cnt++;
ch_3_cnt &= 0x1F;
ch_3_out = (int32_t)page_pntr[ch_3_cnt + 0x40] * VolumeTable[ch_3_vol];
}
else if (env_shape == 2)
}
if (ch_4_en)
{
ch_4_clk--;
if (ch_4_clk == 0)
{
env_E = 15;
ch_4_clk = ch_4_frq;
ch_4_cnt++;
ch_4_cnt &= 0x1F;
ch_4_out = (int32_t)page_pntr[ch_4_cnt + 0x60] * VolumeTable[ch_4_vol];
}
else
}
if (ch_5_en)
{
ch_5_clk--;
if (ch_5_clk == 0)
{
env_E = 0;
ch_5_clk = ch_5_frq;
ch_5_cnt++;
ch_5_cnt &= 0x1F;
ch_5_out = (int32_t)page_pntr[ch_5_cnt + 0x60] * VolumeTable[ch_5_vol];
}
}
}
if (clock_A == 0)
{
A_up = !A_up;
clock_A = sq_per_A;
}
if (clock_B == 0)
{
B_up = !B_up;
clock_B = sq_per_B;
}
if (clock_C == 0)
{
C_up = !C_up;
clock_C = sq_per_C;
}
sound_out_A = (((noise & 0x1) > 0) | A_noise) & (A_on | A_up);
sound_out_B = (((noise & 0x1) > 0) | B_noise) & (B_on | B_up);
sound_out_C = (((noise & 0x1) > 0) | C_noise) & (C_on | C_up);
// now calculate the volume of each channel and add them together
current_sample = 0;
if (env_vol_A)
{
current_sample = (sound_out_A ? VolumeTable[env_E] : 0);
}
else
{
current_sample = (sound_out_A ? VolumeTable[vol_A] : 0);
}
if (env_vol_B)
{
current_sample += (sound_out_B ? VolumeTable[env_E] : 0);
}
else
{
current_sample += (sound_out_B ? VolumeTable[vol_B] : 0);
}
if (env_vol_C)
{
current_sample += (sound_out_C ? VolumeTable[env_E] : 0);
}
else
{
current_sample += (sound_out_C ? VolumeTable[vol_C] : 0);
}
current_sample *= 2;
current_sample = ch_1_out + ch_2_out + ch_3_out + ch_4_out + ch_5_out;
if (current_sample != old_sample) { return true; }
@ -292,68 +215,35 @@ namespace MSXHawk
uint8_t* SaveState(uint8_t* saver)
{
*saver = (uint8_t)(A_on ? 1 : 0); saver++;
*saver = (uint8_t)(B_on ? 1 : 0); saver++;
*saver = (uint8_t)(C_on ? 1 : 0); saver++;
*saver = (uint8_t)(A_up ? 1 : 0); saver++;
*saver = (uint8_t)(B_up ? 1 : 0); saver++;
*saver = (uint8_t)(C_up ? 1 : 0); saver++;
*saver = (uint8_t)(A_noise ? 1 : 0); saver++;
*saver = (uint8_t)(B_noise ? 1 : 0); saver++;
*saver = (uint8_t)(C_noise ? 1 : 0); saver++;
*saver = (uint8_t)(env_vol_A ? 1 : 0); saver++;
*saver = (uint8_t)(env_vol_B ? 1 : 0); saver++;
*saver = (uint8_t)(env_vol_C ? 1 : 0); saver++;
*saver = (uint8_t)(ch_1_en ? 1 : 0); saver++;
*saver = (uint8_t)(ch_2_en ? 1 : 0); saver++;
*saver = (uint8_t)(ch_3_en ? 1 : 0); saver++;
*saver = (uint8_t)(ch_4_en ? 1 : 0); saver++;
*saver = (uint8_t)(ch_5_en ? 1 : 0); saver++;
*saver = env_shape; saver++;
*saver = port_sel; saver++;
*saver = vol_A; saver++;
*saver = vol_B; saver++;
*saver = vol_C; saver++;
*saver = ch_1_cnt; saver++;
*saver = ch_2_cnt; saver++;
*saver = ch_3_cnt; saver++;
*saver = ch_4_cnt; saver++;
*saver = ch_5_cnt; saver++;
for (int i = 0; i < 16; i++) { *saver = Register[i]; saver++; }
*saver = ch_1_vol; saver++;
*saver = ch_2_vol; saver++;
*saver = ch_3_vol; saver++;
*saver = ch_4_vol; saver++;
*saver = ch_5_vol; saver++;
*saver = (uint8_t)(psg_clock & 0xFF); saver++; *saver = (uint8_t)((psg_clock >> 8) & 0xFF); saver++;
