add IsLagFrame, LagCount, Frame to Snes savestates
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@ -454,16 +454,26 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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fixed (byte* pbuf = &buf[0])
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LibsnesDll.snes_serialize(new IntPtr(pbuf), size);
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writer.Write(buf);
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// other variables
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writer.Write(IsLagFrame);
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writer.Write(LagCount);
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writer.Write(Frame);
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writer.Flush();
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}
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public void LoadStateBinary(BinaryReader reader)
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{
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int size = LibsnesDll.snes_serialize_size();
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var ms = new MemoryStream();
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reader.BaseStream.CopyTo(ms);
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var buf = ms.ToArray();
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byte[] buf = reader.ReadBytes(size);
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fixed (byte* pbuf = &buf[0])
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LibsnesDll.snes_unserialize(new IntPtr(pbuf), size);
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// other variables
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IsLagFrame = reader.ReadBoolean();
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LagCount = reader.ReadInt32();
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Frame = reader.ReadInt32();
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}
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public byte[] SaveStateBinary()
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{
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