Commit Graph

2892 Commits

Author SHA1 Message Date
goyuken d9240844bc make firmware path system less robust and more annoying 2012-12-22 19:10:54 +00:00
adelikat 172a344ada Controller Config - add Intellivision controls 2012-12-22 02:34:08 +00:00
adelikat 76c9a68a2d Intellivision - Hook up controllers to the core 2012-12-22 01:56:14 +00:00
goyuken 726d497997 lua: gui.text() behaves more consistently with different window sizes 2012-12-22 01:00:12 +00:00
adelikat 64ced7533b Lua - implement client.getwindowsize 2012-12-21 23:50:29 +00:00
zeromus f1401a16e1 snes-fix new bugs in audio 2012-12-21 16:13:11 +00:00
zeromus 8d7da30681 snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved. 2012-12-21 07:23:55 +00:00
goyuken e8a54aaeed luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that! 2012-12-20 21:40:03 +00:00
goyuken 3d14e55297 bomb out if Bizhawk.Emulation and Bizhawk.Util versions don't match Bizhawk.MultiClient version 2012-12-17 15:38:56 +00:00
goyuken fe6f029f39 7800: more control hookup for console buttons 2012-12-16 20:04:39 +00:00
adelikat d57b850c7e A78 - Virtual Pads 2012-12-16 19:07:45 +00:00
goyuken e5a6a28940 7800: path config connected for saveram 2012-12-16 18:39:05 +00:00
adelikat 867c6ef4b9 Add Atari 7800 info to about box 2012-12-16 18:31:49 +00:00
goyuken 17d8e21c2d 7800: memory domains 2012-12-16 18:02:39 +00:00
goyuken 17f0f66ed7 7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs 2012-12-16 16:57:16 +00:00
goyuken f8c9bd98f9 7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics 2012-12-16 15:15:54 +00:00
goyuken c9c3821632 7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core 2012-12-16 01:34:02 +00:00
goyuken 6f43bafa83 7800 mnemonic stuff 2012-12-15 20:58:13 +00:00
goyuken 6e3dbde76c add 7800 to the "warn before starting a movie" list 2012-12-15 20:35:37 +00:00
adelikat d4ef18c422 ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate 2012-12-15 20:29:37 +00:00
adelikat 59ea6d86ff Atari 7800 - add Pause button to controller config, set defaults for console buttons, also set some defaults for 2600 console buttons 2012-12-15 19:58:21 +00:00
pasky1382 3b37b809ad Added Congo's Caper collision box viewer 2012-12-15 19:28:21 +00:00
adelikat 6dbb8f5f9f Atari 7800 - controller config tag highlighting logic, add bios_info.txt to MakeRelease batch file 2012-12-15 14:10:52 +00:00
adelikat 054f0df3e4 Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change 2012-12-15 04:28:29 +00:00
adelikat e7c8053617 Controller Config - add Atari 7800 joystick image 2012-12-15 03:17:00 +00:00
goyuken 2983c23920 atari7800: control hooked up, more or less 2012-12-15 02:36:38 +00:00
adelikat 158e6a5dd6 Atari 7800 - add bios info txt file and appropriate folders 2012-12-15 02:23:42 +00:00
adelikat d34368e98d Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition 2012-12-14 02:17:47 +00:00
goyuken 8cc820c273 hexeditor: fix highlighting positioninigngi 2012-12-14 02:02:59 +00:00
adelikat 630595e848 putting emu7800.dll in svn so that the main sln at least compiles 2012-12-13 03:26:30 +00:00
goyuken d205d68b95 move our 7800 code into Bizhawk.Emulation namespace (oops) 2012-12-12 18:17:30 +00:00
goyuken f32fc83d96 7800: integrate the existing emu7800 gamedb as a core-private gamedb (not unlike bootgod), and use that to drive decision making. emu7800 should now be able to correctly load 7800PAL and 2600 games. 2012-12-12 03:40:18 +00:00
zeromus 36475368b2 fix update_gamedb.bat 2012-12-11 20:30:05 +00:00
zeromus ab570aa47d snesgfxdebugger-make clipboard image copying less flaky. natt may be interested in this. 2012-12-11 20:27:08 +00:00
goyuken 43396d4b39 garbodev disconnected and moved to attic/ 2012-12-10 20:24:21 +00:00
goyuken 4834f40f6c play around with garbodev core. probably worse than meteor, in general. managed. small compile-time change in MainForm.cs is needed to switch between the two. garbodev source files don't have any license on them at all, so 99.99% chance that this will be axed. why did i do it? 2012-12-10 19:32:18 +00:00
zeromus a4b442abda unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything. 2012-12-10 00:43:43 +00:00
goyuken 210d415e3d Add Blargg's "blip_buf" as an unmanaged dll. license is LGPL; if I like the way it works, I'll rewrite it with MIT code. Implement it as the new resampling output track for NES. Small (~3%)? speedup. Should sound better, especially when the emulator can't quite keep speed. 2012-12-09 03:13:47 +00:00
adelikat 9c8b79be4b Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended 2012-12-09 01:42:47 +00:00
goyuken 39606f7a0b fix: input configuration dialogs no longer receive background input when config allow background input is off. recent regression 2012-12-08 20:08:55 +00:00
adelikat 8b08946c41 Virtual Pad tool - save window position, Ram Watch - restore defaults should set Save Window Position to true, not false 2012-12-08 18:35:12 +00:00
adelikat 3f35c9505a put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop 2012-12-08 18:00:55 +00:00
brandman211 a346389c2f -Controller type for GBA.
-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
adelikat 747115962b C64 - hook up Lock key to core, doesn't do anything yet though 2012-12-06 01:19:32 +00:00
adelikat fc484df925 Controller Config - show conflicts with in a particular controller itself 2012-12-04 23:12:04 +00:00
adelikat 796c6b8773 Rip out old input config dialog code 2012-12-04 21:48:14 +00:00
adelikat 99c7c132f1 Input Config - backend for supporting showing conflicts, rip out old inputwidget conflict code in favor of a simpler design 2012-12-04 21:47:07 +00:00
goyuken 2e4ca0fae6 LogWindow: replace textbox with a virtuallistview. while it may leave some things to be desired, it's not slow as balls. a superior implementation would be creating a VirtualTextBox of some sort 2012-12-03 21:19:39 +00:00
zeromus aaf06d76d3 snesgfxdebugger-add BG scroll regs 2012-12-03 18:59:08 +00:00
goyuken 0ef0ef6357 gba: debugging output for software interrupt. todo: possibly bind this to some setting? 2012-12-03 18:49:05 +00:00