Commit Graph

839 Commits

Author SHA1 Message Date
MrWint a79febdef9 Refactor cartridge code 2019-05-26 12:06:40 +02:00
MrWint 839c8abf54 Build x64 version 2019-05-26 10:52:18 +02:00
MrWint 92204d527f avoid bools in save state struct 2019-05-26 00:41:03 +02:00
MrWint a177b81b4b Update MinKeeper 2019-05-26 00:18:07 +02:00
MrWint 7b518d0cf7 Update InterruptRequester 2019-05-26 00:13:34 +02:00
MrWint 6036aefd13 Delete unused files 2019-05-26 00:02:49 +02:00
MrWint 2e4f68b29f more idiomatic types 2019-05-25 23:58:44 +02:00
MrWint 3d3de54485 video: formatting 2019-05-25 23:43:05 +02:00
MrWint 6bda071d5f rename MemEventId to IntEventId 2019-05-25 22:53:41 +02:00
MrWint 8247df4be5 pass intreq by ref 2019-05-25 22:37:59 +02:00
MrWint 40167579bb use ptrdiff_t to represent pitch 2019-05-25 22:28:23 +02:00
MrWint 6020542182 CPU refactoring 2019-05-25 22:11:58 +02:00
MrWint a6aeef840a Update PPU 2019-05-25 21:01:50 +02:00
MrWint b99b5a05d6 Update sound 2019-05-25 20:27:44 +02:00
MrWint 1dc9d0e123 allow mapping rom bank0 in more cases 2019-05-25 19:35:42 +02:00
MrWint 85ad140a2c ppu: less magical lcdc constants 2019-05-25 19:29:59 +02:00
MrWint 567756d6cc formatting/readability 2019-05-25 19:18:15 +02:00
MrWint 98076d286d return more informative load result 2019-05-25 18:58:49 +02:00
MrWint a3ee854022 more ideomatic use of sizeof 2019-05-25 18:27:08 +02:00
sornerol bfa8f20cf9 Set state.spu.ch1.master = true (Fixes #1539)
This fixes #1539. Prior to 2.2.2, state.spu.ch1.master was set to false when using a BIOS. Starting with 2.2.2, the Game Boy BIOS is required. Setting this to true causes a buzzing sound while the Nintendo logo drops during BIOS.
2019-05-13 13:45:27 -05:00
feos c3c262db12 N64:
- close #1478
- update gliden
- wire up halo removal
2019-03-10 16:15:55 +03:00
feos 104e40d8b5 update gliden64 2019-01-29 13:47:40 +03:00
zeromus cc532a2988 update nlua.dll with one built with optimization 2019-01-09 16:21:00 -05:00
feos 40d0ddb1c2 update gliden 2018-12-23 18:33:06 +03:00
feos be218685c5 update gliden (partially fixes bomberman) 2018-12-08 13:41:11 +03:00
alyosha-tas 14b5d03180 Gambatte: savestate GB rgb palettes
fixes #1337
2018-11-22 10:11:35 -06:00
feos ddbc4de8f6 update ffmpeg to ffmpeg-20181118-529debc-win64-static 2018-11-18 21:06:59 +03:00
zeromus 25ff1f9539 libgambatte CDL - dont log anything while the bios runs (fixes #1349) 2018-11-12 17:52:41 -05:00
zeromus 1961d8b8d0 fix mupen dll not to have 100 frame hack crash; change c# side to more visibly hang (the frame counter stops, so the condition can be detected) 2018-11-07 19:59:03 -05:00
zeromus 2eade372fd try a new technique to just unstick the frontend when the n64 emulation thread dies 2018-11-07 15:37:37 -05:00
zeromus 482a3ab8f6 trap more cases where n64 emulation can halt when running buggy code and shunt through my don't-halt-after-all logic. these are now all associated with error messages; it would be nice if someone knew a way to get those error messages out to c#. then again, that might make buggy code become hopelessly slow due to error spew
re #1214
2018-11-03 14:04:34 -04:00
zeromus d4aceb2aa1 handle `DebugMessage(M64MSG_ERROR` uniformly by using my new approach of kicking it to a vsync so the frontend can recover. In one particular case (trying to read from an unmapped memory range) this can result in emulation proceeding instead of just hanging the frontend, although the results from that point may be questionable. 2018-11-02 16:28:20 -04:00
zeromus dac6c0a062 does the n64 jit have a concept of crashing, or does it just go in an infinite and possibly infinitely recursing loop? I dunno, but I changed at least one infinite loop to a kind of administrative 'end frame' so at least it doesn't hang the emulator. If it has a way of crashing or halting, we should use that instead, but I couldn't figure it out.txt
fixes #1362
2018-11-01 23:03:09 -04:00
feos 6af9b6aaa5 update gliden64 and wire up fxaa 2018-09-15 12:09:52 +03:00
feos c0650c7860 mgba: update build - zero bios state bug fixed
update submodule to latest bizhawk-0.6
2018-09-10 23:02:54 +03:00
nattthebear c3df4a59f3 update upstream mgba to latest 0.6. fixes saveastate issue (#1307)
People confirmed that it fixes the thing it attempts to fix.
