update gargoyles script (with a 2yo version)
This commit is contained in:
parent
f6bd34c7ef
commit
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@ -1,448 +1,522 @@
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-- Gargoyles, Genesis (BizHawk)
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-- feos, 2015-2016
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--== Shortcuts ==--
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rb = memory.read_u8
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rw = memory.read_u16_be
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rws = memory.read_s16_be
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r24 = memory.read_u24_be
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rl = memory.read_u32_be
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box = gui.drawBox
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text = gui.pixelText
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line = gui.drawLine
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AND = bit.band
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SHIFT = bit.rshift
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--== RAM addresses ==--
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levnum = 0xff00ba
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LevelFlr = 0xff00c0
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LevelCon = 0xff00c4
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mapline_tab = 0xff0244
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GlobalBase = 0xff1c76
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GolBase = 0xff2c76
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MapA_Buff = 0xff4af0
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--== Camera Hack ==--
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camhack = false
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div = 1 -- scale
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size = 16/div -- block size
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--== Block cache ==--
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col = 0 -- block color
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opout = 0x33000000 -- outer opacity
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opin = 0x66000000 -- inner opacity
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op = 0xff000000
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cache = {}
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--== Other stuff ==--
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XposLast = 0
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YposLast = 0
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room = 0
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workinglast = 0
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lagcount = emu.lagcount()
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gui.defaultPixelFont("fceux")
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function main()
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rnd1 = rl (0xff001c)
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rnd2 = rw (0xff0020)
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working = rb (0xff0073)
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xblocks = rw (0xff00d4)
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mapw = rw (0xff00d4)*8
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maph = rw (0xff00d6)*8
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Xpos = rws(0xff0106)
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Ypos = rws(0xff0108)
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camx = rws(0xff010c)+16
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camy = rws(0xff010e)+16
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run = rb (0xff1699)
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inv = rw (0xff16d2)
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health = rws(0xff2cc6)
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backx = camx
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backy = camy
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Xspd = Xpos-XposLast
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Yspd = Ypos-YposLast
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facing = AND(rb(GolBase+0x48),2) -- object flag 1
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Background()
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CamhackHUD()
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Objects()
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PlayerBoxes()
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HUD()
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RoomTime()
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Input()
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end
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function RoomTime()
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local start11 = 894--767
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local start12 = 2294
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local start13 = 4101
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local startl4 = 6000
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timer = emu.framecount()
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if timer < start11 then room = timer
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elseif timer < start12 then room = timer - start11
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elseif timer < start13 then room = timer - start12
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elseif timer < startl4 then room = timer - start13
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end
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text(160,214,"room cnt: "..room, "white")
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end
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function HUD()
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text(1, 0,emu.framecount(), framecol)
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text(1,20,emu.lagcount(), "red")
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text(1,30,movie.rerecordcount(),"orange")
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if working>0 then return end
