snes-forgot to actually employ the ability to fix the random number seed which ilari's patches enabled. now the random seed is always 0.
This commit is contained in:
parent
05f1608de5
commit
9e1ecd02d2
Binary file not shown.
|
@ -14,6 +14,9 @@ struct Interface : public SNES::Interface {
|
|||
uint32_t *buffer;
|
||||
uint32_t *palette;
|
||||
|
||||
//zero 11-sep-2012
|
||||
time_t randomSeed() { return 0; }
|
||||
|
||||
void videoRefresh(const uint32_t *data, bool hires, bool interlace, bool overscan) {
|
||||
unsigned width = hires ? 512 : 256;
|
||||
unsigned height = overscan ? 239 : 224;
|
||||
|
|
Loading…
Reference in New Issue