*saver = (uint8_t)((psg_clock >> 16) & 0xFF); saver++; *saver = (uint8_t)((psg_clock >> 24) & 0xFF); saver++;
*saver = (uint8_t)(ch_1_frq & 0xFF); saver++; *saver = (uint8_t)((ch_1_frq >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_2_frq & 0xFF); saver++; *saver = (uint8_t)((ch_2_frq >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_3_frq & 0xFF); saver++; *saver = (uint8_t)((ch_3_frq >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_4_frq & 0xFF); saver++; *saver = (uint8_t)((ch_4_frq >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_5_frq & 0xFF); saver++; *saver = (uint8_t)((ch_5_frq >> 8) & 0xFF); saver++;
*saver = (uint8_t)(sq_per_A & 0xFF); saver++; *saver = (uint8_t)((sq_per_A >> 8) & 0xFF); saver++;
*saver = (uint8_t)((sq_per_A >> 16) & 0xFF); saver++; *saver = (uint8_t)((sq_per_A >> 24) & 0xFF); saver++;
*saver = (uint8_t)(sq_per_B & 0xFF); saver++; *saver = (uint8_t)((sq_per_B >> 8) & 0xFF); saver++;
*saver = (uint8_t)((sq_per_B >> 16) & 0xFF); saver++; *saver = (uint8_t)((sq_per_B >> 24) & 0xFF); saver++;
*saver = (uint8_t)(sq_per_C & 0xFF); saver++; *saver = (uint8_t)((sq_per_C >> 8) & 0xFF); saver++;
*saver = (uint8_t)((sq_per_C >> 16) & 0xFF); saver++; *saver = (uint8_t)((sq_per_C >> 24) & 0xFF); saver++;
*saver = (uint8_t)(clock_A & 0xFF); saver++; *saver = (uint8_t)((clock_A >> 8) & 0xFF); saver++;
*saver = (uint8_t)((clock_A >> 16) & 0xFF); saver++; *saver = (uint8_t)((clock_A >> 24) & 0xFF); saver++;
*saver = (uint8_t)(clock_B & 0xFF); saver++; *saver = (uint8_t)((clock_B >> 8) & 0xFF); saver++;
*saver = (uint8_t)((clock_B >> 16) & 0xFF); saver++; *saver = (uint8_t)((clock_B >> 24) & 0xFF); saver++;
*saver = (uint8_t)(clock_C & 0xFF); saver++; *saver = (uint8_t)((clock_C >> 8) & 0xFF); saver++;
*saver = (uint8_t)((clock_C >> 16) & 0xFF); saver++; *saver = (uint8_t)((clock_C >> 24) & 0xFF); saver++;
*saver = (uint8_t)(env_per & 0xFF); saver++; *saver = (uint8_t)((env_per >> 8) & 0xFF); saver++;
*saver = (uint8_t)((env_per >> 16) & 0xFF); saver++; *saver = (uint8_t)((env_per >> 24) & 0xFF); saver++;
*saver = (uint8_t)(env_clock & 0xFF); saver++; *saver = (uint8_t)((env_clock >> 8) & 0xFF); saver++;
*saver = (uint8_t)((env_clock >> 16) & 0xFF); saver++; *saver = (uint8_t)((env_clock >> 24) & 0xFF); saver++;
*saver = (uint8_t)(env_E & 0xFF); saver++; *saver = (uint8_t)((env_E >> 8) & 0xFF); saver++;
*saver = (uint8_t)((env_E >> 16) & 0xFF); saver++; *saver = (uint8_t)((env_E >> 24) & 0xFF); saver++;
*saver = (uint8_t)(E_up_down & 0xFF); saver++; *saver = (uint8_t)((E_up_down >> 8) & 0xFF); saver++;
*saver = (uint8_t)((E_up_down >> 16) & 0xFF); saver++; *saver = (uint8_t)((E_up_down >> 24) & 0xFF); saver++;
*saver = (uint8_t)(noise_clock & 0xFF); saver++; *saver = (uint8_t)((noise_clock >> 8) & 0xFF); saver++;