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if rndlast ~= rnd1 then rndcol = "red" else rndcol = "white" end
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text( 0,214,"rnd: ","yellow")
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text( 26,214,string.format("%08X %04X",rnd1,rnd2),rndcol)
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text(277, 0,string.format(
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"x: %4d\ny: %4d\ndx: %3d\ndy: %3d\nhp: %3d\nrun:%3d\ninv:%3d",
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Xpos,Ypos,Xspd,Yspd,health,run,inv)
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)
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end
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function CamhackHUD()
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if working==0 then
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-- screen edge
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box((backx-camx- 1)/div,
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(backy-camy- 1)/div,
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(backx-camx+320)/div,
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(backy-camy+224)/div,
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0xff0000ff)
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-- map edge
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box( 0-camx/div+size,
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0-camy/div+size,
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mapw/div-camx/div,
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maph/div-camy/div,
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0xff0000ff)
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end
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text(260,206,string.format("cHack: %s\nscale: %d",ch,div))
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end
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function Background()
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if working>0 then
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cache = {}
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return
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end
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if camhack then
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camx = Xpos-320/2*div
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camy = Ypos-224/2*div
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box(0,0,320,240,0,0x66000000)
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ch = "on"
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else
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ch = "off"
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end
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local border = 0
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local offset = 32
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local basex = camx+border
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local basey = camy+border
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local basei = PosToIndex(basex-offset,basey-offset)
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local boundx = 320*div-border
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local boundy = 224*div-border
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local xblockstockeck = ((camx+boundx+offset)-(basex-offset))/size/div
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local yblockstockeck = ((camy+boundy+offset)-(basey-offset))/size/div
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for yblock = 0,yblockstockeck do
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for xblock = 0,xblockstockeck do
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local i = yblock*xblocks+xblock+basei
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local x = basex+xblock*size*div
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local y = basey+yblock*size*div
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if InBounds(x,basex-offset,camx+boundx+offset) then
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local unit = cache[i]
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if unit == nil or workinglast>0 then
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if InBounds(x,basex,camx+boundx)
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and InBounds(y,basey,camy+boundy)
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then cache[i] = GetBlock(x,y)
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end
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else
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if not InBounds(x,basex,camx+boundx)
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and not InBounds(y,basey,camy+boundy)
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then cache[i] = nil
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end
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end
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if unit ~= nil then
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DrawBG(unit,x,y)
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end
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elseif cache[i] ~= nil
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then cache[i] = nil
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end
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end
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end
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end
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function DrawBG(unit, x, y)
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local val= 0
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local x1 = x/div-camx/div-(camx%16)/div
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local x2 = x1+size-1
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local y1 = y/div-camy/div-(camy%16)/div
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local y2 = y1+size-1
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if unit.contour ~= nil then
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box(x1,y1,x2,y2,0x5500ff00,0x5500ff00)
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for pixel=0,15 do
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val = unit.contour[pixel]
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if val>0 then