2018-09-04 21:27:18 +03:00
zeromus e3736bdaa7 oops, i forgot to implement shock_Destroy. 2018-08-26 23:05:09 -05:00
feos a15b31a46b update mgba once again, fix #1195 2018-06-24 17:14:03 +03:00
feos b6acb998e1 actually update mgba 2018-06-23 15:22:23 +03:00
feos 28de5cc84c update mgba to latest 0.6 branch (past 0.6.3 release) 2018-06-23 00:15:19 +03:00
feos 9ddeaed84c update gliden64 2018-06-22 23:47:24 +03:00
bsmiles32 637bb90b54 [N64] Update RSP-HLE plugin to latest version. (#1213)
* [N64] Update RSP-HLE plugin to latest version.

* Updated RSP-HLE dll binary
2018-06-16 16:57:07 -04:00
Asnivor e0b417a9b5 ZXHawk: Interrupt bool missing from savestate 2018-06-13 18:07:07 +01:00
nattthebear e5516b45fb Update tracelogger format in libbsnes 2018-05-23 17:07:44 -04:00
nattthebear ebd6408315 add h, v regs to snes regs list 2018-05-18 17:35:28 -04:00
alyosha-tas 258fef46d7 Gambatte: Fix states 2018-05-15 08:25:27 -04:00
alyosha-tas 38b84fce09 Gambatte: Recommit Halt changes (now with Gifvex's improvements too) 2018-05-12 12:21:15 -04:00
alyosha-tas 98ed9e7c42
Merge pull request #1172 from gifvex/gambatte-lua
Gambatte x lua and fix #1159
2018-05-12 12:06:41 -04:00
alyosha-tas c49c585029 Revert "Gambatte: Fix halt behaviour"
This reverts commit efc35a5a0d.
2018-05-12 12:05:09 -04:00
alyosha-tas efc35a5a0d Gambatte: Fix halt behaviour
Fixes #1187
2018-05-12 11:25:51 -04:00
nattthebear e4275ec777 update 7z.dll to a newer one to fix some security stuff 2018-05-03 17:16:10 -04:00
nattthebear 8e007490b5 use 0xff as the gba default saveram filler, just like mgba standalone. Fixes #1144 2018-04-12 17:38:59 -04:00
gifvex f968cbdd73 Gambatte: implement TotalExecutedCycles 2018-04-02 18:19:10 -04:00
nattthebear 13a3ae1a32 support palette settings in mgba, fixes #1042 (probably) 2018-02-21 19:20:10 -05:00
nattthebear cbd524c5c7 update mgba to latest 0.6 2018-02-21 18:08:45 -05:00
nattthebear bd23975201 Hackadoodle to change the initial value of the DIV register? This is probably a bad idea 2018-02-20 18:30:27 -05:00
feos 3ed707b703 build new gliden64 2018-02-13 21:46:39 +03:00
nattthebear f185f71026 I'm not sure where to start with this one... It wasn't hooked up to the frontend at all; the C# side enum doesn't have this flag. It can already be done with a different option in the frontend ("VBA Vivid".) It was stored in savestates, despite having no effect on emulation. Even with some other hypothetical front end, it could only be set at initial load time, despite the fact that our existing palette manipulation can be edited at any time, of course... 2018-02-03 14:35:38 -05:00
alyosha-tas 2cc092270d Gambatte: Palette selection for GB mode 2018-02-02 18:42:09 -05:00
