beirich
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d322c3c00f
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Fix some bugs responsible for out-of-bounds array access crash on ym2612
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2012-04-29 01:40:38 +00:00 |
beirich
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7f1292d4f9
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start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet.
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2012-04-29 01:09:06 +00:00 |
adelikat
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4e04facdd9
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Atari - make games marked F6SC load
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2012-04-28 23:21:12 +00:00 |
rolanmen1
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3bcaa8f2e6
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gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
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2012-04-27 20:15:07 +00:00 |
rolanmen1
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56b8d6d55e
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gui.drawImage implemented. It needs a Path, X and Y Points, Width (optional) and Height (optional). If Width or Height are null, their value will change to the original Width/Height. As with gui.drawIcon, the Path needs double backslash (\\).
Take in mind that if the image have transparent background, the background will be drawn in transparent.
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2012-04-26 03:41:31 +00:00 |
rolanmen1
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fd9005f361
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gui.drawIcon implemented. It draws an Icon file (Path to File) in the specified X and Y Coordinates. It has 2 optional parameters, Width and Height. You can't resize the icon to be bigger than it's original size, only smaller. Oh, and Path must have double backslash (\\).
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2012-04-25 20:34:50 +00:00 |
rolanmen1
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93335d287a
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Fixed gui.alert anchoring. Since do.gui.text now have more parameters, it didn't worked.
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2012-04-25 19:58:17 +00:00 |
brandman211
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cb3e0ec666
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Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
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2012-04-25 04:56:48 +00:00 |
Rolanmen1
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f637f5f400
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gui.text now has a line color parameter.
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2012-04-24 15:23:56 +00:00 |
rolanmen1
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cefc803425
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gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
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2012-04-24 03:57:23 +00:00 |
adelikat
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d62b2d98e1
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Hotkeys - add Open TAStudio hotkey
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2012-04-24 00:11:58 +00:00 |
adelikat
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1fc010ad56
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Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
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2012-04-22 14:04:10 +00:00 |
adelikat
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2aeedf074e
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Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
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2012-04-22 13:56:34 +00:00 |
adelikat
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75b5ec9223
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redo revision 2168, this method also fixes the issue of loading a non-movie state while a movie is loaded, but also doesn't break the parsing of the savestate frame value in CheckTimeLines
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2012-04-22 13:38:12 +00:00 |
adelikat
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1adec35f93
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Atari - implement player 2 button
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2012-04-22 00:02:24 +00:00 |
adelikat
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27239847c0
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Fix so that the Save Config menu item does not close tool dialogs
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2012-04-21 22:46:48 +00:00 |
adelikat
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8711c49819
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Cheats - on screen message when Disable All Cheats is performed.
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2012-04-21 22:42:32 +00:00 |
beirich
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fad95b6bab
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Add 3-band equalizer. Not hooked up to client for time being though. Maybe later I'll expand it to more bands and create presets. Just wanted to check it in for now.
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2012-04-21 20:22:13 +00:00 |
adelikat
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c112573c30
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Atari - fix recording/playback & input display of 2 players
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2012-04-21 18:27:37 +00:00 |
zeromus
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1e3b38538d
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fix a surface GC churn bug in display manager
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2012-04-21 17:21:09 +00:00 |
adelikat
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aecd849eb5
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Show svn revision number in about boxes
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2012-04-21 15:25:47 +00:00 |
adelikat
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e43b53aba8
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NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
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2012-04-21 15:13:42 +00:00 |
zeromus
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f2d1f1ff2f
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discohawk-fix bug that made some cue source files whose ffmpeg decode output is very verbose trigger a deadlock through stdout buffer filling up
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2012-04-19 20:04:52 +00:00 |
Rolanmen1
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152f6f37e8
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Added a HitBox Script for SMB2U, it runs but still a bit buggy.
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2012-04-18 15:06:07 +00:00 |
Rolanmen1
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cf9606eb49
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Created 2 functions, GetPen and GetBrush. They will recieve an object variable to return a Pen/Brush of said color, this was made to clean the code of the draw functions.