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gui.drawPixel(
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x1+pixel/div,
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y1+val/div-1/div,
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0xffffff00)
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end
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end
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end
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if unit.block>0 then
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local Fn = DrawBlock[unit.block] or DrawBlockDefault
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Fn(x1,y1,x2,y2)
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box(x1,y1,x2,y2,col+opin,col+opout)
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end
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end
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function GetBlock(x,y)
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if working>0 then return nil end
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local final = { contour={}, block=0 }
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if x>0 and x<mapw
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and y>0 and y<maph then
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local pixels = 0
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local x1 = x/div-camx/div
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local x2 = x1+size-1
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local y1 = y/div-camy/div
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local y2 = y1+size-1
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local d4 = rw(mapline_tab+SHIFT(y,4)*2)
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local a1 = r24(LevelFlr+1)
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local d1 = SHIFT(rw(MapA_Buff+d4+SHIFT(x,4)*2),1)
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final.block = rb(a1+d1+2)
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d1 = rw(a1+d1)
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a1 = r24(LevelCon+1)+d1
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if rb(a1)>0 or rb(a1+8)>0 then
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for pixel=0,15 do
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final.contour[pixel] = rb(a1+pixel)
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end
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else
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final.contour = nil
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end
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else
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return nil
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end
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return final
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end
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function PosToIndex(x,y)
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return math.floor(x/16)+math.floor(y/16)*xblocks
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end
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function IndexToPos(i)
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return { x=(i%xblocks)*16, y=math.floor(i/xblocks)*16 }
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end
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function InBounds(x,minimum,maximum)
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if x>=minimum and x<=maximum
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then return true
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else return false
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end
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end
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DrawBlock = {
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[0x80] = function(x1,y1,x2,y2) -- WALL
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col = 0x00ffffff -- white
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line(x1,y1,x1,y2,col+op) -- left
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line(x2,y1,x2,y2,col+op) -- right
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end,
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[0x81] = function(x1,y1,x2,y2) -- CEILING
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col = 0x00ffffff -- white
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line(x1,y2,x2,y2,col+op) -- bottom
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end,
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[0x82] = function(x1,y1,x2,y2) -- CLIMB_U
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col = 0x0000ffff -- cyan
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line(x1,y2,x2,y2,col+op) -- bottom
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end,
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[0x83] = function(x1,y1,x2,y2) -- CLIMB_R
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col = 0x0000ffff -- cyan
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line(x1,y1,x1,y2,col+op) -- left
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end,
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[0x84] = function(x1,y1,x2,y2) -- CLIMB_L
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col = 0x0000ffff -- cyan
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line(x2,y1,x2,y2,col+op) -- right
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end,
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[0x85] = function(x1,y1,x2,y2) -- CLIMB_LR
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col = 0x0000ffff -- cyan
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line(x1,y1,x1,y2,col+op) -- left
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line(x2,y1,x2,y2,col+op) -- right
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end,
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[0x86] = function(x1,y1,x2,y2) -- CLIMB_R_STAND_R
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col = 0x00ffffff -- white
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line(x1,y1,x2,y1,col+op) -- top
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col = 0x0000ffff -- cyan
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line(x1,y1,x1,y2,col+op) -- left
