Commit Graph

3124 Commits

Author SHA1 Message Date
adelikat 5c5b290c75 Ram Watch/Search - fix loading of watch files 2012-09-14 00:30:29 +00:00
goyuken c05c9ebda7 add loading of gambatte-style palette files to the palette selector (includes drag and drop) 2012-09-14 00:02:37 +00:00
goyuken f5d37cf73b the world would end if microsoft ran it 2012-09-13 23:09:03 +00:00
adelikat 3959b5f4fc Lua Writer - don't crash when attempting to save (save & save as), also a new script = flag changes 2012-09-13 23:07:34 +00:00
goyuken c72ac19037 gambatte pal editor: use system color picker dialog
... but something about the customcolors isn't working right?
2012-09-13 22:20:05 +00:00
goyuken bf5625655d rename gambatte memory domains per todo list 2012-09-13 21:19:26 +00:00
goyuken 12d06a2c94 add system bus memory domain to gambatte
in order to guarantee correct resolution of mappings and mmio every time, all calls go straight to the core and are not cached
this makes this domain slower in performance than the other ones.  it can also be more difficult to use in some cases because you have to resolve mappings that you may not care about.
there is also the possibility of side-effects on reads, although i do not believe that this actually happens in any situations.  still, use at your own risk.
2012-09-13 21:03:34 +00:00
brandman211 1c4b218289 Progress with ImportSMV143. 2012-09-13 19:33:55 +00:00
andres.delikat 5d514e3294 remove empty menu item in gameboy menu 2012-09-13 16:17:22 +00:00
brandman211 9da5393ce3 -.LSMV: \r is considered off. Empty lines should be ignored. 2012-09-13 10:26:44 +00:00
brandman211 7f2a18b3af -.LSMV importer.
--Handled authors, gametype, systemid, coreversion, rom.sha256, moviesram.*, savestate, and subtitles.
--Skipped port1, port2, controlsversion, projectid, saveframe, lagcounter, pollcounters, hostmemory, screenshot, sram.*, rrdata, starttime.*, savetime.*, and prefix.
---I don't think any of these are useful for us, at least not at this stage.
---The other *.sha256 files will be useful if / when BS-X, Sufami turbo, and SGB are implemented.
--Handled flags.
---Handled resets.
---Disallowed subframes and delayed resets.
-.LSMV is good enough for now. .SMV and .ZMV coming next.
2012-09-13 10:21:25 +00:00
beirich 2d2af1d143 oops 2012-09-13 04:15:25 +00:00
beirich adee5befa5 Genesis ROM header parsing
and other stuff thats only committed because svn isn't decentralized!
2012-09-13 04:13:49 +00:00
adelikat 64cac4c1a2 Cheats - if NES core - show a game genie menu item and tool bar button (Loads the Game Genie encoder/decoder) 2012-09-13 03:10:53 +00:00
adelikat 3e3748f87b Ram Poke - on load and signed type change, display the value in the value box accordingly 2012-09-13 02:59:32 +00:00
adelikat 24649e49e7 Ram Poke - make Value the default highlighted textbox, Ram Search - show shortcut keys of context menu items that have them 2012-09-13 02:47:16 +00:00
brandman211 c3fcbc5987 .LSMV importer now handles gamename and rerecords. 2012-09-13 02:45:08 +00:00
goyuken 34d97bc760 as gambatte does not support showing the boot rom at all, remove that menu option 2012-09-13 01:09:03 +00:00
adelikat 00a003f292 Hex Editor - fix alignment of column headers in 2 & 4 byte views 2012-09-13 00:52:16 +00:00
adelikat 99ace126d2 Fix Ram Poke dialog 2012-09-13 00:49:58 +00:00
adelikat f9bc7fd15e Movies/Paths - add a backup movie path to Paths config and have Movie backups use that path 2012-09-13 00:44:17 +00:00
adelikat bdc2198b3f Play Movie Dialog - fix duplicate movie bug 2012-09-13 00:29:19 +00:00
adelikat 68d79dd991 TAStudio - fix exception when loading states in record mode. Caused by a out of bounds exception on the StateRecords array. This is just a band-aid, tastudio should not be asking for out of bounds information, that needs to be fixed. 2012-09-13 00:17:39 +00:00
goyuken 76c68bf6d5 add "interpolate" button to dmg color select
idea shamelessly ripped from bgb
2012-09-12 23:45:42 +00:00
adelikat 01dec3762c SNES - fix movie recording! 2012-09-12 23:40:35 +00:00
goyuken 03caa3b32f gambatte dmg palette editor. blah. 2012-09-12 22:18:51 +00:00
brandman211 ae4dfbc00e -Imported .LSMV buttons.