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2012-04-18 14:11:16 +00:00 |
zeromus
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b1d62ed574
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6502-add some opcodes not handled by the instruction tests, but which are cursorily covered by the instr_timing test, which now passes
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2012-04-18 08:04:06 +00:00 |
zeromus
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97b66a907f
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6502-implement undocumented opcodes. pass all instruction tests
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2012-04-18 05:22:58 +00:00 |
rolanmen1
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4db055ce36
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gui.drawPie implemted. BizHawk now can make graphics. Quick Example: http://i44.tinypic.com/ibigs2.jpg
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2012-04-17 21:41:21 +00:00 |
rolanmen1
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ee8ff2c1cf
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gui.drawBezier, gui.drawPixel, gui.drawPolygon are all implemented.
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2012-04-17 19:58:27 +00:00 |
rolanmen1
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733a1e7bc6
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gui.drawLine implemented
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2012-04-17 17:48:37 +00:00 |
Rolanmen1
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10a73f777d
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gui.drawRectangle now accepts both hex and string. Hex format is ARGB (Alpha, Red, Green and Blue respectively).
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2012-04-17 16:12:14 +00:00 |
zeromus
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06239e1aa3
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nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket
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2012-04-17 06:50:23 +00:00 |
adelikat
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68a8dd5f74
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Lua - implement gui.drawEllipse()
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2012-04-17 03:21:16 +00:00 |
zeromus
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e41eabcfc3
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fix atarihawk video
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2012-04-16 22:56:30 +00:00 |
zeromus
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d156dbe5fc
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dont crash when minimized
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2012-04-16 22:12:11 +00:00 |
andres.delikat
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1f5e4d1046
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Replace the "Play" and "Record" messages for movies with Icons.
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2012-04-16 21:04:00 +00:00 |
rolanmen1
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0fd023dc8c
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gui.drawRectangle now accepts Line Color and Background Color. Line Color is mandatory, background is not. If user decides to not specify background color, it won't fill.
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2012-04-16 20:47:01 +00:00 |
andres.delikat
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839a247bba
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Fix input display during lag frames for NES games
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2012-04-16 20:19:08 +00:00 |
rolanmen1
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a4032aff51
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gui.drawRectangle now accepts 4 parameters (X, Y, Width and Height). Should implement Line Color and Background Color as parameters.
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2012-04-16 20:04:43 +00:00 |
andres.delikat
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48f65ac847
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Movie subtitles - implement ability to display multiple subtitles at once
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2012-04-16 20:00:11 +00:00 |
adelikat
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3bae8da0b6
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Adjustment to height settings of osd messages, code clean up in movie.cs
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2012-04-16 12:17:25 +00:00 |
zeromus
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35fbe354c1
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add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
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2012-04-16 08:18:41 +00:00 |
adelikat
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0aa08984ed
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Add SHA1 to movie headers, Play Movie - highlight sha1 in red when there is a SHA1 mismtach between the movie and the current game.
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2012-04-15 03:02:07 +00:00 |
beirich
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b3e79aa06f
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Fix input chain stuff so that genesis roms can be loaded without crashing client
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2012-04-14 16:02:45 +00:00 |
adelikat
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836415455a
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NES - start an APU softreset function, and clear sequencer_irq, and 0x4015. Still a lot of work to be done for this, but passes nes apu reset tests: 4015_cleared, irq_flag_cleared
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2012-04-14 13:51:26 +00:00 |
zeromus
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7b86f66353
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nes-oops. now, actually pass all mmc3 tests
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2012-04-14 09:40:41 +00:00 |
zeromus
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73fba31c34
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nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated.
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2012-04-14 08:28:42 +00:00 |
zeromus
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a1d798cc8f
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nes-mark banana bad dump variants as bad in gamedb
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2012-04-11 18:17:59 +00:00 |
zeromus
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eb1a6eb387
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nes-clarify relationship between mapper 115 and mapper 248 (and support 248)
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2012-04-09 20:09:58 +00:00 |
zeromus
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a561f8b7e7
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nes-add mapper 227
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2012-04-09 18:13:58 +00:00 |