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end,
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[0x87] = function(x1,y1,x2,y2) -- CLIMB_L_STAND_L
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col = 0x00ffffff -- white
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line(x1,y1,x2,y1,col+op) -- top
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col = 0x0000ffff -- cyan
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line(x2,y1,x2,y2,col+op) -- right
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end,
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[0x88] = function(x1,y1,x2,y2) -- CLIMB_LR_STAND_LR
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col = 0x00ffffff -- white
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line(x1,y1,x2,y1,col+op) -- top
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col = 0x00ff00ff -- cyan
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line(x1,y1,x1,y2,col+op) -- left
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col = 0x0000ffff -- cyan
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line(x2,y1,x2,y2,col+op) -- right
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end,
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[0x70] = function(x1,y1,x2,y2) -- GRAB_SWING
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col = 0x0000ff00 -- green
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box(x1,y1,x2,y2,col,col+opout)
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end,
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[0x7f] = function(x1,y1,x2,y2) -- EXIT
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col = 0x00ffff00 -- yellow
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end,
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[0xd0] = function(x1,y1,x2,y2) -- SPIKES
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col = 0x00ff0000 -- red
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box(x1,y1,x2,y2,col,col+opout)
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end,
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[0xd1] = function(x1,y1,x2,y2) -- SPIKES
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col = 0x00ff0000 -- red
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box(x1,y1,x2,y2,col,col+opout)
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end
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}
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function DrawBlockDefault(x1,y1,x2,y2)-- LEVEL_SPECIFIC
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col = 0x00ff8800 -- orange
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box(x1,y1,x2,y2,col+opin,col+opout)
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end
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function Objects()
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if working>0 then return end
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for i=0,63 do
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local base = GlobalBase+i*128
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local flag2 = AND(rb(base+0x49),0x10) -- active
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if flag2==0x10 then
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local xpos = rw (base+0x00)
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local ypos = rw (base+0x02)
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local dmg = rb (base+0x10)
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local type = rw (base+0x40)
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local hp = rw (base+0x50)
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local cRAM = r24(base+0x75) -- pointer to 4 collision boxes per object
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local col = 0 -- collision color
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local xscr = (xpos-camx)/div
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local yscr = (ypos-camy)/div
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for boxx=0,4 do
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local x1 = (rws(cRAM+boxx*8+0)-camx)/div
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local y1 = (rws(cRAM+boxx*8+2)-camy)/div
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local x2 = (rws(cRAM+boxx*8+4)-camx)/div
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local y2 = (rws(cRAM+boxx*8+6)-camy)/div
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if boxx==0 then
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col = 0xff00ff00 -- body
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if type==282 or type==258 then hp = 1 end -- archer hp doesn't matter
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if hp>0 and type>0 then
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text(x1+2,y1+1,string.format("%d",hp),col,0x88000000,"gens")
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end
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elseif boxx==1 then
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col = 0xffffff00 -- floor
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elseif boxx==2 then
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if dmg>0
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then col = 0xffff0000 -- projectile
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else col = 0xff8800ff -- item
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end
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if dmg>0 then
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text(x1+2,y2+1,string.format("%d",dmg),col,0x88000000,"gens")
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end
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else
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col = 0xffffffff -- other
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end
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if x1~=0x8888 and x2<320 and x1>0 and y2<224 and y1>0 then
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box(x1,y1,x2,y2,col)
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end
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end
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end
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end
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end
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function PlayerBoxes()