zeromus 5b17e5b958 looks like i never got around to using the 64bit luaperks, so luasockets wasnt built-in as promised ever since we went 64bit. fixes #1077 2018-01-15 17:20:24 -06:00
alyosha-tas e5ded9b139 Gambatte: Merge improvements from gifvex(mcmaeve)
Restores Bios support and loading GB games into GBC
Accuracy imrpovements
2018-01-15 07:45:15 -05:00
alyosha-tas 59bb3e1fc8 Gambatte: Revert behaviour of ROM loading so that GB games will not load in GBC mode 2017-12-29 21:15:01 -05:00
alyosha-tas 63ef676251 GameBoy:
-Remove BIOS support from Gambatte
-Fix GBHawk audio desync
-Fix controllers
2017-11-20 12:14:13 -05:00
nattthebear 213c8189e8 update mgba 2017-11-14 19:46:40 -05:00
nattthebear fe85175619 Fix Issue #1048: Flags on memory domain in picodrive 2017-11-13 21:12:27 -05:00
zeromus f71b3a2e75 update gliden64, maybe. fixes #1053, maybe, i dont know, try it and see what happens 2017-11-13 12:33:39 -06:00
adelikat 635c1cdd05 Merge branch 'domainedmemoryhooks' of https://github.com/TASVideos/BizHawk into domainedmemoryhooks 2017-10-29 12:40:52 -05:00
zeromus e64d00bf7d psx - fix bug where saving the state cleared the memcard dirty flags. not 100% sure we'll keep this logic, need to revisit it on the date of the great automatic-flushing-deprecation.
fixes #1031
2017-10-25 12:22:58 -04:00
nattthebear 148cadda72 Fix issue #1009: sameboy: stack pointer saved in init state 2017-09-29 18:07:50 -04:00
zeromus 561abcca51 add some 64bit libdarm.dll that I just made 2017-09-14 19:44:26 -05:00
pjgat09 1ff0cc1e0c N64: Tracelog now includes delay slot execution. Fixes #789 2017-09-14 16:04:53 -04:00
zeromus b34c9a5dd8 straighten out building of glide64mk2 dll. fixes #1003 2017-09-12 00:49:14 -05:00
Tastyfish 200ab8f8d8 GB Printer support for Gambatte, output color improvements 2017-08-29 18:16:02 -04:00
nattthebear 148e40b504 Fix stack overflow in printer callback 2017-08-29 18:16:02 -04:00
nattthebear 0c3e18efb1 Could you use these things to print like, boobs? 2017-08-29 18:16:02 -04:00
nattthebear d990226a26 human build bot has completed! 2017-08-24 21:10:32 -04:00
nattthebear c001a1add5 saturnus - Port fix from Mednafen Team to fix super tempo 2017-08-20 20:42:07 -04:00
alyosha-tas ffb8069fe5 Update gambatte dll 2017-08-15 19:49:25 -04:00
nattthebear 36a84bd0dd Fix savestate hash match issue with Saturnus 2017-08-13 17:21:00 -04:00
feos 14d19a76d7 m64p: add DBG to x64 target, stop having merge info in vcproj, rebuild 2017-07-30 13:27:52 +03:00
nattthebear 66955ca863 Add CARTROM domain to Snes9x core. Closes #943 2017-07-29 09:14:27 -04:00
zeromus 29191a5468 fix *n syntax in kopilua. fixes #940.
If it doesn't work, use \r\n (I can't remember for sure now, but I think '\n' will work).
