Commit Graph

2172 Commits

Author SHA1 Message Date
beirich d322c3c00f Fix some bugs responsible for out-of-bounds array access crash on ym2612 2012-04-29 01:40:38 +00:00
beirich 7f1292d4f9 start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet. 2012-04-29 01:09:06 +00:00
adelikat 4e04facdd9 Atari - make games marked F6SC load 2012-04-28 23:21:12 +00:00
rolanmen1 3bcaa8f2e6 gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts. 2012-04-27 20:15:07 +00:00
rolanmen1 56b8d6d55e gui.drawImage implemented. It needs a Path, X and Y Points, Width (optional) and Height (optional). If Width or Height are null, their value will change to the original Width/Height. As with gui.drawIcon, the Path needs double backslash (\\).
Take in mind that if the image have transparent background, the background will be drawn in transparent.
2012-04-26 03:41:31 +00:00
rolanmen1 fd9005f361 gui.drawIcon implemented. It draws an Icon file (Path to File) in the specified X and Y Coordinates. It has 2 optional parameters, Width and Height. You can't resize the icon to be bigger than it's original size, only smaller. Oh, and Path must have double backslash (\\). 2012-04-25 20:34:50 +00:00
rolanmen1 93335d287a Fixed gui.alert anchoring. Since do.gui.text now have more parameters, it didn't worked. 2012-04-25 19:58:17 +00:00
brandman211 cb3e0ec666 Applied the renames for "minimum buttons pressed", "minimum buttons inputted". 2012-04-25 04:56:48 +00:00
Rolanmen1 f637f5f400 gui.text now has a line color parameter. 2012-04-24 15:23:56 +00:00
rolanmen1 cefc803425 gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time. 2012-04-24 03:57:23 +00:00
adelikat d62b2d98e1 Hotkeys - add Open TAStudio hotkey 2012-04-24 00:11:58 +00:00
adelikat 1fc010ad56 Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name 2012-04-22 14:04:10 +00:00
adelikat 2aeedf074e Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey 2012-04-22 13:56:34 +00:00
adelikat 75b5ec9223 redo revision 2168, this method also fixes the issue of loading a non-movie state while a movie is loaded, but also doesn't break the parsing of the savestate frame value in CheckTimeLines 2012-04-22 13:38:12 +00:00
adelikat 1adec35f93 Atari - implement player 2 button 2012-04-22 00:02:24 +00:00
adelikat 27239847c0 Fix so that the Save Config menu item does not close tool dialogs 2012-04-21 22:46:48 +00:00
adelikat 8711c49819 Cheats - on screen message when Disable All Cheats is performed. 2012-04-21 22:42:32 +00:00
beirich fad95b6bab Add 3-band equalizer. Not hooked up to client for time being though. Maybe later I'll expand it to more bands and create presets. Just wanted to check it in for now. 2012-04-21 20:22:13 +00:00
adelikat c112573c30 Atari - fix recording/playback & input display of 2 players 2012-04-21 18:27:37 +00:00
zeromus 1e3b38538d fix a surface GC churn bug in display manager 2012-04-21 17:21:09 +00:00
adelikat aecd849eb5 Show svn revision number in about boxes 2012-04-21 15:25:47 +00:00
adelikat e43b53aba8 NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash) 2012-04-21 15:13:42 +00:00
zeromus f2d1f1ff2f discohawk-fix bug that made some cue source files whose ffmpeg decode output is very verbose trigger a deadlock through stdout buffer filling up 2012-04-19 20:04:52 +00:00
Rolanmen1 152f6f37e8 Added a HitBox Script for SMB2U, it runs but still a bit buggy. 2012-04-18 15:06:07 +00:00
Rolanmen1 cf9606eb49 Created 2 functions, GetPen and GetBrush. They will recieve an object variable to return a Pen/Brush of said color, this was made to clean the code of the draw functions. 2012-04-18 14:11:16 +00:00