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if working>0 then return end
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local xx = (Xpos-camx)/div
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local yy = (Ypos-camy)/div
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local col = 0xff00ffff
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local swcol = col -- usual detection
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if Yspd>0 then -- gimme swings to grab!
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swcol = 0xff00ff00
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elseif Yspd==0 then -- can tell that too
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swcol = 0xffffffff
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end
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if facing==2 then
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box(xx-0xf /div-2,yy-0x2c/div-1,xx-0xf /div+0,yy-0x2c/div+1,swcol) -- lefttop
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else
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box(xx+0xf /div-1,yy-0x2c/div-1,xx+0xf /div+1,yy-0x2c/div+1,swcol) -- rightttop
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end
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box(xx -1,yy-0x2c/div-1,xx +1,yy-0x2c/div+1,col) -- top
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box(xx-0xf /div-2,yy-0x1f/div-1,xx-0xf /div+0,yy-0x1f/div+1,col) -- left
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box(xx+0x10/div-1,yy-0x1f/div-1,xx+0x10/div+1,yy-0x1f/div+1,col) -- right
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-- box(xx -1,yy-0x1f/div-1,xx +1,yy-0x1f/div+1,col) -- center
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box(xx -1,yy-0x0f/div-1,xx +1,yy-0x0f/div+1,col) -- bottom
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box(xx -1,yy -1,xx +1,yy +1,0xffffff00) -- feet
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-- box(xx -1,yy+0x10/div-1,xx +1,yy+0x10/div+1,col) -- ground
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end
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function Input()
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local i,u,d,l,r,a,b,c,s
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if movie.isloaded() then
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i = movie.getinput(emu.framecount()-1)
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else
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i = joypad.getimmediate()
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end
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if i["P1 Up" ] then u = "U" else u = " " end
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if i["P1 Down" ] then d = "D" else d = " " end
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if i["P1 Left" ] then l = "L" else l = " " end
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if i["P1 Right"] then r = "R" else r = " " end
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if i["P1 A" ] then a = "A" else a = " " end
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if i["P1 B" ] then b = "B" else b = " " end
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if i["P1 C" ] then c = "C" else c = " " end
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if i["P1 Start"] then s = "S" else s = " " end
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text(1,10,u..d..l..r..a..b..c..s,"yellow")
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end
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event.onframeend(function()
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emu.setislagged(rb(0xfff6d4)==0)
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if rb(0xfff6d4)==0 then
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lagcount = lagcount+1
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framecol = "red"
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else
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framecol = "white"
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end
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emu.setlagcount(lagcount)
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rndlast = rnd1
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workinglast = working
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XposLast = Xpos
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YposLast = Ypos
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end)
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while true do
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main()
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emu.frameadvance()
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-- Gargoyles, Genesis (BizHawk)
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-- feos, 2015-2017
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--== Shortcuts ==--
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local rb = memory.read_u8
|
||||
local rw = memory.read_u16_be
|
||||
local rws = memory.read_s16_be
|
||||
local r24 = memory.read_u24_be
|
||||
local rl = memory.read_u32_be
|
||||
local box = gui.drawBox
|
||||
local text = gui.text
|
||||
local ptext = gui.pixelText
|
||||
local line = gui.drawLine
|
||||
local AND = bit.band
|
||||
local SHIFT = bit.rshift
|
||||
|
||||
--== RAM addresses ==--
|
||||
local levnum = 0xff00ba
|
||||
local LevelFlr = 0xff00c0
|
||||
local LevelCon = 0xff00c4
|
||||
local mapline_tab = 0xff0244
|
||||
local GlobalBase = 0xff1c76
|
||||
local GolBase = 0xff2c76
|
||||
local MapA_Buff = 0xff4af0
|
||||
|
||||
--== Camera Hack ==--
|
||||
local camhack = false
|
||||
local div = 1 -- scale
|
||||
local size = 16/div -- block size
|
||||
|
||||
--== Block cache ==--
|
||||
local col = 0 -- block color
|
||||
local opout = 0x33000000 -- outer opacity
|
||||
local opin = 0x66000000 -- inner opacity
|
||||
local op = 0xff000000
|
||||
local cache = {}
|
||||
|
||||
--== Other stuff ==--
|
||||
local MsgCutoff = 20
|
||||
local MsgTime = 1
|
||||
local MsgStep = 14
|
||||
local MsgOffs = 2
|
||||
local MsgTable = {}
|
||||
local XposLast = 0
|
||||
local YposLast = 0
|
||||
local room = 0
|
||||
local workinglast = 0
|
||||
local wSize = client.getwindowsize()
|
||||
local lagcount = emu.lagcount()
|
||||
gui.defaultTextBackground(0xff000000)