*saver = (uint8_t)((noise_clock >> 16) & 0xFF); saver++; *saver = (uint8_t)((noise_clock >> 24) & 0xFF); saver++;
*saver = (uint8_t)(noise_per & 0xFF); saver++; *saver = (uint8_t)((noise_per >> 8) & 0xFF); saver++;
*saver = (uint8_t)((noise_per >> 16) & 0xFF); saver++; *saver = (uint8_t)((noise_per >> 24) & 0xFF); saver++;
*saver = (uint8_t)(noise & 0xFF); saver++; *saver = (uint8_t)((noise >> 8) & 0xFF); saver++;
*saver = (uint8_t)((noise >> 16) & 0xFF); saver++; *saver = (uint8_t)((noise >> 24) & 0xFF); saver++;
*saver = (uint8_t)(ch_1_clk & 0xFF); saver++; *saver = (uint8_t)((ch_1_clk >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_2_clk & 0xFF); saver++; *saver = (uint8_t)((ch_2_clk >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_3_clk & 0xFF); saver++; *saver = (uint8_t)((ch_3_clk >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_4_clk & 0xFF); saver++; *saver = (uint8_t)((ch_4_clk >> 8) & 0xFF); saver++;
*saver = (uint8_t)(ch_5_clk & 0xFF); saver++; *saver = (uint8_t)((ch_5_clk >> 8) & 0xFF); saver++;
*saver = (uint8_t)(old_sample & 0xFF); saver++; *saver = (uint8_t)((old_sample >> 8) & 0xFF); saver++;
*saver = (uint8_t)((old_sample >> 16) & 0xFF); saver++; *saver = (uint8_t)((old_sample >> 24) & 0xFF); saver++;
@ -363,72 +253,45 @@ namespace MSXHawk
uint8_t* LoadState(uint8_t* loader)
{
A_on = *loader == 1; loader++;
B_on = *loader == 1; loader++;
C_on = *loader == 1; loader++;
A_up = *loader == 1; loader++;
B_up = *loader == 1; loader++;
C_up = *loader == 1; loader++;
A_noise = *loader == 1; loader++;
B_noise = *loader == 1; loader++;
C_noise = *loader == 1; loader++;
env_vol_A = *loader == 1; loader++;
env_vol_B = *loader == 1; loader++;
env_vol_C = *loader == 1; loader++;
ch_1_en = *loader == 1; loader++;
ch_2_en = *loader == 1; loader++;
ch_3_en = *loader == 1; loader++;
ch_4_en = *loader == 1; loader++;
ch_5_en = *loader == 1; loader++;
env_shape = *loader; loader++;
port_sel = *loader; loader++;
vol_A = *loader; loader++;
vol_B = *loader; loader++;
vol_C = *loader; loader++;
ch_1_cnt = *loader; loader++;
ch_2_cnt = *loader; loader++;
ch_3_cnt = *loader; loader++;
ch_4_cnt = *loader; loader++;
ch_5_cnt = *loader; loader++;
for (int i = 0; i < 16; i++) { Register[i] = *loader; loader++; }
ch_1_vol = *loader; loader++;
ch_2_vol = *loader; loader++;
ch_3_vol = *loader; loader++;
ch_4_vol = *loader; loader++;
ch_5_vol = *loader; loader++;
psg_clock = *loader; loader++; psg_clock |= (*loader << 8); loader++;
psg_clock |= (*loader << 16); loader++; psg_clock |= (*loader << 24); loader++;
ch_1_frq = *loader; loader++; ch_1_frq |= (*loader << 8); loader++;
ch_2_frq = *loader; loader++; ch_2_frq |= (*loader << 8); loader++;
ch_3_frq = *loader; loader++; ch_3_frq |= (*loader << 8); loader++;
ch_4_frq = *loader; loader++; ch_4_frq |= (*loader << 8); loader++;
ch_5_frq = *loader; loader++; ch_4_frq |= (*loader << 8); loader++;
sq_per_A = *loader; loader++; sq_per_A |= (*loader << 8); loader++;