zeromus b1d62ed574 6502-add some opcodes not handled by the instruction tests, but which are cursorily covered by the instr_timing test, which now passes 2012-04-18 08:04:06 +00:00
zeromus 97b66a907f 6502-implement undocumented opcodes. pass all instruction tests 2012-04-18 05:22:58 +00:00
rolanmen1 4db055ce36 gui.drawPie implemted. BizHawk now can make graphics. Quick Example: http://i44.tinypic.com/ibigs2.jpg 2012-04-17 21:41:21 +00:00
rolanmen1 ee8ff2c1cf gui.drawBezier, gui.drawPixel, gui.drawPolygon are all implemented. 2012-04-17 19:58:27 +00:00
rolanmen1 733a1e7bc6 gui.drawLine implemented 2012-04-17 17:48:37 +00:00
Rolanmen1 10a73f777d gui.drawRectangle now accepts both hex and string. Hex format is ARGB (Alpha, Red, Green and Blue respectively). 2012-04-17 16:12:14 +00:00
zeromus 06239e1aa3 nes-fix mapper 64 and some minor details of ppu data bus management; fixes klax and chu chu rocket 2012-04-17 06:50:23 +00:00
adelikat 68a8dd5f74 Lua - implement gui.drawEllipse() 2012-04-17 03:21:16 +00:00
zeromus e41eabcfc3 fix atarihawk video 2012-04-16 22:56:30 +00:00
zeromus d156dbe5fc dont crash when minimized 2012-04-16 22:12:11 +00:00
andres.delikat 1f5e4d1046 Replace the "Play" and "Record" messages for movies with Icons. 2012-04-16 21:04:00 +00:00
rolanmen1 0fd023dc8c gui.drawRectangle now accepts Line Color and Background Color. Line Color is mandatory, background is not. If user decides to not specify background color, it won't fill. 2012-04-16 20:47:01 +00:00
andres.delikat 839a247bba Fix input display during lag frames for NES games 2012-04-16 20:19:08 +00:00
rolanmen1 a4032aff51 gui.drawRectangle now accepts 4 parameters (X, Y, Width and Height). Should implement Line Color and Background Color as parameters. 2012-04-16 20:04:43 +00:00
andres.delikat 48f65ac847 Movie subtitles - implement ability to display multiple subtitles at once 2012-04-16 20:00:11 +00:00
adelikat 3bae8da0b6 Adjustment to height settings of osd messages, code clean up in movie.cs 2012-04-16 12:17:25 +00:00
zeromus 35fbe354c1 add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00
adelikat 0aa08984ed Add SHA1 to movie headers, Play Movie - highlight sha1 in red when there is a SHA1 mismtach between the movie and the current game. 2012-04-15 03:02:07 +00:00
beirich b3e79aa06f Fix input chain stuff so that genesis roms can be loaded without crashing client 2012-04-14 16:02:45 +00:00
adelikat 836415455a NES - start an APU softreset function, and clear sequencer_irq, and 0x4015. Still a lot of work to be done for this, but passes nes apu reset tests: 4015_cleared, irq_flag_cleared 2012-04-14 13:51:26 +00:00
zeromus 7b86f66353 nes-oops. now, actually pass all mmc3 tests 2012-04-14 09:40:41 +00:00
zeromus 73fba31c34 nes-add mapper012 (mmc3 variant, for dragon ball z 5). add concept of mmc3 chip revision variants to mmc3 code and game database, and add proper emulation thereof. pass a bunch of mmc3 tests. simplify (to almost nothing) iNES board detection to correspond to new paradigms of virtual board types. your savestates for mmc3 games are invalidated. 2012-04-14 08:28:42 +00:00
zeromus a1d798cc8f nes-mark banana bad dump variants as bad in gamedb 2012-04-11 18:17:59 +00:00
zeromus eb1a6eb387 nes-clarify relationship between mapper 115 and mapper 248 (and support 248) 2012-04-09 20:09:58 +00:00
zeromus a561f8b7e7 nes-add mapper 227 2012-04-09 18:13:58 +00:00