|
||||
|
||||
--== Object types ==--
|
||||
local types = {
|
||||
"Goliath","Orb","Health1PLR","Health2PLR","Health1NME","Health2NME","Numeral",
|
||||
"BigExplode","SmallExplode","GlassDebris","MetalDebris","WoodDebris",
|
||||
"WallDebris","SignPiece","SteamVent","BreakWall","SkyLight","BreakLight",
|
||||
"ThrowCrate","BreakEdgeLeft","BreakEdgeRight","Spark","Spark2","Sparks",
|
||||
"Sparks2","Fireball","HomingProj1","HorzProj1","VertProj1","DirProj1",
|
||||
"DirProj2","DropMine","Scratch","Icon","RaptorBot","SniperBot","SpiderBot",
|
||||
"WaspBot","Xanatos","PlasmaBot","RabidHH","MorningStar","Archer","Arrow",
|
||||
"Valkyrie","Axe","WeaponExp","Couldron","SpittingCouldron","FireballHead",
|
||||
"FireballTrail","BigFireballHead","BigFireballTrail","Oil","OilGenerator",
|
||||
"Claw","Stump","StumpBubble","StumpFire","ClawStump","StumpFireGen","Vent",
|
||||
"VentSparks","Chain","FlameLick","Floor","MutVikBody","MutVikHead",
|
||||
"MutVikHammer","EyeOfOdin","EyeOfOdinTrail","L1BreakWall","Catapult",
|
||||
"L1BreakFloor","Gate","GateCrusher","Weight","WeightCrusher","WallFire",
|
||||
"Balista","BalistaLog","PasteWall","FlameBoulder","CastlePiece",
|
||||
"MutantSpiderBot","MutSpiLegs","MutSpiHead","MutSpiHeadFlame","MutSpiProj",
|
||||
"MutSpiElecV","MutSpiElecH","PlasmaBall","PlasmaBallTail","PlasmaDeadHead",
|
||||
"VertFlame","WallFlame","FloorFlame","OPPlatform","OPLink","OPOrb",
|
||||
"Furnace","RobotGenerator","RockGenerator","BigRock","MediumRock",
|
||||
"SmallRock","BigCouldronGen","BigCouldron","Trough","TroughGen","Energizer",
|
||||
"Demona","TrajectoryProj","WallPaste","EdgePaste","Tentacle","Infuser",
|
||||
"BigGuns","BigGunsProj","HighSignPole","HighSign","LowLight","L5Skylight",
|
||||
"L5Wall","ElecGenerator","Electricity","WaspGenerator","TunnelEdge",
|
||||
"ForegroundPost","Sorcerer","LightningTop","LightningBot","MDemonaWallFire",
|
||||
"MDemonaFloorFire","EyeRooftopUp","EyeRooftopDn","EyeRaptor"
|
||||
}
|
||||
|
||||
local function RoomTime()
|
||||
local start11 = 894--767
|
||||
local start12 = 2294
|
||||
local start13 = 5468 -- 4254 -- 4101
|
||||
local startl4 = 5506
|
||||
local startl5 = 7117
|
||||
local startl6 = 8412
|
||||
local startl7 = 17117
|
||||
local timer = emu.framecount()
|
||||
if timer < start11 then room = timer
|
||||
elseif timer < start12 then room = timer - start11
|
||||
elseif timer < start13 then room = timer - start12
|
||||
elseif timer < startl4 then room = timer - start13
|
||||
elseif timer < startl5 then room = timer - startl4
|
||||
elseif timer < startl6 then room = timer - startl5
|
||||
elseif timer < startl7 then room = timer - startl6
|
||||
end
|
||||
text(2, 2, string.format("cx:%5d\ncy:%5d\nroom:%d", camx, camy, room), "white", "bottomright")
|
||||
end
|
||||
|
||||
local function HUD()
|
||||
--if working > 0 then return end
|
||||
local rndcol = "white"
|
||||
if rndlast ~= rnd1 then rndcol = "red" end
|
||||
text(0, 2, string.format("RNG:%08X %04X", rnd1, rnd2), rndcol, "bottomleft")
|
||||
text(2, 0, string.format(
|
||||
"x: %4d\ny: %4d\ndx: %3d\ndy: %3d\nhp: %3d\nrun:%3d\ninv:%3d",
|
||||
Xpos, Ypos, Xspd, Yspd, health, run, inv),
|
||||
"white", "topright")
|
||||
end
|
||||
|
||||
local function CamhackHUD()
|
||||
if working == 0 then
|
||||
-- screen edge
|
||||
box((backx-camx- 1)/div,
|
||||
(backy-camy- 1)/div,
|
||||
(backx-camx+320)/div,
|
||||
(backy-camy+224)/div,
|
||||
0xff0000ff, 0)
|
||||
-- map edge
|
||||
box( 0-camx/div+size,
|
||||
0-camy/div+size,
|
||||
mapw/div-camx/div,
|
||||
maph/div-camy/div,
|
||||
0xff0000ff, 0)
|
||||
end
|
||||
if camhack or div > 1 then
|
||||
text(0, 0, string.format("div:%d", div), "white", "topleft")
|
||||
end
|
||||
end
|
||||
|
||||
local function PosToIndex(x, y)
|
||||
return math.floor(x/16)+math.floor(y/16)*xblocks
|
||||
end
|
||||
|
||||
local function IndexToPos(i)
|
||||
return { x=(i%xblocks)*16, y=math.floor(i/xblocks)*16 }
|
||||
end
|
||||
|
||||
local function InBounds(x, minimum, maximum)
|
||||
if x >= minimum and x <= maximum
|
||||
then return true
|
||||
else return false
|
||||
end
|
||||
end
|
||||
|
||||
local function GetBlock(x, y)
|
||||
if working > 0 then return nil end
|
||||
local final = { contour={}, block=0 }
|
||||
if x > 0 and x < mapw
|
||||
and y > 0 and y < maph then
|
||||
local pixels = 0
|
||||
local x1 = x/div-camx/div
|
||||
local x2 = x1+size-1
|
||||
local y1 = y/div-camy/div
|
||||
local y2 = y1+size-1
|
||||
local d4 = rw(mapline_tab+SHIFT(y, 4)*2)
|
||||
local a1 = r24(LevelFlr+1)
|
||||
local d1 = SHIFT(rw(MapA_Buff+d4+SHIFT(x, 4)*2), 1)
|
||||
final.block = rb(a1+d1+2)
|
||||
d1 = rw(a1+d1)
|
||||
a1 = r24(LevelCon+1)+d1
|
||||
if rb(a1) > 0 or rb(a1+8) > 0 then
|
||||
for pixel=0, 15 do
|
||||
final.contour[pixel] = rb(a1+pixel)
|
||||
end
|
||||
else
|
||||
final.contour = nil
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
return final
|
||||
end
|
||||
|
||||
local DrawBlock = {
|
||||
[0x80] = function(x1, y1, x2, y2) -- WALL
|
||||
col = 0x00ffffff -- white
|
||||
line(x1, y1, x1, y2, col+op) -- left
|
||||
line(x2, y1, x2, y2, col+op) -- right
|
||||
end,
|
||||
[0x81] = function(x1, y1, x2, y2) -- CEILING
|
||||
col = 0x00ffffff -- white
|
||||
line(x1, y2, x2, y2, col+op) -- bottom
|
||||
end,
|
||||
[0x82] = function(x1, y1, x2, y2) -- CLIMB_U
|
||||
col = 0x0000ffff -- cyan
|
||||
line(x1, y2, x2, y2, col+op) -- bottom
|
||||
end,
|
||||
[0x83] = function(x1, y1, x2, y2) -- CLIMB_R
|
||||
col = 0x0000ffff -- cyan
|
||||
line(x1, y1, x1, y2, col+op) -- left
|
||||
end,
|
||||
[0x84] = function(x1, y1, x2, y2) -- CLIMB_L
|
||||
col = 0x0000ffff -- cyan
|
||||
line(x2, y1, x2, y2, col+op) -- right
|
||||
end,
|
||||
[0x85] = function(x1, y1, x2, y2) -- CLIMB_LR
|
||||
col = 0x0000ffff -- cyan
|
||||
line(x1, y1, x1, y2, col+op) -- left
|
||||
line(x2, y1, x2, y2, col+op) -- right
|
||||
end,
|
||||
[0x86] = function(x1, y1, x2, y2) -- CLIMB_R_STAND_R
|
||||
col = 0x00ffffff -- white
|
||||
line(x1, y1, x2, y1, col+op) -- top
|
||||
col = 0x0000ffff -- cyan
|
||||
line(x1, y1, x1, y2, col+op) -- left
|
||||
end,
|
||||
[0x87] = function(x1, y1, x2, y2) -- CLIMB_L_STAND_L
|
||||
col = 0x00ffffff -- white
|
||||
line(x1, y1, x2, y1, col+op) -- top
|
||||
col = 0x0000ffff -- cyan
|
||||
line(x2, y1, x2, y2, col+op) -- right
|
||||
end,
|
||||
[0x88] = function(x1, y1, x2, y2) -- CLIMB_LR_STAND_LR
|
||||
col = 0x00ffffff -- white
