goyuken
cdd82cbb06
Rename VideoWriter IVideoWriter per zeromus
2012-05-06 22:18:16 +00:00
goyuken
02ca0e82e9
Create new interface VideoWriter, which AviWriter inherits from. Sets up for other video dumping systems.
2012-05-06 22:08:47 +00:00
zeromus
857d0a5b39
voila, "emu" resolution lua drawing, hacked in place of the native resolution drawing because rolanmen1 decided to destroy my surface management paradigms (i can tell because the earth is scorched with spaces instead of tabs)
2012-05-06 07:09:04 +00:00
brandman211
05157997f1
-Added a very basic fix to the graphics scaling issue per adelikat's advice.
...
--Gets worse as the scale increases.
--For x3, the box doesn't increase size, but the box still changes position. I think there might be a difference between the TargetZoomFactor and the actual screen size, so perhaps we should tie this to something else.
-Working on very small optimizations to the NES PPU with CorruptedSyntax...this is more fun, so we'll do this first.
--Eliminated an entire loop.
--Branched to two loops instead of branching for every iteration in one loop.
--Got rid of some redundant instructions using temporary variables.
--This may be completely premature, but I seem to have gained a few FPS from doing this. For me, I get 38-39 FPS where I'd previously get 33-34.
2012-05-06 04:09:28 +00:00
adelikat
059aebec8e
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
2012-05-06 00:54:13 +00:00
beirich
604a774118
Add 2 SMS homebrew and a GG prototype to gamedb
2012-05-05 22:43:11 +00:00
goyuken
d964558856
Multithreaded AviWriter.cs
...
Moves calls to AVIStreamWrite() to a separate worker thread. They are where all of the cpu time for video compression is used, so can give a decent speedup. Could conceivably go slower on pathetic single core machines due to synchronization and copy overhead.
2012-05-05 14:52:23 +00:00
Rolanmen1
9b9a8546a5
Deleted the ClearDisplaySurface functions. If you just need to clear the graphics, call gui_ClearGraphics function in LuaImplementation.
2012-05-01 15:15:19 +00:00
Rolanmen1
2799d55f4a
Now gui.drawNew and gui.drawFinish doesn't need to be invoked via Lua Scripts. However they are invoked every frame. Basically, this means that graphics are drawn and cleaned every frame. So, if you Pause/Stop a script, the graphics gets cleaned right away.
2012-05-01 14:43:17 +00:00
adelikat
22eec9c4d7
Archive Chooser - put (U) [!] roms at the top of the list
2012-04-30 01:26:37 +00:00
adelikat
54d1c873df
Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
2012-04-30 01:14:23 +00:00
adelikat
e60ba05e66
Gui.text - fix inverted default fore/back colors, fix lua scripts to use new gui.text parameter scheme
2012-04-30 00:45:37 +00:00
adelikat
e0dc96abdc
GUI Text / Ram Watch on screen display - fix inverted foreground and background colors
2012-04-30 00:30:44 +00:00
adelikat
fffe30f4f9
Atari - add a version of Magicard to the gamedb
2012-04-29 19:40:28 +00:00
adelikat
25c2e45da8
movies - use Global.Game.System not Global.Emulator.SystemId for the System header when recording a new movie
2012-04-29 14:18:10 +00:00
adelikat
38dd7889b3
Input Config - hide Enabled checkbox since we have no intention of supporting the disabling of a controller at this time.
2012-04-29 14:06:24 +00:00
adelikat
5e91cc2a7e
TAStudio - clear holds menu item & context menu item, clears all buttons pressed on the virtual pads
2012-04-29 13:25:35 +00:00
adelikat
8df4ac18bd
Play Movie Dialog - show warnings on mismatches for system, movie version, and emu version
2012-04-29 13:11:33 +00:00
adelikat
d9134ac6ce
TI-83 add a bunch of rom versions to gamedb, mark bad dumps accordingly, and display the version number when displaying the rom name
2012-04-29 03:58:06 +00:00
adelikat
3d10431a2b
Atari - implement console switches (as menu items)
2012-04-29 02:48:33 +00:00
rolanmen1
3bcaa8f2e6
gui.clearGraphics implemented. This will allow the user to clear the graphics whenever he wants. I also created a function ClearDisplaySurface that is used to clear the graphics whenever the user stops a scripts.
2012-04-27 20:15:07 +00:00
rolanmen1
56b8d6d55e
gui.drawImage implemented. It needs a Path, X and Y Points, Width (optional) and Height (optional). If Width or Height are null, their value will change to the original Width/Height. As with gui.drawIcon, the Path needs double backslash (\\).
...
