Commit Graph

3124 Commits

Author SHA1 Message Date
zeromus d9a55fed37 snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet. 2012-09-27 07:22:31 +00:00
brandman211 14126723c0 -Detecting subframes and delayed resets in ImportLSMV now results in a warning instead of an error.
-ImportLSMV can now import GB(C) movies created with LSNES's gambatte core.
--It doesn't sync perfectly because of the subframes, but it does for a while, so the conversion is sane.
--GB(C) .LSMV files currently always have SRAM files packaged with it, which is a bug with LSNES.
---Ilari told me that a fix for now would be to ignore 0 byte SRAM files, so that's what I did.
---There are some cases in which the spurious SRAM files aren't 0 bytes, but that's on Ilari to fix, so I'll let this case fail. Yay, I contributed to LSNES!
2012-09-27 06:23:05 +00:00
zeromus 079f19a03c nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that 2012-09-27 06:18:35 +00:00
adelikat d8a256a212 Fix tooltip of the Movie icon in the status bar 2012-09-27 02:19:07 +00:00
adelikat 54d31789e0 Path Config - fix positions and tab orders 2012-09-27 02:09:39 +00:00
zeromus 6c8177a08b snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though 2012-09-27 01:38:27 +00:00
adelikat 00f9e05d5e Path Config - when clicking a tab, focus on the base path textbox 2012-09-27 01:37:56 +00:00
adelikat d4c89015a7 Message Config - fix X/Y values not updating when typing directly into the numeric boxes 2012-09-27 01:01:35 +00:00
adelikat 8f9ef8ab88 Message config - fix positioning of icon on drawing area to not be partially "off screen" 2012-09-27 00:52:45 +00:00
adelikat ff86d6d5db Config dialogs - OSD message when cancelling 2012-09-27 00:14:51 +00:00
adelikat be89bd1f3e Message Config - fix logic for dragging when using anchoring 2012-09-27 00:04:16 +00:00
adelikat da5dbb18dd Message Config - fix drawing of the x,y coordinates to respect the anchoring 2012-09-26 23:41:11 +00:00
adelikat daab149764 Add autohold to message config 2012-09-26 23:25:43 +00:00
pasky1382 a59ff337d7 Added X2 and X3 collision script viewers. 2012-09-26 21:21:14 +00:00
goyuken b6fd5c6b5f china pokemon ahoy 2012-09-26 20:15:33 +00:00
goyuken fc8087c344 preliminary SGB support.
1) choose your SGB rom from the path config (should probably be an .smc file of about 256KB)
2) turn on Load GB as SGB from the GB menu.
3) load rom again.
To turn off, uncheck Load GB as SGB from the SGB menu.
2012-09-26 15:59:14 +00:00
goyuken f1a31bcac8 kill sound during d3d "reacquire" loop 2012-09-26 14:22:57 +00:00
goyuken 240a2e2425 fix d3d devicelost errors, maybe.
more feedback is needed.
2012-09-26 14:01:54 +00:00
pasky1382 72b1e1222a Minor edit: Renamed the boolean so that it makes more sense. 2012-09-26 04:30:35 +00:00
pasky1382 8b3e54b397 Added Megaman X Hitbox viewer lua script.
Fixed Hex Editor's FindNext/FindPrev functions.  FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once.  Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat 453b35e6f4 oops 2012-09-26 04:01:10 +00:00
adelikat df767b9b6f Message Config - ability to toggle the "stacking" effect on general OSD messages 2012-09-26 04:00:42 +00:00
adelikat 6a2e17f143 Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor) 2012-09-26 03:30:19 +00:00
goyuken e39d759d95 gambatte: some rom annotation status details 2012-09-26 03:24:00 +00:00
adelikat 1a4962b8c8 Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc 2012-09-26 02:46:13 +00:00
adelikat d5fc8f1c89 Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box 2012-09-26 02:30:28 +00:00
adelikat f167551154 Add a "saved" OSD message when clicking ok/save on config dialogs 2012-09-26 01:28:48 +00:00
adelikat 2f8ce5e1d1 SNES - hook up autofire controllers, also probably hooked up player 3 & 4 that were probably not working up to now 2012-09-26 01:20:11 +00:00
goyuken 1f931b1551 gameboy game database. approximately 67% jesus crap+pokemon overdumps. 2012-09-25 20:22:43 +00:00
adelikat 88d17bbb1c Message Config - snazzier "X" 2012-09-25 04:11:54 +00:00
adelikat 1fe65754f1 Message Config - allow configuring of the position and anchoring of messages, fix the saving of the multitrack x,y variables 2012-09-25 04:04:54 +00:00
goyuken b6f6b9a5db gambattehawk: add slightly more intelligible error messages on bad mapper number load attempt 2012-09-24 20:20:21 +00:00
goyuken 36df8e4aab fix default patch set for VRC7 2012-09-24 17:34:17 +00:00
goyuken c94d5aa9b8 i implemented dwedit's DMC fix as best as i could understand it. 'Fire Hawk (USA) (Unl).nes' no longer has graphical glitches on the intro screen.
audio still sounds wrong, and crash still occurs once you get in game
2012-09-24 14:48:00 +00:00
zeromus f53aa56f1c snes-support high-res (2x=512 width) display modes by doubling the vertical lines. maybe we'll need to do this differently if we can find a game thats controlling the interlacing options. 2012-09-24 08:00:42 +00:00
zeromus 52edee63d8 snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage 2012-09-24 07:46:54 +00:00
zeromus 4efea7605d snesgfx-support mode7ExtBg tiles & BG 2012-09-24 06:47:34 +00:00
adelikat b50839f8e3 Message Config - fix restore defaults for Multitrack settings 2012-09-24 03:24:17 +00:00
adelikat aa194ad350 NES Graphics Config Dialog - add restore defaults button, fix tab orders 2012-09-24 03:08:32 +00:00
adelikat 488a47ad5e Knock most of the filesize out of the .ico files by eliminating 256 and 128 options 2012-09-24 02:00:14 +00:00
adelikat 11c19976a4 compressing the controller images = a few kb off the file size 2012-09-24 01:48:38 +00:00
goyuken 247402dbb3 for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
TODO: Everything
2012-09-24 01:08:36 +00:00
zeromus a792aba6cb never mind, i guess people in windows 7 need 256x256 icons for the same reason 2 year olds need toys with giant buttons 2012-09-24 00:49:57 +00:00
zeromus 348ea95523 shrink some icons which had about 100 32bpp variants of resolutions as high as 256x256 2012-09-24 00:44:39 +00:00
adelikat ea3172f168 Compress a bunch of png files 2012-09-24 00:38:28 +00:00
adelikat 80b73cab98 Hex Editor - pressing enter in the find box = click the find next button 2012-09-23 23:20:30 +00:00
goyuken 3280746e39 InputConfig: auto-focus the first control option when loaded
fixes issue 50
2012-09-23 22:42:27 +00:00
adelikat b6b939cb5c NES Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat 2012-09-23 21:07:36 +00:00
adelikat c2bef262b9 Cheats - fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text 2012-09-23 20:45:47 +00:00
adelikat 608dbf6316 Lua - implement nes.addgamegenie() and nes.removegamegenie() 2012-09-23 20:28:51 +00:00