|
||||
line(x1, y1, x2, y1, col+op) -- top
|
||||
col = 0x00ff00ff -- cyan
|
||||
line(x1, y1, x1, y2, col+op) -- left
|
||||
col = 0x0000ffff -- cyan
|
||||
line(x2, y1, x2, y2, col+op) -- right
|
||||
end,
|
||||
[0x70] = function(x1, y1, x2, y2) -- GRAB_SWING
|
||||
col = 0x0000ff00 -- green
|
||||
box(x1, y1, x2, y2, col, col+opout)
|
||||
end,
|
||||
[0x7f] = function(x1, y1, x2, y2) -- EXIT
|
||||
col = 0x00ffff00 -- yellow
|
||||
end,
|
||||
[0xd0] = function(x1, y1, x2, y2) -- SPIKES
|
||||
col = 0x00ff0000 -- red
|
||||
box(x1, y1, x2, y2, col, col+opout)
|
||||
end,
|
||||
[0xd1] = function(x1, y1, x2, y2) -- SPIKES
|
||||
col = 0x00ff0000 -- red
|
||||
box(x1, y1, x2, y2, col, col+opout)
|
||||
end
|
||||
}
|
||||
|
||||
local function DrawBlockDefault(x1, y1, x2, y2) -- LEVEL_SPECIFIC
|
||||
col = 0x00ff8800 -- orange
|
||||
box(x1, y1, x2, y2, col+opin, col+opout)
|
||||
end
|
||||
|
||||
local function DrawBG(unit, x, y)
|
||||
local val= 0
|
||||
local x1 = x/div-camx/div-(camx%16)/div
|
||||
local x2 = x1+size-1
|
||||
local y1 = y/div-camy/div-(camy%16)/div
|
||||
local y2 = y1+size-1
|
||||
if unit.contour ~= nil then
|
||||
box(x1, y1, x2, y2, 0x5500ff00, 0x5500ff00)
|
||||
for pixel=0, 15 do
|
||||
val = unit.contour[pixel]
|
||||
--[ [--
|
||||
if val > 0 then
|
||||
gui.drawPixel(
|
||||
x1+pixel/div,
|
||||
y1+val/div-1/div,
|
||||
0xffffff00)
|
||||
end
|
||||
--]]--
|
||||
end
|
||||
end
|
||||
if unit.block > 0 then
|
||||
local Fn = DrawBlock[unit.block] or DrawBlockDefault
|
||||
Fn(x1, y1, x2, y2)
|
||||
box(x1, y1, x2, y2, col+opin, col+opout)
|
||||
end
|
||||
end
|
||||
|
||||
local function Background()
|
||||
if working > 0 then
|
||||
cache = {}
|
||||
return
|
||||
end
|
||||
if camhack then
|
||||
camx = Xpos-320/2*div
|
||||
camy = Ypos-224/2*div
|
||||
box(0, 0, 320, 240, 0, 0x66000000)
|
||||
end
|
||||
local border = 0
|
||||
local offset = 32
|
||||
local basex = camx+border
|
||||
local basey = camy+border
|
||||
local basei = PosToIndex(basex-offset, basey-offset)
|
||||
local boundx = 320*div-border
|
||||
local boundy = 224*div-border
|
||||
local xblockstockeck = ((camx+boundx+offset)-(basex-offset))/size/div
|
||||
local yblockstockeck = ((camy+boundy+offset)-(basey-offset))/size/div
|
||||
for yblock = 0, yblockstockeck do
|
||||
for xblock = 0, xblockstockeck do
|
||||
local i = yblock*xblocks+xblock+basei
|
||||
local x = basex+xblock*size*div
|
||||
local y = basey+yblock*size*div
|
||||
if InBounds(x, basex-offset, camx+boundx+offset) then
|
||||
local unit = cache[i]
|
||||
if unit == nil or workinglast > 0 then
|
||||
if InBounds(x, basex, camx+boundx)
|
||||
and InBounds(y, basey, camy+boundy)
|
||||
then cache[i] = GetBlock(x, y)
|
||||
end
|
||||
else
|
||||
if not InBounds(x, basex, camx+boundx)
|
||||
and not InBounds(y, basey, camy+boundy)
|
||||
then cache[i] = nil
|
||||
end
|
||||
end
|
||||
if unit ~= nil then
|
||||
DrawBG(unit, x, y)
|
||||
end
|
||||
elseif cache[i] ~= nil
|
||||
then cache[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
CamhackHUD()
|
||||
end
|
||||
|
||||
local function Clamp(v, vmin, vmax)
|
||||
if v < vmin then v = vmin end
|
||||
if v > vmax then v = vmax end
|
||||
return v
|
||||
end
|
||||
|
||||
local function Objects()
|
||||
if working > 0 then return end
|
||||
for i=0, 63 do
|
||||
local base = GlobalBase+i*128
|
||||
local flag2 = AND(rb(base+0x49), 0x10) -- active
|
||||
if flag2 == 0x10 then
|
||||
local xpos = rw (base+0x00)
|
||||
local ypos = rw (base+0x02)
|
||||
local state = rw (base+0x0c)
|
||||
local dmg = rb (base+0x10)
|
||||
local id = rw (base+0x40)
|
||||
local hp = rw (base+0x50)
|
||||
local cRAM = r24(base+0x75) -- pointer to 4 collision boxes per object
|
||||
local xscr = (xpos-camx)/div
|
||||
local yscr = (ypos-camy)/div
|
||||
local num = id/6
|
||||
local name = types[num]
|
||||
local col = 0 -- collision color
|
||||
for boxx=0, 4 do
|
||||
local x0 = rw (cRAM+boxx*8)
|
||||
local x1 = (rws(cRAM+boxx*8+0)-camx)/div
|
||||
local y1 = (rws(cRAM+boxx*8+2)-camy)/div
|
||||
local x2 = (rws(cRAM+boxx*8+4)-camx)/div
|
||||
local y2 = (rws(cRAM+boxx*8+6)-camy)/div
|
||||
if boxx == 0 then
|
||||
col = 0xff00ff00 -- body
|
||||
-- archer hp doesn't matter
|
||||
if id == 282 or id == 258 then hp = 1 end
|
||||
if hp > 0 and id > 0 and x0 ~= 0x8888 then
|
||||
local xx = Clamp(xscr, 0, 318-string.len(name)*4)
|
||||
local yy = Clamp(yscr, 0, 214)
|
||||
ptext(xx, yy+2, string.format("%d", hp), col)
|
||||
end
|
||||
elseif boxx == 1 then
|
||||
col = 0xffffff00 -- floor
|
||||
elseif boxx == 2 then
|
||||
if dmg > 0
|
||||
then col = 0xffff0000 -- projectile
|
||||
else col = 0xff8800ff -- item
|
||||
end
|
||||
if dmg > 0 then
|
||||
text(x1*wSize+2, y2*wSize+1,
|
||||
string.format("%d", dmg), col, 0x88000000)
|
||||
end
|
||||
else
|
||||
col = 0xffffffff -- other
|
||||
end
|
||||
if x1 ~= 0x8888
|
||||
and x1 <= 320 and x2 >= 0
|
||||
and y1 <= 224 and y2 >= 0 then
|
||||
box(x1, y1, x2, y2, col, 0)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function PostRndRoll()
|
||||
for i = 1,#MsgTable do
|
||||
if MsgTable[i] and MsgTable[i].index == i then
|
||||
local base = MsgTable[i].base
|
||||
local xpos = rw(base+0x00)
|
||||
local ypos = rw(base+0x02)
|
||||
local id = rw(base+0x40)
|
||||
local x = (xpos-camx)/div
|
||||
local y = (ypos-camy)/div
|
||||
local num = id/6
|
||||
local ymsg = 0
|
||||
local yoffs = math.floor((i-1)/MsgCutoff)*14
|
||||
local name = types[num]
|
||||
local color = 0xffffff00
|
||||
|
||||
if base == GolBase then
|
||||
name = "Goliath"
|
||||
elseif not name then
|
||||
name = string.format("%X", base)
|
||||
color = 0xff00ffff
|
||||
end
|
||||
if y < 224/2 then
|
||||
yoffs = -yoffs
|
||||
ymsg = 210
|
||||
end
|
||||
|
||||
x = Clamp(x, 2, 320-string.len(name)*4)
|
||||
y = Clamp(y, 20, 214)
|
||||
|
||||
line ((i-1)%MsgCutoff*MsgStep+3 +MsgOffs, ymsg+yoffs+4, x, y, color-0x88000000)
|
||||
ptext((i-1)%MsgCutoff*MsgStep*wSize+MsgOffs, ymsg+yoffs, i, color)
|
||||
|
||||
MsgTable[i].timer = MsgTable[i].timer-1
|
||||
if MsgTable[i].timer <= 0 then
|
||||
MsgTable[i] = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function PlayerBoxes()
|
||||
if working > 0 then return end
|
||||
local xx = (Xpos-camx)/div
|
||||
local yy = (Ypos-camy)/div
|
||||
local col = 0xff00ffff
|
||||
local swcol = col -- usual detection
|
||||
if Yspd > 0 then -- gimme swings to grab!