2017-07-27 23:54:34 -05:00
zeromus a0c84f4669 fix luainterface 2017-07-23 10:00:46 -05:00
zeromus abcf627e24 updated lua dlls with fixes (maybe) to GC bug 2017-07-22 23:41:30 -05:00
nattthebear da88560815 sameboy: Fix some sgb audio issues in donkey kongs. Two problems: One, due to the HLE startup, DK starts writing audio data too early and sticks the SPC in a bad state. Two, the full transfer format for SOU_TRN doesn't seem to be documented anywhere; it's acutally a 0-terminated list of regions to upload; not just a single region. 2017-07-22 14:22:46 -04:00
nattthebear 569730a61b picodrive: region select. closes #929 2017-07-22 10:55:17 -04:00
zeromus 3ca8f9da9f add 64bit openal dlls 2017-07-21 18:48:33 -05:00
nattthebear fcfe2b23c9 Pizza Boy makes some interesting attempts, but doesn't stack up against the serious GB cores 2017-07-21 18:23:14 -04:00
nattthebear d640c16cff sameboi: fix lag flag and input callback on non-sgb mode 2017-07-20 18:39:51 -04:00
nattthebear 7880cbabb3 I thought there was more to this vb settings thing. I guess not. 2017-07-20 17:22:40 -04:00
zeromus c07f9e7ee6 kopilua: fix io.open with mode "a" 2017-07-20 15:02:21 -05:00
nattthebear 491dc9c1fb sameboy: wbx file 2017-07-19 20:43:44 -04:00
nattthebear c31ebe176d gpgx: multidisk? dunno 2017-07-17 18:49:16 -04:00
nattthebear e61f7d7876 mgba to 0.6 release 2017-07-17 17:40:27 -04:00
nattthebear 0389b346f3 pcfx: fuck you mode 2017-07-16 10:01:31 -04:00
zeromus 01efd6bda0 stop referencing a strongly named kopilua 2017-07-16 08:18:43 -05:00
zeromus afda5dbb62 set a value in the switchable lua library to indicate whether it's NLua or LuaInterface; effectively undo 8bc067cbbe for LuaInterface 2017-07-15 16:36:18 -05:00
zeromus 60ebaeaaf5 make nlua/luainterface selectable. see program.cs for details on the sensitive DLL layout and references 2017-07-14 00:57:01 -05:00
nattthebear 05299c618f picodrive: Only honor reset and power buttons on leading edge. Works around bug where resetting every frame broke the emu 2017-07-13 18:06:35 -04:00
nattthebear d305c873bf Gpgx: Backport some changes that were supposed to fix something 2017-07-11 20:52:08 -04:00
nattthebear ab4d81788e TSTHawk: Potentially release ready? 2017-07-11 20:35:01 -04:00
nattthebear dd7389f848 PicoDrive: Add core query whether 32X hardware is currently active. Remove code that assumed that the emulator would always activate 32X hardware when _32xPreinit was true, or that it would never activate 32X hardware when _32xPreinit was false. Both assumptions are false. 2017-07-09 12:14:27 -04:00
nattthebear d1ff443540 PicoDrive: Add the rest of the games to the DB. Expose IRegionable information and use it to inform FPS rate 2017-07-09 11:59:54 -04:00
alyosha-tas ed9ef91926 Update Gambatte: Fixes pocket monsters
Also changes core selection behaviour so you can play game boy games in GBC
2017-07-06 17:56:51 -04:00
nattthebear ee0ae25d3e uzem: Fix some controller stuff: clock activates on rising edge, latch is continuously active whenever high... fixes the detect controllers routine in the official kernel 2017-07-04 09:11:31 -04:00
nattthebear bd57871171 New! With more games than the 32X! And better sounding ones too! 2017-07-03 21:29:34 -04:00
nattthebear ea02e62d05 PicoDrive: Add memory domains, including ISaveRammable support. In order to get memory domains for 32x, "32X" needs to be on the gamedb entry. 2017-07-03 11:43:03 -04:00
nattthebear bc9726f687 Waterbox: Connect basic stdio. You get an empty stdin, real stdout and stderr, and can present readonly files to the core. 2017-07-01 21:02:52 -04:00
