zeromus
d9a55fed37
snes-load firmware files from a CoreInputComm path, which must be named exactly right; show the requisite filename in a messagebox if it's missing; but theres no GUI for the firmware path hooked up yet.
2012-09-27 07:22:31 +00:00
brandman211
14126723c0
-Detecting subframes and delayed resets in ImportLSMV now results in a warning instead of an error.
...
-ImportLSMV can now import GB(C) movies created with LSNES's gambatte core.
--It doesn't sync perfectly because of the subframes, but it does for a while, so the conversion is sane.
--GB(C) .LSMV files currently always have SRAM files packaged with it, which is a bug with LSNES.
---Ilari told me that a fix for now would be to ignore 0 byte SRAM files, so that's what I did.
---There are some cases in which the spurious SRAM files aren't 0 bytes, but that's on Ilari to fix, so I'll let this case fail. Yay, I contributed to LSNES!
2012-09-27 06:23:05 +00:00
zeromus
079f19a03c
nes-i think the 8 sprite limit remover option was already working. however, it looks sync-dangerous, so i addressed that
2012-09-27 06:18:35 +00:00
adelikat
d8a256a212
Fix tooltip of the Movie icon in the status bar
2012-09-27 02:19:07 +00:00
adelikat
54d31789e0
Path Config - fix positions and tab orders
2012-09-27 02:09:39 +00:00
zeromus
6c8177a08b
snes-print messages from libsnes. now you can see which dsp/firmware dependency it detected for the game (it has its own heuristics, not necessarily any need for gamedb yet). still not loading the firmwares though
2012-09-27 01:38:27 +00:00
adelikat
00f9e05d5e
Path Config - when clicking a tab, focus on the base path textbox
2012-09-27 01:37:56 +00:00
adelikat
d4c89015a7
Message Config - fix X/Y values not updating when typing directly into the numeric boxes
2012-09-27 01:01:35 +00:00
adelikat
8f9ef8ab88
Message config - fix positioning of icon on drawing area to not be partially "off screen"
2012-09-27 00:52:45 +00:00
adelikat
ff86d6d5db
Config dialogs - OSD message when cancelling
2012-09-27 00:14:51 +00:00
adelikat
be89bd1f3e
Message Config - fix logic for dragging when using anchoring
2012-09-27 00:04:16 +00:00
adelikat
da5dbb18dd
Message Config - fix drawing of the x,y coordinates to respect the anchoring
2012-09-26 23:41:11 +00:00
adelikat
daab149764
Add autohold to message config
2012-09-26 23:25:43 +00:00
pasky1382
a59ff337d7
Added X2 and X3 collision script viewers.
2012-09-26 21:21:14 +00:00
goyuken
b6fd5c6b5f
china pokemon ahoy
2012-09-26 20:15:33 +00:00
goyuken
fc8087c344
preliminary SGB support.
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1) choose your SGB rom from the path config (should probably be an .smc file of about 256KB)
2) turn on Load GB as SGB from the GB menu.
3) load rom again.
To turn off, uncheck Load GB as SGB from the SGB menu.
2012-09-26 15:59:14 +00:00
goyuken
f1a31bcac8
kill sound during d3d "reacquire" loop
2012-09-26 14:22:57 +00:00
goyuken
240a2e2425
fix d3d devicelost errors, maybe.
...
more feedback is needed.
2012-09-26 14:01:54 +00:00
pasky1382
72b1e1222a
Minor edit: Renamed the boolean so that it makes more sense.
2012-09-26 04:30:35 +00:00
pasky1382
8b3e54b397
Added Megaman X Hitbox viewer lua script.
...
Fixed Hex Editor's FindNext/FindPrev functions. FindNext/FindPrev now accept an additional argument (bool) that tells them to wrap around once. Fixed a bug where if the matched address was the 1st byte of the array it was ignored.
