adelikat
5c5b290c75
Ram Watch/Search - fix loading of watch files
2012-09-14 00:30:29 +00:00
goyuken
c05c9ebda7
add loading of gambatte-style palette files to the palette selector (includes drag and drop)
2012-09-14 00:02:37 +00:00
goyuken
f5d37cf73b
the world would end if microsoft ran it
2012-09-13 23:09:03 +00:00
adelikat
3959b5f4fc
Lua Writer - don't crash when attempting to save (save & save as), also a new script = flag changes
2012-09-13 23:07:34 +00:00
goyuken
c72ac19037
gambatte pal editor: use system color picker dialog
...
... but something about the customcolors isn't working right?
2012-09-13 22:20:05 +00:00
goyuken
bf5625655d
rename gambatte memory domains per todo list
2012-09-13 21:19:26 +00:00
goyuken
12d06a2c94
add system bus memory domain to gambatte
...
in order to guarantee correct resolution of mappings and mmio every time, all calls go straight to the core and are not cached
this makes this domain slower in performance than the other ones. it can also be more difficult to use in some cases because you have to resolve mappings that you may not care about.
there is also the possibility of side-effects on reads, although i do not believe that this actually happens in any situations. still, use at your own risk.
2012-09-13 21:03:34 +00:00
brandman211
1c4b218289
Progress with ImportSMV143.
2012-09-13 19:33:55 +00:00
andres.delikat
5d514e3294
remove empty menu item in gameboy menu
2012-09-13 16:17:22 +00:00
brandman211
9da5393ce3
-.LSMV: \r is considered off. Empty lines should be ignored.
2012-09-13 10:26:44 +00:00
brandman211
7f2a18b3af
-.LSMV importer.
...
--Handled authors, gametype, systemid, coreversion, rom.sha256, moviesram.*, savestate, and subtitles.
--Skipped port1, port2, controlsversion, projectid, saveframe, lagcounter, pollcounters, hostmemory, screenshot, sram.*, rrdata, starttime.*, savetime.*, and prefix.
---I don't think any of these are useful for us, at least not at this stage.
---The other *.sha256 files will be useful if / when BS-X, Sufami turbo, and SGB are implemented.
--Handled flags.
---Handled resets.
---Disallowed subframes and delayed resets.
-.LSMV is good enough for now. .SMV and .ZMV coming next.
2012-09-13 10:21:25 +00:00
beirich
2d2af1d143
oops
2012-09-13 04:15:25 +00:00
beirich
adee5befa5
Genesis ROM header parsing
...
and other stuff thats only committed because svn isn't decentralized!
2012-09-13 04:13:49 +00:00
adelikat
64cac4c1a2
Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder)
2012-09-13 03:10:53 +00:00
adelikat
3e3748f87b
Ram Poke - on load and signed type change, display the value in the value box accordingly
2012-09-13 02:59:32 +00:00
adelikat
24649e49e7
Ram Poke - make Value the default highlighted textbox, Ram Search - show shortcut keys of context menu items that have them
2012-09-13 02:47:16 +00:00
brandman211
c3fcbc5987
.LSMV importer now handles gamename and rerecords.
2012-09-13 02:45:08 +00:00
goyuken
34d97bc760
as gambatte does not support showing the boot rom at all, remove that menu option
2012-09-13 01:09:03 +00:00
adelikat
00a003f292
Hex Editor - fix alignment of column headers in 2 & 4 byte views
2012-09-13 00:52:16 +00:00
adelikat
99ace126d2
Fix Ram Poke dialog
2012-09-13 00:49:58 +00:00
adelikat
f9bc7fd15e
Movies/Paths - add a backup movie path to Paths config and have Movie backups use that path
2012-09-13 00:44:17 +00:00
adelikat
bdc2198b3f
Play Movie Dialog - fix duplicate movie bug
2012-09-13 00:29:19 +00:00
adelikat
68d79dd991
TAStudio - fix exception when loading states in record mode. Caused by a out of bounds exception on the StateRecords array. This is just a band-aid, tastudio should not be asking for out of bounds information, that needs to be fixed.
2012-09-13 00:17:39 +00:00
goyuken
76c68bf6d5
add "interpolate" button to dmg color select
...
idea shamelessly ripped from bgb
2012-09-12 23:45:42 +00:00
adelikat
01dec3762c
SNES - fix movie recording!