nattthebear f972df72ea pizza: Save the last rendering of the border as well when MASK_EN is used. Seems to match real hardware? 2017-07-01 10:09:27 -04:00
nattthebear 8e1df5562a Pizza: Fix bug that broke sound channel 3 in certain cases. Bug was introduced by the porting process and does not exist in original core. 2017-07-01 09:38:20 -04:00
nattthebear 203a0521b5 pizza: set up constructors right for SGB and GB 2017-06-28 22:19:20 -04:00
nattthebear e8ef4913e9 snes9x: Port byuu's s-cpu fix 2017-06-27 20:29:10 -04:00
nattthebear e57a3ae23c gpgx: silently discard R&W on bus to locations that shouldn't be accessed by plain pointer 2017-06-26 18:17:00 -04:00
nattthebear db73b7f275 virtual boyee: make frame 0 size match other frame sizes 2017-06-26 17:34:01 -04:00
nattthebear 7c5c3482e7 pizza: RTC, maybe 2017-06-25 09:19:32 -04:00
nattthebear 537b2a1616 pizza: saverams 2017-06-24 21:46:11 -04:00
nattthebear 876a138e9b pizza: fix MASK_EN - the frame is grabbed before the command 2017-06-24 19:10:13 -04:00
alyosha-tas 23764c275c Add files via upload 2017-06-24 17:27:01 -04:00
alyosha-tas 775a72001b LibGambatte.dll update 2017-06-24 16:17:56 -04:00
alyosha-tas c60763484d Add files via upload 2017-06-24 15:58:51 -04:00
alyosha-tas 0ce16cf727 Add files via upload 2017-06-24 13:00:02 -04:00
nattthebear ed57f766ad Pizza: Savestates at ~600K in SGB mode 2017-06-24 11:05:59 -04:00
nattthebear 00f2743240 pizza: ship wbx file 2017-06-24 09:47:51 -04:00
nattthebear 21c70d1d65 gpgx: port other changes from the old branch 2017-06-22 17:44:23 -04:00
nattthebear e231cd5084 gpgx: port some svp changes from old branch. that game sucked 2017-06-22 17:31:31 -04:00
nattthebear 37b285fe8d saturnus: get rid of the round-tripping of analogs through the mednafen input system. 2017-06-18 12:25:01 -04:00
nattthebear 5a8fad73b9 saturnus: use waterboxcore 2017-06-17 15:30:03 -04:00
nattthebear c04beea4d0 update snes9x to use WaterboxCore 2017-06-17 12:57:43 -04:00
nattthebear 3e731ae0b3 Make ngp core use WaterboxCore infrastructure 2017-06-17 10:47:10 -04:00
nattthebear f538ad31fe add back our old ffmpeg executable, which was somehow lost in the shuffle. It's 32 bit, but that's fine in this case. 2017-06-17 10:10:55 -04:00
nattthebear 6f60eb5efc Create an abstract base class for waterbox cores, and adapt Virtual Boyee to use it. Not sure yet how useful this is... 2017-06-17 10:07:02 -04:00
nattthebear 02242e8997 update mgba 2017-06-16 20:21:52 -04:00
nattthebear 3eec8ca175 update mgba. fixes golden sun soft reset issue 2017-06-16 14:23:57 -04:00
nattthebear c4eeb84ee8 mgba: syste bus
fixes #861
2017-06-15 19:34:15 -04:00
nattthebear 69ec6b2a73 remove some sound buffers from snes savestates 2017-06-14 18:56:24 -04:00
nattthebear e3d2681d99 snes9x: connect obj disable by priority 2017-06-14 17:00:27 -04:00
nattthebear a82d3bc540 snes9x: shartfox: show 99% of all frames as lag frames, as intended 2017-06-13 20:21:13 -04:00
nattthebear 2eb4205a3b libsnes: remove some palette code that wasn't used by us. not sure what this was for. gets raw snes state size down to 5MB 2017-06-13 19:24:28 -04:00
zeromus dee906ecb6 libretrobridge: fix warnings and rebuild dll 2017-06-13 16:25:15 -05:00
nattthebear 5237b9df29 change to using the new api for mgba video and audio toggles 2017-06-12 21:05:59 -04:00
nattthebear 93eea88fb4 get vbanext in the right place 2017-06-12 21:00:54 -04:00
zeromus 0e86378336 add libretrobridge dll 2017-06-12 02:37:20 -05:00
zeromus 714b7b0107 add an SDL.dll needed by some mupen stuff 2017-06-12 01:37:22 -05:00
zeromus 1090bfa72f rename output64 to output 2017-06-12 01:30:11 -05:00
zeromus 440a84af2d delete 32bit output directory.