2012-09-26 04:25:45 +00:00
adelikat
453b35e6f4
oops
2012-09-26 04:01:10 +00:00
adelikat
df767b9b6f
Message Config - ability to toggle the "stacking" effect on general OSD messages
2012-09-26 04:00:42 +00:00
adelikat
6a2e17f143
Hex Editor - don't show 0 length Memory domains (prevents showing SNES CARTRAM in situations it doesn't exist and thus crashing the hex editor)
2012-09-26 03:30:19 +00:00
goyuken
e39d759d95
gambatte: some rom annotation status details
2012-09-26 03:24:00 +00:00
adelikat
1a4962b8c8
Fix Hex boxes in various dialogs to allow ctrl+C/A/V, such as game genie, cheats, ram watch/search, etc
2012-09-26 02:46:13 +00:00
adelikat
d5fc8f1c89
Hex Editor - fix Ctrl+C and Ctrl+A in the hex find box
2012-09-26 02:30:28 +00:00
adelikat
f167551154
Add a "saved" OSD message when clicking ok/save on config dialogs
2012-09-26 01:28:48 +00:00
adelikat
2f8ce5e1d1
SNES - hook up autofire controllers, also probably hooked up player 3 & 4 that were probably not working up to now
2012-09-26 01:20:11 +00:00
goyuken
1f931b1551
gameboy game database. approximately 67% jesus crap+pokemon overdumps.
2012-09-25 20:22:43 +00:00
adelikat
88d17bbb1c
Message Config - snazzier "X"
2012-09-25 04:11:54 +00:00
adelikat
1fe65754f1
Message Config - allow configuring of the position and anchoring of messages, fix the saving of the multitrack x,y variables
2012-09-25 04:04:54 +00:00
goyuken
b6f6b9a5db
gambattehawk: add slightly more intelligible error messages on bad mapper number load attempt
2012-09-24 20:20:21 +00:00
goyuken
36df8e4aab
fix default patch set for VRC7
2012-09-24 17:34:17 +00:00
goyuken
c94d5aa9b8
i implemented dwedit's DMC fix as best as i could understand it. 'Fire Hawk (USA) (Unl).nes' no longer has graphical glitches on the intro screen.
...
audio still sounds wrong, and crash still occurs once you get in game
2012-09-24 14:48:00 +00:00
zeromus
f53aa56f1c
snes-support high-res (2x=512 width) display modes by doubling the vertical lines. maybe we'll need to do this differently if we can find a game thats controlling the interlacing options.
2012-09-24 08:00:42 +00:00
zeromus
52edee63d8
snesgfx-support mode7 direct color displays. still need an example of a mode 3 or 4 direct color usage
2012-09-24 07:46:54 +00:00
zeromus
4efea7605d
snesgfx-support mode7ExtBg tiles & BG
2012-09-24 06:47:34 +00:00
adelikat
b50839f8e3
Message Config - fix restore defaults for Multitrack settings
2012-09-24 03:24:17 +00:00
adelikat
aa194ad350
NES Graphics Config Dialog - add restore defaults button, fix tab orders
2012-09-24 03:08:32 +00:00
adelikat
488a47ad5e
Knock most of the filesize out of the .ico files by eliminating 256 and 128 options
2012-09-24 02:00:14 +00:00
adelikat
11c19976a4
compressing the controller images = a few kb off the file size
2012-09-24 01:48:38 +00:00
goyuken
247402dbb3
for fun, find a copy of "vs castlevania" with ines header and load it. watch the pretty colors
...
TODO: Everything
2012-09-24 01:08:36 +00:00
zeromus
a792aba6cb
never mind, i guess people in windows 7 need 256x256 icons for the same reason 2 year olds need toys with giant buttons
2012-09-24 00:49:57 +00:00
zeromus
348ea95523
shrink some icons which had about 100 32bpp variants of resolutions as high as 256x256
2012-09-24 00:44:39 +00:00
adelikat
ea3172f168
Compress a bunch of png files
2012-09-24 00:38:28 +00:00
adelikat
80b73cab98
Hex Editor - pressing enter in the find box = click the find next button
2012-09-23 23:20:30 +00:00
goyuken
3280746e39
InputConfig: auto-focus the first control option when loaded
...
fixes issue 50
2012-09-23 22:42:27 +00:00
adelikat
b6b939cb5c
NES Game Genie Encoder/Decoder - pressing enter in the code box will add the cheat
2012-09-23 21:07:36 +00:00
adelikat
c2bef262b9
Cheats - fixed column display, on and domain were reversed (domain names were being displayed in the on column). Also centered the On column text
2012-09-23 20:45:47 +00:00
adelikat
608dbf6316
Lua - implement nes.addgamegenie() and nes.removegamegenie()
2012-09-23 20:28:51 +00:00