goyuken
|
d9240844bc
|
make firmware path system less robust and more annoying
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2012-12-22 19:10:54 +00:00 |
adelikat
|
172a344ada
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Controller Config - add Intellivision controls
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2012-12-22 02:34:08 +00:00 |
adelikat
|
76c9a68a2d
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Intellivision - Hook up controllers to the core
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2012-12-22 01:56:14 +00:00 |
goyuken
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726d497997
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lua: gui.text() behaves more consistently with different window sizes
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2012-12-22 01:00:12 +00:00 |
adelikat
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64ced7533b
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Lua - implement client.getwindowsize
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2012-12-21 23:50:29 +00:00 |
zeromus
|
f1401a16e1
|
snes-fix new bugs in audio
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2012-12-21 16:13:11 +00:00 |
zeromus
|
8d7da30681
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snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
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2012-12-21 07:23:55 +00:00 |
goyuken
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e8a54aaeed
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luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
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2012-12-20 21:40:03 +00:00 |
goyuken
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3d14e55297
|
bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version
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2012-12-17 15:38:56 +00:00 |
goyuken
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fe6f029f39
|
7800: more control hookup for console buttons
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2012-12-16 20:04:39 +00:00 |
adelikat
|
d57b850c7e
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A78 - Virtual Pads
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2012-12-16 19:07:45 +00:00 |
goyuken
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e5a6a28940
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7800: path config connected for saveram
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2012-12-16 18:39:05 +00:00 |
adelikat
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867c6ef4b9
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Add Atari 7800 info to about box
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2012-12-16 18:31:49 +00:00 |
goyuken
|
17d8e21c2d
|
7800: memory domains
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2012-12-16 18:02:39 +00:00 |
goyuken
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17f0f66ed7
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7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
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2012-12-16 16:57:16 +00:00 |
goyuken
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f8c9bd98f9
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7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
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2012-12-16 15:15:54 +00:00 |
goyuken
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c9c3821632
|
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
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2012-12-16 01:34:02 +00:00 |
goyuken
|
6f43bafa83
|
7800 mnemonic stuff
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2012-12-15 20:58:13 +00:00 |
goyuken
|
6e3dbde76c
|
add 7800 to the "warn before starting a movie" list
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2012-12-15 20:35:37 +00:00 |
adelikat
|
d4ef18c422
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ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
|
2012-12-15 20:29:37 +00:00 |
adelikat
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59ea6d86ff
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Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons
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2012-12-15 19:58:21 +00:00 |
pasky1382
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3b37b809ad
|
Added Congo's Caper collision box viewer
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2012-12-15 19:28:21 +00:00 |
adelikat
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6dbb8f5f9f
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Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file
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2012-12-15 14:10:52 +00:00 |
adelikat
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054f0df3e4
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Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
|
2012-12-15 04:28:29 +00:00 |
adelikat
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e7c8053617
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Controller Config - add Atari 7800 joystick image
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2012-12-15 03:17:00 +00:00 |
goyuken
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2983c23920
|
atari7800: control hooked up, more or less
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2012-12-15 02:36:38 +00:00 |
adelikat
|
158e6a5dd6
|
Atari 7800 - add bios info txt file and appropriate folders
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2012-12-15 02:23:42 +00:00 |
adelikat
|
d34368e98d
|
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
|
2012-12-14 02:17:47 +00:00 |
goyuken
|
8cc820c273
|
hexeditor: fix highlighting positioninigngi
|
2012-12-14 02:02:59 +00:00 |
adelikat
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630595e848
|
putting emu7800.dll in svn so that the main sln at least compiles
|
2012-12-13 03:26:30 +00:00 |
goyuken
|
d205d68b95
|
move our 7800 code into Bizhawk.Emulation namespace (oops)
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2012-12-12 18:17:30 +00:00 |
goyuken
|
f32fc83d96
|
7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games.
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2012-12-12 03:40:18 +00:00 |
zeromus
|
36475368b2
|
fix update_gamedb.bat
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2012-12-11 20:30:05 +00:00 |
zeromus
|
ab570aa47d
|
snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this.
|
2012-12-11 20:27:08 +00:00 |
goyuken
|
43396d4b39
|
garbodev disconnected and moved to attic/
|
2012-12-10 20:24:21 +00:00 |
goyuken
|
4834f40f6c
|
play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it?
|
2012-12-10 19:32:18 +00:00 |
zeromus
|
a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
|
2012-12-10 00:43:43 +00:00 |
goyuken
|
210d415e3d
|
Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed.
|
2012-12-09 03:13:47 +00:00 |
adelikat
|
9c8b79be4b
|
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
|
2012-12-09 01:42:47 +00:00 |
goyuken
|
39606f7a0b
|
fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression
|
2012-12-08 20:08:55 +00:00 |
adelikat
|
8b08946c41
|
Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false
|
2012-12-08 18:35:12 +00:00 |
adelikat
|
3f35c9505a
|
put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
|
2012-12-08 18:00:55 +00:00 |
brandman211
|
a346389c2f
|
-Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
|
2012-12-06 05:19:08 +00:00 |
adelikat
|
747115962b
|
C64 - hook up Lock key to core, doesn't do anything yet though
|
2012-12-06 01:19:32 +00:00 |
adelikat
|
fc484df925
|
Controller Config - show conflicts with in a particular controller itself
|
2012-12-04 23:12:04 +00:00 |
adelikat
|
796c6b8773
|
Rip out old input config dialog code
|
2012-12-04 21:48:14 +00:00 |
adelikat
|
99c7c132f1
|
Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design
|
2012-12-04 21:47:07 +00:00 |
goyuken
|
2e4ca0fae6
|
LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort
|
2012-12-03 21:19:39 +00:00 |
zeromus
|
aaf06d76d3
|
snesgfxdebugger-add BG scroll regs
|
2012-12-03 18:59:08 +00:00 |
goyuken
|
0ef0ef6357
|
gba: debugging output for software interrupt. todo: possibly bind this to some setting?
|
2012-12-03 18:49:05 +00:00 |