for quick reference, here's all the files that were in it:

7z.dll
bizlynx.dll
bizswan.dll
blip_buf.dll
d3d8.dll
ffmpeg.exe
ffmpeg_readme.txt
freetype6.dll
Jabo_Direct3D8_patched.dll
libbizsnes.dll
libco_msvc_win32.dll
libdarm.dll
libgambatte.dll
libgenplusgx.dll
libpng12.dll
libquicknes.dll
LibretroBridge.dll
libsneshawk-32-compatibility.dll
libsneshawk-32-performance.dll
libspeexdsp.dll
libvbanext.dll
mednadisc.dll
mgba.dll
mupen64plus-audio-bkm.dll
mupen64plus-input-bkm.dll
mupen64plus-rsp-cxd4.dll
mupen64plus-rsp-hle.dll
mupen64plus-rsp-z64-hlevideo.dll
mupen64plus-video-glide64.dll
mupen64plus-video-glide64mk2.dll
mupen64plus-video-GLideN64.dll
mupen64plus-video-jabo.dll
mupen64plus-video-rice.dll
mupen64plus.dll
octoshock.dll
openal32.dll
out.txt
SDL.dll
zlib1.dll
2017-06-12 01:27:40 -05:00
nattthebear e73157bb49 ahh, yahbooze, we hardly knew you... 2017-06-11 14:44:47 -04:00
zeromus d796af3a9d snes: fix bugs in SGB CDL 2017-05-31 13:56:34 -05:00
adelikat 7dd2008616 remove MusashiDll.dll since we don't use it anymore 2017-05-27 15:45:30 -05:00
zeromus adff0d707c psx: fix multitap flaking out after reboot 2017-05-20 16:07:24 -05:00
zeromus 5b44f0960f snes: support trace logging GB and SMP cores (C# side and dlls) 2017-05-14 13:51:02 -05:00
zeromus 98ba4c5f77 SGB cdl (dlls) 2017-05-06 16:23:53 -05:00
zeromus fc7a2859cb de-upx libretrobridge, maybe its causing problems 2017-05-04 19:23:48 -05:00
zeromus 286d03a359 psx: fix flaky MODE button on dualshock (disabled by uninitialized memory randomly on bootup) 2017-05-03 16:24:47 -05:00
zeromus ac4f0e97d8 libretro: slam out the audio based on the old libretro interface. didnt think about it much. 2017-05-01 04:33:09 -05:00
zeromus 112e6ca1f2 libretro: fix some scrambled framebuffers 2017-05-01 04:16:31 -05:00
zeromus d3a1ec64dd psx: multitap support. tested for 20 seconds, but worth someone else testing. 2017-04-29 04:11:09 -05:00
zeromus 27e419bba5 libsnes: when debugging with microsoft's tools, i think we can't use the speed optimized libco. it crashes the tools. maybe it's all wrong, or maybe there's a tiny detail it doesnt handle the way microsoft wants. anyway, I switched back to my paranoid (slower) libco which works really hard to make microsoft happy, and it seems to work.
also: UPX the libsnes dlls when building (just to salve repo size)
2017-04-29 01:05:57 -05:00
zeromus 9249593f26 change libretro LoadNoGame to be more compliant 2017-04-26 15:19:36 -05:00
zeromus ae672044c3 psx: support negcon (c++ side) 2017-04-25 22:59:45 -05:00
nattthebear 72808f01bb remove all meteor and garbo stuff completely. These two GBA cores were never up to par, really. 2017-04-23 13:21:35 -04:00
nattthebear d1ca433a93 mgba: registers 2017-04-22 21:59:55 -04:00
nattthebear 865b04d234 Update mgba to latest 0.5 (71ee4a64b36b1256dbf6193b1087ff60a4656369) 2017-04-22 17:25:04 -04:00
nattthebear 5bebd0685a snes: add a toggle multitap button 2017-04-22 17:08:33 -04:00
adelikat ba3000db89 oops, compile performance core in release mode 2017-04-22 15:48:55 -05:00
adelikat 9a0493c287 snes - fix justifier for both portrs 2017-04-22 09:31:48 -05:00
adelikat 242b0e09ab SNES - support the Justifier, because why not 2017-04-22 08:55:39 -05:00
nattthebear a46acca981 It's like archaeology. We're the first ones to use this ancient Mayan super scope code 2017-04-20 21:29:58 -04:00
zeromus f108673449 fix some embarrassing bugs in new snes interop. maybe biz will be more stable now. 2017-04-18 22:09:04 -05:00
adelikat 16d67e6805 update bsnes dlls 2017-04-18 17:29:12 -05:00
zeromus 9bea9875a8 libretro - fix saveram 2017-04-18 03:17:11 -05:00
zeromus 5731b24c7c forgot to add LibretroBridge dll and tidy the vcxproj 2017-04-17 22:54:55 -05:00
alyosha-tas 158b652c7a fix #650
uses eke-eke's svp fix
2017-04-16 16:16:16 -04:00
alyosha-tas f1c9df6c60 Update libgensplusgx.dll 2017-04-14 21:45:33 -04:00
alyosha-tas 66ce06e80f Update libgenplusgx.dll 2017-04-13 17:35:30 -04:00
alyosha-tas b47cc8ca60 Update libgenplusgx.dll 2017-04-13 15:53:10 -04:00
zeromus 23fb06a0cd c++ side setup for setting any devices on snes input ports 2017-04-09 16:45:05 -05:00
feos 19cf3b8551 m64p: revert DBG preprocessor definitions merged along with 4c0bfd4764
fixes crash when rebooting n64 while debugging
2017-03-13 21:51:45 +03:00
zeromus f57262bba5 oops, snes dlls needed rebuilding 2017-03-08 16:08:36 -06:00
zeromus fbd7601b77 for evaluation:
overhaul snes core -- radically simplify IPC.