sq_per_A |= (*loader << 16); loader++; sq_per_A |= (*loader << 24); loader++;
sq_per_B = *loader; loader++; sq_per_B |= (*loader << 8); loader++;
sq_per_B |= (*loader << 16); loader++; sq_per_B |= (*loader << 24); loader++;
sq_per_C = *loader; loader++; sq_per_C |= (*loader << 8); loader++;
sq_per_C |= (*loader << 16); loader++; sq_per_C |= (*loader << 24); loader++;
clock_A = *loader; loader++; clock_A |= (*loader << 8); loader++;
clock_A |= (*loader << 16); loader++; clock_A |= (*loader << 24); loader++;
clock_B = *loader; loader++; clock_B |= (*loader << 8); loader++;
clock_B |= (*loader << 16); loader++; clock_B |= (*loader << 24); loader++;
clock_C = *loader; loader++; clock_C |= (*loader << 8); loader++;
clock_C |= (*loader << 16); loader++; clock_C |= (*loader << 24); loader++;
env_per = *loader; loader++; env_per |= (*loader << 8); loader++;
env_per |= (*loader << 16); loader++; env_per |= (*loader << 24); loader++;
env_clock = *loader; loader++; env_clock |= (*loader << 8); loader++;
env_clock |= (*loader << 16); loader++; env_clock |= (*loader << 24); loader++;
env_E = *loader; loader++; env_E |= (*loader << 8); loader++;
env_E |= (*loader << 16); loader++; env_E |= (*loader << 24); loader++;
E_up_down = *loader; loader++; E_up_down |= (*loader << 8); loader++;
E_up_down |= (*loader << 16); loader++; E_up_down |= (*loader << 24); loader++;
noise_clock = *loader; loader++; noise_clock |= (*loader << 8); loader++;
noise_clock |= (*loader << 16); loader++; noise_clock |= (*loader << 24); loader++;
noise_per = *loader; loader++; noise_per |= (*loader << 8); loader++;
noise_per |= (*loader << 16); loader++; noise_per |= (*loader << 24); loader++;
noise = *loader; loader++; noise |= (*loader << 8); loader++;
noise |= (*loader << 16); loader++; noise |= (*loader << 24); loader++;
ch_1_clk = *loader; loader++; ch_1_clk |= (*loader << 8); loader++;
ch_2_clk = *loader; loader++; ch_2_clk |= (*loader << 8); loader++;
ch_3_clk = *loader; loader++; ch_3_clk |= (*loader << 8); loader++;
ch_4_clk = *loader; loader++; ch_4_clk |= (*loader << 8); loader++;
ch_5_clk = *loader; loader++; ch_5_clk |= (*loader << 8); loader++;
old_sample = *loader; loader++; old_sample |= (*loader << 8); loader++;
old_sample |= (*loader << 16); loader++; old_sample |= (*loader << 24); loader++;
if (ch_1_en) { ch_1_out = (int32_t)page_pntr[ch_1_cnt] * VolumeTable[ch_1_vol]; } else { ch_1_out = 0; }
if (ch_2_en) { ch_2_out = (int32_t)page_pntr[ch_2_cnt + 0x20] * VolumeTable[ch_2_vol]; } else { ch_2_out = 0; }
if (ch_3_en) { ch_3_out = (int32_t)page_pntr[ch_3_cnt + 0x40] * VolumeTable[ch_3_vol]; } else { ch_3_out = 0; }
if (ch_4_en) { ch_4_out = (int32_t)page_pntr[ch_4_cnt + 0x60] * VolumeTable[ch_4_vol]; } else { ch_4_out = 0; }
if (ch_5_en) { ch_5_out = (int32_t)page_pntr[ch_5_cnt + 0x60] * VolumeTable[ch_5_vol]; } else { ch_5_out = 0; }
return loader;
}