|
||||
swcol = 0xff00ff00
|
||||
elseif Yspd == 0 then -- can tell that too
|
||||
swcol = 0xffffffff
|
||||
end
|
||||
if facing == 2
|
||||
then box(xx-0xf /div-2, yy-0x2c/div-1, xx-0xf/div+0, yy-0x2c/div+1, swcol, 0) -- lefttop
|
||||
else box(xx+0xf /div , yy-0x2c/div-1, xx+0xf/div+2, yy-0x2c/div+1, swcol, 0) -- rightttop
|
||||
end
|
||||
box(xx -1, yy-0x2c/div-1, xx +1, yy-0x2c/div+1, col, 0) -- top
|
||||
box(xx-0xf /div-2, yy-0x1f/div-1, xx-0xf /div+0, yy-0x1f/div+1, col, 0) -- left
|
||||
box(xx+0x10/div-1, yy-0x1f/div-1, xx+0x10/div+1, yy-0x1f/div+1, col, 0) -- right
|
||||
-- box(xx -1, yy-0x1f/div-1, xx +1, yy-0x1f/div+1, col, 0) -- center
|
||||
box(xx -1, yy-0x0f/div-1, xx +1, yy-0x0f/div+1, col, 0) -- bottom
|
||||
box(xx -1, yy -1, xx +1, yy +1,0xffffff00, 0) -- feet
|
||||
-- box(xx -1, yy+0x10/div-1, xx +1, yy+0x10/div+1, col, 0) -- ground
|
||||
end
|
||||
|
||||
local function Input()
|
||||
local i, u, d, l, r, a, b, c, s
|
||||
if movie.isloaded()
|
||||
then i = movie.getinput(emu.framecount()-1)
|
||||
else i = joypad.getimmediate()
|
||||
end
|
||||
if i["P1 Up" ] then u = "U" else u = " " end
|
||||
if i["P1 Down" ] then d = "D" else d = " " end
|
||||
if i["P1 Left" ] then l = "L" else l = " " end
|
||||
if i["P1 Right"] then r = "R" else r = " " end
|
||||
if i["P1 A" ] then a = "A" else a = " " end
|
||||
if i["P1 B" ] then b = "B" else b = " " end
|
||||
if i["P1 C" ] then c = "C" else c = " " end
|
||||
if i["P1 Start"] then s = "S" else s = " " end
|
||||
text(1, 10, u..d..l..r..a..b..c..s, "yellow")
|
||||
end
|
||||
|
||||
event.onframeend(function()
|
||||
emu.setislagged(rb(0xfff6d4) == 0)
|
||||
if rb(0xfff6d4) == 0 then
|
||||
lagcount = lagcount+1
|
||||
framecol = "red"
|
||||
else
|
||||
framecol = "white"
|
||||
end
|
||||
emu.setlagcount(lagcount)
|
||||
wSize = client.getwindowsize()
|
||||
rndlast = rnd1
|
||||
workinglast = working
|
||||
XposLast = Xpos
|
||||
YposLast = Ypos
|
||||
end)
|
||||
|
||||
event.onmemoryexecute(function()
|
||||
local a0 = AND(emu.getregister("M68K A0"), 0xffffff)
|
||||
if a0 ~= 0xff4044 then
|
||||
for i = 1, 200 do
|
||||
if MsgTable[i] == nil then
|
||||
MsgTable[i] = { index = i, timer = MsgTime, base = a0 }
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end, 0x257A, "RNGseed")
|
||||
|
||||
local function main()
|
||||
rnd1 = rl (0xff001c)
|
||||
rnd2 = rw (0xff0020)
|
||||
working = rb (0xff0073)
|
||||
xblocks = rw (0xff00d4)
|
||||
mapw = rw (0xff00d4)*8
|
||||
maph = rw (0xff00d6)*8
|
||||
Xpos = rws(0xff0106)
|
||||
Ypos = rws(0xff0108)
|
||||
camx = rws(0xff010c)+16
|
||||
camy = rws(0xff010e)+16
|
||||
run = rb (0xff1699)
|
||||
inv = rw (0xff16d2)
|
||||
health = rws(0xff2cc6)
|
||||
backx = camx
|
||||
backy = camy
|
||||
Xspd = Xpos-XposLast
|
||||
Yspd = Ypos-YposLast
|
||||
facing = AND(rb(GolBase+0x48), 2) -- object flag 1
|
||||
if working > 0 then MsgTable = {} end
|
||||
Background()
|
||||
PlayerBoxes()
|
||||
Objects()
|
||||
PostRndRoll()
|
||||
HUD()
|
||||
RoomTime()
|
||||
end
|
||||
|
||||
while true do
|
||||
main()
|
||||
emu.frameadvance()
|
||||
end
|
Loading…
Reference in New Issue