There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2)

the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
feos b5c3e808b7 rebuild m64p
The conflict that was in #731 got unnoticed due to appveyor lying to us (because of build scripts not bombing). I fixed it now while rebasing Wyst3r's commit. But after that it would still crash in the call to connectFunctionPointers(), which required rebuilding the dll. All that should be resolved now.
2017-02-24 10:54:35 +03:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
zeromus 6c046a5df9 blind fix gpgx32 vdp savestates to look more robust by using brain-disengaged sync-everything technique. fixes savestates in interlaced mode. removes backwards compatibility of savestates, of no use to us anyway 2017-02-18 15:48:23 -06:00
feos ac2a69e7dd gpgx: switch to real interlaced mode when needed (still 60fps)
window resizes by itself if no maintain aspect ratio is forced

todo: states have broken graphics in that mode, but that's likely the original core thing
2017-02-18 23:34:44 +03:00
nattthebear da2d15341f mgba: Fix some of the audio channel disables not working. Fix audio channel disables not being restored on reboot core 2016-12-03 23:01:14 -05:00
nattthebear 6550364a4c #738: Core changes so sram pointer won't be bad 2016-12-02 18:12:18 -05:00
nattthebear f67cb3c64f Issue #735: Add sound channel toggling on mgba 2016-11-27 17:33:05 -05:00
Wyst3r 86b16a80d6 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set. 2016-11-19 12:02:39 +01:00
feos 48f92aa3ca commit glide64 dll too 2016-11-17 19:04:07 +03:00
feos 05f2c09aef m64p:
- dynamically allocate frameBuffer and DepthBuffer for glide64 and glide64mk2 (fix #728)
- make mk2 output to bizhawk output dir
- rebuild mk2 dll, but not glide64 just yet, since I experience artifacts that are probably a result of my compilation?
2016-11-16 22:49:45 +03:00
nattthebear 0ae8bf13f7 GBA memory domain fix 2016-11-06 10:32:04 -05:00
feos 4da414aced m64p: include Goldeneye007 hack into dbg_memory.c's read_memory_32() and update the dll
fix #717
2016-11-04 20:29:11 +03:00
nattthebear c9a48d9215 mgba: savestates againin 2016-10-23 11:24:32 -04:00
nattthebear c3973773e6 mgba: savestate redux 2016-10-22 20:49:42 -04:00
nattthebear 36fb1e3d57 mgba 0.5: fix saveram. fix skip bios + hard reset. fix bg/obj disable. 2016-10-17 13:01:52 -04:00
pjgat09 6e0349890f N64: Adding the release cxd4 dll 2016-09-27 15:03:33 -04:00
Isotarge 315e5d64b1 DK64: Fix bone displacement issues
A temporary solution until N64 emulation accuracy improves, based on my
research at
https://docs.google.com/document/d/15XNghhrc-thXJpbKzWWuHXl-NXdzcaDLEf7poFVruh8
2016-09-23 15:02:29 +09:30
pjgat09 6d6045c167 GLideN64: Adding the release DLL 2016-09-22 14:26:17 -04:00
nattthebear 5bd9a67f62 mgba 0.5 rough in 2016-09-17 16:29:25 -04:00