Commit Graph

25 Commits

Author SHA1 Message Date
CasualPokePlayer 421c12f081 fix some other oopsies here 2021-11-03 18:12:05 -07:00
CasualPokePlayer 4c9d359a49 fix oopsies in nds stylus input display script 2021-11-03 18:04:07 -07:00
CasualPokePlayer 70cd0eab16 NDS Stylus Input Display script improvements and warnings 2021-11-03 17:59:25 -07:00
CasualPokePlayer 1ddbada5e4 NDS Lua Functions; update style input display to use them 2021-11-03 17:20:23 -07:00
CasualPokePlayer 41128abc37
[melonDS] Redo porting, waterbox style now (#2945)
Co-authored-by: nattthebear <goyuken@gmail.com>
2021-10-24 21:40:23 +03:00
YoshiRulz 7c1b40df1f Revert "The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it."
This reverts commit d8d42b9f81.
2021-04-28 15:35:11 +10:00
nattthebear d8d42b9f81 The next time I look at this I want to see waterbox builds actually fucking working again. This means copying to dll as they are now, and not silently being overridden by stale files stored in another folder. This is not my problem to fix because I did not fucking break it. 2021-04-27 19:37:53 -04:00
CasualPokePlayer 1fe2a12b67
[MovieClock.lua] use cycle based time for Gambatte/SubGBHawk (#2708)
* use cycle based time for Gambatte/SubGBHawk

* non-functional cleanup
2021-04-18 10:05:53 -05:00
YoshiRulz d524da3530
s/null/nil/ in all included Lua scripts 2021-03-07 22:19:40 +10:00
adelikat bd64530ce5 fix MovieClock ui, bad gui.text() usage, also use current frame count instead of movie length 2020-10-17 13:33:13 -05:00
adelikat 369b7830a5 add Cyorter's Input display lua script, that gives a graphic based (FCEUX style) input display for most non-analog peripherals 2020-08-01 16:46:49 -05:00
zeromus 8084fce648 rename 2020-04-01 18:00:57 -04:00
zeromus d60b83791c fix StyleusInputDisplay 2020-04-01 18:00:42 -04:00
adelikat 2fbbe01347 DS - fix sylus lua script to use client.transformPoint, still doesn't work since it scales down to 1x 2020-04-01 11:55:23 -05:00
adelikat cea0e80637 DS cross hair display script - account for movie playback 2020-03-28 17:27:51 -05:00
adelikat d1032f38f8 DS - add a DS lua library with a touchScreenStart() method, add a cross hair stylus input display script 2020-03-28 15:43:31 -05:00
feos 5ca08b6c29
Camhack support (#1725)
for the camhack to work we have to save a state, hack memory, advance twice to see the changes, then load the state to prevent desync. since we can omit the framebuffer in savestates, loading them can happen without updating the screen, so the hacked camera remains visible.

advancing 2 frames automatically is done like tastudio does it when it seeks to a frame, only from lua now.

and the most questionable part is "invisible emulation", which is how Gens calls this IIRC, when everything that can distract or slow us down is skipped: sound, video, tools updates.

new lua functions:
- client.invisibleemulation()
- client.seekframe()

* for a test, mGBA core uses fake video and audio buffers and renders to them when we want to "skip" rendering. proper setup would involve actually skipping rendering those inside the core.
* allow disabling video and audio updates for gpgx too (proper approach, no fake buffers involved)
* add the script for Sonic Advance
2019-11-23 12:27:14 +03:00
feos dfd80d23fc update gargoyles script (with a 2yo version) 2019-06-15 19:06:49 +03:00
Simon 0a82411c21
Create JoypadIntersection.lua
Adds a small script which, when run, only allows input to P1's controller if both P1 and P2 holds down the specific button simultaneously. Also useful since it demonstrates joypad manipulation.
2018-10-22 21:52:07 +02:00
Ashafix 07da0170fa unified camelCase for Lua functions, changed Lua test script 2017-12-24 11:42:51 +01:00
Ashafix 4d063f6061 new library for communicating with other programs via Lua 2017-12-24 00:24:22 +01:00
feos d2642eaf59 Gargoyles.lua: fix last frame comparisons 2017-01-19 14:50:15 +03:00
feos 7a6c4ca986 Gargoyles.lua: heavy refactoring for the sake of speed (by caching map entries) 2017-01-08 15:25:50 +03:00
feos 9884d47a07 update Gargoyles.lua:
- use M64K Bus properly
- input display
- fceux font
- map and screen borders when camhack is on
- refactor out some functions
- manual lagtount tweaks
- use r24 alias instead of rl for reading addresses from RAM
2017-01-04 15:58:34 +03:00
zeromus d8554ee536 move assorting junk from the Output directory to Assets; add build step to copy them from Assets to the appropriate 32/64 output directory 2016-02-28 21:59:17 -06:00