2012-09-12 23:40:35 +00:00
goyuken
03caa3b32f
gambatte dmg palette editor. blah.
2012-09-12 22:18:51 +00:00
brandman211
ae4dfbc00e
-Imported .LSMV buttons.
...
--Haven't done anything with the flags because I don't know what they are supposed to do yet.
--Speedy Gonzales v2 doesn't sync after being converted, but I don't think that's my fault.
-Flags and other data will be parsed soon.
2012-09-12 05:59:09 +00:00
brandman211
8a24de458f
-Added the SNES formats to the Import dialog.
...
-Figured out how to get files from the .LSMV archive. Will write the input parser shortly.
2012-09-12 04:11:35 +00:00
zeromus
9e1ecd02d2
snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
2012-09-12 02:55:06 +00:00
zeromus
05f1608de5
add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists
2012-09-12 00:41:07 +00:00
goyuken
1e6a9415c1
add Sound.Utilities.DCFilter and use it in gambatte
...
haven't decided yet whether i like the idea; it's mostly about playing nice with other audio mixing (from other applications)
well, it's not bad anyway...
2012-09-11 21:30:50 +00:00
goyuken
d57e195e52
gambatte: add oam, hram to memory domain list
2012-09-11 19:05:44 +00:00
pasky1382
c5e71487fd
color edit
2012-09-11 18:31:02 +00:00
goyuken
25c34d2ca6
significant speedup in gambatte MemoryDomains by keeping shadow copy of native memory
...
not quite sure at the moment what each of the domains actually is, though
2012-09-11 17:37:17 +00:00
goyuken
ed2b690f75
add memory domains to gambatte
...
appears to work, but i don't really have much of anything to test on it
ramwatch is horribly slow
2012-09-11 15:28:38 +00:00
andres.delikat
0afd4f3c09
Lua - fix gui.drawLine/Pie/Ellipse/Polygon/Pixel/Bezier from commit 2908, the way those were done was causing exceptions after the 1st draw
2012-09-11 14:47:41 +00:00
beirich
bf504d1220
gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen.
2012-09-11 05:00:45 +00:00
adelikat
7be2ea0946
Cheats - fix emulator freeze with bad config files
2012-09-11 03:25:39 +00:00
goyuken
d84f13275e
add IsLagFrame, LagCount, Frame to Snes savestates
2012-09-11 01:50:55 +00:00
goyuken
f2ce38851a
add IsLagFrame, LagCount, Frame to Gambatte savestates
2012-09-11 01:46:57 +00:00
goyuken
578e247524
add lag counter to LibsnesCore
...
per ilari, this should work correctly on certain games that poll the input in a particular way. however, it is completely non-functional on many other games. core digging is required for anything better.
2012-09-11 01:36:12 +00:00
adelikat
2fd67585b0
Hex Editor - fix restart, addresses now update
2012-09-11 00:21:50 +00:00
adelikat
eaa212fef7
Hex Editor - fix 6 digit domains (note that 8 digit will still fail should we have any)
2012-09-11 00:17:54 +00:00
adelikat
95cb43329b
Hex Editor - remove a variable and references to it that is obsolete since I revamped the drawing, it was causing the highlighting to be off on anything other than 4 digit addresses. Partially fixes messed up hex editor in 6 digit domains such as SNES ram
2012-09-10 23:52:42 +00:00
goyuken
4e35cb566f
functioning saveram support for gambatte
2012-09-10 23:40:53 +00:00
goyuken
efbe114e76
remove libgambatte.pdb because it has cooties
2012-09-10 22:02:02 +00:00
brandman211
f11a790e34
-Added ImportLSMV, ImportZMV. Neither do anything substantial yet.
...
-Added .int to the Rom Files list.
2012-09-10 21:35:56 +00:00
andres.delikat
33969fd8bd
Oops, checked in a change to the interim flag, also updated the interim version to 1.1.0 interim while I was at it, change experimental status on some things in rom loader. Overall, this is a useless commit
2012-09-10 21:26:22 +00:00
andres.delikat
be3b97ece0
SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness
2012-09-10 19:44:44 +00:00
andres.delikat
b6d317e0a6
SNES - menu items to toggle bg and obj layers
2012-09-10 19:12:34 +00:00