Take in mind that if the image have transparent background, the background will be drawn in transparent.
2012-04-26 03:41:31 +00:00
rolanmen1
fd9005f361
gui.drawIcon implemented. It draws an Icon file (Path to File) in the specified X and Y Coordinates. It has 2 optional parameters, Width and Height. You can't resize the icon to be bigger than it's original size, only smaller. Oh, and Path must have double backslash (\\).
2012-04-25 20:34:50 +00:00
rolanmen1
93335d287a
Fixed gui.alert anchoring. Since do.gui.text now have more parameters, it didn't worked.
2012-04-25 19:58:17 +00:00
brandman211
cb3e0ec666
Applied the renames for "minimum buttons pressed", "minimum buttons inputted".
2012-04-25 04:56:48 +00:00
Rolanmen1
f637f5f400
gui.text now has a line color parameter.
2012-04-24 15:23:56 +00:00
rolanmen1
cefc803425
gui.text now accepts BackgroundColor parameter. I didn't had enough time to check stuff, so i will check more deeply some other time.
2012-04-24 03:57:23 +00:00
adelikat
d62b2d98e1
Hotkeys - add Open TAStudio hotkey
2012-04-24 00:11:58 +00:00
adelikat
1fc010ad56
Record Movie Dialog - make filename text box default to the game name, and change save file dialog to populate from this text box not game name
2012-04-22 14:04:10 +00:00
adelikat
2aeedf074e
Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
2012-04-22 13:56:34 +00:00
adelikat
75b5ec9223
redo revision 2168, this method also fixes the issue of loading a non-movie state while a movie is loaded, but also doesn't break the parsing of the savestate frame value in CheckTimeLines
2012-04-22 13:38:12 +00:00
adelikat
27239847c0
Fix so that the Save Config menu item does not close tool dialogs
2012-04-21 22:46:48 +00:00
adelikat
8711c49819
Cheats - on screen message when Disable All Cheats is performed.
2012-04-21 22:42:32 +00:00
adelikat
c112573c30
Atari - fix recording/playback & input display of 2 players
2012-04-21 18:27:37 +00:00
zeromus
1e3b38538d
fix a surface GC churn bug in display manager
2012-04-21 17:21:09 +00:00
adelikat
aecd849eb5
Show svn revision number in about boxes
2012-04-21 15:25:47 +00:00
adelikat
e43b53aba8
NES Graphics Config Dialog - limit last line to 239 instead of 240 (prevents crash)
2012-04-21 15:13:42 +00:00
Rolanmen1
152f6f37e8
Added a HitBox Script for SMB2U, it runs but still a bit buggy.
2012-04-18 15:06:07 +00:00
Rolanmen1
cf9606eb49
Created 2 functions, GetPen and GetBrush. They will recieve an object variable to return a Pen/Brush of said color, this was made to clean the code of the draw functions.
2012-04-18 14:11:16 +00:00
rolanmen1
4db055ce36
gui.drawPie implemted. BizHawk now can make graphics. Quick Example: http://i44.tinypic.com/ibigs2.jpg
2012-04-17 21:41:21 +00:00
rolanmen1
ee8ff2c1cf
gui.drawBezier, gui.drawPixel, gui.drawPolygon are all implemented.
2012-04-17 19:58:27 +00:00
rolanmen1
733a1e7bc6
gui.drawLine implemented
2012-04-17 17:48:37 +00:00
Rolanmen1
10a73f777d
gui.drawRectangle now accepts both hex and string. Hex format is ARGB (Alpha, Red, Green and Blue respectively).
2012-04-17 16:12:14 +00:00
adelikat
68a8dd5f74
Lua - implement gui.drawEllipse()
2012-04-17 03:21:16 +00:00
zeromus
d156dbe5fc
dont crash when minimized
2012-04-16 22:12:11 +00:00
andres.delikat
1f5e4d1046
Replace the "Play" and "Record" messages for movies with Icons.
2012-04-16 21:04:00 +00:00
rolanmen1
0fd023dc8c
gui.drawRectangle now accepts Line Color and Background Color. Line Color is mandatory, background is not. If user decides to not specify background color, it won't fill.
2012-04-16 20:47:01 +00:00
andres.delikat
839a247bba
Fix input display during lag frames for NES games
2012-04-16 20:19:08 +00:00
rolanmen1
a4032aff51
gui.drawRectangle now accepts 4 parameters (X, Y, Width and Height). Should implement Line Color and Background Color as parameters.
2012-04-16 20:04:43 +00:00
andres.delikat
48f65ac847
Movie subtitles - implement ability to display multiple subtitles at once
2012-04-16 20:00:11 +00:00