--Haven't done anything with the flags because I don't know what they are supposed to do yet.
--Speedy Gonzales v2 doesn't sync after being converted, but I don't think that's my fault.
-Flags and other data will be parsed soon.
2012-09-12 05:59:09 +00:00
brandman211 8a24de458f -Added the SNES formats to the Import dialog.
-Figured out how to get files from the .LSMV archive. Will write the input parser shortly.
2012-09-12 04:11:35 +00:00
zeromus 9e1ecd02d2 snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0. 2012-09-12 02:55:06 +00:00
zeromus 05f1608de5 add some helpful overloads to HawkFile for working with known filenames, instead of just extension lists 2012-09-12 00:41:07 +00:00
goyuken 1e6a9415c1 add Sound.Utilities.DCFilter and use it in gambatte
haven't decided yet whether i like the idea; it's mostly about playing nice with other audio mixing (from other applications)
well, it's not bad anyway...
2012-09-11 21:30:50 +00:00
goyuken d57e195e52 gambatte: add oam, hram to memory domain list 2012-09-11 19:05:44 +00:00
pasky1382 c5e71487fd color edit 2012-09-11 18:31:02 +00:00
goyuken 25c34d2ca6 significant speedup in gambatte MemoryDomains by keeping shadow copy of native memory
not quite sure at the moment what each of the domains actually is, though
2012-09-11 17:37:17 +00:00
goyuken ed2b690f75 add memory domains to gambatte
appears to work, but i don't really have much of anything to test on it
ramwatch is horribly slow
2012-09-11 15:28:38 +00:00
andres.delikat 0afd4f3c09 Lua - fix gui.drawLine/Pie/Ellipse/Polygon/Pixel/Bezier from commit 2908, the way those were done was causing exceptions after the 1st draw 2012-09-11 14:47:41 +00:00
beirich bf504d1220 gen: work on sprite masking/overflow code. substantially improved. Fixes Sonic 1 title screen, Galaxy Force 2 level select, Landstalker sprite masking, and improved nemesis' test rom. Still something amiss in Sonic 2 title screen. 2012-09-11 05:00:45 +00:00
adelikat 7be2ea0946 Cheats - fix emulator freeze with bad config files 2012-09-11 03:25:39 +00:00
goyuken d84f13275e add IsLagFrame, LagCount, Frame to Snes savestates 2012-09-11 01:50:55 +00:00
goyuken f2ce38851a add IsLagFrame, LagCount, Frame to Gambatte savestates 2012-09-11 01:46:57 +00:00
goyuken 578e247524 add lag counter to LibsnesCore
per ilari, this should work correctly on certain games that poll the input in a particular way.  however, it is completely non-functional on many other games.  core digging is required for anything better.
2012-09-11 01:36:12 +00:00
adelikat 2fd67585b0 Hex Editor - fix restart, addresses now update 2012-09-11 00:21:50 +00:00
adelikat eaa212fef7 Hex Editor - fix 6 digit domains (note that 8 digit will still fail should we have any) 2012-09-11 00:17:54 +00:00
adelikat 95cb43329b Hex Editor - remove a variable and references to it that is obsolete since I revamped the drawing, it was causing the highlighting to be off on anything other than 4 digit addresses. Partially fixes messed up hex editor in 6 digit domains such as SNES ram 2012-09-10 23:52:42 +00:00
goyuken 4e35cb566f functioning saveram support for gambatte 2012-09-10 23:40:53 +00:00
goyuken efbe114e76 remove libgambatte.pdb because it has cooties 2012-09-10 22:02:02 +00:00
brandman211 f11a790e34 -Added ImportLSMV, ImportZMV. Neither do anything substantial yet.
-Added .int to the Rom Files list.
2012-09-10 21:35:56 +00:00
andres.delikat 33969fd8bd Oops, checked in a change to the interim flag, also updated the interim version to 1.1.0 interim while I was at it, change experimental status on some things in rom loader. Overall, this is a useless commit 2012-09-10 21:26:22 +00:00
andres.delikat be3b97ece0 SNES - Graphics Debugger - hook up the usual auto-load and save window position, added a menu, put disabled screenshot menu items todo, some UI niceness 2012-09-10 19:44:44 +00:00
andres.delikat b6d317e0a6 SNES - menu items to toggle bg and obj layers 2012-09-10 19:12:34 +00:00